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SHOUTcraft Kings October - Page 25

Forum Index > StarCraft 2 Tournaments
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Charoisaur
Profile Joined August 2014
Germany16091 Posts
October 15 2016 17:13 GMT
#481
On October 16 2016 02:10 EatingBomber wrote:
Show nested quote +
On October 16 2016 01:55 Elentos wrote:
On October 16 2016 01:53 Charoisaur wrote:
On October 16 2016 01:46 RaFox17 wrote:
On October 16 2016 01:45 Charoisaur wrote:
On October 16 2016 01:43 RaFox17 wrote:
On October 16 2016 01:40 jalstar wrote:
On October 16 2016 01:38 RaFox17 wrote:
The most idiotic thing is that after protoss goes for a potentially game-ending adept attack and zerg holds it really well the toss player is far ahead. Simply idiotic and imba.


Why did neeb make 2 stargates as the adepts left the base if he intended to end the game?

If the zerg does not defend really well the initial adepts can but you so much behind that you are dead. It reminds me of the blink-stalker era where you could macro back home and just accidentally kill your opponent. For protoss adepts are not a huge investment that can win the game but for zerg they are potential death and almost always put you behind.

hmm, adept pressure is so common, I don't think the zerg should ever take game-ending damage to it unless it's heavily commited 2 base 8 gate allin.

The scales are really off with adepts against both Z/T. defender has to commit so much more than the attacker. Adepts are simply broken OP unit that should have been nerfed ages ago.

compared to tempests they look pretty balanced I don't really see a problem with them to be honest, they are good but can be defended.
not like tempests where there's nothing you can do..

You can kill all the tempests, realize that that doesn't allow you to kill your opponent, and then curse your luck because the Protoss had infinite money and just remade everything while you ran out of money.

That's how it goes for me usually.

How the fuck do you kill the Tempests? For me there's always a horde of Templar/Colossi underneath them and Ghosts/Vikings get crushed utterly by Revelation and Tempest fire..

on dusk towers I once managed to create a stalemate ssituation with 40-50 ravens, ranged libs and vikings and slowly whittled away at his army. my only win vs mass tempests
Many of the coolest moments in sc2 happen due to worker harassment
Elentos
Profile Blog Joined February 2015
55594 Posts
October 15 2016 17:15 GMT
#482
On October 16 2016 02:13 Charoisaur wrote:
Show nested quote +
On October 16 2016 02:10 EatingBomber wrote:
On October 16 2016 01:55 Elentos wrote:
On October 16 2016 01:53 Charoisaur wrote:
On October 16 2016 01:46 RaFox17 wrote:
On October 16 2016 01:45 Charoisaur wrote:
On October 16 2016 01:43 RaFox17 wrote:
On October 16 2016 01:40 jalstar wrote:
On October 16 2016 01:38 RaFox17 wrote:
The most idiotic thing is that after protoss goes for a potentially game-ending adept attack and zerg holds it really well the toss player is far ahead. Simply idiotic and imba.


Why did neeb make 2 stargates as the adepts left the base if he intended to end the game?

If the zerg does not defend really well the initial adepts can but you so much behind that you are dead. It reminds me of the blink-stalker era where you could macro back home and just accidentally kill your opponent. For protoss adepts are not a huge investment that can win the game but for zerg they are potential death and almost always put you behind.

hmm, adept pressure is so common, I don't think the zerg should ever take game-ending damage to it unless it's heavily commited 2 base 8 gate allin.

The scales are really off with adepts against both Z/T. defender has to commit so much more than the attacker. Adepts are simply broken OP unit that should have been nerfed ages ago.

compared to tempests they look pretty balanced I don't really see a problem with them to be honest, they are good but can be defended.
not like tempests where there's nothing you can do..

You can kill all the tempests, realize that that doesn't allow you to kill your opponent, and then curse your luck because the Protoss had infinite money and just remade everything while you ran out of money.

That's how it goes for me usually.

How the fuck do you kill the Tempests? For me there's always a horde of Templar/Colossi underneath them and Ghosts/Vikings get crushed utterly by Revelation and Tempest fire..

on dusk towers I once managed to create a stalemate ssituation with 40-50 ravens, ranged libs and vikings and slowly whittled away at his army. my only win vs mass tempests

You can't even try to do that on any of the maps in the current pool. Usually what happens in my games is that either player dies before tempests come out. When tempests come out I only win if they make a huge mistake (like allowing me to get under their tempests with a lot of marines).
Every 60 seconds in Africa, a minute passes.
Charoisaur
Profile Joined August 2014
Germany16091 Posts
October 15 2016 17:15 GMT
#483
On October 16 2016 02:12 Elentos wrote:
Show nested quote +
On October 16 2016 02:10 EatingBomber wrote:
On October 16 2016 01:55 Elentos wrote:
On October 16 2016 01:53 Charoisaur wrote:
On October 16 2016 01:46 RaFox17 wrote:
On October 16 2016 01:45 Charoisaur wrote:
On October 16 2016 01:43 RaFox17 wrote:
On October 16 2016 01:40 jalstar wrote:
On October 16 2016 01:38 RaFox17 wrote:
The most idiotic thing is that after protoss goes for a potentially game-ending adept attack and zerg holds it really well the toss player is far ahead. Simply idiotic and imba.


Why did neeb make 2 stargates as the adepts left the base if he intended to end the game?

If the zerg does not defend really well the initial adepts can but you so much behind that you are dead. It reminds me of the blink-stalker era where you could macro back home and just accidentally kill your opponent. For protoss adepts are not a huge investment that can win the game but for zerg they are potential death and almost always put you behind.

hmm, adept pressure is so common, I don't think the zerg should ever take game-ending damage to it unless it's heavily commited 2 base 8 gate allin.

The scales are really off with adepts against both Z/T. defender has to commit so much more than the attacker. Adepts are simply broken OP unit that should have been nerfed ages ago.

compared to tempests they look pretty balanced I don't really see a problem with them to be honest, they are good but can be defended.
not like tempests where there's nothing you can do..

You can kill all the tempests, realize that that doesn't allow you to kill your opponent, and then curse your luck because the Protoss had infinite money and just remade everything while you ran out of money.

That's how it goes for me usually.

How the fuck do you kill the Tempests? For me there's always a horde of Templar/Colossi underneath them and Ghosts/Vikings get crushed utterly by Revelation and Tempest fire..

My opponents suck

The other day I base traded against a Protoss on Frost who got to tempest tech at like 10 minutes despite my best attempts to harass him. I killed all his initial 4 bases and all his tech, then he took a bad engage and lost most of his army. 5 minutes later his army is remaxed and better than mine because he had the money to rebuild everything he lost and more in a different corner of the map.

haha this happened to me in HotS too. killed everything and thought I had won. (lots of manner mules )
than a mass tempest/carrier army attacked me froma corner of the map (I played mech though)
Many of the coolest moments in sc2 happen due to worker harassment
Elentos
Profile Blog Joined February 2015
55594 Posts
October 15 2016 17:18 GMT
#484
Actually you might be able to stalemate on New Gettysburg because the only real path across on the north side of the map is pretty narrow. But it's easier for prisms and such to get around on Gettysburg.
Every 60 seconds in Africa, a minute passes.
Elentos
Profile Blog Joined February 2015
55594 Posts
Last Edited: 2016-10-15 17:20:30
October 15 2016 17:19 GMT
#485
On October 16 2016 02:15 Charoisaur wrote:
Show nested quote +
On October 16 2016 02:12 Elentos wrote:
On October 16 2016 02:10 EatingBomber wrote:
On October 16 2016 01:55 Elentos wrote:
On October 16 2016 01:53 Charoisaur wrote:
On October 16 2016 01:46 RaFox17 wrote:
On October 16 2016 01:45 Charoisaur wrote:
On October 16 2016 01:43 RaFox17 wrote:
On October 16 2016 01:40 jalstar wrote:
On October 16 2016 01:38 RaFox17 wrote:
The most idiotic thing is that after protoss goes for a potentially game-ending adept attack and zerg holds it really well the toss player is far ahead. Simply idiotic and imba.


Why did neeb make 2 stargates as the adepts left the base if he intended to end the game?

If the zerg does not defend really well the initial adepts can but you so much behind that you are dead. It reminds me of the blink-stalker era where you could macro back home and just accidentally kill your opponent. For protoss adepts are not a huge investment that can win the game but for zerg they are potential death and almost always put you behind.

hmm, adept pressure is so common, I don't think the zerg should ever take game-ending damage to it unless it's heavily commited 2 base 8 gate allin.

The scales are really off with adepts against both Z/T. defender has to commit so much more than the attacker. Adepts are simply broken OP unit that should have been nerfed ages ago.

compared to tempests they look pretty balanced I don't really see a problem with them to be honest, they are good but can be defended.
not like tempests where there's nothing you can do..

You can kill all the tempests, realize that that doesn't allow you to kill your opponent, and then curse your luck because the Protoss had infinite money and just remade everything while you ran out of money.

That's how it goes for me usually.

How the fuck do you kill the Tempests? For me there's always a horde of Templar/Colossi underneath them and Ghosts/Vikings get crushed utterly by Revelation and Tempest fire..

My opponents suck

The other day I base traded against a Protoss on Frost who got to tempest tech at like 10 minutes despite my best attempts to harass him. I killed all his initial 4 bases and all his tech, then he took a bad engage and lost most of his army. 5 minutes later his army is remaxed and better than mine because he had the money to rebuild everything he lost and more in a different corner of the map.

haha this happened to me in HotS too. killed everything and thought I had won. (lots of manner mules )
than a mass tempest/carrier army attacked me froma corner of the map (I played mech though)

And then in my next game I flawlessly defend a DT drop, get a really early 3rd base, kill 30 workers with a drop and lose because I tried to deny his 4th base with a big push.

Sometimes this game is very unforgiving.
Every 60 seconds in Africa, a minute passes.
Charoisaur
Profile Joined August 2014
Germany16091 Posts
October 15 2016 17:22 GMT
#486
you'd think terrans would babysit their libs more.
Many of the coolest moments in sc2 happen due to worker harassment
Durnuu
Profile Joined September 2013
13326 Posts
Last Edited: 2016-10-15 17:23:05
October 15 2016 17:22 GMT
#487
Hey, EMP triggers the immortal's barrier, that's pretty cool
I guess it doesn't if it's not on autocast though
BUNNYYYYYYYYY https://i.imgur.com/BiCF577.png
Charoisaur
Profile Joined August 2014
Germany16091 Posts
October 15 2016 17:24 GMT
#488
he should really drop more against this disruptor style
Many of the coolest moments in sc2 happen due to worker harassment
Charoisaur
Profile Joined August 2014
Germany16091 Posts
Last Edited: 2016-10-15 17:26:42
October 15 2016 17:26 GMT
#489
hey free collossi, thank you
Many of the coolest moments in sc2 happen due to worker harassment
Durnuu
Profile Joined September 2013
13326 Posts
October 15 2016 17:27 GMT
#490
Doom drops, the bane of every protoss player ever
Should have had templars at this point though
BUNNYYYYYYYYY https://i.imgur.com/BiCF577.png
Solar424
Profile Blog Joined June 2013
United States4001 Posts
Last Edited: 2016-10-15 17:28:42
October 15 2016 17:28 GMT
#491
ShoutCraft Kings: Communism Edition. No one can have any more than anyone else.
Charoisaur
Profile Joined August 2014
Germany16091 Posts
October 15 2016 17:30 GMT
#492
On October 16 2016 02:27 Durnuu wrote:
Doom drops, the bane of every protoss player ever
Should have had templars at this point though

the decision to send 3 collossi back without any protection to clear the drop was terrible though.
Many of the coolest moments in sc2 happen due to worker harassment
Elentos
Profile Blog Joined February 2015
55594 Posts
October 15 2016 17:32 GMT
#493
It's a laser
Every 60 seconds in Africa, a minute passes.
207aicila
Profile Joined January 2015
1237 Posts
October 15 2016 17:33 GMT
#494
On October 16 2016 02:32 Elentos wrote:
It's a laser


Oh my god, JC, a bomb!

(P)ABomB
mfw people who never followed BW speak about sAviOr as if they know anything... -___-''''
TL+ Member
redloser
Profile Joined May 2011
Korea (South)1751 Posts
October 15 2016 17:34 GMT
#495
i wished to see elazer's zvp
Durnuu
Profile Joined September 2013
13326 Posts
Last Edited: 2016-10-15 17:43:14
October 15 2016 17:42 GMT
#496
Damn, that baneling drop was bad
EDIT : not that it would have changed anything
BUNNYYYYYYYYY https://i.imgur.com/BiCF577.png
RHoudini
Profile Joined October 2009
Belgium3628 Posts
October 15 2016 17:42 GMT
#497
Epic baneling drop fail.
Lee Jae Dong fighting!
Elentos
Profile Blog Joined February 2015
55594 Posts
October 15 2016 17:43 GMT
#498
That was really awful.
Every 60 seconds in Africa, a minute passes.
Charoisaur
Profile Joined August 2014
Germany16091 Posts
October 15 2016 17:43 GMT
#499
elazer has to work on his baneling-drop game. not quite dark level.
Many of the coolest moments in sc2 happen due to worker harassment
Fango
Profile Joined July 2016
United Kingdom8987 Posts
October 15 2016 17:43 GMT
#500
how do you kill 4 workers with 4 banelings
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
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