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Active: 1831 users

[WCS] DreamHack Austin 2017 - Page 9

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 7 8 9 10 11 112 Next
CxWiLL
Profile Joined May 2013
China830 Posts
April 29 2017 03:04 GMT
#161
ia and Toodming to ro16, 2 Chinese players already.
Gogo TIME, make it three.
starkiller123
Profile Joined January 2016
United States4030 Posts
Last Edited: 2017-04-29 03:05:32
April 29 2017 03:05 GMT
#162
Thors look so bad ass
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
Last Edited: 2017-04-29 03:07:25
April 29 2017 03:07 GMT
#163
Best 30 second of NA SC in years, gg JohnSnow and Major!
Writerhttp://i.imgur.com/9p6ufcB.jpg
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
April 29 2017 03:07 GMT
#164
Why are they calling him Special? Has GSL acknowledging the name Special broken an sc2-long tradition of everyone ignoring MajOr's name changes?
chipmonklord17
Profile Joined February 2011
United States11944 Posts
April 29 2017 03:09 GMT
#165
Make Major Great Again
Topin
Profile Blog Joined December 2010
Peru10104 Posts
April 29 2017 03:09 GMT
#166
On April 29 2017 12:07 Nakajin wrote:
Best 30 second of NA SC in years, gg JohnSnow and Major!

if you are counting Mexico dont forget Chammy
i would define my style between a mix of ByuN, Maru and MKP
c0sm0naut
Profile Joined April 2011
United States1229 Posts
April 29 2017 03:09 GMT
#167
On April 29 2017 12:02 ZigguratOfUr wrote:
Show nested quote +
On April 29 2017 11:49 c0sm0naut wrote:
does an yone know if they are forcing cross spawns on cactus?

all the matches ive seen have been cross and ive always thought that this map and HG would be infinitely better with forced cross


Nah. All spawns enabled as usual. And I also disagree about forcing cross spawns. At that point why bother with a four player map.


because 4p maps are radially symmetric and really big advantages can be gaind just from spawning somewhere fortunate. for example on Honor grounds any terran who's worth listening to will tell you that spawning with your inbase expansion close to your oponents base is a huge disadvantage in TvT. also your main attack path is through his watch tower. his main attack path in this spawn position lets him walk up to your 3rd, siege it and begin attacking without ever being vision of watch tower.


cactus is a lot better in these spawn positions but i still dont think its fair. cross spawn games on cactus feel and watch better i think.
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
Last Edited: 2017-04-29 03:15:19
April 29 2017 03:12 GMT
#168
On April 29 2017 12:09 Topin wrote:
Show nested quote +
On April 29 2017 12:07 Nakajin wrote:
Best 30 second of NA SC in years, gg JohnSnow and Major!

if you are counting Mexico dont forget Chammy


Oh nice! I completely mist him. Kelagod too of course (because colonialism it's in NA).
Writerhttp://i.imgur.com/9p6ufcB.jpg
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
April 29 2017 03:13 GMT
#169
On April 29 2017 12:09 c0sm0naut wrote:
Show nested quote +
On April 29 2017 12:02 ZigguratOfUr wrote:
On April 29 2017 11:49 c0sm0naut wrote:
does an yone know if they are forcing cross spawns on cactus?

all the matches ive seen have been cross and ive always thought that this map and HG would be infinitely better with forced cross


Nah. All spawns enabled as usual. And I also disagree about forcing cross spawns. At that point why bother with a four player map.


because 4p maps are radially symmetric and really big advantages can be gaind just from spawning somewhere fortunate. for example on Honor grounds any terran who's worth listening to will tell you that spawning with your inbase expansion close to your oponents base is a huge disadvantage in TvT. also your main attack path is through his watch tower. his main attack path in this spawn position lets him walk up to your 3rd, siege it and begin attacking without ever being vision of watch tower.


cactus is a lot better in these spawn positions but i still dont think its fair. cross spawn games on cactus feel and watch better i think.


If you have a 4 player map that's cross-spawns only, you could probably make that map better by turning it into a two-player map. Also I'm not a huge fan of cross-spawns on 4 player maps generally since they tend to have awkwardly long rush distances and stuff.
Topin
Profile Blog Joined December 2010
Peru10104 Posts
April 29 2017 03:14 GMT
#170
how is the round of 16 decided?
i would define my style between a mix of ByuN, Maru and MKP
Deleted User 261926
Profile Joined April 2012
960 Posts
April 29 2017 03:15 GMT
#171
I have no idea who's casting on the nydus channel but I am hearing really ridiculous things
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
April 29 2017 03:18 GMT
#172
On April 29 2017 12:14 Topin wrote:
how is the round of 16 decided?

1st of a group vs 2nd of another if I had to guess...
A v H
B v G
...
kiss kiss fall in love
c0sm0naut
Profile Joined April 2011
United States1229 Posts
April 29 2017 03:28 GMT
#173
On April 29 2017 12:13 ZigguratOfUr wrote:
Show nested quote +
On April 29 2017 12:09 c0sm0naut wrote:
On April 29 2017 12:02 ZigguratOfUr wrote:
On April 29 2017 11:49 c0sm0naut wrote:
does an yone know if they are forcing cross spawns on cactus?

all the matches ive seen have been cross and ive always thought that this map and HG would be infinitely better with forced cross


Nah. All spawns enabled as usual. And I also disagree about forcing cross spawns. At that point why bother with a four player map.


because 4p maps are radially symmetric and really big advantages can be gaind just from spawning somewhere fortunate. for example on Honor grounds any terran who's worth listening to will tell you that spawning with your inbase expansion close to your oponents base is a huge disadvantage in TvT. also your main attack path is through his watch tower. his main attack path in this spawn position lets him walk up to your 3rd, siege it and begin attacking without ever being vision of watch tower.


cactus is a lot better in these spawn positions but i still dont think its fair. cross spawn games on cactus feel and watch better i think.


If you have a 4 player map that's cross-spawns only, you could probably make that map better by turning it into a two-player map. Also I'm not a huge fan of cross-spawns on 4 player maps generally since they tend to have awkwardly long rush distances and stuff.


yeah thats a good point and I think the trade off is that mirrors suck a little bit but the non-mirrors are better
juicyjames *
Profile Joined August 2011
United States3815 Posts
April 29 2017 05:12 GMT
#174
Any recommended matches?
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
Azhrak
Profile Joined January 2011
Finland1198 Posts
April 29 2017 05:32 GMT
#175
Bracket here: http://wiki.teamliquid.net/starcraft2/2017_WCS_Austin#Bracket
starcraft2.fi
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
April 29 2017 05:32 GMT
#176
Zerg
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Ej_
Profile Blog Joined January 2013
47656 Posts
Last Edited: 2017-04-29 05:39:38
April 29 2017 05:37 GMT
#177
On April 29 2017 12:13 ZigguratOfUr wrote:
Show nested quote +
On April 29 2017 12:09 c0sm0naut wrote:
On April 29 2017 12:02 ZigguratOfUr wrote:
On April 29 2017 11:49 c0sm0naut wrote:
does an yone know if they are forcing cross spawns on cactus?

all the matches ive seen have been cross and ive always thought that this map and HG would be infinitely better with forced cross


Nah. All spawns enabled as usual. And I also disagree about forcing cross spawns. At that point why bother with a four player map.


because 4p maps are radially symmetric and really big advantages can be gaind just from spawning somewhere fortunate. for example on Honor grounds any terran who's worth listening to will tell you that spawning with your inbase expansion close to your oponents base is a huge disadvantage in TvT. also your main attack path is through his watch tower. his main attack path in this spawn position lets him walk up to your 3rd, siege it and begin attacking without ever being vision of watch tower.


cactus is a lot better in these spawn positions but i still dont think its fair. cross spawn games on cactus feel and watch better i think.


If you have a 4 player map that's cross-spawns only, you could probably make that map better by turning it into a two-player map. Also I'm not a huge fan of cross-spawns on 4 player maps generally since they tend to have awkwardly long rush distances and stuff.

You cam do rotational symmetry well (WW) or you cam do it terribly (Cactus Valley ZvT)

LOL Snute v Nerchio and Showtime v Neeb in ro8
"Technically the dictionary has zero authority on the meaning or words" - Rodya
AzAlexZ
Profile Joined September 2016
Australia3303 Posts
Last Edited: 2017-04-29 06:18:41
April 29 2017 06:17 GMT
#178
lol IA vs ToodMing, Showtime vs Neeb AND Snute vs Nerchio Potentially in the Quarterfinals RIP
Faker is the GOAT!
Penev
Profile Joined October 2012
28512 Posts
April 29 2017 08:41 GMT
#179
On April 29 2017 14:32 The_Red_Viper wrote:
Zerg

it's rather swarmy outside of Korea
I Protoss winner, could it be?
mCon.Hephaistas
Profile Joined May 2014
Netherlands891 Posts
April 29 2017 08:44 GMT
#180
Wow 9 whole pages after the first day of the biggest tournament outside of Korea.. what a sad sight
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