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[IEM XI] Gyeonggi - Grand Final

Forum Index > StarCraft 2 Tournaments
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Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
Last Edited: 2016-12-18 01:02:37
December 18 2016 01:02 GMT
#1

IEM XI - Gyeonggi


Sunday, Dec 18 5:00am GMT (GMT+00:00)

http://wiki.teamliquid.net/starcraft2/IEM_Season_XI_-_Gyeonggi

Streams


ESL TV | ESL TV 2 | fr OGaming | de Take TV |
pl ESL PL | ru ESL RU | br ESL BR


Talent List:
Kaelaris - Tod - Rotterdam - Maynarde - Tasteless - Artosis - Funka

Format


  • 16 Player GSL Group Stage
  • 8 man Single Elimination Bracket Best of 5 - Grand Finals Best of 7
  • 1st Prize $15,000
  • Daybreak • Echo • Habitation Station • Overgrowth • Newkirk Precinct • Vaani Research Station • Whirlwind


[image loading]

Grand Final!


[image loading] [image loading]
(P)Stats vs (T)INnoVation

Results!


+ Show Spoiler [Bracket] +




VODS
Click Me



CSS: FO-nTTaX
Awesomeness: Panda
Banner: IEM
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
December 18 2016 01:02 GMT
#2
Poll: IEM Gyeonggi Winner

Innovation (22)
 
67%

Stats (11)
 
33%

33 total votes

Your vote: IEM Gyeonggi Winner

(Vote): Stats
(Vote): Innovation

ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
SidianTheBard
Profile Joined October 2010
United States2474 Posts
December 18 2016 01:12 GMT
#3
Stats looked insane vs Maru so it'll be interesting to see how Innovation does. Either way, don't mind who wins but am cheering on Innovation.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
December 18 2016 01:46 GMT
#4
STAAAAAAAATS
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
December 18 2016 01:49 GMT
#5
Please Stats, don't let that faceless Korean win.
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
Last Edited: 2016-12-18 02:07:58
December 18 2016 01:59 GMT
#6
Zest sacrificed his mojo so Stats could raise a trophy one day. Don't let him down!
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
Parcelleus
Profile Joined January 2011
Australia1662 Posts
December 18 2016 02:05 GMT
#7
BO7 Grand finals, IEM gets it. Love !

Should be a cracker, Cyas all at kick-off. xD
*burp*
KtJ
Profile Joined October 2014
United States3514 Posts
December 18 2016 04:26 GMT
#8
Too tired to watch the semis. But hopefully i can stay awake.
Not quite sure whos gonna take it.
"I thought I destroyed my CC but it seemed like the only thing I destroyed was Idra's mentality."
Carminedust
Profile Joined October 2014
487 Posts
December 18 2016 04:33 GMT
#9
Stats walks out to the stage and pulls off a mask IT WAS HYVAA THE WHOLE TIME
Maybe was Zoun only Fan before he retired idk
Carminedust
Profile Joined October 2014
487 Posts
December 18 2016 04:34 GMT
#10
hyvaa then 4-0 innovation with the same bangling all in
Maybe was Zoun only Fan before he retired idk
BretZ
Profile Joined May 2011
United States1510 Posts
December 18 2016 04:37 GMT
#11
im a lucky man to catch a stats inno bo7 gah damn
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
December 18 2016 04:54 GMT
#12
so gonna call it now.

No full blown mech.

Honestly, protoss has a lot of tools to deal with full mech, and I don't think Innovation is going to try something experimental.

But I would love to see him try.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
December 18 2016 04:57 GMT
#13
I wish ESL streamed it on youtube. ever since livestreamer stopped working for me Twitch usually sucks.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
December 18 2016 04:57 GMT
#14
lets go innovation i guess
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2016-12-18 05:03:14
December 18 2016 05:01 GMT
#15
On December 18 2016 13:54 Jett.Jack.Alvir wrote:
so gonna call it now.

No full blown mech.

Honestly, protoss has a lot of tools to deal with full mech, and I don't think Innovation is going to try something experimental.

But I would love to see him try.


Has INnovation ever played mech vs Protoss (ignoring cyclone all-ins) during his entire SCII career?
Topin
Profile Blog Joined December 2010
Peru10103 Posts
December 18 2016 05:03 GMT
#16
dat intro!
i would define my style between a mix of ByuN, Maru and MKP
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
December 18 2016 05:03 GMT
#17
On December 18 2016 14:03 Topin wrote:
dat intro!

which coat is better
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
riotjune
Profile Blog Joined January 2008
United States3394 Posts
December 18 2016 05:04 GMT
#18
that was cool
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
December 18 2016 05:04 GMT
#19
My internet went out right as the music started playing and I paniced for a second. It's all good now hopefully.

Hype shit
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Topin
Profile Blog Joined December 2010
Peru10103 Posts
December 18 2016 05:04 GMT
#20
adidas must be happy xD
i would define my style between a mix of ByuN, Maru and MKP
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
December 18 2016 05:04 GMT
#21
what the fuck is that trophy? looks like something you put on your tires
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
KtJ
Profile Joined October 2014
United States3514 Posts
December 18 2016 05:05 GMT
#22
pretty cool stage
"I thought I destroyed my CC but it seemed like the only thing I destroyed was Idra's mentality."
Topin
Profile Blog Joined December 2010
Peru10103 Posts
December 18 2016 05:05 GMT
#23
On December 18 2016 14:04 KingofdaHipHop wrote:
what the fuck is that trophy? looks like something you put on your tires

its to help you carry the money
i would define my style between a mix of ByuN, Maru and MKP
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
December 18 2016 05:07 GMT
#24
even though it is better for NA viewers i'm surprised they're broadcasting now instead of 5 or so hours from now like usual KR broadcasts. Better for EU and its a good time for live peeps to go there
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
Waxangel
Profile Blog Joined September 2002
United States33542 Posts
December 18 2016 05:09 GMT
#25
Nice intro vid :O:O:O
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Topin
Profile Blog Joined December 2010
Peru10103 Posts
December 18 2016 05:09 GMT
#26
time for the machine to rise again! lets go inno!
i would define my style between a mix of ByuN, Maru and MKP
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
December 18 2016 05:09 GMT
#27
On December 18 2016 14:07 KingofdaHipHop wrote:
even though it is better for NA viewers i'm surprised they're broadcasting now instead of 5 or so hours from now like usual KR broadcasts. Better for EU and its a good time for live peeps to go there

I think they're doing LoL and OW after this, so that's why SC2 is earlier
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
chipmonklord17
Profile Joined February 2011
United States11944 Posts
December 18 2016 05:10 GMT
#28
I wonder why they swapped LoL and SC2 after having both LoL semis be before the SC2 semis. Hyped that its on a little earlier
Topin
Profile Blog Joined December 2010
Peru10103 Posts
December 18 2016 05:10 GMT
#29
On December 18 2016 14:09 SetGuitarsToKill wrote:
Show nested quote +
On December 18 2016 14:07 KingofdaHipHop wrote:
even though it is better for NA viewers i'm surprised they're broadcasting now instead of 5 or so hours from now like usual KR broadcasts. Better for EU and its a good time for live peeps to go there

I think they're doing LoL and OW after this, so that's why SC2 is earlier

OW was before, i saw the last map
i would define my style between a mix of ByuN, Maru and MKP
AzAlexZ
Profile Joined September 2016
Australia3303 Posts
December 18 2016 05:10 GMT
#30
INnoVation 4-2 Stats
Faker is the GOAT!
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
December 18 2016 05:11 GMT
#31
based on those statistics, stats can easy win if he just plays terran
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
KtJ
Profile Joined October 2014
United States3514 Posts
Last Edited: 2016-12-18 05:12:31
December 18 2016 05:12 GMT
#32
thats an.... interesting trophy
"I thought I destroyed my CC but it seemed like the only thing I destroyed was Idra's mentality."
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
December 18 2016 05:14 GMT
#33
Tastosis! what a treat! i wish they could cast the other sports i watch
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
December 18 2016 05:19 GMT
#34
That's enough damage, Inno won.
Moderator
AzAlexZ
Profile Joined September 2016
Australia3303 Posts
December 18 2016 05:22 GMT
#35
Zadepts, Proaches, gotta love these names
Faker is the GOAT!
usopsama
Profile Joined April 2008
6502 Posts
Last Edited: 2016-12-18 05:25:29
December 18 2016 05:24 GMT
#36
Thank god I found the Korean stream. I can't stand Tastosis.

edit: Stats is dead.
AzAlexZ
Profile Joined September 2016
Australia3303 Posts
December 18 2016 05:25 GMT
#37
when the terran 4th base is ahead of the protoss 4th base, gg wp
Faker is the GOAT!
usopsama
Profile Joined April 2008
6502 Posts
December 18 2016 05:26 GMT
#38
Innovation 1-0.
Topin
Profile Blog Joined December 2010
Peru10103 Posts
December 18 2016 05:27 GMT
#39
the 1st fight at the tower scared me for a bit
i would define my style between a mix of ByuN, Maru and MKP
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
December 18 2016 05:28 GMT
#40
That hologram looking score screen is awesome.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
CynicalDeath
Profile Joined January 2012
Italy3556 Posts
December 18 2016 05:30 GMT
#41
...stage setup is really cool!
ModeratorSC2 LP Admin - My Life for Aiur - Let the Metal flow - @Cynical_Death
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
December 18 2016 05:33 GMT
#42
It's nice to see an opening like this from Stats, but INno too solid.
AzAlexZ
Profile Joined September 2016
Australia3303 Posts
December 18 2016 05:37 GMT
#43
this demon is too monstrous
Faker is the GOAT!
CynicalDeath
Profile Joined January 2012
Italy3556 Posts
Last Edited: 2016-12-18 05:38:19
December 18 2016 05:37 GMT
#44
INnoVation, a monster speed demon - Artosis 2016
ModeratorSC2 LP Admin - My Life for Aiur - Let the Metal flow - @Cynical_Death
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
December 18 2016 05:38 GMT
#45
This gonna be a one sided finals
AzAlexZ
Profile Joined September 2016
Australia3303 Posts
December 18 2016 05:38 GMT
#46
On December 18 2016 14:37 CynicalDeath wrote:
INnoVation, a monster speed demon - Artosis 2016

Even Zoom isn;t fast enough to catch INnoVation
Faker is the GOAT!
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
December 18 2016 05:40 GMT
#47
This is reminiscent of how Inno won TvPs in 2013.
Moderator
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
December 18 2016 05:40 GMT
#48
Going for storm there was a little overly ambitious
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Noonius
Profile Joined April 2012
Estonia17413 Posts
December 18 2016 05:40 GMT
#49
I woke up for this?
Terran forever | Maru hater forever
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
December 18 2016 05:40 GMT
#50
INno picking Stats apart, and hitting him right as he transitioned.
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
December 18 2016 05:41 GMT
#51
they said it wont be 4-0 because its stats, but its definitely gonna be 4-0 because its inno
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
Topin
Profile Blog Joined December 2010
Peru10103 Posts
December 18 2016 05:41 GMT
#52
holy shit! inno is so good ♥
i would define my style between a mix of ByuN, Maru and MKP
KtJ
Profile Joined October 2014
United States3514 Posts
December 18 2016 05:41 GMT
#53
On December 18 2016 14:40 Noonius wrote:
I woke up for this?

i stayed up for this?
"I thought I destroyed my CC but it seemed like the only thing I destroyed was Idra's mentality."
iMrising
Profile Blog Joined March 2012
United States1099 Posts
December 18 2016 05:42 GMT
#54
yep this looks a lot like my PvTs
i feel for stats
$O$ | soO
CynicalDeath
Profile Joined January 2012
Italy3556 Posts
Last Edited: 2016-12-18 05:44:08
December 18 2016 05:43 GMT
#55
...if inno keeps the machine at this level, I might have woken up just to return to bed in 1h...
ModeratorSC2 LP Admin - My Life for Aiur - Let the Metal flow - @Cynical_Death
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37058 Posts
December 18 2016 05:43 GMT
#56
I love how badass INno is looking right now. KEEP GOING! JUST 2 MORE GAMES~!
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
Nezgar
Profile Joined December 2012
Germany535 Posts
December 18 2016 05:44 GMT
#57
So the state of the game in TvP has reverted back to how it was before LotV:
Protoss opens with light harass and then techs into colossi while staying defensive.
Terrans just masses bio/medivac/mines/vikings while dropping until they have enough to steamroll.

That's... actually quite sad to see, I liked that LotV moved away from that boring formula.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2016-12-18 05:46:08
December 18 2016 05:45 GMT
#58
Whirlwind is Stats' best chance. The only facet of PvT where Stats is better than INno is the very late game.

edit: But Stats decides to cheese him anyways...
AzAlexZ
Profile Joined September 2016
Australia3303 Posts
Last Edited: 2016-12-18 05:47:24
December 18 2016 05:45 GMT
#59
seems like Stats could've used a few more observers (and some faster reflexes).
I usually have a better time defending multi-pronged drops, but then again I'm a high diamond scrub so what do i know?!
Faker is the GOAT!
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
December 18 2016 05:46 GMT
#60
On December 18 2016 14:45 ZigguratOfUr wrote:
Whirlwind is Stats' best chance. The only facet of PvT where Stats is better than INno is the very late game.

edit: But Stats decides to cheese him anyways...

he's never going to make it to the late game
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2016-12-18 05:48:40
December 18 2016 05:47 GMT
#61
On December 18 2016 14:46 KingofdaHipHop wrote:
Show nested quote +
On December 18 2016 14:45 ZigguratOfUr wrote:
Whirlwind is Stats' best chance. The only facet of PvT where Stats is better than INno is the very late game.

edit: But Stats decides to cheese him anyways...

he's never going to make it to the late game


On this map in these spawns I think he could've.
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
December 18 2016 05:47 GMT
#62
Genius take the wheel
Moderator
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
December 18 2016 05:50 GMT
#63
Lol jesus Stats.
KtJ
Profile Joined October 2014
United States3514 Posts
December 18 2016 05:50 GMT
#64
oh stats..... you tried
"I thought I destroyed my CC but it seemed like the only thing I destroyed was Idra's mentality."
CynicalDeath
Profile Joined January 2012
Italy3556 Posts
December 18 2016 05:50 GMT
#65
...wtf Stats...
ModeratorSC2 LP Admin - My Life for Aiur - Let the Metal flow - @Cynical_Death
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
December 18 2016 05:50 GMT
#66
Genius would have won this game
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
EatingBomber
Profile Joined August 2015
1017 Posts
December 18 2016 05:50 GMT
#67
25 Probes went down - Liberator unnoticed or a Medivac drop?
IshinShishi
Profile Joined April 2012
Japan6156 Posts
December 18 2016 05:50 GMT
#68
lmao those widow mines
So... what that make you? Good? You're not good. You just know how to hide, how to lie
AzAlexZ
Profile Joined September 2016
Australia3303 Posts
Last Edited: 2016-12-18 05:51:57
December 18 2016 05:51 GMT
#69
INnoVation is just TOO GOOD
+ Show Spoiler +
bye-bye Stats, you tried
Faker is the GOAT!
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2016-12-18 05:51:26
December 18 2016 05:51 GMT
#70
Wow.

Stats moved his Void Rays off the second bunker for a good 2 seconds and it cost him the game.

He should have won that game.
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
December 18 2016 05:51 GMT
#71
On December 18 2016 14:50 KingofdaHipHop wrote:
Genius would have won this game


Skill level is so much higher today. He wouldn't have even made it through the qualifiers.
Alphonsse
Profile Blog Joined March 2009
United States518 Posts
December 18 2016 05:51 GMT
#72
Anyone catch how Stats was losing all his probes at the end?
Charoisaur
Profile Joined August 2014
Germany16033 Posts
December 18 2016 05:51 GMT
#73
On December 18 2016 14:44 Nezgar wrote:
So the state of the game in TvP has reverted back to how it was before LotV:
Protoss opens with light harass and then techs into colossi while staying defensive.
Terrans just masses bio/medivac/mines/vikings while dropping until they have enough to steamroll.

That's... actually quite sad to see, I liked that LotV moved away from that boring formula.

agree, pvt was so fun before the collossus buff dunno why they brought back deathball turtle.
Many of the coolest moments in sc2 happen due to worker harassment
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37058 Posts
December 18 2016 05:51 GMT
#74
Wow... Those widow mines... Oo;;
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
December 18 2016 05:51 GMT
#75
On December 18 2016 14:51 BronzeKnee wrote:
Wow.

Stats moved his Void Rays off the second bunker for a good 2 seconds and it cost him the game.


Think he would lose anyway, was losing all his workers at home.
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
December 18 2016 05:51 GMT
#76
The demon speed of INnovation is to good for Stats
Writerhttp://i.imgur.com/9p6ufcB.jpg
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
December 18 2016 05:52 GMT
#77
Hey it's Scarlett.

Throw her in maybe she'd put up a fight vs inno
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
IshinShishi
Profile Joined April 2012
Japan6156 Posts
December 18 2016 05:52 GMT
#78
On December 18 2016 14:51 Phredxor wrote:
Show nested quote +
On December 18 2016 14:50 KingofdaHipHop wrote:
Genius would have won this game


Skill level is so much higher today. He wouldn't have even made it through the qualifiers.


I think it's lower, not as much money, not as much competition. Mvp would still be king with good wrists.
So... what that make you? Good? You're not good. You just know how to hide, how to lie
Topin
Profile Blog Joined December 2010
Peru10103 Posts
December 18 2016 05:52 GMT
#79
On December 18 2016 14:51 Nakajin wrote:
The demon speed of INnovation is to good for Stats

i didnt even notice, what was it?
i would define my style between a mix of ByuN, Maru and MKP
BronzeKnee
Profile Joined March 2011
United States5219 Posts
December 18 2016 05:52 GMT
#80
On December 18 2016 14:51 Phredxor wrote:
Show nested quote +
On December 18 2016 14:51 BronzeKnee wrote:
Wow.

Stats moved his Void Rays off the second bunker for a good 2 seconds and it cost him the game.


Think he would lose anyway, was losing all his workers at home.


I don't think so, he had most of his units alive and Innovation was falling apart, the Bunker dies and he loses so many units so quickly... the Bunker absorbing so much extra damage is critical.
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37058 Posts
December 18 2016 05:53 GMT
#81
I want INno to win but a 4-0 stomp is kind of boring... Stats, you got anything left in your bag of tricks bud?
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
December 18 2016 05:53 GMT
#82
On December 18 2016 14:52 IshinShishi wrote:
Show nested quote +
On December 18 2016 14:51 Phredxor wrote:
On December 18 2016 14:50 KingofdaHipHop wrote:
Genius would have won this game


Skill level is so much higher today. He wouldn't have even made it through the qualifiers.


I think it's lower, not as much money, not as much competition. Mvp would still be king with good wrists.


Mvp couldn't target banes like Byun.
EatingBomber
Profile Joined August 2015
1017 Posts
December 18 2016 05:53 GMT
#83
Did anyone notice what it was that killed 25 Probes at the end? Was it a Liberator or a Medivac with 8 Marines? I don't really recall Liberators made so it must have been the latter right ?
Topin
Profile Blog Joined December 2010
Peru10103 Posts
December 18 2016 05:54 GMT
#84
On December 18 2016 14:53 EatingBomber wrote:
Did anyone notice what it was that killed 25 Probes at the end? Was it a Liberator or a Medivac with 8 Marines? I don't really recall Liberators made so it must have been the latter right ?

probably a liberator ...i want to know too
i would define my style between a mix of ByuN, Maru and MKP
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
December 18 2016 05:54 GMT
#85
On December 18 2016 14:53 EatingBomber wrote:
Did anyone notice what it was that killed 25 Probes at the end? Was it a Liberator or a Medivac with 8 Marines? I don't really recall Liberators made so it must have been the latter right ?


It was a medivac.
EatingBomber
Profile Joined August 2015
1017 Posts
December 18 2016 05:54 GMT
#86
Oh, nvm, the units tab showed it - 2 Medivacs at the very end and only one of them was present at the fight in INnoVation's natural.

Good god, he actually dared to drop 8 Marines with the 1 Medivac he had while facing an all-in. How good is he?
TaKeTV
Profile Blog Joined December 2010
Germany1200 Posts
December 18 2016 05:55 GMT
#87
On December 18 2016 14:54 ZigguratOfUr wrote:
Show nested quote +
On December 18 2016 14:53 EatingBomber wrote:
Did anyone notice what it was that killed 25 Probes at the end? Was it a Liberator or a Medivac with 8 Marines? I don't really recall Liberators made so it must have been the latter right ?


It was a medivac.


quoted for truth. He did load in a medivac with 8 marines even though he knew he was being allined. Literal god
Commentator
CynicalDeath
Profile Joined January 2012
Italy3556 Posts
December 18 2016 05:56 GMT
#88
On December 18 2016 14:54 EatingBomber wrote:
Oh, nvm, the units tab showed it - 2 Medivacs at the very end and only one of them was present at the fight in INnoVation's natural.

Good god, he actually dared to drop 8 Marines with the 1 Medivac he had while facing an all-in. How good is he?

ModeratorSC2 LP Admin - My Life for Aiur - Let the Metal flow - @Cynical_Death
Topin
Profile Blog Joined December 2010
Peru10103 Posts
December 18 2016 05:56 GMT
#89
On December 18 2016 14:55 TaKeTV wrote:
Show nested quote +
On December 18 2016 14:54 ZigguratOfUr wrote:
On December 18 2016 14:53 EatingBomber wrote:
Did anyone notice what it was that killed 25 Probes at the end? Was it a Liberator or a Medivac with 8 Marines? I don't really recall Liberators made so it must have been the latter right ?


It was a medivac.


quoted for truth. He did load in a medivac with 8 marines even though he knew he was being allined. Literal god

wow! balls of steel
i would define my style between a mix of ByuN, Maru and MKP
TaKeTV
Profile Blog Joined December 2010
Germany1200 Posts
December 18 2016 05:56 GMT
#90
On December 18 2016 14:54 EatingBomber wrote:
Oh, nvm, the units tab showed it - 2 Medivacs at the very end and only one of them was present at the fight in INnoVation's natural.

Good god, he actually dared to drop 8 Marines with the 1 Medivac he had while facing an all-in. How good is he?


usually thats what a good player does. He is aware that 8 marines probably don't make for hold or not but they can make a difference when being offensive
Commentator
Charoisaur
Profile Joined August 2014
Germany16033 Posts
December 18 2016 05:56 GMT
#91
On December 18 2016 14:54 EatingBomber wrote:
Oh, nvm, the units tab showed it - 2 Medivacs at the very end and only one of them was present at the fight in INnoVation's natural.

Good god, he actually dared to drop 8 Marines with the 1 Medivac he had while facing an all-in. How good is he?

I don't think it was a good decision but it worked
Many of the coolest moments in sc2 happen due to worker harassment
IshinShishi
Profile Joined April 2012
Japan6156 Posts
December 18 2016 05:57 GMT
#92
talking about byun... I always knew he was a great player, but wtf happened to his win rate? Why is it 76%? I don't remember him winning shit left and right to justify this, he always fell short, feels like someone altered his win record lol.
So... what that make you? Good? You're not good. You just know how to hide, how to lie
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
December 18 2016 05:57 GMT
#93
i wish gaming ads didn't have to be so cringeworthy
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
December 18 2016 05:58 GMT
#94
On December 18 2016 14:56 TaKeTV wrote:
Show nested quote +
On December 18 2016 14:54 EatingBomber wrote:
Oh, nvm, the units tab showed it - 2 Medivacs at the very end and only one of them was present at the fight in INnoVation's natural.

Good god, he actually dared to drop 8 Marines with the 1 Medivac he had while facing an all-in. How good is he?


usually thats what a good player does. He is aware that 8 marines probably don't make for hold or not but they can make a difference when being offensive


Dream did the same against Life on Merry Go Round. The move saved his life and won him the game.
Moderator
Fortuna.424
Profile Joined May 2011
Germany174 Posts
December 18 2016 05:58 GMT
#95
The 8 Marine drop was really unnecesarry but i guess Innovation wants to go home early today.
I like Zerglings... and Banelings... and also Roaches... well, i like ZERG
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
December 18 2016 05:58 GMT
#96
I'd have like to see if a better micro Protoss would've won anyway. Oh well.
Moderator
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2016-12-18 06:00:18
December 18 2016 05:59 GMT
#97
I guess inno and stats are helping the audience out by getting to league faster.

Pretty sad finsls games
T P Z sagi
IshinShishi
Profile Joined April 2012
Japan6156 Posts
December 18 2016 05:59 GMT
#98
On December 18 2016 14:58 stuchiu wrote:
Show nested quote +
On December 18 2016 14:56 TaKeTV wrote:
On December 18 2016 14:54 EatingBomber wrote:
Oh, nvm, the units tab showed it - 2 Medivacs at the very end and only one of them was present at the fight in INnoVation's natural.

Good god, he actually dared to drop 8 Marines with the 1 Medivac he had while facing an all-in. How good is he?


usually thats what a good player does. He is aware that 8 marines probably don't make for hold or not but they can make a difference when being offensive


Dream did the same against Life on Merry Go Round. The move saved his life and won him the game.


Yea, probably distracted Stats enough for him to lose his entire army to those two widow mines, which I doubt would've happened if he was fully focused on the all-in.
So... what that make you? Good? You're not good. You just know how to hide, how to lie
Charoisaur
Profile Joined August 2014
Germany16033 Posts
December 18 2016 05:59 GMT
#99
On December 18 2016 14:56 TaKeTV wrote:
Show nested quote +
On December 18 2016 14:54 EatingBomber wrote:
Oh, nvm, the units tab showed it - 2 Medivacs at the very end and only one of them was present at the fight in INnoVation's natural.

Good god, he actually dared to drop 8 Marines with the 1 Medivac he had while facing an all-in. How good is he?


usually thats what a good player does. He is aware that 8 marines probably don't make for hold or not but they can make a difference when being offensive

when playing vs an allin it's usually not worth it to send units out to harass because you're already ahead just by holding the allin and if you don't hold the allin it doesn't matter if you kill 20 workers on the other side of the map because you have nothing to kill the army and lose.
in this game it worked but I think if he kept all his units at home he would've won even easier.
Many of the coolest moments in sc2 happen due to worker harassment
Noonius
Profile Joined April 2012
Estonia17413 Posts
December 18 2016 05:59 GMT
#100
On December 18 2016 14:57 KingofdaHipHop wrote:
i wish gaming ads didn't have to be so cringeworthy


but but I would like to feel like a pro

Terran forever | Maru hater forever
EatingBomber
Profile Joined August 2015
1017 Posts
Last Edited: 2016-12-18 06:01:06
December 18 2016 06:00 GMT
#101
On December 18 2016 14:56 TaKeTV wrote:
Show nested quote +
On December 18 2016 14:54 EatingBomber wrote:
Oh, nvm, the units tab showed it - 2 Medivacs at the very end and only one of them was present at the fight in INnoVation's natural.

Good god, he actually dared to drop 8 Marines with the 1 Medivac he had while facing an all-in. How good is he?


usually thats what a good player does. He is aware that 8 marines probably don't make for hold or not but they can make a difference when being offensive

Actually, I think against Gateways-Voids all-ins you want every single unit to be present - 8 Marines with stimpack (and a Medivac) are actually extremely valuable assets that you would want to have because the snowball effect with Protoss units in this kind of all-in, once all bio units are dead, almost certainly guarantees a win. INnoVation dropping with 8 Marines and the sole Medivac he had, I think was a sign of supreme confidence because it was super risky

Edit: What Charoisaur said as well.
Solar424
Profile Blog Joined June 2013
United States4001 Posts
December 18 2016 06:00 GMT
#102
Innovation would never blow a 3-0 lead. He has this in the bag.
EatingBomber
Profile Joined August 2015
1017 Posts
December 18 2016 06:01 GMT
#103
On December 18 2016 15:00 Solar424 wrote:
Innovation would never blow a 3-0 lead. He has this in the bag.

LOL
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
December 18 2016 06:01 GMT
#104
On December 18 2016 14:59 Charoisaur wrote:
Show nested quote +
On December 18 2016 14:56 TaKeTV wrote:
On December 18 2016 14:54 EatingBomber wrote:
Oh, nvm, the units tab showed it - 2 Medivacs at the very end and only one of them was present at the fight in INnoVation's natural.

Good god, he actually dared to drop 8 Marines with the 1 Medivac he had while facing an all-in. How good is he?


usually thats what a good player does. He is aware that 8 marines probably don't make for hold or not but they can make a difference when being offensive

when playing vs an allin it's usually not worth it to send units out to harass because you're already ahead just by holding the allin and if you don't hold the allin it doesn't matter if you kill 20 workers on the other side of the map because you have nothing to kill the army and lose.
in this game it worked but I think if he kept all his units at home he would've won even easier.


It does remove from your opponent the option of pulling back to regroup for another round of warp-ins before continuing the all-in, and puts pressure on them, so it isn't all bad. Not sure if it was good in this particular case, would have the check the replay carefully to know for sure.
Charoisaur
Profile Joined August 2014
Germany16033 Posts
December 18 2016 06:01 GMT
#105
On December 18 2016 14:58 stuchiu wrote:
I'd have like to see if a better micro Protoss would've won anyway. Oh well.

this is the best micro toss in the highest skilled era. players of past years are low skill level compared to this.
Many of the coolest moments in sc2 happen due to worker harassment
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
December 18 2016 06:03 GMT
#106
Looks like 2017 is gonna be the Return of the Machine. Again.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
December 18 2016 06:03 GMT
#107
On December 18 2016 15:01 Charoisaur wrote:
Show nested quote +
On December 18 2016 14:58 stuchiu wrote:
I'd have like to see if a better micro Protoss would've won anyway. Oh well.

this is the best micro toss in the highest skilled era. players of past years are low skill level compared to this.

no one thinks stats is the micro toss
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Noonius
Profile Joined April 2012
Estonia17413 Posts
December 18 2016 06:03 GMT
#108
On December 18 2016 15:00 Solar424 wrote:
Innovation would never blow a 3-0 lead. He has this in the bag.


not sure if serious...

Terran forever | Maru hater forever
Waxangel
Profile Blog Joined September 2002
United States33542 Posts
December 18 2016 06:03 GMT
#109
REVERSE SWEEP
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
December 18 2016 06:04 GMT
#110
channel the spirit of soulkey

or effort
@RealHeyoka | ESL / DreamHack StarCraft Lead
IshinShishi
Profile Joined April 2012
Japan6156 Posts
December 18 2016 06:04 GMT
#111
I think the distraction just barely saved Inno since Stats charged head strong into two widow mines and lost everything, then again, 8 stimmed marines and a medivac would've probably secured the win without any risk attached.
So... what that make you? Good? You're not good. You just know how to hide, how to lie
Noonius
Profile Joined April 2012
Estonia17413 Posts
December 18 2016 06:04 GMT
#112
On December 18 2016 15:03 Waxangel wrote:
REVERSE SWEEP


that's a sure way to get triggered
Terran forever | Maru hater forever
Charoisaur
Profile Joined August 2014
Germany16033 Posts
December 18 2016 06:05 GMT
#113
On December 18 2016 15:01 ZigguratOfUr wrote:
Show nested quote +
On December 18 2016 14:59 Charoisaur wrote:
On December 18 2016 14:56 TaKeTV wrote:
On December 18 2016 14:54 EatingBomber wrote:
Oh, nvm, the units tab showed it - 2 Medivacs at the very end and only one of them was present at the fight in INnoVation's natural.

Good god, he actually dared to drop 8 Marines with the 1 Medivac he had while facing an all-in. How good is he?


usually thats what a good player does. He is aware that 8 marines probably don't make for hold or not but they can make a difference when being offensive

when playing vs an allin it's usually not worth it to send units out to harass because you're already ahead just by holding the allin and if you don't hold the allin it doesn't matter if you kill 20 workers on the other side of the map because you have nothing to kill the army and lose.
in this game it worked but I think if he kept all his units at home he would've won even easier.


It does remove from your opponent the option of pulling back to regroup for another round of warp-ins before continuing the all-in, and puts pressure on them, so it isn't all bad. Not sure if it was good in this particular case, would have the check the replay carefully to know for sure.

that's true but when he can't break you with his first push while a part of your army is on the other side of the map I don't think the allin would have any chance of working if all your units are at home even with additional warpins.
Many of the coolest moments in sc2 happen due to worker harassment
negativedge
Profile Joined December 2011
4279 Posts
December 18 2016 06:05 GMT
#114
what if soulkey was sitting in the front row right now, staring
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
December 18 2016 06:06 GMT
#115
On December 18 2016 14:52 Topin wrote:
Show nested quote +
On December 18 2016 14:51 Nakajin wrote:
The demon speed of INnovation is to good for Stats

i didnt even notice, what was it?


The way he unburrow and burrow the mines against the void ray, only a true monster speed demon can do that.
Writerhttp://i.imgur.com/9p6ufcB.jpg
Noonius
Profile Joined April 2012
Estonia17413 Posts
December 18 2016 06:06 GMT
#116
On December 18 2016 15:04 IshinShishi wrote:
I think the distraction just barely saved Inno since Stats charged head strong into two widow mines and lost everything, then again, 8 stimmed marines and a medivac would've probably secured the win without any risk attached.



you're overthinking this. The bottom line is that Inno is almost good enough for GumBa to regain his passion
Terran forever | Maru hater forever
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
December 18 2016 06:06 GMT
#117
On December 18 2016 15:04 Heyoka wrote:
channel the spirit of soulkey

or effort


ggplay

life
Moderator
Charoisaur
Profile Joined August 2014
Germany16033 Posts
December 18 2016 06:06 GMT
#118
On December 18 2016 15:00 Solar424 wrote:
Innovation would never blow a 3-0 lead. He has this in the bag.

can't wait for Inno to fly 3 medivacs full of units into phoenixes.
Many of the coolest moments in sc2 happen due to worker harassment
CynicalDeath
Profile Joined January 2012
Italy3556 Posts
December 18 2016 06:06 GMT
#119
will Soulkey spirit try to fight a machine?
ModeratorSC2 LP Admin - My Life for Aiur - Let the Metal flow - @Cynical_Death
Noonius
Profile Joined April 2012
Estonia17413 Posts
December 18 2016 06:06 GMT
#120
On December 18 2016 15:05 negativedge wrote:
what if soulkey was sitting in the front row right now, staring


that would mean that he has to actually show up for an event
Terran forever | Maru hater forever
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
December 18 2016 06:06 GMT
#121
On December 18 2016 15:06 Noonius wrote:
Show nested quote +
On December 18 2016 15:04 IshinShishi wrote:
I think the distraction just barely saved Inno since Stats charged head strong into two widow mines and lost everything, then again, 8 stimmed marines and a medivac would've probably secured the win without any risk attached.



you're overthinking this. The bottom line is that Inno is almost good enough for GumBa to regain his passion


gumba isn't an innovation fan, he's a fraud.
Moderator
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
December 18 2016 06:06 GMT
#122
i was hoping for a PF rush just because if anyone could do it it's Inno
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
December 18 2016 06:07 GMT
#123
this has to be over
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
Topin
Profile Blog Joined December 2010
Peru10103 Posts
December 18 2016 06:07 GMT
#124
cyclone!!!!
i would define my style between a mix of ByuN, Maru and MKP
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
December 18 2016 06:08 GMT
#125
On December 18 2016 15:06 SetGuitarsToKill wrote:
i was hoping for a PF rush just because if anyone could do it it's Inno


That's one of the only ways INno could lose.

And is this a proxy 1-1-1?
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
December 18 2016 06:08 GMT
#126
On December 18 2016 15:06 stuchiu wrote:
Show nested quote +
On December 18 2016 15:06 Noonius wrote:
On December 18 2016 15:04 IshinShishi wrote:
I think the distraction just barely saved Inno since Stats charged head strong into two widow mines and lost everything, then again, 8 stimmed marines and a medivac would've probably secured the win without any risk attached.



you're overthinking this. The bottom line is that Inno is almost good enough for GumBa to regain his passion


gumba isn't an innovation fan, he's a fraud.


He's a Dota fan now.
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
December 18 2016 06:09 GMT
#127
More disappointing Korean finals. Such is life.
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
December 18 2016 06:09 GMT
#128
lol
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
DMXD
Profile Joined February 2008
United States4064 Posts
December 18 2016 06:09 GMT
#129
jesus this is brutal.
asongdotnet
Profile Blog Joined March 2012
United States1060 Posts
December 18 2016 06:10 GMT
#130
shrekt
IshinShishi
Profile Joined April 2012
Japan6156 Posts
December 18 2016 06:10 GMT
#131
holy shit machinehandled
So... what that make you? Good? You're not good. You just know how to hide, how to lie
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 18 2016 06:10 GMT
#132
Damnit Byul! If you would have beat Stats I imagine we'd have had a better finals .
When I think of something else, something will go here
CynicalDeath
Profile Joined January 2012
Italy3556 Posts
December 18 2016 06:10 GMT
#133
that was brutal
ModeratorSC2 LP Admin - My Life for Aiur - Let the Metal flow - @Cynical_Death
Noonius
Profile Joined April 2012
Estonia17413 Posts
December 18 2016 06:10 GMT
#134
DISGUSTING. I wanted an actual final
Terran forever | Maru hater forever
Charoisaur
Profile Joined August 2014
Germany16033 Posts
December 18 2016 06:10 GMT
#135
what was it with Innos tvp being weak?
Many of the coolest moments in sc2 happen due to worker harassment
Topin
Profile Blog Joined December 2010
Peru10103 Posts
December 18 2016 06:10 GMT
#136
hahahaaha man idk if i should be happy or sad
i would define my style between a mix of ByuN, Maru and MKP
CynicalDeath
Profile Joined January 2012
Italy3556 Posts
December 18 2016 06:10 GMT
#137
SKT best ex-KT
ModeratorSC2 LP Admin - My Life for Aiur - Let the Metal flow - @Cynical_Death
JabuSeika
Profile Joined February 2014
United States607 Posts
December 18 2016 06:10 GMT
#138
Is it time for Blizzard to nerf Innovation again. kek.
zaizierainyday
Profile Joined June 2016
Vietnam81 Posts
December 18 2016 06:10 GMT
#139
Byul didn't die for this
JimmyJRaynor
Profile Blog Joined April 2010
Canada17246 Posts
December 18 2016 06:11 GMT
#140
"The Domination of Innovation" ...
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
AzAlexZ
Profile Joined September 2016
Australia3303 Posts
December 18 2016 06:11 GMT
#141
WOWOWOW WHAT A GOD INNOVATION
Faker is the GOAT!
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
December 18 2016 06:11 GMT
#142
wow.
Fortuna.424
Profile Joined May 2011
Germany174 Posts
December 18 2016 06:11 GMT
#143
Wow Innovation does the exact same thing he did vs Trust in the last game and Stats deosnt even bother to scout. Why the fuck do these players always play like ladder plebs in the finals.
I like Zerglings... and Banelings... and also Roaches... well, i like ZERG
franzji
Profile Joined September 2013
United States583 Posts
December 18 2016 06:11 GMT
#144
Probably the worst series I've seen in starcraft in a long time. :/
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
December 18 2016 06:11 GMT
#145
Artosis is speechless he can't even try to hype this ROFL
@RealHeyoka | ESL / DreamHack StarCraft Lead
Azhrak
Profile Joined January 2011
Finland1198 Posts
December 18 2016 06:11 GMT
#146
INnoVation vs Dark was the real finals.

Grats to INno, he was clearly a lot better today.
starcraft2.fi
ThreeActPlay
Profile Joined April 2011
United States249 Posts
December 18 2016 06:11 GMT
#147
took longer to get to the venue than the actual series itself it seems like haha
twitter.com/haethos
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
December 18 2016 06:11 GMT
#148
Dark vs Byun would have been a better finals. We should rig seeding more
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
usopsama
Profile Joined April 2008
6502 Posts
Last Edited: 2016-12-18 06:12:59
December 18 2016 06:12 GMT
#149
Where can I buy the pot lid Innovation is holding? Is it stainless steel or glass?
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
December 18 2016 06:12 GMT
#150
at least i saw one byun vs dark game
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
Charoisaur
Profile Joined August 2014
Germany16033 Posts
December 18 2016 06:12 GMT
#151
Inno got lucky Nerchio didn't attend. if Nerchio had participated he would've won.
Many of the coolest moments in sc2 happen due to worker harassment
Bagration
Profile Blog Joined October 2011
United States18282 Posts
December 18 2016 06:12 GMT
#152
On December 18 2016 15:10 asongdotnet wrote:
shrekt


Maximum ogrekill
Team Slayers, Axiom-Acer and Vile forever
riotjune
Profile Blog Joined January 2008
United States3394 Posts
December 18 2016 06:13 GMT
#153
well.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
December 18 2016 06:13 GMT
#154
On December 18 2016 15:11 SetGuitarsToKill wrote:
Dark vs Byun would have been a better finals. We should rig seeding more


Seeding doesn't help when INnoVation can beat all of them.

On December 18 2016 15:10 Charoisaur wrote:
what was it with Innos tvp being weak?


Patch 3.8 wasn't only a patch to the game.
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37058 Posts
December 18 2016 06:13 GMT
#155
On December 18 2016 15:10 CynicalDeath wrote:
SKT best ex-KT

LOL! This so much
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
December 18 2016 06:13 GMT
#156
damn it Stats!!
Robbed us of a TvZ finals for this?!
you bastard!
moo...for DRG
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2016-12-18 06:15:11
December 18 2016 06:14 GMT
#157
OGN and the audience are like, okay now on to the main event.

Good for Innovation. Pretty terrible finals though. Stats got utterly destroyed.
T P Z sagi
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
December 18 2016 06:14 GMT
#158
On December 18 2016 15:11 SetGuitarsToKill wrote:
Dark vs Byun would have been a better finals. We should rig seeding more


Could learn a lot from the ASL seeding.
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
December 18 2016 06:14 GMT
#159
I wish we still had apollo[9] to translate the interviews
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
Charoisaur
Profile Joined August 2014
Germany16033 Posts
December 18 2016 06:15 GMT
#160
BECAUSE I AM INNOVATION!
Many of the coolest moments in sc2 happen due to worker harassment
usopsama
Profile Joined April 2008
6502 Posts
December 18 2016 06:15 GMT
#161
This finals was a nice warm-up for tonight's main event.
geokilla
Profile Joined May 2011
Canada8245 Posts
December 18 2016 06:15 GMT
#162
That was such a quick 4-0... Innovation made Stats look like he was just a random Protoss player.
FrkFrJss
Profile Joined April 2015
Canada1205 Posts
December 18 2016 06:15 GMT
#163
On December 18 2016 15:11 youngjiddle wrote:
Probably the worst series I've seen in starcraft in a long time. :/


Gotta agree with you there. It was legitimately terrible by Stats.
"Keep Moving Forward" - Walt Disney
Aiingel
Profile Joined May 2016
243 Posts
December 18 2016 06:15 GMT
#164
I feel so damn bad for Stats, he's much much better than that

And couldn't Inno have given us a macro game for the last one? Urgh
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2016-12-18 06:17:41
December 18 2016 06:15 GMT
#165
On December 18 2016 15:15 usopsama wrote:
This finals was a nice warm-up for tonight's main event.


Yep, that's what the audience has been waiting for. Gotta sit though some SC2 to get some good seats.

Sigh, Stats could not provide half decent games. D:
T P Z sagi
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2016-12-18 06:18:30
December 18 2016 06:17 GMT
#166
On December 18 2016 15:15 FrkFrJss wrote:
Show nested quote +
On December 18 2016 15:11 youngjiddle wrote:
Probably the worst series I've seen in starcraft in a long time. :/


Gotta agree with you there. It was legitimately terrible by Stats.


Stats played somewhere between mediocre to okay imo. Nothing exceptional, but nothing awful either. INno was clearly several cuts above him though which is why that looked so one-sided.
Topin
Profile Blog Joined December 2010
Peru10103 Posts
December 18 2016 06:17 GMT
#167
i can sleep early :D thx inno!
i would define my style between a mix of ByuN, Maru and MKP
Brutaxilos
Profile Blog Joined July 2010
United States2633 Posts
December 18 2016 06:18 GMT
#168
shoulda been ByuL :/
Jangbi favorite player. Forever~ CJ herO the King of IEM. BOMBERRRRRRRR. Sexy Boy Rogue. soO #1! Oliveira China Represent!
usopsama
Profile Joined April 2008
6502 Posts
December 18 2016 06:19 GMT
#169
On December 18 2016 15:15 purakushi wrote:
Show nested quote +
On December 18 2016 15:15 usopsama wrote:
This finals was a nice warm-up for tonight's main event.


Yep, that's what the audience has been waiting for. Gotta sit though some SC2 to get some good seats.

Sigh, Stats could not provide half decent games. D:

Oh, I am sorry. I meant the ASL RO16 is tonight's main event.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
December 18 2016 06:19 GMT
#170
ByuL died for this?
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Starecat
Profile Joined August 2014
940 Posts
Last Edited: 2016-12-18 06:22:12
December 18 2016 06:20 GMT
#171
Dark, ByuL and Byun are really good if you think about it.

+ Show Spoiler +
Those Winter viewers always make me wonder, how it's always precise 1000?
:3
ThreeActPlay
Profile Joined April 2011
United States249 Posts
December 18 2016 06:20 GMT
#172
On December 18 2016 15:19 FrostedMiniWheats wrote:
ByuL died for this?


If ByuL couldn't beat the guy who got 4-0'd in that fashion? :\
twitter.com/haethos
purakushi
Profile Joined August 2012
United States3301 Posts
December 18 2016 06:21 GMT
#173
On December 18 2016 15:19 usopsama wrote:
Show nested quote +
On December 18 2016 15:15 purakushi wrote:
On December 18 2016 15:15 usopsama wrote:
This finals was a nice warm-up for tonight's main event.


Yep, that's what the audience has been waiting for. Gotta sit though some SC2 to get some good seats.

Sigh, Stats could not provide half decent games. D:

Oh, I am sorry. I meant the ASL RO16 is tonight's main event.


Oh haha, for us stream watchers ya
T P Z sagi
AzAlexZ
Profile Joined September 2016
Australia3303 Posts
December 18 2016 06:22 GMT
#174
On December 18 2016 15:15 Aiingel wrote:
I feel so damn bad for Stats, he's much much better than that

And couldn't Inno have given us a macro game for the last one? Urgh

Would've roflstomped Stats either way...
Also Stats cheesed 2 games, seems only fair that Inno returns the favor
Faker is the GOAT!
temporary1
Profile Joined February 2015
69 Posts
Last Edited: 2016-12-20 22:25:18
December 18 2016 06:23 GMT
#175
That happened.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
Last Edited: 2016-12-18 06:24:18
December 18 2016 06:24 GMT
#176
oh well, this was still the best tournament I've seen in quite some time. Most of the matches were good.

Way better than Blizzcon at least.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
usopsama
Profile Joined April 2008
6502 Posts
Last Edited: 2016-12-18 06:27:53
December 18 2016 06:26 GMT
#177
[image loading]

[image loading]

They are the same object, right?
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
Last Edited: 2016-12-18 06:28:06
December 18 2016 06:27 GMT
#178
On December 18 2016 15:26 usopsama wrote:
+ Show Spoiler +
[image loading]

[image loading]

They are the same object, or am I going crazy?


Gonna eat the remains of Stats off of that
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
December 18 2016 06:27 GMT
#179
On December 18 2016 15:26 usopsama wrote:
+ Show Spoiler +

[image loading]

[image loading]


They are the same object, or am I going crazy?


Looks more like a fancy plate than a lid.
FrkFrJss
Profile Joined April 2015
Canada1205 Posts
December 18 2016 06:28 GMT
#180
On December 18 2016 15:17 ZigguratOfUr wrote:
Show nested quote +
On December 18 2016 15:15 FrkFrJss wrote:
On December 18 2016 15:11 youngjiddle wrote:
Probably the worst series I've seen in starcraft in a long time. :/


Gotta agree with you there. It was legitimately terrible by Stats.


Stats played somewhere between mediocre to okay imo. Nothing exceptional, but nothing awful either. INno was clearly several cuts above him though which is why that looked so one-sided.


No, it looked pretty bad. I know Habitation Station can be messy for drops, and especially with Stat's setup as he had three separate bases, but I've seen when Protoss are playing well how they can shut down drops.
"Keep Moving Forward" - Walt Disney
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2016-12-18 06:30:33
December 18 2016 06:30 GMT
#181
On December 18 2016 15:28 FrkFrJss wrote:
Show nested quote +
On December 18 2016 15:17 ZigguratOfUr wrote:
On December 18 2016 15:15 FrkFrJss wrote:
On December 18 2016 15:11 youngjiddle wrote:
Probably the worst series I've seen in starcraft in a long time. :/


Gotta agree with you there. It was legitimately terrible by Stats.


Stats played somewhere between mediocre to okay imo. Nothing exceptional, but nothing awful either. INno was clearly several cuts above him though which is why that looked so one-sided.


No, it looked pretty bad. I know Habitation Station can be messy for drops, and especially with Stat's setup as he had three separate bases, but I've seen when Protoss are playing well how they can shut down drops.


On Habitation Station he was playing from pretty far behind though after that opening.
ZertoN
Profile Joined February 2014
Germany214 Posts
December 18 2016 06:32 GMT
#182
inno won, so i cant wait for the next TL article to spin this as not that big of a deal.

oh right, probably because we live in the "lowest skill era of starcraft yet"
"I don't like games that i need to think a lot, i am not interested in those games." - TaeJa, 2016
smilingjuggernaut
Profile Joined November 2016
74 Posts
December 18 2016 06:33 GMT
#183
On December 18 2016 15:32 ZertoN wrote:
inno won, so i cant wait for the next TL article to spin this as not that big of a deal.

oh right, probably because we live in the "lowest skill era of starcraft yet"


That would be way back when MVP, Nestea and MC were considered good players XD
Bagration
Profile Blog Joined October 2011
United States18282 Posts
December 18 2016 06:35 GMT
#184
On December 18 2016 15:33 smilingjuggernaut wrote:
Show nested quote +
On December 18 2016 15:32 ZertoN wrote:
inno won, so i cant wait for the next TL article to spin this as not that big of a deal.

oh right, probably because we live in the "lowest skill era of starcraft yet"


That would be way back when MVP, Nestea and MC were considered good players XD


Is the elephant in the room thing again?

It was a different time with a different meta-game
Team Slayers, Axiom-Acer and Vile forever
ZertoN
Profile Joined February 2014
Germany214 Posts
December 18 2016 06:36 GMT
#185
On December 18 2016 15:33 smilingjuggernaut wrote:
Show nested quote +
On December 18 2016 15:32 ZertoN wrote:
inno won, so i cant wait for the next TL article to spin this as not that big of a deal.

oh right, probably because we live in the "lowest skill era of starcraft yet"


That would be way back when MVP, Nestea and MC were considered good players XD



absolutely true. we defintely have the highest skilled era right now and it is quite obvious that that is completly accurate
"I don't like games that i need to think a lot, i am not interested in those games." - TaeJa, 2016
showstealer1829
Profile Blog Joined May 2014
Australia3123 Posts
December 18 2016 06:47 GMT
#186
Well that was anticlimactic
There is no understanding. There is only Choya. Choya is the way. Choya is Love. Choya is Life. Has is the Light in the Protoss Dark and Nightmare is his chosen Acolyte
RaFox17
Profile Joined May 2013
Finland4581 Posts
December 18 2016 06:51 GMT
#187
On December 18 2016 15:32 ZertoN wrote:
inno won, so i cant wait for the next TL article to spin this as not that big of a deal.

oh right, probably because we live in the "lowest skill era of starcraft yet"

Usually when a terran wins he is the best player ever. Gratz to Inno.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
December 18 2016 06:58 GMT
#188
At least it wasn't as bad as Nestea vs Inca
ㅇㅅㅌㅅ
Aiingel
Profile Joined May 2016
243 Posts
December 18 2016 07:17 GMT
#189
Was anyone else half-hoping he'd kiss the "trophy"?
ilikeredheads
Profile Joined August 2011
Canada1995 Posts
December 18 2016 07:19 GMT
#190
wtf it's over?? already?
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
December 18 2016 07:38 GMT
#191
On December 18 2016 16:19 ilikeredheads wrote:
wtf it's over?? already?


You didn't miss much, don't worry.
FrkFrJss
Profile Joined April 2015
Canada1205 Posts
December 18 2016 07:43 GMT
#192
On December 18 2016 15:30 ZigguratOfUr wrote:
Show nested quote +
On December 18 2016 15:28 FrkFrJss wrote:
On December 18 2016 15:17 ZigguratOfUr wrote:
On December 18 2016 15:15 FrkFrJss wrote:
On December 18 2016 15:11 youngjiddle wrote:
Probably the worst series I've seen in starcraft in a long time. :/


Gotta agree with you there. It was legitimately terrible by Stats.


Stats played somewhere between mediocre to okay imo. Nothing exceptional, but nothing awful either. INno was clearly several cuts above him though which is why that looked so one-sided.


No, it looked pretty bad. I know Habitation Station can be messy for drops, and especially with Stat's setup as he had three separate bases, but I've seen when Protoss are playing well how they can shut down drops.


On Habitation Station he was playing from pretty far behind though after that opening.


Ah, true. It's much harder to defend against the multi-prong drops if you are not even with your opponent. Still, his base set up wasn't that great.

I know it is a different matchup, but for instance, I noticed that Neeb lost a couple times to drop overlord, and from then, he almost always has a pylon ready near the drop over lord's path.

"Keep Moving Forward" - Walt Disney
darthfoley
Profile Blog Joined February 2011
United States8004 Posts
December 18 2016 08:13 GMT
#193
I generally appreciate the shorter games, cuz i don't have time to spend 5 hours playing less than 10 games anymore. But for grand finals bo7, I do kinda miss the multi hour viewing finals from early SC2 days. A bo7 being done in less than 40 minutes is super anti climactic, especially considering how drawn out Gyeonggi was to begin with (one bo5 semi final per day). Even a 4-0 in WoL would've taken somewhere between an hour or two depending on how close the games were.

By the time I was in the mood it was already over
watch the wall collide with my fist, mostly over problems that i know i should fix
opisska
Profile Blog Joined February 2011
Poland8852 Posts
December 18 2016 10:20 GMT
#194
Of my that was terrible. However it was kinda expected after the great semifinals. Korea upholds the tradition of terrible finals, sc2 is still alive!!!

One think that really irritated me was the observing and commentary in game 3. Nobody blinked an eye about Stats leaving after killing 20 SCVs and almost all of the army? He got fucking dropped and lost his whole economy, that's why the game ended ...
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Penev
Profile Joined October 2012
28512 Posts
December 18 2016 11:33 GMT
#195
well, that wasn't very exciting but gratz Inno
I Protoss winner, could it be?
Makro
Profile Joined March 2011
France16890 Posts
December 18 2016 12:30 GMT
#196
so that was a quick final ?
Matthew 5:10 "Blessed are those who are persecuted because of shitposting, for theirs is the kingdom of heaven".
TL+ Member
opisska
Profile Blog Joined February 2011
Poland8852 Posts
December 18 2016 12:34 GMT
#197
Not even 10 pages for a Bo7 finals of the most stacked tournament for months? I guess once the timing is terrible for EU, nobody really cares ... catering to NA schedule is a big mistake!
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
December 18 2016 14:27 GMT
#198
On December 18 2016 21:34 opisska wrote:
Not even 10 pages for a Bo7 finals of the most stacked tournament for months? I guess once the timing is terrible for EU, nobody really cares ... catering to NA schedule is a big mistake!

Nobody catered to NA, this is simply how a weekend tournament with a lot of games per day works when it is hosted in korea.
You cannot start at late korean hours like you can when doing GSL
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2016-12-18 15:32:44
December 18 2016 15:24 GMT
#199
On December 18 2016 21:34 opisska wrote:
Not even 10 pages for a Bo7 finals of the most stacked tournament for months? I guess once the timing is terrible for EU, nobody really cares ... catering to NA schedule is a big mistake!

I mean I'm pretty sure that there isn't a worse possible time to play at. It still did fairly well in terms of viewers considering the time I think.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
Last Edited: 2016-12-18 15:43:54
December 18 2016 15:43 GMT
#200
Wait what the hell happened in the games..?


edit: reminder that my shitposting blog got more traffic than this. I think we need to get English teachers in KR to encourage their students to start posting on TL. It's the only way!
kiss kiss fall in love
GumBa
Profile Blog Joined July 2012
United Kingdom31935 Posts
December 18 2016 16:27 GMT
#201
Looking forward to watching the vods.
To all the haters: you deserve to witness many, many more Serral victories, worthy of the godlike player he is.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
December 18 2016 16:36 GMT
#202
Wish there had been liquibets for this. This iem was so easy to call
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
December 18 2016 16:56 GMT
#203
On December 19 2016 01:27 GumBa wrote:
Looking forward to watching the vods.

All 40 minutes of VODS, yeah.
kiss kiss fall in love
royalroadweed
Profile Joined April 2013
United States8301 Posts
December 18 2016 16:57 GMT
#204
I expected it to be closer comsidering how stats handled maru. Inno just too strong.
"Nerfing Toss can just make them stronger"
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
December 18 2016 18:23 GMT
#205
I cannot enjoy this, colossus back means meh games
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37058 Posts
December 18 2016 19:26 GMT
#206
On December 19 2016 01:36 Shellshock wrote:
Wish there had been liquibets for this. This iem was so easy to call

Meh... It was a weekend tournament so... :/
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
Charoisaur
Profile Joined August 2014
Germany16033 Posts
December 18 2016 19:35 GMT
#207
On December 19 2016 03:23 The_Red_Viper wrote:
I cannot enjoy this, colossus back means meh games

glad I'm not the only one with this opinion.
Many of the coolest moments in sc2 happen due to worker harassment
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
December 18 2016 20:12 GMT
#208
On December 19 2016 04:35 Charoisaur wrote:
Show nested quote +
On December 19 2016 03:23 The_Red_Viper wrote:
I cannot enjoy this, colossus back means meh games

glad I'm not the only one with this opinion.


With INnoVation outclassing Stats that much, this series would have been meh with or without colossi.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2016-12-18 20:14:00
December 18 2016 20:13 GMT
#209
I feel like colossi get slightly too much hate in LotV, they definitely can be fun to watch at times.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
December 18 2016 20:14 GMT
#210
On December 19 2016 05:12 ZigguratOfUr wrote:
Show nested quote +
On December 19 2016 04:35 Charoisaur wrote:
On December 19 2016 03:23 The_Red_Viper wrote:
I cannot enjoy this, colossus back means meh games

glad I'm not the only one with this opinion.


With INnoVation outclassing Stats that much, this series would have been meh with or without colossi.

While that is 100% true it still makes me sad that colossus based armies are back. It's "deathball" and promotes bad gameplay
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
opisska
Profile Blog Joined February 2011
Poland8852 Posts
December 18 2016 20:18 GMT
#211
On December 19 2016 05:12 ZigguratOfUr wrote:
Show nested quote +
On December 19 2016 04:35 Charoisaur wrote:
On December 19 2016 03:23 The_Red_Viper wrote:
I cannot enjoy this, colossus back means meh games

glad I'm not the only one with this opinion.


With INnoVation outclassing Stats that much, this series would have been meh with or without colossi.


If the colossus hadn't been buffed, the finals could have been even meh-er, because it was just the colossuses that kept stats alive during some minutes ...
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
December 18 2016 20:21 GMT
#212
On December 19 2016 05:18 opisska wrote:
Show nested quote +
On December 19 2016 05:12 ZigguratOfUr wrote:
On December 19 2016 04:35 Charoisaur wrote:
On December 19 2016 03:23 The_Red_Viper wrote:
I cannot enjoy this, colossus back means meh games

glad I'm not the only one with this opinion.


With INnoVation outclassing Stats that much, this series would have been meh with or without colossi.


If the colossus hadn't been buffed, the finals could have been even meh-er, because it was just the colossuses that kept stats alive during some minutes ...


Yeah, that's a point too. What unit composition should Protoss go for in PvT? Without colossi I don't Protoss has anything. Though this map pool is very good for terran in TvP.
opisska
Profile Blog Joined February 2011
Poland8852 Posts
December 18 2016 20:29 GMT
#213
On December 19 2016 05:21 ZigguratOfUr wrote:
Show nested quote +
On December 19 2016 05:18 opisska wrote:
On December 19 2016 05:12 ZigguratOfUr wrote:
On December 19 2016 04:35 Charoisaur wrote:
On December 19 2016 03:23 The_Red_Viper wrote:
I cannot enjoy this, colossus back means meh games

glad I'm not the only one with this opinion.


With INnoVation outclassing Stats that much, this series would have been meh with or without colossi.


If the colossus hadn't been buffed, the finals could have been even meh-er, because it was just the colossuses that kept stats alive during some minutes ...


Yeah, that's a point too. What unit composition should Protoss go for in PvT? Without colossi I don't Protoss has anything. Though this map pool is very good for terran in TvP.


I think the root of the problem is: what is Blizzard's plan for Protoss? In PvT, terran is obviously the harass, mobile, multi-prong race - and I honestly think that that's a great idea and one of the greatest ideas of SC2 as a whole: terran bio with medivacs as a natural hit-and-run force, being everywhere and nowhere. The question is, what do we want against it? To make a balanced game, you could either make all races equally mobile, but that would be kinda against the idea that they should be different, right? So then you need to make them able to defend and push in one place, but that's the unpopular deathball play ... And that is how protoss sort of is nowadays - they have a lot of tools to fight harass, they have some harass of their own, but terran besides early game can handle it pretty well. And then they have some deathball options, that are just not very good against terran at the moment ...
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
December 18 2016 20:43 GMT
#214
On December 19 2016 05:29 opisska wrote:
Show nested quote +
On December 19 2016 05:21 ZigguratOfUr wrote:
On December 19 2016 05:18 opisska wrote:
On December 19 2016 05:12 ZigguratOfUr wrote:
On December 19 2016 04:35 Charoisaur wrote:
On December 19 2016 03:23 The_Red_Viper wrote:
I cannot enjoy this, colossus back means meh games

glad I'm not the only one with this opinion.


With INnoVation outclassing Stats that much, this series would have been meh with or without colossi.


If the colossus hadn't been buffed, the finals could have been even meh-er, because it was just the colossuses that kept stats alive during some minutes ...


Yeah, that's a point too. What unit composition should Protoss go for in PvT? Without colossi I don't Protoss has anything. Though this map pool is very good for terran in TvP.


I think the root of the problem is: what is Blizzard's plan for Protoss? In PvT, terran is obviously the harass, mobile, multi-prong race - and I honestly think that that's a great idea and one of the greatest ideas of SC2 as a whole: terran bio with medivacs as a natural hit-and-run force, being everywhere and nowhere. The question is, what do we want against it? To make a balanced game, you could either make all races equally mobile, but that would be kinda against the idea that they should be different, right? So then you need to make them able to defend and push in one place, but that's the unpopular deathball play ... And that is how protoss sort of is nowadays - they have a lot of tools to fight harass, they have some harass of their own, but terran besides early game can handle it pretty well. And then they have some deathball options, that are just not very good against terran at the moment ...


Blizzard does have stuff they could do to the match-up. For example it could try to move Protoss towards templar based armies rather than colossi armies maybe by reducing storm research time and cost or increasing feedback range or something while nerfing colossi incrementally. I think that would be fine in PvZ, since high templar aren't really core in PvZ until later on with players preferring immortal archon armies. This would preserve the dynamic of Protoss being the defender in the match-up, while making the gameplay better. But no one's actually talking about this, and no one's going to unless Protoss starts winning with colossi deathballs, so I doubt anything will happen.
opisska
Profile Blog Joined February 2011
Poland8852 Posts
December 18 2016 21:09 GMT
#215
On December 19 2016 05:43 ZigguratOfUr wrote:
Show nested quote +
On December 19 2016 05:29 opisska wrote:
On December 19 2016 05:21 ZigguratOfUr wrote:
On December 19 2016 05:18 opisska wrote:
On December 19 2016 05:12 ZigguratOfUr wrote:
On December 19 2016 04:35 Charoisaur wrote:
On December 19 2016 03:23 The_Red_Viper wrote:
I cannot enjoy this, colossus back means meh games

glad I'm not the only one with this opinion.


With INnoVation outclassing Stats that much, this series would have been meh with or without colossi.


If the colossus hadn't been buffed, the finals could have been even meh-er, because it was just the colossuses that kept stats alive during some minutes ...


Yeah, that's a point too. What unit composition should Protoss go for in PvT? Without colossi I don't Protoss has anything. Though this map pool is very good for terran in TvP.


I think the root of the problem is: what is Blizzard's plan for Protoss? In PvT, terran is obviously the harass, mobile, multi-prong race - and I honestly think that that's a great idea and one of the greatest ideas of SC2 as a whole: terran bio with medivacs as a natural hit-and-run force, being everywhere and nowhere. The question is, what do we want against it? To make a balanced game, you could either make all races equally mobile, but that would be kinda against the idea that they should be different, right? So then you need to make them able to defend and push in one place, but that's the unpopular deathball play ... And that is how protoss sort of is nowadays - they have a lot of tools to fight harass, they have some harass of their own, but terran besides early game can handle it pretty well. And then they have some deathball options, that are just not very good against terran at the moment ...


Blizzard does have stuff they could do to the match-up. For example it could try to move Protoss towards templar based armies rather than colossi armies maybe by reducing storm research time and cost or increasing feedback range or something while nerfing colossi incrementally. I think that would be fine in PvZ, since high templar aren't really core in PvZ until later on with players preferring immortal archon armies. This would preserve the dynamic of Protoss being the defender in the match-up, while making the gameplay better. But no one's actually talking about this, and no one's going to unless Protoss starts winning with colossi deathballs, so I doubt anything will happen.


Oh, I am afraid that any buff to HTs would really deepen the mass carrier issue in PvZ. The "Golden armada" becomes really hard to beat exactly when HTs are standing below it and if you buff feedback range, you remove vipers completely, the last hope the zerg actually has ... Reducing storm research could similarly harm the last hope on a hydra timing before too many carriers.

I would personally prefer seeing more HTs in TvP, because the periods when HTs were dominant brought some really great PvT games and there are many positional tactics to be done with them. But the PvZ issue cannot be so easily dismissed.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
December 18 2016 21:25 GMT
#216
On December 19 2016 06:09 opisska wrote:
Show nested quote +
On December 19 2016 05:43 ZigguratOfUr wrote:
On December 19 2016 05:29 opisska wrote:
On December 19 2016 05:21 ZigguratOfUr wrote:
On December 19 2016 05:18 opisska wrote:
On December 19 2016 05:12 ZigguratOfUr wrote:
On December 19 2016 04:35 Charoisaur wrote:
On December 19 2016 03:23 The_Red_Viper wrote:
I cannot enjoy this, colossus back means meh games

glad I'm not the only one with this opinion.


With INnoVation outclassing Stats that much, this series would have been meh with or without colossi.


If the colossus hadn't been buffed, the finals could have been even meh-er, because it was just the colossuses that kept stats alive during some minutes ...


Yeah, that's a point too. What unit composition should Protoss go for in PvT? Without colossi I don't Protoss has anything. Though this map pool is very good for terran in TvP.


I think the root of the problem is: what is Blizzard's plan for Protoss? In PvT, terran is obviously the harass, mobile, multi-prong race - and I honestly think that that's a great idea and one of the greatest ideas of SC2 as a whole: terran bio with medivacs as a natural hit-and-run force, being everywhere and nowhere. The question is, what do we want against it? To make a balanced game, you could either make all races equally mobile, but that would be kinda against the idea that they should be different, right? So then you need to make them able to defend and push in one place, but that's the unpopular deathball play ... And that is how protoss sort of is nowadays - they have a lot of tools to fight harass, they have some harass of their own, but terran besides early game can handle it pretty well. And then they have some deathball options, that are just not very good against terran at the moment ...


Blizzard does have stuff they could do to the match-up. For example it could try to move Protoss towards templar based armies rather than colossi armies maybe by reducing storm research time and cost or increasing feedback range or something while nerfing colossi incrementally. I think that would be fine in PvZ, since high templar aren't really core in PvZ until later on with players preferring immortal archon armies. This would preserve the dynamic of Protoss being the defender in the match-up, while making the gameplay better. But no one's actually talking about this, and no one's going to unless Protoss starts winning with colossi deathballs, so I doubt anything will happen.


Oh, I am afraid that any buff to HTs would really deepen the mass carrier issue in PvZ. The "Golden armada" becomes really hard to beat exactly when HTs are standing below it and if you buff feedback range, you remove vipers completely, the last hope the zerg actually has ... Reducing storm research could similarly harm the last hope on a hydra timing before too many carriers.

I would personally prefer seeing more HTs in TvP, because the periods when HTs were dominant brought some really great PvT games and there are many positional tactics to be done with them. But the PvZ issue cannot be so easily dismissed.


I don't think reducing storm research time/cost would be that bad. The gas investment is so heavy for both high templar and carriers that you can't get both before any reasonable hydra timing. Maybe it would allow for Protosses to open high templar off three bases and transition into carriers, but no one plays that way right now, so it's hard to tell.
Charoisaur
Profile Joined August 2014
Germany16033 Posts
December 18 2016 22:52 GMT
#217
Not sure which changes should be done but I loved tvp in the first half of this year (before the collossus buff).
not sure why they moved away from that direction and made tvp about collossus play again.
Many of the coolest moments in sc2 happen due to worker harassment
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
December 18 2016 23:06 GMT
#218
The colossus is an extremely boring unit and there is no way the game should be balanced/designed around using it.
It also forces this stupid "do i have enough vikings?" scenario which is boring as well because there really are no interesting unit interactions going on here.
Buffing the colossus simply because balance might asks for it is the lazy way and not the one which creates the best possible product.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
FrkFrJss
Profile Joined April 2015
Canada1205 Posts
December 18 2016 23:54 GMT
#219
On December 19 2016 08:06 The_Red_Viper wrote:
The colossus is an extremely boring unit and there is no way the game should be balanced/designed around using it.
It also forces this stupid "do i have enough vikings?" scenario which is boring as well because there really are no interesting unit interactions going on here.
Buffing the colossus simply because balance might asks for it is the lazy way and not the one which creates the best possible product.


It seems that a buffed aoe is not the answer against Terran. Either you give them a boring aoe like colossus or you give them somewhat gimicky aoe with the HT and the Disruptor. Those are both fine options, but they rely more on the Terran being bad than the Protoss being good.

I wonder if a buff to the chargelot could be in order. Maybe give it a lategame buff from like the twilight council that increases health or shields and armor. That way it would be much more effective against bio, but still weak enough that pure chargelots couldn't kill everything. At the same time, it wouldn't hurt the PvZ matchup as much because zealot armor does't affect the PvZ matchup all that much. (I mean, mass zergling, maybe, but it's not like zerglings vs zealots late game was that big of a late game matchup. Perhaps against pure roaches, but I'm thinking this would be a later game buff after charge (perhaps needing templar archives as a pre req), and I think with roach hydra, the + armor and shields/health wouldn't change hydras shredding them.

And if you wanted to buff HT, perhaps don't make it do friendly fire. I've not really seen any instances aside from with chargelots where storm doing friendly fire really made much of any difference.

Also, I wonder if you could give the liberator a nerf of damage vs light. Perhaps it could do only 50 damage to light. This would enable chargelots to more effectively engage a terran bio army without melting too fast to liberators. And widow mines would still be a threat, but that would mean careful control of chargelots.

I would see this change only affecting really chargelots, adepts, and hydralisks, and to make it fair, you could change hydralisk armor and take away the "light" tag so that they are still killed in one attack. Then, to make that fair, you could slightly buff the adept damage vs all to compensate for its lost damage against hydralisks. Perhaps have adepts do 15 flat damage or something + bonus to light.

So in summary, although it's heavily theory crafting, I'm wondering

Zealot late game upgrade from twilight w/ templar archives pre req:
+ 1 armor
+ shields/health (maybe health to reduce bonus damage from widow mines or add shields to make it vulnerable to ghosts)

HT
- Storm no longer does FF

Liberator Ground damage vs light changed to 50 vs light, 85 vs everything else

Hydralisk no longer has the light armored tag (this would change it vs baneings, but I don't see that dynamic quite as much).

I think the point here is to have stronger zealots against primarily Terran bio, because they are more of a high dps, low statistical damage, whereas the Zerg tends to be closer to Protoss in that it is higher damage, lower fire rate. And banelings would still counter Zealots. Liberators would be weaker vs light units, but I think with keeping its damage against hydras, nothing much would change. Obviously, zealots, adepts, and high templars have a lot greater survivability, but I think that's fine because you don't often seen high templars running into liberator zones as much

"Keep Moving Forward" - Walt Disney
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
December 19 2016 00:22 GMT
#220
On December 19 2016 08:54 FrkFrJss wrote:
Show nested quote +
On December 19 2016 08:06 The_Red_Viper wrote:
The colossus is an extremely boring unit and there is no way the game should be balanced/designed around using it.
It also forces this stupid "do i have enough vikings?" scenario which is boring as well because there really are no interesting unit interactions going on here.
Buffing the colossus simply because balance might asks for it is the lazy way and not the one which creates the best possible product.


It seems that a buffed aoe is not the answer against Terran. Either you give them a boring aoe like colossus or you give them somewhat gimicky aoe with the HT and the Disruptor. Those are both fine options, but they rely more on the Terran being bad than the Protoss being good.

I wonder if a buff to the chargelot could be in order. Maybe give it a lategame buff from like the twilight council that increases health or shields and armor. That way it would be much more effective against bio, but still weak enough that pure chargelots couldn't kill everything. At the same time, it wouldn't hurt the PvZ matchup as much because zealot armor does't affect the PvZ matchup all that much. (I mean, mass zergling, maybe, but it's not like zerglings vs zealots late game was that big of a late game matchup. Perhaps against pure roaches, but I'm thinking this would be a later game buff after charge (perhaps needing templar archives as a pre req), and I think with roach hydra, the + armor and shields/health wouldn't change hydras shredding them.

And if you wanted to buff HT, perhaps don't make it do friendly fire. I've not really seen any instances aside from with chargelots where storm doing friendly fire really made much of any difference.

Also, I wonder if you could give the liberator a nerf of damage vs light. Perhaps it could do only 50 damage to light. This would enable chargelots to more effectively engage a terran bio army without melting too fast to liberators. And widow mines would still be a threat, but that would mean careful control of chargelots.

I would see this change only affecting really chargelots, adepts, and hydralisks, and to make it fair, you could change hydralisk armor and take away the "light" tag so that they are still killed in one attack. Then, to make that fair, you could slightly buff the adept damage vs all to compensate for its lost damage against hydralisks. Perhaps have adepts do 15 flat damage or something + bonus to light.

So in summary, although it's heavily theory crafting, I'm wondering

Zealot late game upgrade from twilight w/ templar archives pre req:
+ 1 armor
+ shields/health (maybe health to reduce bonus damage from widow mines or add shields to make it vulnerable to ghosts)

HT
- Storm no longer does FF

Liberator Ground damage vs light changed to 50 vs light, 85 vs everything else

Hydralisk no longer has the light armored tag (this would change it vs baneings, but I don't see that dynamic quite as much).

I think the point here is to have stronger zealots against primarily Terran bio, because they are more of a high dps, low statistical damage, whereas the Zerg tends to be closer to Protoss in that it is higher damage, lower fire rate. And banelings would still counter Zealots. Liberators would be weaker vs light units, but I think with keeping its damage against hydras, nothing much would change. Obviously, zealots, adepts, and high templars have a lot greater survivability, but I think that's fine because you don't often seen high templars running into liberator zones as much



Chargelots are so far from being viable in PvT (due to kiting, being bad at drop defense, widow mines, many other reasons) that any buff large enough to help them in that match-up would almost certainly break PvZ where chargelots are actually useful. If you want to change a core gateway unit to fix PvT, the stalker looks a lot more promising.
FrkFrJss
Profile Joined April 2015
Canada1205 Posts
Last Edited: 2016-12-19 01:16:33
December 19 2016 01:15 GMT
#221
On December 19 2016 09:22 ZigguratOfUr wrote:
Show nested quote +
On December 19 2016 08:54 FrkFrJss wrote:
On December 19 2016 08:06 The_Red_Viper wrote:
The colossus is an extremely boring unit and there is no way the game should be balanced/designed around using it.
It also forces this stupid "do i have enough vikings?" scenario which is boring as well because there really are no interesting unit interactions going on here.
Buffing the colossus simply because balance might asks for it is the lazy way and not the one which creates the best possible product.


It seems that a buffed aoe is not the answer against Terran. Either you give them a boring aoe like colossus or you give them somewhat gimicky aoe with the HT and the Disruptor. Those are both fine options, but they rely more on the Terran being bad than the Protoss being good.

I wonder if a buff to the chargelot could be in order. Maybe give it a lategame buff from like the twilight council that increases health or shields and armor. That way it would be much more effective against bio, but still weak enough that pure chargelots couldn't kill everything. At the same time, it wouldn't hurt the PvZ matchup as much because zealot armor does't affect the PvZ matchup all that much. (I mean, mass zergling, maybe, but it's not like zerglings vs zealots late game was that big of a late game matchup. Perhaps against pure roaches, but I'm thinking this would be a later game buff after charge (perhaps needing templar archives as a pre req), and I think with roach hydra, the + armor and shields/health wouldn't change hydras shredding them.

And if you wanted to buff HT, perhaps don't make it do friendly fire. I've not really seen any instances aside from with chargelots where storm doing friendly fire really made much of any difference.

Also, I wonder if you could give the liberator a nerf of damage vs light. Perhaps it could do only 50 damage to light. This would enable chargelots to more effectively engage a terran bio army without melting too fast to liberators. And widow mines would still be a threat, but that would mean careful control of chargelots.

I would see this change only affecting really chargelots, adepts, and hydralisks, and to make it fair, you could change hydralisk armor and take away the "light" tag so that they are still killed in one attack. Then, to make that fair, you could slightly buff the adept damage vs all to compensate for its lost damage against hydralisks. Perhaps have adepts do 15 flat damage or something + bonus to light.

So in summary, although it's heavily theory crafting, I'm wondering

Zealot late game upgrade from twilight w/ templar archives pre req:
+ 1 armor
+ shields/health (maybe health to reduce bonus damage from widow mines or add shields to make it vulnerable to ghosts)

HT
- Storm no longer does FF

Liberator Ground damage vs light changed to 50 vs light, 85 vs everything else

Hydralisk no longer has the light armored tag (this would change it vs baneings, but I don't see that dynamic quite as much).

I think the point here is to have stronger zealots against primarily Terran bio, because they are more of a high dps, low statistical damage, whereas the Zerg tends to be closer to Protoss in that it is higher damage, lower fire rate. And banelings would still counter Zealots. Liberators would be weaker vs light units, but I think with keeping its damage against hydras, nothing much would change. Obviously, zealots, adepts, and high templars have a lot greater survivability, but I think that's fine because you don't often seen high templars running into liberator zones as much



Chargelots are so far from being viable in PvT (due to kiting, being bad at drop defense, widow mines, many other reasons) that any buff large enough to help them in that match-up would almost certainly break PvZ where chargelots are actually useful. If you want to change a core gateway unit to fix PvT, the stalker looks a lot more promising.



Couldn't you take off some of the + shield damage for widowmines or at least put back in the tiered splash? I mean the widowmine was one the things no body really asked to be buffed. Besides, a mild health buff would enable more survivability against widowmine splash I feel like the stalker is such a core unit in all three matchups, that one tiny change will drastically change this unit. Besides, how would you change it? Any buff to its survivability or damage would negatively affect Zerg a lot.

I feel like chargelots are a lot more viable to be buffed in PvT and in either PvZ or PvP. Since there are a lot of things that counter chargelots, we don't see as much usage that would be game breaking in either the mirror or the versus Zerg matchup.

Even if we put a +3 armor buff late game (which would be absurd I know) to chargelots, the effect would be minimal to Zerg since roaches, hydras, and lurkers along with banelings and fungal would still counter Zealots. Then in the PvP matchup, archons and forcefield would prevent them from doing as much damage.

EDIT: Also, zealots with charge are now super fast.
"Keep Moving Forward" - Walt Disney
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
December 19 2016 01:34 GMT
#222
On December 19 2016 10:15 FrkFrJss wrote:
Show nested quote +
On December 19 2016 09:22 ZigguratOfUr wrote:
On December 19 2016 08:54 FrkFrJss wrote:
On December 19 2016 08:06 The_Red_Viper wrote:
The colossus is an extremely boring unit and there is no way the game should be balanced/designed around using it.
It also forces this stupid "do i have enough vikings?" scenario which is boring as well because there really are no interesting unit interactions going on here.
Buffing the colossus simply because balance might asks for it is the lazy way and not the one which creates the best possible product.


It seems that a buffed aoe is not the answer against Terran. Either you give them a boring aoe like colossus or you give them somewhat gimicky aoe with the HT and the Disruptor. Those are both fine options, but they rely more on the Terran being bad than the Protoss being good.

I wonder if a buff to the chargelot could be in order. Maybe give it a lategame buff from like the twilight council that increases health or shields and armor. That way it would be much more effective against bio, but still weak enough that pure chargelots couldn't kill everything. At the same time, it wouldn't hurt the PvZ matchup as much because zealot armor does't affect the PvZ matchup all that much. (I mean, mass zergling, maybe, but it's not like zerglings vs zealots late game was that big of a late game matchup. Perhaps against pure roaches, but I'm thinking this would be a later game buff after charge (perhaps needing templar archives as a pre req), and I think with roach hydra, the + armor and shields/health wouldn't change hydras shredding them.

And if you wanted to buff HT, perhaps don't make it do friendly fire. I've not really seen any instances aside from with chargelots where storm doing friendly fire really made much of any difference.

Also, I wonder if you could give the liberator a nerf of damage vs light. Perhaps it could do only 50 damage to light. This would enable chargelots to more effectively engage a terran bio army without melting too fast to liberators. And widow mines would still be a threat, but that would mean careful control of chargelots.

I would see this change only affecting really chargelots, adepts, and hydralisks, and to make it fair, you could change hydralisk armor and take away the "light" tag so that they are still killed in one attack. Then, to make that fair, you could slightly buff the adept damage vs all to compensate for its lost damage against hydralisks. Perhaps have adepts do 15 flat damage or something + bonus to light.

So in summary, although it's heavily theory crafting, I'm wondering

Zealot late game upgrade from twilight w/ templar archives pre req:
+ 1 armor
+ shields/health (maybe health to reduce bonus damage from widow mines or add shields to make it vulnerable to ghosts)

HT
- Storm no longer does FF

Liberator Ground damage vs light changed to 50 vs light, 85 vs everything else

Hydralisk no longer has the light armored tag (this would change it vs baneings, but I don't see that dynamic quite as much).

I think the point here is to have stronger zealots against primarily Terran bio, because they are more of a high dps, low statistical damage, whereas the Zerg tends to be closer to Protoss in that it is higher damage, lower fire rate. And banelings would still counter Zealots. Liberators would be weaker vs light units, but I think with keeping its damage against hydras, nothing much would change. Obviously, zealots, adepts, and high templars have a lot greater survivability, but I think that's fine because you don't often seen high templars running into liberator zones as much



Chargelots are so far from being viable in PvT (due to kiting, being bad at drop defense, widow mines, many other reasons) that any buff large enough to help them in that match-up would almost certainly break PvZ where chargelots are actually useful. If you want to change a core gateway unit to fix PvT, the stalker looks a lot more promising.



Couldn't you take off some of the + shield damage for widowmines or at least put back in the tiered splash? I mean the widowmine was one the things no body really asked to be buffed. Besides, a mild health buff would enable more survivability against widowmine splash I feel like the stalker is such a core unit in all three matchups, that one tiny change will drastically change this unit. Besides, how would you change it? Any buff to its survivability or damage would negatively affect Zerg a lot.

I feel like chargelots are a lot more viable to be buffed in PvT and in either PvZ or PvP. Since there are a lot of things that counter chargelots, we don't see as much usage that would be game breaking in either the mirror or the versus Zerg matchup.

Even if we put a +3 armor buff late game (which would be absurd I know) to chargelots, the effect would be minimal to Zerg since roaches, hydras, and lurkers along with banelings and fungal would still counter Zealots. Then in the PvP matchup, archons and forcefield would prevent them from doing as much damage.

EDIT: Also, zealots with charge are now super fast.


I'm not sure how you'd change the stalker. Possibly a buff against air units to help deal with liberators and medivacs, but that feels a bit artificial. As for buffing the chargelot, Protoss is mainly struggling in the mid game against terran (and would struggle more if Blizzard nerfed the colossus for design-related reasons). So if you make the chargelot change too late-game focused it doesn't help at all, and if you make the buff affect earlier stages of the game it makes PvZ chargelot builds like those Stats does too strong.
FrkFrJss
Profile Joined April 2015
Canada1205 Posts
December 19 2016 02:51 GMT
#223
On December 19 2016 10:34 ZigguratOfUr wrote:
Show nested quote +
On December 19 2016 10:15 FrkFrJss wrote:
On December 19 2016 09:22 ZigguratOfUr wrote:
On December 19 2016 08:54 FrkFrJss wrote:
On December 19 2016 08:06 The_Red_Viper wrote:
The colossus is an extremely boring unit and there is no way the game should be balanced/designed around using it.
It also forces this stupid "do i have enough vikings?" scenario which is boring as well because there really are no interesting unit interactions going on here.
Buffing the colossus simply because balance might asks for it is the lazy way and not the one which creates the best possible product.


It seems that a buffed aoe is not the answer against Terran. Either you give them a boring aoe like colossus or you give them somewhat gimicky aoe with the HT and the Disruptor. Those are both fine options, but they rely more on the Terran being bad than the Protoss being good.

I wonder if a buff to the chargelot could be in order. Maybe give it a lategame buff from like the twilight council that increases health or shields and armor. That way it would be much more effective against bio, but still weak enough that pure chargelots couldn't kill everything. At the same time, it wouldn't hurt the PvZ matchup as much because zealot armor does't affect the PvZ matchup all that much. (I mean, mass zergling, maybe, but it's not like zerglings vs zealots late game was that big of a late game matchup. Perhaps against pure roaches, but I'm thinking this would be a later game buff after charge (perhaps needing templar archives as a pre req), and I think with roach hydra, the + armor and shields/health wouldn't change hydras shredding them.

And if you wanted to buff HT, perhaps don't make it do friendly fire. I've not really seen any instances aside from with chargelots where storm doing friendly fire really made much of any difference.

Also, I wonder if you could give the liberator a nerf of damage vs light. Perhaps it could do only 50 damage to light. This would enable chargelots to more effectively engage a terran bio army without melting too fast to liberators. And widow mines would still be a threat, but that would mean careful control of chargelots.

I would see this change only affecting really chargelots, adepts, and hydralisks, and to make it fair, you could change hydralisk armor and take away the "light" tag so that they are still killed in one attack. Then, to make that fair, you could slightly buff the adept damage vs all to compensate for its lost damage against hydralisks. Perhaps have adepts do 15 flat damage or something + bonus to light.

So in summary, although it's heavily theory crafting, I'm wondering

Zealot late game upgrade from twilight w/ templar archives pre req:
+ 1 armor
+ shields/health (maybe health to reduce bonus damage from widow mines or add shields to make it vulnerable to ghosts)

HT
- Storm no longer does FF

Liberator Ground damage vs light changed to 50 vs light, 85 vs everything else

Hydralisk no longer has the light armored tag (this would change it vs baneings, but I don't see that dynamic quite as much).

I think the point here is to have stronger zealots against primarily Terran bio, because they are more of a high dps, low statistical damage, whereas the Zerg tends to be closer to Protoss in that it is higher damage, lower fire rate. And banelings would still counter Zealots. Liberators would be weaker vs light units, but I think with keeping its damage against hydras, nothing much would change. Obviously, zealots, adepts, and high templars have a lot greater survivability, but I think that's fine because you don't often seen high templars running into liberator zones as much



Chargelots are so far from being viable in PvT (due to kiting, being bad at drop defense, widow mines, many other reasons) that any buff large enough to help them in that match-up would almost certainly break PvZ where chargelots are actually useful. If you want to change a core gateway unit to fix PvT, the stalker looks a lot more promising.



Couldn't you take off some of the + shield damage for widowmines or at least put back in the tiered splash? I mean the widowmine was one the things no body really asked to be buffed. Besides, a mild health buff would enable more survivability against widowmine splash I feel like the stalker is such a core unit in all three matchups, that one tiny change will drastically change this unit. Besides, how would you change it? Any buff to its survivability or damage would negatively affect Zerg a lot.

I feel like chargelots are a lot more viable to be buffed in PvT and in either PvZ or PvP. Since there are a lot of things that counter chargelots, we don't see as much usage that would be game breaking in either the mirror or the versus Zerg matchup.

Even if we put a +3 armor buff late game (which would be absurd I know) to chargelots, the effect would be minimal to Zerg since roaches, hydras, and lurkers along with banelings and fungal would still counter Zealots. Then in the PvP matchup, archons and forcefield would prevent them from doing as much damage.

EDIT: Also, zealots with charge are now super fast.


I'm not sure how you'd change the stalker. Possibly a buff against air units to help deal with liberators and medivacs, but that feels a bit artificial. As for buffing the chargelot, Protoss is mainly struggling in the mid game against terran (and would struggle more if Blizzard nerfed the colossus for design-related reasons). So if you make the chargelot change too late-game focused it doesn't help at all, and if you make the buff affect earlier stages of the game it makes PvZ chargelot builds like those Stats does too strong.


So you could buff two ways versus air: +mechanical or +armored. The problem with mechanical is that you then buff them versus all air of Protoss/Terran, and that's not so great, and with +armored, then you buff stalkers vs overlords, corruptors, brood lords, viking even more that they already do. Or if you do just a flat buff vs air, then, because of the stalker massability, you transform a +2 or so damage into a much greater bonus.

For the Terran, that's why I'm thinking too nerfs:

The liberator nerf to light (except hydra) and the widowmine nerf to tiered stages of splash (including shield damage). This way, when Protoss gets charge, and they charge into the bio, the surrounding zealots don't get smashed, and Protoss can defend during the midgame before splash and the late game upgrades with more durability to adepts and zealots. It's mainly about making the units last longer as opposed to making them hit harder. By nerfing the liberator and the widow mine in ways that don't really affect the other matchups as much then the buffs can be more targeted as well.

With regards to multi-prong drops in the early-mid game, you're not going to have the two or three medivacs of highly upgraded bio; you're going to have one, maybe two medivacs dropping at most two locations, and in the early/midgame, you're probably not going to be dropping two or more places with more than one medivac. Properly placed stalkers and adepts can shut down single-medivac drops relatively easy as long as you are in place.

And the thing is, Marines do 5 damage against Zealot health, and Marauders do 2x4, and these numbers assuming equal upgrades stay the same. So if you buff Zealots slightly in armor, say maybe +1 or +2 armor, that change alone increase their survivability significantly. At +1 armor, Marines do 4 damage, and marauders do 2x3, and with +2 armor, Marines do 3 damage and marauders do 2x2 damage.

So in this way, the Protoss army can survive the midgame push and then have storm and the late-game buff to chargelots. This also has the added affect of making zealot harass more effective because they last longer. Zealots are quite tanky, but because of their formerly slower speed and everything else killing it, they became somewhat useless. However, nerf the things that killed, and give it some more speed and some more tankiness, and the zealot can become something that more readily deals damage than a colossus. Also, with the Terran microing out of the way of the zealots, it pushes them out of position so that the stalkers can deal with the liberators.
"Keep Moving Forward" - Walt Disney
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
December 19 2016 03:01 GMT
#224
On December 19 2016 09:22 ZigguratOfUr wrote:
Show nested quote +
On December 19 2016 08:54 FrkFrJss wrote:
On December 19 2016 08:06 The_Red_Viper wrote:
The colossus is an extremely boring unit and there is no way the game should be balanced/designed around using it.
It also forces this stupid "do i have enough vikings?" scenario which is boring as well because there really are no interesting unit interactions going on here.
Buffing the colossus simply because balance might asks for it is the lazy way and not the one which creates the best possible product.


It seems that a buffed aoe is not the answer against Terran. Either you give them a boring aoe like colossus or you give them somewhat gimicky aoe with the HT and the Disruptor. Those are both fine options, but they rely more on the Terran being bad than the Protoss being good.

I wonder if a buff to the chargelot could be in order. Maybe give it a lategame buff from like the twilight council that increases health or shields and armor. That way it would be much more effective against bio, but still weak enough that pure chargelots couldn't kill everything. At the same time, it wouldn't hurt the PvZ matchup as much because zealot armor does't affect the PvZ matchup all that much. (I mean, mass zergling, maybe, but it's not like zerglings vs zealots late game was that big of a late game matchup. Perhaps against pure roaches, but I'm thinking this would be a later game buff after charge (perhaps needing templar archives as a pre req), and I think with roach hydra, the + armor and shields/health wouldn't change hydras shredding them.

And if you wanted to buff HT, perhaps don't make it do friendly fire. I've not really seen any instances aside from with chargelots where storm doing friendly fire really made much of any difference.

Also, I wonder if you could give the liberator a nerf of damage vs light. Perhaps it could do only 50 damage to light. This would enable chargelots to more effectively engage a terran bio army without melting too fast to liberators. And widow mines would still be a threat, but that would mean careful control of chargelots.

I would see this change only affecting really chargelots, adepts, and hydralisks, and to make it fair, you could change hydralisk armor and take away the "light" tag so that they are still killed in one attack. Then, to make that fair, you could slightly buff the adept damage vs all to compensate for its lost damage against hydralisks. Perhaps have adepts do 15 flat damage or something + bonus to light.

So in summary, although it's heavily theory crafting, I'm wondering

Zealot late game upgrade from twilight w/ templar archives pre req:
+ 1 armor
+ shields/health (maybe health to reduce bonus damage from widow mines or add shields to make it vulnerable to ghosts)

HT
- Storm no longer does FF

Liberator Ground damage vs light changed to 50 vs light, 85 vs everything else

Hydralisk no longer has the light armored tag (this would change it vs baneings, but I don't see that dynamic quite as much).

I think the point here is to have stronger zealots against primarily Terran bio, because they are more of a high dps, low statistical damage, whereas the Zerg tends to be closer to Protoss in that it is higher damage, lower fire rate. And banelings would still counter Zealots. Liberators would be weaker vs light units, but I think with keeping its damage against hydras, nothing much would change. Obviously, zealots, adepts, and high templars have a lot greater survivability, but I think that's fine because you don't often seen high templars running into liberator zones as much



Chargelots are so far from being viable in PvT (due to kiting, being bad at drop defense, widow mines, many other reasons) that any buff large enough to help them in that match-up would almost certainly break PvZ where chargelots are actually useful. If you want to change a core gateway unit to fix PvT, the stalker looks a lot more promising.


Chargelots are alright in PvT right now IMO. It's not very common but mass gateway styles using chargelots with blink instead of glaive adepts are actually not too bad. Yeah widow mines hurt but chargelots are a lot faster now and they do damage must quicker than adepts. They synergise with "Patience" forward blinks quite well as well.

Not sure how good it is at pro level yet, but it's perfectly fine for your regular Masters/GM ladder PvTs.
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
juicyjames *
Profile Joined August 2011
United States3815 Posts
December 19 2016 03:03 GMT
#225
Was this recommended?
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
December 19 2016 03:05 GMT
#226
Not really. The semi finals for sure, but this was not exciting to watch.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
December 19 2016 04:11 GMT
#227
On December 19 2016 11:51 FrkFrJss wrote:
Show nested quote +
On December 19 2016 10:34 ZigguratOfUr wrote:
On December 19 2016 10:15 FrkFrJss wrote:
On December 19 2016 09:22 ZigguratOfUr wrote:
On December 19 2016 08:54 FrkFrJss wrote:
On December 19 2016 08:06 The_Red_Viper wrote:
The colossus is an extremely boring unit and there is no way the game should be balanced/designed around using it.
It also forces this stupid "do i have enough vikings?" scenario which is boring as well because there really are no interesting unit interactions going on here.
Buffing the colossus simply because balance might asks for it is the lazy way and not the one which creates the best possible product.


It seems that a buffed aoe is not the answer against Terran. Either you give them a boring aoe like colossus or you give them somewhat gimicky aoe with the HT and the Disruptor. Those are both fine options, but they rely more on the Terran being bad than the Protoss being good.

I wonder if a buff to the chargelot could be in order. Maybe give it a lategame buff from like the twilight council that increases health or shields and armor. That way it would be much more effective against bio, but still weak enough that pure chargelots couldn't kill everything. At the same time, it wouldn't hurt the PvZ matchup as much because zealot armor does't affect the PvZ matchup all that much. (I mean, mass zergling, maybe, but it's not like zerglings vs zealots late game was that big of a late game matchup. Perhaps against pure roaches, but I'm thinking this would be a later game buff after charge (perhaps needing templar archives as a pre req), and I think with roach hydra, the + armor and shields/health wouldn't change hydras shredding them.

And if you wanted to buff HT, perhaps don't make it do friendly fire. I've not really seen any instances aside from with chargelots where storm doing friendly fire really made much of any difference.

Also, I wonder if you could give the liberator a nerf of damage vs light. Perhaps it could do only 50 damage to light. This would enable chargelots to more effectively engage a terran bio army without melting too fast to liberators. And widow mines would still be a threat, but that would mean careful control of chargelots.

I would see this change only affecting really chargelots, adepts, and hydralisks, and to make it fair, you could change hydralisk armor and take away the "light" tag so that they are still killed in one attack. Then, to make that fair, you could slightly buff the adept damage vs all to compensate for its lost damage against hydralisks. Perhaps have adepts do 15 flat damage or something + bonus to light.

So in summary, although it's heavily theory crafting, I'm wondering

Zealot late game upgrade from twilight w/ templar archives pre req:
+ 1 armor
+ shields/health (maybe health to reduce bonus damage from widow mines or add shields to make it vulnerable to ghosts)

HT
- Storm no longer does FF

Liberator Ground damage vs light changed to 50 vs light, 85 vs everything else

Hydralisk no longer has the light armored tag (this would change it vs baneings, but I don't see that dynamic quite as much).

I think the point here is to have stronger zealots against primarily Terran bio, because they are more of a high dps, low statistical damage, whereas the Zerg tends to be closer to Protoss in that it is higher damage, lower fire rate. And banelings would still counter Zealots. Liberators would be weaker vs light units, but I think with keeping its damage against hydras, nothing much would change. Obviously, zealots, adepts, and high templars have a lot greater survivability, but I think that's fine because you don't often seen high templars running into liberator zones as much



Chargelots are so far from being viable in PvT (due to kiting, being bad at drop defense, widow mines, many other reasons) that any buff large enough to help them in that match-up would almost certainly break PvZ where chargelots are actually useful. If you want to change a core gateway unit to fix PvT, the stalker looks a lot more promising.



Couldn't you take off some of the + shield damage for widowmines or at least put back in the tiered splash? I mean the widowmine was one the things no body really asked to be buffed. Besides, a mild health buff would enable more survivability against widowmine splash I feel like the stalker is such a core unit in all three matchups, that one tiny change will drastically change this unit. Besides, how would you change it? Any buff to its survivability or damage would negatively affect Zerg a lot.

I feel like chargelots are a lot more viable to be buffed in PvT and in either PvZ or PvP. Since there are a lot of things that counter chargelots, we don't see as much usage that would be game breaking in either the mirror or the versus Zerg matchup.

Even if we put a +3 armor buff late game (which would be absurd I know) to chargelots, the effect would be minimal to Zerg since roaches, hydras, and lurkers along with banelings and fungal would still counter Zealots. Then in the PvP matchup, archons and forcefield would prevent them from doing as much damage.

EDIT: Also, zealots with charge are now super fast.


I'm not sure how you'd change the stalker. Possibly a buff against air units to help deal with liberators and medivacs, but that feels a bit artificial. As for buffing the chargelot, Protoss is mainly struggling in the mid game against terran (and would struggle more if Blizzard nerfed the colossus for design-related reasons). So if you make the chargelot change too late-game focused it doesn't help at all, and if you make the buff affect earlier stages of the game it makes PvZ chargelot builds like those Stats does too strong.


So you could buff two ways versus air: +mechanical or +armored. The problem with mechanical is that you then buff them versus all air of Protoss/Terran, and that's not so great, and with +armored, then you buff stalkers vs overlords, corruptors, brood lords, viking even more that they already do. Or if you do just a flat buff vs air, then, because of the stalker massability, you transform a +2 or so damage into a much greater bonus.

For the Terran, that's why I'm thinking too nerfs:

The liberator nerf to light (except hydra) and the widowmine nerf to tiered stages of splash (including shield damage). This way, when Protoss gets charge, and they charge into the bio, the surrounding zealots don't get smashed, and Protoss can defend during the midgame before splash and the late game upgrades with more durability to adepts and zealots. It's mainly about making the units last longer as opposed to making them hit harder. By nerfing the liberator and the widow mine in ways that don't really affect the other matchups as much then the buffs can be more targeted as well.

With regards to multi-prong drops in the early-mid game, you're not going to have the two or three medivacs of highly upgraded bio; you're going to have one, maybe two medivacs dropping at most two locations, and in the early/midgame, you're probably not going to be dropping two or more places with more than one medivac. Properly placed stalkers and adepts can shut down single-medivac drops relatively easy as long as you are in place.

And the thing is, Marines do 5 damage against Zealot health, and Marauders do 2x4, and these numbers assuming equal upgrades stay the same. So if you buff Zealots slightly in armor, say maybe +1 or +2 armor, that change alone increase their survivability significantly. At +1 armor, Marines do 4 damage, and marauders do 2x3, and with +2 armor, Marines do 3 damage and marauders do 2x2 damage.

So in this way, the Protoss army can survive the midgame push and then have storm and the late-game buff to chargelots. This also has the added affect of making zealot harass more effective because they last longer. Zealots are quite tanky, but because of their formerly slower speed and everything else killing it, they became somewhat useless. However, nerf the things that killed, and give it some more speed and some more tankiness, and the zealot can become something that more readily deals damage than a colossus. Also, with the Terran microing out of the way of the zealots, it pushes them out of position so that the stalkers can deal with the liberators.


Tbh I'd be completely okay with stalkers being better against all Protoss/Terran air units (the viking is the only exception, but since this whole conversation is predicated on nerfing the colossus out of the match-up it's fine).
opisska
Profile Blog Joined February 2011
Poland8852 Posts
December 19 2016 08:51 GMT
#228
On December 19 2016 12:03 juicyjames wrote:
Was this recommended?


I would recommend forgetting that this ever happened and forcing yourself to accept that Dark vs. Innovation was the actual final.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
December 19 2016 16:17 GMT
#229
On December 19 2016 17:51 opisska wrote:
Show nested quote +
On December 19 2016 12:03 juicyjames wrote:
Was this recommended?


I would recommend forgetting that this ever happened and forcing yourself to accept that Dark vs. Innovation was the actual final.

If only it really was the actual finals... a best of 7 between Dark and Innovation would make me happy.
temporary1
Profile Joined February 2015
69 Posts
Last Edited: 2016-12-20 22:25:49
December 20 2016 22:24 GMT
#230
Mods remove.
DieuCure
Profile Joined January 2017
France3713 Posts
January 25 2017 15:18 GMT
#231
http://imgur.com/ibhVAbp

So, innovation haven't got a spot
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