|
On February 18 2017 23:29 Ej_ wrote: LOL one of the maps chosen as a finalist is actually bugged and unpathable on 1 ramp
A fixed map file was provided in the meantime. It is a pretty stupid mistake, but something that can happen even late in the process of making and testing a map. A bug from copy&paste terrain. I am very sorry that this happened, but it did not change the outcome of the game soI hope this is not so bad.
|
On February 19 2017 00:24 Samro225am wrote:Show nested quote +On February 18 2017 23:29 Ej_ wrote: LOL one of the maps chosen as a finalist is actually bugged and unpathable on 1 ramp A fixed map file was provided in the meantime. It is a pretty stupid mistake, but something that can happen even late in the process of making and testing a map. A bug from copy&paste terrain. I am very sorry that this happened, but it did not change the outcome of the game soI hope this is not so bad. I'm just disappointed that mistakes like this surface only after the maps are supposedly tested...
|
Netherlands1300 Posts
are you surprised when judges get less than 24 hours to sift through all entries?
|
On February 19 2017 00:37 Ej_ wrote:Show nested quote +On February 19 2017 00:24 Samro225am wrote:On February 18 2017 23:29 Ej_ wrote: LOL one of the maps chosen as a finalist is actually bugged and unpathable on 1 ramp A fixed map file was provided in the meantime. It is a pretty stupid mistake, but something that can happen even late in the process of making and testing a map. A bug from copy&paste terrain. I am very sorry that this happened, but it did not change the outcome of the game soI hope this is not so bad. I'm just disappointed that mistakes like this surface only after the maps are supposedly tested... Unfortunately judges only had like 48 hours to narrow down over a hundred submissions, so nowhere near enough time to test all of the maps for stuff like this
|
On February 19 2017 01:06 PengWin_SC wrote:Show nested quote +On February 19 2017 00:37 Ej_ wrote:On February 19 2017 00:24 Samro225am wrote:On February 18 2017 23:29 Ej_ wrote: LOL one of the maps chosen as a finalist is actually bugged and unpathable on 1 ramp A fixed map file was provided in the meantime. It is a pretty stupid mistake, but something that can happen even late in the process of making and testing a map. A bug from copy&paste terrain. I am very sorry that this happened, but it did not change the outcome of the game soI hope this is not so bad. I'm just disappointed that mistakes like this surface only after the maps are supposedly tested... Unfortunately judges only had like 48 hours to narrow down over a hundred submissions, so nowhere near enough time to test all of the maps for stuff like this The time given to the judges for this TLMC was a joke obviously.
|
Something to look to changing next time I guess. :O
|
New Rule: You may use permanent neutral abilities onto all maps such as Force Field or Blinding Cloud. However, note that if these features cause performance issues on lower end computers, these maps may be edited or not considered for ladder. Those force fields are bizarre and idiotic. Adds confusion, and no up side.
All of these "permanent neutral abilities" should be removed.
|
They were kinda hilarious in Brood War though - like the permanent Disruption Webs on that one Gem League map.
|
On February 19 2017 01:06 PengWin_SC wrote:Show nested quote +On February 19 2017 00:37 Ej_ wrote:On February 19 2017 00:24 Samro225am wrote:On February 18 2017 23:29 Ej_ wrote: LOL one of the maps chosen as a finalist is actually bugged and unpathable on 1 ramp A fixed map file was provided in the meantime. It is a pretty stupid mistake, but something that can happen even late in the process of making and testing a map. A bug from copy&paste terrain. I am very sorry that this happened, but it did not change the outcome of the game soI hope this is not so bad. I'm just disappointed that mistakes like this surface only after the maps are supposedly tested... Unfortunately judges only had like 48 hours to narrow down over a hundred submissions, so nowhere near enough time to test all of the maps for stuff like this
there just is a chance for small mistakes to go unnoticed when one has to finish a map in very little time. We all knew that a TLMC would take place soonish, but it is not like everyone has a good number of significant and specific maps sitting around and waiting for a contest. as i have tried to explain such a ramp-bug can happen when you copy&paste terrain so it just can happen even late in the design and testing process.
On February 19 2017 01:09 Elentos wrote:Show nested quote +On February 19 2017 01:06 PengWin_SC wrote:On February 19 2017 00:37 Ej_ wrote:On February 19 2017 00:24 Samro225am wrote:On February 18 2017 23:29 Ej_ wrote: LOL one of the maps chosen as a finalist is actually bugged and unpathable on 1 ramp A fixed map file was provided in the meantime. It is a pretty stupid mistake, but something that can happen even late in the process of making and testing a map. A bug from copy&paste terrain. I am very sorry that this happened, but it did not change the outcome of the game soI hope this is not so bad. I'm just disappointed that mistakes like this surface only after the maps are supposedly tested... Unfortunately judges only had like 48 hours to narrow down over a hundred submissions, so nowhere near enough time to test all of the maps for stuff like this The time given to the judges for this TLMC was a joke obviously.
i do not know about the planing process and who decides on the time between submission deadline and tournaments, but i find it difficult to blame organizers, judges or map makers. everyone involved works hard to provide interesting content.
|
Why the judges had so little time to look at the maps is beyond me. I can clearly see, based on the submissions, that simply the clean, high quality maps were chosen first. The fact a ramp bug existed showed they did little to no actual testing in the game, thus it was rushed.
I know they probably tried doing all of this diligently. But the scheduling in general was just abhorrent.
|
|
Total Map Pool for PART 2: *(At the time of writing this, the maps are available on Korea, but not all are available on Europe for those wanting to scope them out ahead of time)
Suggestions from TL:
Paradisia Eremita Maxwell Platform Sequencer Bandarlog Ruins Blood Boil Hunger Game
Ressurected from Korea Tournament:
Paradise Lost Keres Passage
RO16 Map Pool:
Paradise Lost Maxwell Platform Sequencer Blood Boil Hunger Game
RO8 Map Pool: Keres Passage Paradisia Eremita Bandarlog Ruins Sequencer
RO4 Map Pool: TBD based on Day 1+2 performance TBD based on Day 1+2 performance TBD based on Day 1+2 performance TBD based on Day 1+2 performance
GRAND FINALS Map Pool:
Voted on by the viewers.
|
Australia18228 Posts
Get Bly to the ro8, we need Eremita
|
Who exactly are the judges?
|
optimus had a huge timing with 3/3 vs 1/1 and then took 1 fight too many right before 3/3 finished t-t
|
Nerchio is pretty amazing.
|
On February 21 2017 06:32 Elentos wrote: Nerchio is pretty amazing. Ye but skill is only half the game the other half is storms
|
|
On February 21 2017 06:36 Nerchio wrote:Ye but skill is only half the game  the other half is storms Smartcasting
|
Haha those storms, what a nightmare
|
|
|
|