Gogo TIME, make it three.
[WCS] DreamHack Austin 2017 - Page 9
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CxWiLL
China830 Posts
Gogo TIME, make it three. | ||
starkiller123
United States4029 Posts
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Nakajin
Canada8988 Posts
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ZigguratOfUr
Iraq16955 Posts
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chipmonklord17
United States11944 Posts
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Topin
Peru10038 Posts
On April 29 2017 12:07 Nakajin wrote: Best 30 second of NA SC in years, gg JohnSnow and Major! if you are counting Mexico dont forget Chammy | ||
c0sm0naut
United States1229 Posts
On April 29 2017 12:02 ZigguratOfUr wrote: Nah. All spawns enabled as usual. And I also disagree about forcing cross spawns. At that point why bother with a four player map. because 4p maps are radially symmetric and really big advantages can be gaind just from spawning somewhere fortunate. for example on Honor grounds any terran who's worth listening to will tell you that spawning with your inbase expansion close to your oponents base is a huge disadvantage in TvT. also your main attack path is through his watch tower. his main attack path in this spawn position lets him walk up to your 3rd, siege it and begin attacking without ever being vision of watch tower. cactus is a lot better in these spawn positions but i still dont think its fair. cross spawn games on cactus feel and watch better i think. | ||
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Nakajin
Canada8988 Posts
Oh nice! I completely mist him. Kelagod too of course (because colonialism it's in NA). | ||
ZigguratOfUr
Iraq16955 Posts
On April 29 2017 12:09 c0sm0naut wrote: because 4p maps are radially symmetric and really big advantages can be gaind just from spawning somewhere fortunate. for example on Honor grounds any terran who's worth listening to will tell you that spawning with your inbase expansion close to your oponents base is a huge disadvantage in TvT. also your main attack path is through his watch tower. his main attack path in this spawn position lets him walk up to your 3rd, siege it and begin attacking without ever being vision of watch tower. cactus is a lot better in these spawn positions but i still dont think its fair. cross spawn games on cactus feel and watch better i think. If you have a 4 player map that's cross-spawns only, you could probably make that map better by turning it into a two-player map. Also I'm not a huge fan of cross-spawns on 4 player maps generally since they tend to have awkwardly long rush distances and stuff. | ||
Topin
Peru10038 Posts
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Deleted User 261926
960 Posts
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intotheheart
Canada33091 Posts
On April 29 2017 12:14 Topin wrote: how is the round of 16 decided? 1st of a group vs 2nd of another if I had to guess... A v H B v G ... | ||
c0sm0naut
United States1229 Posts
On April 29 2017 12:13 ZigguratOfUr wrote: If you have a 4 player map that's cross-spawns only, you could probably make that map better by turning it into a two-player map. Also I'm not a huge fan of cross-spawns on 4 player maps generally since they tend to have awkwardly long rush distances and stuff. yeah thats a good point and I think the trade off is that mirrors suck a little bit but the non-mirrors are better | ||
juicyjames
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United States3815 Posts
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Azhrak
Finland1192 Posts
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The_Red_Viper
19533 Posts
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Ej_
47656 Posts
On April 29 2017 12:13 ZigguratOfUr wrote: If you have a 4 player map that's cross-spawns only, you could probably make that map better by turning it into a two-player map. Also I'm not a huge fan of cross-spawns on 4 player maps generally since they tend to have awkwardly long rush distances and stuff. You cam do rotational symmetry well (WW) or you cam do it terribly (Cactus Valley ZvT) LOL Snute v Nerchio and Showtime v Neeb in ro8 | ||
AzAlexZ
Australia3303 Posts
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Penev
28440 Posts
On April 29 2017 14:32 The_Red_Viper wrote: Zerg ![]() it's rather swarmy outside of Korea | ||
mCon.Hephaistas
Netherlands891 Posts
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