On February 19 2016 18:45 Isualin wrote: Lol tasteless not liking the proposed changes at all
tbh his stance is entirely reasonnable. The whole patch is pleasing because it shows some will to change some big decisions about LotV but right now the game is decent except maybe PvZ and games are really really fun.
On February 19 2016 18:45 Isualin wrote: Lol tasteless not liking the proposed changes at all
tbh his stance is entirely reasonnable. The whole patch is pleasing because it shows some will to change some big decisions about LotV but right now the game is decent except maybe PvZ and games are really really fun.
Game is really fun to watch, but not so much fun to play IMO. I hope they will address all the issues. Maybe it won't be that fun to watch, but if it will be better to play... (e.g. PvP)
On February 19 2016 18:48 Pandemona wrote: Tank buff is quite big if that got through to live. Likes of Bbyong and Bravo will overnight become great again xd
Bbyong ? I don't see any hellbat buffs Dude loves his hellbat pushes vs Zerg
We should balance around Tasteless, since his passion is back. So here are my proposed changes: Corrosive Bile 60 dmg + 15 vs Bio. Liberator range +1, but no with Fusion Core Upgrade. Medivacs now reset Boost cooldown upon picking up a Siege Tank.
On February 19 2016 18:45 Isualin wrote: Lol tasteless not liking the proposed changes at all
tbh his stance is entirely reasonnable. The whole patch is pleasing because it shows some will to change some big decisions about LotV but right now the game is decent except maybe PvZ and games are really really fun.
I mean, especially if you play a lot of Terran, tank pickups are a core mechanic of 2 matchups and they see use in every matchup every now and then. A core gameplay mechanic of the race is changed because reasons.
On February 19 2016 18:45 Isualin wrote: Lol tasteless not liking the proposed changes at all
tbh his stance is entirely reasonnable. The whole patch is pleasing because it shows some will to change some big decisions about LotV but right now the game is decent except maybe PvZ and games are really really fun.
Game is really fun to watch, but not so much fun to play IMO. I hope they will address all the issues. Maybe it won't be that fun to watch, but if it will be better to play... (e.g. PvP)
How is PvP changed again? I don't like the tank buff, I like the tankivac being gone since I think it breaks the whole concept of what a tank is. The Ravager change feels odd.
On February 19 2016 18:45 Isualin wrote: Lol tasteless not liking the proposed changes at all
tbh his stance is entirely reasonnable. The whole patch is pleasing because it shows some will to change some big decisions about LotV but right now the game is decent except maybe PvZ and games are really really fun.
Game is really fun to watch, but not so much fun to play IMO. I hope they will address all the issues. Maybe it won't be that fun to watch, but if it will be better to play... (e.g. PvP)
i don't think it'll make it funnier to play. Could be worse tbh if mech becomes viable. not top level mech is horrible to play with/against because it means tons of turtling 100% of the time.
On February 19 2016 18:46 Golgotha wrote: tasteless and artosis knows whats up!!! DK listen to them! dont fking remove tankvacs! they make the game harder!
So would trying to play with your monitor turned off. Harder game =/= better game
On February 19 2016 18:45 Isualin wrote: Lol tasteless not liking the proposed changes at all
tbh his stance is entirely reasonnable. The whole patch is pleasing because it shows some will to change some big decisions about LotV but right now the game is decent except maybe PvZ and games are really really fun.
I mean, especially if you play a lot of Terran, tank pickups are a core mechanic of 2 matchups and they see use in every matchup every now and then. The core gameplay of the race is changed because reasons.
That's one of my biggest worries. A change like that in the middle of a season would be killer on the Terrans.
Also I think it'll bring turtle mech back which very few people want
On February 19 2016 18:45 Isualin wrote: Lol tasteless not liking the proposed changes at all
tbh his stance is entirely reasonnable. The whole patch is pleasing because it shows some will to change some big decisions about LotV but right now the game is decent except maybe PvZ and games are really really fun.
I mean, especially if you play a lot of Terran, tank pickups are a core mechanic of 2 matchups and they see use in every matchup every now and then. The core gameplay of the race is changed because reasons.
Warp mechanic is the core mechanic of Protoss and people want it changed from WoL
Colossus was a core unit of Protoss match ups almost whole HotS(in the end PvZ was colossi-less) and whole WoL. And it was changed
They are changing core mechanics. I am questioning why the game was released from beta so fast, I kinda feel "we need more beta testers, so we will release it so they HAVE to test these changes" decision was done.
On February 19 2016 18:45 Isualin wrote: Lol tasteless not liking the proposed changes at all
tbh his stance is entirely reasonnable. The whole patch is pleasing because it shows some will to change some big decisions about LotV but right now the game is decent except maybe PvZ and games are really really fun.
I mean, especially if you play a lot of Terran, tank pickups are a core mechanic of 2 matchups and they see use in every matchup every now and then. The core gameplay of the race is changed because reasons.
That's one of my biggest worries. A change like that in the middle of a season would be killer on the Terrans.
Also I think it'll bring turtle mech back which very few people want
Yeh mech would become viable overnight especially in TvT just huge slow tank liberator pushes and no one wants that.
On February 19 2016 18:45 Isualin wrote: Lol tasteless not liking the proposed changes at all
tbh his stance is entirely reasonnable. The whole patch is pleasing because it shows some will to change some big decisions about LotV but right now the game is decent except maybe PvZ and games are really really fun.
I mean, especially if you play a lot of Terran, tank pickups are a core mechanic of 2 matchups and they see use in every matchup every now and then. The core gameplay of the race is changed because reasons.
Warp mechanic is the core mechanic of Protoss and people want it changed from WoL
Colossus was a core unit of Protoss match ups almost whole HotS(in the end PvZ was colossi-less) and whole WoL. And it was changed
They are changing core mechanics. I am questioning why the game was released from beta so fast, I kinda feel "we need more beta testers, so we will release it so they HAVE to test these changes" decision was done.
Warp-in is a core mechanic, but tankivacs isn't a core mechanic.
On February 19 2016 18:45 Isualin wrote: Lol tasteless not liking the proposed changes at all
tbh his stance is entirely reasonnable. The whole patch is pleasing because it shows some will to change some big decisions about LotV but right now the game is decent except maybe PvZ and games are really really fun.
I mean, especially if you play a lot of Terran, tank pickups are a core mechanic of 2 matchups and they see use in every matchup every now and then. The core gameplay of the race is changed because reasons.
That's one of my biggest worries. A change like that in the middle of a season would be killer on the Terrans.
Also I think it'll bring turtle mech back which very few people want
Yeh mech would become viable overnight especially in TvT just huge slow tank liberator pushes and no one wants that.
On February 19 2016 18:46 Golgotha wrote: tasteless and artosis knows whats up!!! DK listen to them! dont fking remove tankvacs! they make the game harder!
So would trying to play with your monitor turned off. Harder game =/= better game
oh come on, tankvacs are not anything like turning off monitor...way to give such an extreme example.
On February 19 2016 18:45 Isualin wrote: Lol tasteless not liking the proposed changes at all
tbh his stance is entirely reasonnable. The whole patch is pleasing because it shows some will to change some big decisions about LotV but right now the game is decent except maybe PvZ and games are really really fun.
I mean, especially if you play a lot of Terran, tank pickups are a core mechanic of 2 matchups and they see use in every matchup every now and then. The core gameplay of the race is changed because reasons.
Warp mechanic is the core mechanic of Protoss and people want it changed from WoL
Colossus was a core unit of Protoss match ups almost whole HotS(in the end PvZ was colossi-less) and whole WoL. And it was changed
They are changing core mechanics. I am questioning why the game was released from beta so fast, I kinda feel "we need more beta testers, so we will release it so they HAVE to test these changes" decision was done.
Yeah they were changed from HotS to LotV. Terran's core gameplay was also changed from HotS to LotV with tank pickups and the need to build tanks because roach/ravager styles became so prevalent. The point is it's now being changed again 3 months after release.
On February 19 2016 18:45 Isualin wrote: Lol tasteless not liking the proposed changes at all
tbh his stance is entirely reasonnable. The whole patch is pleasing because it shows some will to change some big decisions about LotV but right now the game is decent except maybe PvZ and games are really really fun.
I mean, especially if you play a lot of Terran, tank pickups are a core mechanic of 2 matchups and they see use in every matchup every now and then. The core gameplay of the race is changed because reasons.
Warp mechanic is the core mechanic of Protoss and people want it changed from WoL
Colossus was a core unit of Protoss match ups almost whole HotS(in the end PvZ was colossi-less) and whole WoL. And it was changed
They are changing core mechanics. I am questioning why the game was released from beta so fast, I kinda feel "we need more beta testers, so we will release it so they HAVE to test these changes" decision was done.
Warp-in is a core mechanic, but tankivacs isn't a core mechanic.
not my words though. I just addressed the fact Blizzard will change core mechanic if they want.
On February 19 2016 18:45 Isualin wrote: Lol tasteless not liking the proposed changes at all
tbh his stance is entirely reasonnable. The whole patch is pleasing because it shows some will to change some big decisions about LotV but right now the game is decent except maybe PvZ and games are really really fun.
Game is really fun to watch, but not so much fun to play IMO. I hope they will address all the issues. Maybe it won't be that fun to watch, but if it will be better to play... (e.g. PvP)
How is PvP changed again? I don't like the tank buff, I like the tankivac being gone since I think it breaks the whole concept of what a tank is. The Ravager change feels odd.
Players hate the disruptor tennis. Many players said that PvP is bad to be played, but everyone goes oooh, aaaah about the tennis.
On February 19 2016 18:45 Isualin wrote: Lol tasteless not liking the proposed changes at all
tbh his stance is entirely reasonnable. The whole patch is pleasing because it shows some will to change some big decisions about LotV but right now the game is decent except maybe PvZ and games are really really fun.
I mean, especially if you play a lot of Terran, tank pickups are a core mechanic of 2 matchups and they see use in every matchup every now and then. The core gameplay of the race is changed because reasons.
Warp mechanic is the core mechanic of Protoss and people want it changed from WoL
Colossus was a core unit of Protoss match ups almost whole HotS(in the end PvZ was colossi-less) and whole WoL. And it was changed
They are changing core mechanics. I am questioning why the game was released from beta so fast, I kinda feel "we need more beta testers, so we will release it so they HAVE to test these changes" decision was done.
Warp-in is a core mechanic, but tankivacs isn't a core mechanic.
not my words though. I just addressed the fact Blizzard will change core mechanic if they want.
On February 19 2016 18:45 Isualin wrote: Lol tasteless not liking the proposed changes at all
tbh his stance is entirely reasonnable. The whole patch is pleasing because it shows some will to change some big decisions about LotV but right now the game is decent except maybe PvZ and games are really really fun.
Game is really fun to watch, but not so much fun to play IMO. I hope they will address all the issues. Maybe it won't be that fun to watch, but if it will be better to play... (e.g. PvP)
How is PvP changed again? I don't like the tank buff, I like the tankivac being gone since I think it breaks the whole concept of what a tank is. The Ravager change feels odd.
Players hate the disruptor tennis. Many players said that PvP is bad to be played, but everyone goes oooh, aaaah about the tennis.
On February 19 2016 18:45 Isualin wrote: Lol tasteless not liking the proposed changes at all
tbh his stance is entirely reasonnable. The whole patch is pleasing because it shows some will to change some big decisions about LotV but right now the game is decent except maybe PvZ and games are really really fun.
I mean, especially if you play a lot of Terran, tank pickups are a core mechanic of 2 matchups and they see use in every matchup every now and then. The core gameplay of the race is changed because reasons.
Warp mechanic is the core mechanic of Protoss and people want it changed from WoL
Colossus was a core unit of Protoss match ups almost whole HotS(in the end PvZ was colossi-less) and whole WoL. And it was changed
They are changing core mechanics. I am questioning why the game was released from beta so fast, I kinda feel "we need more beta testers, so we will release it so they HAVE to test these changes" decision was done.
Yeah they were changed from HotS to LotV. Terran's core gameplay was also changed from HotS to LotV with tank pickups and the need to build tanks because roach/ravager styles became so prevalent. The point is it's now being changed again 3 months after release.
I don't see how you can make the Tank not OP as fuck and deal with roach/ravager 1/1 timings. Because you have like 4/5 tanks max against someone with 90+ army supply but nothing prevents you to get 15 tanks later vs a similar army.
On February 19 2016 18:45 Isualin wrote: Lol tasteless not liking the proposed changes at all
tbh his stance is entirely reasonnable. The whole patch is pleasing because it shows some will to change some big decisions about LotV but right now the game is decent except maybe PvZ and games are really really fun.
I mean, especially if you play a lot of Terran, tank pickups are a core mechanic of 2 matchups and they see use in every matchup every now and then. The core gameplay of the race is changed because reasons.
That's one of my biggest worries. A change like that in the middle of a season would be killer on the Terrans.
Also I think it'll bring turtle mech back which very few people want
Yeh mech would become viable overnight especially in TvT just huge slow tank liberator pushes and no one wants that.
A problem caused by the introduction of the Liberator
Zealously is allowed to slack given the state of his fandom. I love that player too but I have no excuse anymore aLive is good again. I have to come back
On February 19 2016 18:45 Isualin wrote: Lol tasteless not liking the proposed changes at all
tbh his stance is entirely reasonnable. The whole patch is pleasing because it shows some will to change some big decisions about LotV but right now the game is decent except maybe PvZ and games are really really fun.
I mean, especially if you play a lot of Terran, tank pickups are a core mechanic of 2 matchups and they see use in every matchup every now and then. The core gameplay of the race is changed because reasons.
That's one of my biggest worries. A change like that in the middle of a season would be killer on the Terrans.
Also I think it'll bring turtle mech back which very few people want
Yeh mech would become viable overnight especially in TvT just huge slow tank liberator pushes and no one wants that.
A problem caused by the introduction of the Liberator
We had slow mech pushes in HotS without Liberators..
To get the tankievac nerf through blizzard is gonna have to nerf almost everything on the game. People seem to forget thats what terrans got in LotV to deal with all the new stuff P and Z have now.
Tell me you've seen a SINGLE timing/fight won by the terran without the tank micro (unless going for heavy widow mines against MLB) and try to think how the game would've gone if the T just lost those siege tanks and had to fall back (3min window to tech freely to ultras? 2 more bases? lol...)
On February 19 2016 18:45 Isualin wrote: Lol tasteless not liking the proposed changes at all
tbh his stance is entirely reasonnable. The whole patch is pleasing because it shows some will to change some big decisions about LotV but right now the game is decent except maybe PvZ and games are really really fun.
I mean, especially if you play a lot of Terran, tank pickups are a core mechanic of 2 matchups and they see use in every matchup every now and then. The core gameplay of the race is changed because reasons.
That's one of my biggest worries. A change like that in the middle of a season would be killer on the Terrans.
Also I think it'll bring turtle mech back which very few people want
Yeh mech would become viable overnight especially in TvT just huge slow tank liberator pushes and no one wants that.
A problem caused by the introduction of the Liberator
True if they ever did another major patch which they probably will (not an expansion) i can see them removing a unit each and not adding them. Literally go the wow route "less buttons more passives" xD
On February 19 2016 18:45 Isualin wrote: Lol tasteless not liking the proposed changes at all
tbh his stance is entirely reasonnable. The whole patch is pleasing because it shows some will to change some big decisions about LotV but right now the game is decent except maybe PvZ and games are really really fun.
I mean, especially if you play a lot of Terran, tank pickups are a core mechanic of 2 matchups and they see use in every matchup every now and then. The core gameplay of the race is changed because reasons.
That's one of my biggest worries. A change like that in the middle of a season would be killer on the Terrans.
Also I think it'll bring turtle mech back which very few people want
Yeh mech would become viable overnight especially in TvT just huge slow tank liberator pushes and no one wants that.
A problem caused by the introduction of the Liberator
We had slow mech pushes in HotS without Liberators..
On February 19 2016 18:56 Sif_ wrote: To get the tankievac nerf through blizzard is gonna have to nerf almost everything on the game. People seem to forget thats what terrans got in LotV to deal with all the new stuff P and Z have now.
Tell me you've seen a SINGLE timing/fight won by the terran without the tank micro (unless going for heavy widow mines against MLB) and try to think how the game would've gone if the T just lost those siege tanks and had to fall back (3min window to tech freely to ultras? 2 more bases? lol...)
On February 19 2016 18:56 Sif_ wrote: To get the tankievac nerf through blizzard is gonna have to nerf almost everything on the game. People seem to forget thats what terrans got in LotV to deal with all the new stuff P and Z have now.
Tell me you've seen a SINGLE timing/fight won by the terran without the tank micro (unless going for heavy widow mines against MLB) and try to think how the game would've gone if the T just lost those siege tanks and had to fall back (3min window to tech freely to ultras? 2 more bases? lol...)
I've seen plenty of Terrans win without tankivacs
against anything else than MLB it's pretty rare vZ, never happens in TvT and most T build rely on at least 1 tank in early game vP.
Lurkers did a lot of work. I like pvz with this composition because it creates long engagements with lots of room to micro for both sides, a little bit more for protoss though
Protoss who walk into a lurker stronghold are beyond me, they are literally the same level tacticians as major/generals in WW1...TIME TO GO OVER THE TOP BOIISS
On February 19 2016 18:59 Pandemona wrote: Protoss who walk into a lurker stronghold are beyond me, they are literally the same level tacticians as major/generals in WW1...TIME TO GO OVER THE TOP BOIISS
On February 19 2016 18:56 Sif_ wrote: To get the tankievac nerf through blizzard is gonna have to nerf almost everything on the game. People seem to forget thats what terrans got in LotV to deal with all the new stuff P and Z have now.
Tell me you've seen a SINGLE timing/fight won by the terran without the tank micro (unless going for heavy widow mines against MLB) and try to think how the game would've gone if the T just lost those siege tanks and had to fall back (3min window to tech freely to ultras? 2 more bases? lol...)
I've seen plenty of Terrans win without tankivacs
against anything else than MLB it's pretty rare vZ, never happens in TvT and most T build rely on at least 1 tank in early game vP.
which makes plenty interesting
Feel like the medivac is just luxury vP though, usually good positioning is good enough
On February 19 2016 18:59 Pandemona wrote: Protoss who walk into a lurker stronghold are beyond me, they are literally the same level tacticians as major/generals in WW1...TIME TO GO OVER THE TOP BOIISS
A nice slow march straight into the enemys prepared positions! What could possibly go wrong?
On February 19 2016 18:56 Sif_ wrote: To get the tankievac nerf through blizzard is gonna have to nerf almost everything on the game. People seem to forget thats what terrans got in LotV to deal with all the new stuff P and Z have now.
Tell me you've seen a SINGLE timing/fight won by the terran without the tank micro (unless going for heavy widow mines against MLB) and try to think how the game would've gone if the T just lost those siege tanks and had to fall back (3min window to tech freely to ultras? 2 more bases? lol...)
On February 19 2016 18:45 Isualin wrote: Lol tasteless not liking the proposed changes at all
tbh his stance is entirely reasonnable. The whole patch is pleasing because it shows some will to change some big decisions about LotV but right now the game is decent except maybe PvZ and games are really really fun.
I mean, especially if you play a lot of Terran, tank pickups are a core mechanic of 2 matchups and they see use in every matchup every now and then. The core gameplay of the race is changed because reasons.
That's one of my biggest worries. A change like that in the middle of a season would be killer on the Terrans.
Also I think it'll bring turtle mech back which very few people want
Yeh mech would become viable overnight especially in TvT just huge slow tank liberator pushes and no one wants that.
A problem caused by the introduction of the Liberator
We had slow mech pushes in HotS without Liberators..
LotV =/= HotS and introducing another zoning/ siege unit will certainly not help in that regard.
On February 19 2016 18:59 Pandemona wrote: Protoss who walk into a lurker stronghold are beyond me, they are literally the same level tacticians as major/generals in WW1...TIME TO GO OVER THE TOP BOIISS
On February 19 2016 18:59 Pandemona wrote: Protoss who walk into a lurker stronghold are beyond me, they are literally the same level tacticians as major/generals in WW1...TIME TO GO OVER THE TOP BOIISS
A nice slow march straight into the enemys prepared positions! What could possibly go wrong?
On February 19 2016 18:56 Sif_ wrote: To get the tankievac nerf through blizzard is gonna have to nerf almost everything on the game. People seem to forget thats what terrans got in LotV to deal with all the new stuff P and Z have now.
Tell me you've seen a SINGLE timing/fight won by the terran without the tank micro (unless going for heavy widow mines against MLB) and try to think how the game would've gone if the T just lost those siege tanks and had to fall back (3min window to tech freely to ultras? 2 more bases? lol...)
I've seen plenty of Terrans win without tankivacs
against anything else than MLB it's pretty rare vZ, never happens in TvT and most T build rely on at least 1 tank in early game vP.
which makes plenty interesting
Feel like the medivac is just luxury vP though, usually good positioning is good enough
*but definitely agree vZ and T ;p.
it's definitely mandatory when you want to take a 3rd if you open FE into 1/1/1 considering every P is doing some sort of pressure now
On February 19 2016 18:56 Sif_ wrote: To get the tankievac nerf through blizzard is gonna have to nerf almost everything on the game. People seem to forget thats what terrans got in LotV to deal with all the new stuff P and Z have now.
Tell me you've seen a SINGLE timing/fight won by the terran without the tank micro (unless going for heavy widow mines against MLB) and try to think how the game would've gone if the T just lost those siege tanks and had to fall back (3min window to tech freely to ultras? 2 more bases? lol...)
I've seen plenty of Terrans win without tankivacs
against anything else than MLB it's pretty rare vZ, never happens in TvT and most T build rely on at least 1 tank in early game vP.
which makes plenty interesting
Feel like the medivac is just luxury vP though, usually good positioning is good enough
*but definitely agree vZ and T ;p.
it's definitely mandatory when you want to take a 3rd if you open FE into 1/1/1 considering every P is doing some sort of pressure now
Oh yeah for taking the third, I thought you meant for just holding the two bases. Yeah I see what you mean then
On February 19 2016 18:56 Sif_ wrote: To get the tankievac nerf through blizzard is gonna have to nerf almost everything on the game. People seem to forget thats what terrans got in LotV to deal with all the new stuff P and Z have now.
Tell me you've seen a SINGLE timing/fight won by the terran without the tank micro (unless going for heavy widow mines against MLB) and try to think how the game would've gone if the T just lost those siege tanks and had to fall back (3min window to tech freely to ultras? 2 more bases? lol...)
I've seen plenty of Terrans win without tankivacs
against anything else than MLB it's pretty rare vZ, never happens in TvT and most T build rely on at least 1 tank in early game vP.
which makes plenty interesting
Feel like the medivac is just luxury vP though, usually good positioning is good enough
*but definitely agree vZ and T ;p.
Not really luxury, especially against blink openings... without the ability to move a tank around they would be MUCH stronger and maps would probably have to cover that area once again...
On February 19 2016 18:56 Sif_ wrote: To get the tankievac nerf through blizzard is gonna have to nerf almost everything on the game. People seem to forget thats what terrans got in LotV to deal with all the new stuff P and Z have now.
Tell me you've seen a SINGLE timing/fight won by the terran without the tank micro (unless going for heavy widow mines against MLB) and try to think how the game would've gone if the T just lost those siege tanks and had to fall back (3min window to tech freely to ultras? 2 more bases? lol...)
I've seen plenty of Terrans win without tankivacs
against anything else than MLB it's pretty rare vZ, never happens in TvT and most T build rely on at least 1 tank in early game vP.
which makes plenty interesting
Feel like the medivac is just luxury vP though, usually good positioning is good enough
*but definitely agree vZ and T ;p.
it's definitely mandatory when you want to take a 3rd if you open FE into 1/1/1 considering every P is doing some sort of pressure now
Oh yeah for taking the third, I thought you meant for just holding the two bases. Yeah I see what you mean then
On February 19 2016 19:09 Pandemona wrote: Ok bug city?
Carriers have an ability in LotV that lets them launch the interceptors at a spot and leave them for a certain amount of time (40 seconds or something ?) It's not a bug
On February 19 2016 19:09 Pandemona wrote: Ok bug city?
Carriers have an ability in LotV that lets them launch the interceptors at a spot and leave them for a certain amount of time (40 seconds or something ?) It's not a bug
the thing your supposed to do is to go somewhere launch interceptors, recall.
On February 19 2016 19:09 Pandemona wrote: Ok bug city?
Carriers have an ability in LotV that lets them launch the interceptors at a spot and leave them for a certain amount of time (40 seconds or something ?) It's not a bug
lol it's a good thing you're here to explain stuff to the plebs like me
On February 19 2016 19:09 Pandemona wrote: Ok bug city?
Carriers have an ability in LotV that lets them launch the interceptors at a spot and leave them for a certain amount of time (40 seconds or something ?) It's not a bug
the thing your supposed to do is to go somewhere launch interceptors, recall.
what happens to the interceptors then? Do they fly all over the map back to their Carriers when done?
On February 19 2016 19:09 Pandemona wrote: Ok bug city?
Carriers have an ability in LotV that lets them launch the interceptors at a spot and leave them for a certain amount of time (40 seconds or something ?) It's not a bug
the thing your supposed to do is to go somewhere launch interceptors, recall.
what happens to the interceptors then? Do they fly all over the map back to their Carriers when done?
The moment you release them they count as dead and the carrier starts building new ones to replace them. After the time runs out they explode.
On February 19 2016 19:12 sAsImre wrote: and disruptor/stalker still sucks.
And phoenix archon immortal stucks too. What to build?
phoenix into chargelot/immortal/archon looks very good to control the game. Like you can probably go carriers behind that because you're the one putting the pressure and you can defend runby pretty well.
leenocks constant harassment was incredible that game.. really makes me jealous of the speed you need to be able to play at to handle that while still zoning with your army and keeping your macro up.
On February 19 2016 19:09 Pandemona wrote: Ok bug city?
Carriers have an ability in LotV that lets them launch the interceptors at a spot and leave them for a certain amount of time (40 seconds or something ?) It's not a bug
the thing your supposed to do is to go somewhere launch interceptors, recall.
what happens to the interceptors then? Do they fly all over the map back to their Carriers when done?
The moment you release them they count as dead and the carrier starts building new ones to replace them. After the time runs out they explode.
On February 19 2016 19:09 Pandemona wrote: Ok bug city?
Carriers have an ability in LotV that lets them launch the interceptors at a spot and leave them for a certain amount of time (40 seconds or something ?) It's not a bug
the thing your supposed to do is to go somewhere launch interceptors, recall.
what happens to the interceptors then? Do they fly all over the map back to their Carriers when done?
The moment you release them they count as dead and the carrier starts building new ones to replace them. After the time runs out they explode.
On February 19 2016 19:09 Pandemona wrote: Ok bug city?
Carriers have an ability in LotV that lets them launch the interceptors at a spot and leave them for a certain amount of time (40 seconds or something ?) It's not a bug
the thing your supposed to do is to go somewhere launch interceptors, recall.
what happens to the interceptors then? Do they fly all over the map back to their Carriers when done?
The moment you release them they count as dead and the carrier starts building new ones to replace them. After the time runs out they explode.
what a pity
you get enough dps to kill 100 supply of army or a whole base if you go for mass carriers dont worry
Leenock dude. What great play. Speedling counters with crackling upgrade. 4-man hitsquads of lurkers at expansions. A SINGLE SWARMHOST at the 4th. He had the counterharass to put herO allin the second he left base to hit hatches, and do it well enough to run the Protoss out of money to remake interceptors. Incredible.
On February 19 2016 19:12 sAsImre wrote: and disruptor/stalker still sucks.
And phoenix archon immortal stucks too. What to build?
phoenix into chargelot/immortal/archon looks very good to control the game. Like you can probably go carriers behind that because you're the one putting the pressure and you can defend runby pretty well.
Well Classic didn't make it work against mass lurkers. Right now it looks Korean Protss players don't know how to handle PvZ with lurkers.
On February 19 2016 19:09 Pandemona wrote: Ok bug city?
Carriers have an ability in LotV that lets them launch the interceptors at a spot and leave them for a certain amount of time (40 seconds or something ?) It's not a bug
the thing your supposed to do is to go somewhere launch interceptors, recall.
what happens to the interceptors then? Do they fly all over the map back to their Carriers when done?
The moment you release them they count as dead and the carrier starts building new ones to replace them. After the time runs out they explode.
On February 19 2016 19:12 sAsImre wrote: and disruptor/stalker still sucks.
And phoenix archon immortal stucks too. What to build?
phoenix into chargelot/immortal/archon looks very good to control the game. Like you can probably go carriers behind that because you're the one putting the pressure and you can defend runby pretty well.
Well Classic didn't make it work against mass lurkers. Right now it looks Korean Protss players don't know how to handle PvZ with lurkers.
the best example was Zest vs Dark imo. He went tempest afterwards but basically you don't try to kill the Z with this comp, just control the tempo and transition smootly to late game.
Classic vs Curious was a good example of a scrappy version too imo.
On February 19 2016 19:09 Pandemona wrote: Ok bug city?
Carriers have an ability in LotV that lets them launch the interceptors at a spot and leave them for a certain amount of time (40 seconds or something ?) It's not a bug
the thing your supposed to do is to go somewhere launch interceptors, recall.
what happens to the interceptors then? Do they fly all over the map back to their Carriers when done?
The moment you release them they count as dead and the carrier starts building new ones to replace them. After the time runs out they explode.
Wow I didn't know that. That's super expensive :O
And it is super strong, since you can literally throw them at Zerg's main base and recall, they stay there and kill everything in sight.
On February 19 2016 19:19 sAsImre wrote: in theory if you can shade on the hydras adept/phoenix should be ok no ? (no idea about it)
thanks herO for the answer
Picking up almost every hydra helps too. This is insane build, I am waiting on the answer from Zergs, really curious.
the way I imagine it is that you want to insta gib all the hydras then you got 14 phoenix vs no anti air and the Z dies even if he has roaches.
I think the best answer to that is to do it mondragon style: just build pure mass roaches and kill the toss because phoenix can't kill roaches quick enough
On February 19 2016 19:28 Tiaraju9 wrote: Wait, queen drop is common?
Met it on ladder the other day. Even tho I knew drops are coming and had 3 gates I got smashed. Especially when Zergs drops in two places and pressures the front at the same time, I have no idea how to deal with it.
One of the weirdest things about LotV is how viable playing on one base is now. It seems as if it would be awful but if this happened to you in HotS Protoss would just lose right away.
i think leenock underestimated his position on this game...after he got the 3rd he couldve focused all those roaches on denying hero's and transitioning to something (no pylon cannons there)
On February 19 2016 19:39 sharkie wrote: Leenock had a small lead at some point in the game but he totally lost it when he kept suiciding 20+ roaches for 3 probes or so
On February 19 2016 19:39 Sif_ wrote: i think leenock underestimated his position on this game...after he got the 3rd he couldve focused all those roaches on denying hero's and transitioning to something (no pylon cannons there)
Can't keep his roaches out, they'd just die to phoenix. Was way too poor to try transitioning too, as we saw with his little infestor gambit.
On February 19 2016 19:38 fezvez wrote: I don't get Leenock. Mass phoenix is ultra weak to lings, not roaches ><
Well, he was low on ressources + low on Larva (-> only 3 Hatcheries, quite frequently not even a Queen on all of them). I'd assume Lings are not gonna do the trick in this situation.
a round of warp ins there couldve changed the whole thing...and his army was much stronger than dreams at the ramp there, and he let him fall back to his side of the map freely
On February 19 2016 20:03 Penev wrote: Fight the nerves Seed. He looked nervous at the pre match interviews even
Well he was really late. He wasn't there at the start time of the broadcast according to Tasteless (6:30pm KST), so he shouldn't have felt too well about that.
On February 19 2016 20:03 Penev wrote: Fight the nerves Seed. He looked nervous at the pre match interviews even
Well he was really late. He wasn't there at the start time of the broadcast according to Tasteless (6:30pm KST), so he shouldn't have felt too well about that.
On February 19 2016 20:16 ThaSlayer wrote: Havent followed the meta in Lotv. But why do protosses use colo tech less in P v T these days?
they dont
edit: misread.
liberators shred protoss, and colossus got nerfed. the meta now days is that because adepts are so good and threatening, terrans put on the backfoot like protoss used to be, until they get libs. then the terran gets libs, starts pushing.
didn't really seem like seed had that much so dream could push while getting widow mines, while dream was still getting libs and his tech at home - didn't make it look fair
It's just a feeling but it really looks like you can do way much as P than T right now in the match up. Like the potential of your units and the build order variety is so much superior for P now.
Aside from the little micro mistakes at the start letting hero do more damage with the mothership core rush than he should have, dream played that game incredibly well.
On February 19 2016 20:45 arioch wrote: Aside from the little micro mistakes at the start letting hero do more damage with the mothership core rush than he should have, dream played that game incredibly well.
He did, people focussing a bit too much on herO (he did throw tho)
On February 19 2016 20:45 arioch wrote: Aside from the little micro mistakes at the start letting hero do more damage with the mothership core rush than he should have, dream played that game incredibly well.
And you my friend knows when to write "well" rather than "good"! You deserve a reward.
On February 19 2016 20:45 solidbebe wrote: Marauders need to get out of this game. It was actually an interesting game until dream just started massing maruaders.
On February 19 2016 20:45 solidbebe wrote: Marauders need to get out of this game. It was actually an interesting game until dream just started massing maruaders.
On February 19 2016 20:45 arioch wrote: Aside from the little micro mistakes at the start letting hero do more damage with the mothership core rush than he should have, dream played that game incredibly well.
He did, people focussing a bit too much on herO (he did throw tho)
herO threw hard. His adept/phoenix attack fell flat on its face, then he cleaned up the marine/tank army and pretty much killed himself by attacking into a defensive position with exposed colossi.
On February 19 2016 20:45 arioch wrote: Aside from the little micro mistakes at the start letting hero do more damage with the mothership core rush than he should have, dream played that game incredibly well.
He did, people focussing a bit too much on herO (he did throw tho)
Both of these things in the same game made for an epic comeback
On February 19 2016 20:45 arioch wrote: Aside from the little micro mistakes at the start letting hero do more damage with the mothership core rush than he should have, dream played that game incredibly well.
He did, people focussing a bit too much on herO (he did throw tho)
I agree, especially the defense of his 3rd was great. But at some point u can play great and still not come back into the game if your opponent doesnt screw up.
On February 19 2016 20:45 arioch wrote: Aside from the little micro mistakes at the start letting hero do more damage with the mothership core rush than he should have, dream played that game incredibly well.
He did, people focussing a bit too much on herO (he did throw tho)
herO threw hard. His adept/phoenix attack fell flat on its face, then he cleaned up the marine/tank army and pretty much killed himself by attack into a defensive position with exposed colossi.
I actually didn't pick up on the updates, maybe Dream was ahead in those?
On February 19 2016 20:45 arioch wrote: Aside from the little micro mistakes at the start letting hero do more damage with the mothership core rush than he should have, dream played that game incredibly well.
He did, people focussing a bit too much on herO (he did throw tho)
herO threw hard. His adept/phoenix attack fell flat on its face, then he cleaned up the marine/tank army and pretty much killed himself by attack into a defensive position with exposed colossi.
I actually didn't pick up on the updates, maybe Dream was ahead in those?
Dream got every big fights with 2/2 vs 1/1. Then herO got 2/2 and pushed with nothing.
On February 19 2016 20:45 solidbebe wrote: Marauders need to get out of this game. It was actually an interesting game until dream just started massing maruaders.
is this 2010 ?
Sure looks like it. But since MMM criticism has been done to death, lets just leave it.
On February 19 2016 20:45 solidbebe wrote: Marauders need to get out of this game. It was actually an interesting game until dream just started massing maruaders.
is this 2010 ?
Sure looks like it. But since MMM criticism has been done to death, lets just leave it.
so Terrans should make mass marines vs colossi/storm/disruptor?
On February 19 2016 20:45 solidbebe wrote: Marauders need to get out of this game. It was actually an interesting game until dream just started massing maruaders.
is this 2010 ?
Sure looks like it. But since MMM criticism has been done to death, lets just leave it.
so Terrans should make mass marines vs colossi/storm/disruptor?
On February 19 2016 20:45 solidbebe wrote: Marauders need to get out of this game. It was actually an interesting game until dream just started massing maruaders.
is this 2010 ?
Sure looks like it. But since MMM criticism has been done to death, lets just leave it.
so Terrans should make mass marines vs colossi/storm/disruptor?
in the spirit of ww 1, yes.
Haha todays LR theme, pro gamers reenacting WW1 tactics and Lemonade :D
On February 19 2016 20:53 Elentos wrote: Dream's reaction times are a bit silly. Picks up the marauder, realises the medivac's gonna get sniped, instantly unloads to get 1 more marauder shot.
That's called being good at sc2. Something quite rare outside of Korea :D (and still a bit of rarity in Korea)
Game 1 was very Dream-like versus Life. Even when overwhelmed, Dream can find a way to fight back with great army control and micro.
herO might have played sloppily at times, but it still took great plays from Dream to clinch the win (which another Terran player might not have). It wasn't as if the game was lost purely by herO's mistake, People should give Dream more credit there.
On February 19 2016 20:45 solidbebe wrote: Marauders need to get out of this game. It was actually an interesting game until dream just started massing maruaders.
is this 2010 ?
Sure looks like it. But since MMM criticism has been done to death, lets just leave it.
so Terrans should make mass marines vs colossi/storm/disruptor?
When dream was using tank marine medivac there was a lot of interesting positional micro going on imo. Between marine marauder medivac and marine tank medivac, which is more interesting to you? Purely from a viewers perspective.
On February 19 2016 20:45 solidbebe wrote: Marauders need to get out of this game. It was actually an interesting game until dream just started massing maruaders.
is this 2010 ?
Sure looks like it. But since MMM criticism has been done to death, lets just leave it.
so Terrans should make mass marines vs colossi/storm/disruptor?
When dream was using tank marine medivac there was a lot of interesting positional micro going on imo. Between marine marauder medivac and marine tank medivac, which is more interesting to you? Purely from a viewers perspective.
the latter cause it's not even close if the P gets enough aoe vs marine/tank. And I like close fights that don't rely on you having 2/2 vs 1/1 to lose it just slightly. which happened in the 1st engagement. If you can't see the beauty of Dream's bio control you should probably stick to roach vs roach.
On February 19 2016 20:45 solidbebe wrote: Marauders need to get out of this game. It was actually an interesting game until dream just started massing maruaders.
is this 2010 ?
Sure looks like it. But since MMM criticism has been done to death, lets just leave it.
so Terrans should make mass marines vs colossi/storm/disruptor?
When dream was using tank marine medivac there was a lot of interesting positional micro going on imo. Between marine marauder medivac and marine tank medivac, which is more interesting to you? Purely from a viewers perspective.
the latter cause it's not even close if the P gets enough aoe vs marine/tank. And I like close fights that don't rely on you having 2/2 vs 1/1 to lose it just slightly. which happened in the 1st engagement. If you can't see the beauty of Dream's bio control you should probably stick to roach vs roach.
Well I guess we disagree then. To me MMM micro is just not interesting.
Maybe with the tank damage buff tanks will be more viable against protoss, I hope so at least.
On February 19 2016 20:45 solidbebe wrote: Marauders need to get out of this game. It was actually an interesting game until dream just started massing maruaders.
is this 2010 ?
Sure looks like it. But since MMM criticism has been done to death, lets just leave it.
so Terrans should make mass marines vs colossi/storm/disruptor?
When dream was using tank marine medivac there was a lot of interesting positional micro going on imo. Between marine marauder medivac and marine tank medivac, which is more interesting to you? Purely from a viewers perspective.
the latter cause it's not even close if the P gets enough aoe vs marine/tank. And I like close fights that don't rely on you having 2/2 vs 1/1 to lose it just slightly. which happened in the 1st engagement. If you can't see the beauty of Dream's bio control you should probably stick to roach vs roach.
Well I guess we disagree then. To me MMM micro is just not interesting.
Maybe with the tank damage buff tanks will be more viable against protoss, I hope so at least.
They will lose the pickup which means you can't push because you'll lose a tank to blink stalkers whenever you unsiege.
On February 19 2016 21:00 chambertin wrote: I don't know how other people are evaluating these games... and I haven't seen much LotV,
but these are great to me.
Think everyone likes the games, it just this series is a bit low level from herO in two games which might frustrate his fans. But yes they are always fun in lotv. So much action!
if the game had been even that fuckup by hero during the engagement in the middle of the map would have killed him. it's kind of cool to see the potential for protoss to just suddenly throw a fight like that in the lategame when normally in direct fights it would be terran who can always suddenly lose
not a terran OR protoss player, and not saying anything about balance, it's just cool to see both sides have potential strength in various parts of the game. i was always strongly against the blizzard party line of "oh, protoss is strong in the early and late game and terran is strong in the midgame and that's cool and unique", never made sense to me
On February 19 2016 21:00 chambertin wrote: I don't know how other people are evaluating these games... and I haven't seen much LotV,
but these are great to me.
Think everyone likes the games, it just this series is a bit low level from herO in two games which might frustrate his fans. But yes they are always fun in lotv. So much action!
On February 19 2016 20:45 solidbebe wrote: Marauders need to get out of this game. It was actually an interesting game until dream just started massing maruaders.
is this 2010 ?
Sure looks like it. But since MMM criticism has been done to death, lets just leave it.
so Terrans should make mass marines vs colossi/storm/disruptor?
When dream was using tank marine medivac there was a lot of interesting positional micro going on imo. Between marine marauder medivac and marine tank medivac, which is more interesting to you? Purely from a viewers perspective.
the latter cause it's not even close if the P gets enough aoe vs marine/tank. And I like close fights that don't rely on you having 2/2 vs 1/1 to lose it just slightly. which happened in the 1st engagement. If you can't see the beauty of Dream's bio control you should probably stick to roach vs roach.
Well I guess we disagree then. To me MMM micro is just not interesting.
Maybe with the tank damage buff tanks will be more viable against protoss, I hope so at least.
They will lose the pickup which means you can't push because you'll lose a tank to blink stalkers whenever you unsiege.
and at the moment the damage buff is probably too low to make tank pushes viable vP
On February 19 2016 20:45 solidbebe wrote: Marauders need to get out of this game. It was actually an interesting game until dream just started massing maruaders.
is this 2010 ?
Sure looks like it. But since MMM criticism has been done to death, lets just leave it.
so Terrans should make mass marines vs colossi/storm/disruptor?
When dream was using tank marine medivac there was a lot of interesting positional micro going on imo. Between marine marauder medivac and marine tank medivac, which is more interesting to you? Purely from a viewers perspective.
the latter cause it's not even close if the P gets enough aoe vs marine/tank. And I like close fights that don't rely on you having 2/2 vs 1/1 to lose it just slightly. which happened in the 1st engagement. If you can't see the beauty of Dream's bio control you should probably stick to roach vs roach.
Well I guess we disagree then. To me MMM micro is just not interesting.
Maybe with the tank damage buff tanks will be more viable against protoss, I hope so at least.
They will lose the pickup which means you can't push because you'll lose a tank to blink stalkers whenever you unsiege.
You're right. It might be going against everything a tank should be, but I'm not actually sure removing the flying sieged tanks is a good thing. Like I said, it does lead to interesting micro a la warcraft 3 in my opinion.
On February 19 2016 21:00 chambertin wrote: I don't know how other people are evaluating these games... and I haven't seen much LotV,
but these are great to me.
Think everyone likes the games, it just this series is a bit low level from herO in two games which might frustrate his fans. But yes they are always fun in lotv. So much action!
On February 19 2016 20:45 solidbebe wrote: Marauders need to get out of this game. It was actually an interesting game until dream just started massing maruaders.
is this 2010 ?
Sure looks like it. But since MMM criticism has been done to death, lets just leave it.
so Terrans should make mass marines vs colossi/storm/disruptor?
When dream was using tank marine medivac there was a lot of interesting positional micro going on imo. Between marine marauder medivac and marine tank medivac, which is more interesting to you? Purely from a viewers perspective.
the latter cause it's not even close if the P gets enough aoe vs marine/tank. And I like close fights that don't rely on you having 2/2 vs 1/1 to lose it just slightly. which happened in the 1st engagement. If you can't see the beauty of Dream's bio control you should probably stick to roach vs roach.
Well I guess we disagree then. To me MMM micro is just not interesting.
Maybe with the tank damage buff tanks will be more viable against protoss, I hope so at least.
They will lose the pickup which means you can't push because you'll lose a tank to blink stalkers whenever you unsiege.
and at the moment the damage buff is probably to low to make tank pushes viable vP
dunno, i think we have to see. tank pushes are pretty bad against protoss since hots, but even in hots a couple of players were able to make them work occasionally. i do agree with blizzard on making changes slowly.
plus i'm not a big tank fan and i don't want to see them suddenly become a big powerhouse where every game is someone trying to break a tank line and terran turtling up. i understand making them more viable, but it wouldn't be that hard to go full swarm host with them.
On February 19 2016 20:45 solidbebe wrote: Marauders need to get out of this game. It was actually an interesting game until dream just started massing maruaders.
is this 2010 ?
Sure looks like it. But since MMM criticism has been done to death, lets just leave it.
so Terrans should make mass marines vs colossi/storm/disruptor?
When dream was using tank marine medivac there was a lot of interesting positional micro going on imo. Between marine marauder medivac and marine tank medivac, which is more interesting to you? Purely from a viewers perspective.
the latter cause it's not even close if the P gets enough aoe vs marine/tank. And I like close fights that don't rely on you having 2/2 vs 1/1 to lose it just slightly. which happened in the 1st engagement. If you can't see the beauty of Dream's bio control you should probably stick to roach vs roach.
Well I guess we disagree then. To me MMM micro is just not interesting.
Maybe with the tank damage buff tanks will be more viable against protoss, I hope so at least.
They will lose the pickup which means you can't push because you'll lose a tank to blink stalkers whenever you unsiege.
and at the moment the damage buff is probably to low to make tank pushes viable vP
dunno, i think we have to see. tank pushes are pretty bad against protoss since hots, but even in hots a couple of players were able to make them work occasionally. i do agree with blizzard on making changes slowly.
plus i'm not a big tank fan and i don't want to see them suddenly become a big powerhouse where every game is someone trying to break a tank line and terran turtling up. i understand making them more viable, but it wouldn't be that hard to go full swarm host with them.
the fun thing is that tanks are viable at the moment.
On February 19 2016 21:07 Isualin wrote: I am being sincere, what could dream have done? He had a bunker and scv's to repair ready before the minigun pylons
The best would have been killing the probe with the reaper tbh.
On February 19 2016 21:07 Isualin wrote: I am being sincere, what could dream have done? He had a bunker and scv's to repair ready before the minigun pylons
not lose the reaper and kill the probe. if you go reactor 1st it's ez pz to defend
On February 19 2016 21:13 Terranist wrote: this is the most sketchy series of all time. MKP not seeing spine crawler sketchy..
gtfo
you know, i totally agree that it was a stupid post, but sadly that's what this kind of scandal does to the scene. inevitably more people will start looking at bad play and micro mistakes and thinking everything is part of something nasty.
i don't agree with it and i'm certainly not implying anything, but it's just part of how corruption stains the game
On February 19 2016 21:13 Terranist wrote: this is the most sketchy series of all time. MKP not seeing spine crawler sketchy..
I wonder if these kind of random allegations are warning-worthy?
It is sketchy, herO threw every game against Dream. He was ahead and then did some idiotic move. I can understand why someone would think what he wrote.
On February 19 2016 21:13 Terranist wrote: this is the most sketchy series of all time. MKP not seeing spine crawler sketchy..
gtfo
you know, i totally agree that it was a stupid post, but sadly that's what this kind of scandal does to the scene. inevitably more people will start looking at bad play and micro mistakes and thinking everything is part of something nasty.
i don't agree with it and i'm certainly not implying anything, but it's just part of how corruption stains the game
Yeah it sucks. But I do think these unfounded accusations should be modded
On February 19 2016 21:15 seemsgood wrote: herO should look at his long game macro ASAP. Get out class in all 3 match up is kinda unacceptable.
It's not his macro it's just his decision making. He was way outplaying Dream up to 4 bases and then just kept throwing his units away even in the second game his attack was kind of sketchy.
On February 19 2016 21:13 Terranist wrote: this is the most sketchy series of all time. MKP not seeing spine crawler sketchy..
I wonder if these kind of random allegations are warning-worthy?
It is sketchy, herO threw every game against Dream. He was ahead and then did some idiotic move. I can understand why someone would think what he wrote.
it is by far the most suspect series i have watched in a long time. herO had so many opportunities to do game ending damage and he backed off in both games 1 and 3.
On February 19 2016 21:13 Terranist wrote: this is the most sketchy series of all time. MKP not seeing spine crawler sketchy..
I wonder if these kind of random allegations are warning-worthy?
It is sketchy, herO threw every game against Dream. He was ahead and then did some idiotic move. I can understand why someone would think what he wrote.
it is by far the most suspect series i have watched in a long time. herO had so many opportunities to do game ending damage and he backed off in both games 1 and 3.
Yeah, but I like to believe that Smiling Assassin has pure mind and soul
can any BW guys answer something? In BW u can change hotkeys and play with them on fish, ive seen it and it works. Doesnt this put Flash at an disadvantage when playing against people with more streamlined hotkeys on Fish?
Team, let's not make match fixing a meme when your player loses. Let's stick to normal whine, like it was not the right temperature in the booth or JET LAG!
On February 19 2016 21:28 Pandemona wrote: Team, let's not make match fixing a meme when your player loses. Let's stick to normal whine, like it was not the right temperature in the booth or JET LAG!
You know what ? herO got sOsed. And now he become dumpster.
On February 19 2016 21:28 Pandemona wrote: Team, let's not make match fixing a meme when your player loses. Let's stick to normal whine, like it was not the right temperature in the booth or JET LAG!
On February 19 2016 21:28 Pandemona wrote: Team, let's not make match fixing a meme when your player loses. Let's stick to normal whine, like it was not the right temperature in the booth or JET LAG!
On February 19 2016 21:28 Pandemona wrote: Team, let's not make match fixing a meme when your player loses. Let's stick to normal whine, like it was not the right temperature in the booth or JET LAG!
What whine you want to make when the player plays well and then he goes full foreigner 3 times in a row? He was ahead and then he done an idiotic thing. I don't want to make any accusation, as I said I want to believe. But it doesn't look good. Remember MK shitstorm? This has the same potential IMO I would be happier with herO losing from the start to the end.
On February 19 2016 21:28 Pandemona wrote: Team, let's not make match fixing a meme when your player loses. Let's stick to normal whine, like it was not the right temperature in the booth or JET LAG!
On February 19 2016 21:28 Pandemona wrote: Team, let's not make match fixing a meme when your player loses. Let's stick to normal whine, like it was not the right temperature in the booth or JET LAG!
On February 19 2016 21:28 Pandemona wrote: Team, let's not make match fixing a meme when your player loses. Let's stick to normal whine, like it was not the right temperature in the booth or JET LAG!
What whine you want to make when the player plays well and then he goes full foreigner 3 times in a row? He was ahead and then he done an idiotic thing. I don't want to make any accusation, as I said I want to believe. But it doesn't look good. Remember MK shitstorm? This has the same potential IMO I would be happier with herO losing from the start to the end.
On February 19 2016 21:28 Pandemona wrote: Team, let's not make match fixing a meme when your player loses. Let's stick to normal whine, like it was not the right temperature in the booth or JET LAG!
On February 19 2016 21:28 Pandemona wrote: Team, let's not make match fixing a meme when your player loses. Let's stick to normal whine, like it was not the right temperature in the booth or JET LAG!
What whine you want to make when the player plays well and then he goes full foreigner 3 times in a row? He was ahead and then he done an idiotic thing. I don't want to make any accusation, as I said I want to believe. But it doesn't look good. Remember MK shitstorm? This has the same potential IMO I would be happier with herO losing from the start to the end.
Yeah, let's not start this please.
Yeah, herO was drunk because Partying gave him a visit!
On February 19 2016 21:28 Pandemona wrote: Team, let's not make match fixing a meme when your player loses. Let's stick to normal whine, like it was not the right temperature in the booth or JET LAG!
They did a study liek that about coffee. results were that drinking coffee doesnt help you, but if you usually do drink coffee, you perform worse when you dont. in other words: dont drink coffee.
On February 19 2016 21:28 Pandemona wrote: Team, let's not make match fixing a meme when your player loses. Let's stick to normal whine, like it was not the right temperature in the booth or JET LAG!
On February 19 2016 21:28 Pandemona wrote: Team, let's not make match fixing a meme when your player loses. Let's stick to normal whine, like it was not the right temperature in the booth or JET LAG!
I definitely choose balance whine over this shit
We moderate balance whine.
But not this apparently?
Other guy was warned. Did I miss someone?
You did but good to know that it is in fact moderated <3
On February 19 2016 21:34 Cascade wrote: They did a study liek that about coffee. results were that drinking coffee doesnt help you, but if you usually do drink coffee, you perform worse when you dont. in other words: dont drink coffee.
On February 19 2016 21:34 Cascade wrote: They did a study liek that about coffee. results were that drinking coffee doesnt help you, but if you usually do drink coffee, you perform worse when you dont. in other words: dont drink coffee.
On February 19 2016 21:28 Pandemona wrote: Team, let's not make match fixing a meme when your player loses. Let's stick to normal whine, like it was not the right temperature in the booth or JET LAG!
I definitely choose balance whine over this shit
We moderate balance whine.
But not this apparently?
Other guy was warned. Did I miss someone?
When you get temp banned for making multiple balance whine shitposts, why do you not get temp banned for multiple matchfixing shitposts in the same thread?
On February 19 2016 21:34 Cascade wrote: They did a study liek that about coffee. results were that drinking coffee doesnt help you, but if you usually do drink coffee, you perform worse when you dont. in other words: dont drink coffee.
On February 19 2016 21:34 Cascade wrote: They did a study liek that about coffee. results were that drinking coffee doesnt help you, but if you usually do drink coffee, you perform worse when you dont. in other words: dont drink coffee.
On February 19 2016 21:34 Cascade wrote: They did a study liek that about coffee. results were that drinking coffee doesnt help you, but if you usually do drink coffee, you perform worse when you dont. in other words: dont drink coffee.
On February 19 2016 22:00 deacon.frost wrote: herO's in trouble when we compare how Leenock played vs. herO and vs. Seed.
Leenock did play well that first game v herO. Maybe he lacks stamina
Maybe Seed, Leenock and herO plays the game of "who does the most idiotic thing today" and no one told Dream. Or Dream is scared of iloveoov and refused to play
On February 19 2016 22:00 deacon.frost wrote: herO's in trouble when we compare how Leenock played vs. herO and vs. Seed.
Leenock did play well that first game v herO. Maybe he lacks stamina
Maybe Seed, Leenock and herO plays the game of "who does the most idiotic thing today" and no one told Dream. Or Dream is scared of iloveoov and refused to play
We're having an ad with two koreans reacting to Gillette. One of them has the light shirt and the other has the turtleneck sweater. What was the temperature on that day?
On February 19 2016 22:00 deacon.frost wrote: herO's in trouble when we compare how Leenock played vs. herO and vs. Seed.
Leenock did play well that first game v herO. Maybe he lacks stamina
Maybe Seed, Leenock and herO plays the game of "who does the most idiotic thing today" and no one told Dream. Or Dream is scared of iloveoov and refused to play
On February 19 2016 22:06 Nebuchad wrote: We're having an ad with two koreans reacting to Gillette. One of them has the light shirt and the other has the turtleneck sweater. What was the temperature on that day?
On February 19 2016 22:00 deacon.frost wrote: herO's in trouble when we compare how Leenock played vs. herO and vs. Seed.
Leenock did play well that first game v herO. Maybe he lacks stamina
Maybe Seed, Leenock and herO plays the game of "who does the most idiotic thing today" and no one told Dream. Or Dream is scared of iloveoov and refused to play
This is getting more and more likely the longer this PvP continues...
People were concerned that with LotV these group stages would be over too quick and that BO3 wouldn't be enough. Thank god they didn't switch to BO5 groups. Would take foreeeever.
On February 19 2016 22:23 DarkLordOlli wrote: Well the only difference is that herO made a phoenix
PvP is dumb now. So dumb.
and herO didn't build sentries or closed himself in lol
Sentry was a good move, not building a safety phoenix wasn't.
Not impressed with herO at all today.
Neither am I but Seed is worst PvPer ever haha
Yeah Seed really wasn't great there. I mean, I can sort of forgive him not making the safety phoenix after his early game, he needs to cut as many corners as possible - but having NOTHING to defend either mineral line from an oracle is unforgivable, especially considering how common SG play is.