On February 16 2016 20:14 Elentos wrote: Well that's new, GuMiho actually took a second to micro his starting SCVs. I thought people stopped doing that because they start with 12.
no you still have to make them go to the right patches
How can have GuMi lower willpower than max?! He won after being hit by a booth!! If that's not a successful roll on willpower(continue and win) and fortitude(no stun) I don't know what is?
On February 16 2016 20:14 Elentos wrote: Well that's new, GuMiho actually took a second to micro his starting SCVs. I thought people stopped doing that because they start with 12.
you still do for a more optimal spread. pairing is still important too.
On February 16 2016 20:14 Elentos wrote: Well that's new, GuMiho actually took a second to micro his starting SCVs. I thought people stopped doing that because they start with 12.
no you still have to make them go to the right patches
I dunno most pros I've seen just don't bother. Like in Leenock vs INno, Leenock had 2 drones mine from the wrong side of the mineral patch at the start and didn't move any of them.
This build is standard on Ulrena from P side but I don't get Gumiho's one. Alright I have Samsung, Gumi and Dear on FPL so I got the better outcome :D, now I need Forte to win then Samsung
On February 16 2016 20:21 Caihead wrote: That was super frustrating to watch as a Terran.
TERRAN:Tempered by hardship and cheese, the resourceful terrans have proven a formidable match even for the technologically advanced protoss or the ravenous zerg.
At last, Seed was so Close to upsetting herO (even if most people didn't realize). Seed on my FPL, really needed this, for Dear, Seed and possibly Departure to carry when Rogue, Departure and Seed failed me yesterday. Yesterday only Alive carried his weight for me and Bomber didn't even get to play.
On February 16 2016 20:42 Shuffleblade wrote: At last, Seed was so Close to upsetting herO (even if most people didn't realize). Seed on my FPL, really needed this, for Dear, Seed and possibly Departure to carry when Rogue, Departure and Seed failed me yesterday. Yesterday only Alive carried his weight for me and Bomber didn't even get to play.
Seed was a warp-in cycle away from winning yesterday :O
mOOnGLaDe would be one to say Solaaaaaaaaar. The thing is, his ID used to be Sola so maybe that's how he wants it pronounced.
On February 16 2016 20:36 OtherWorld wrote: fuckin' Choya wrecking havoc in FPL teams since 2015
Don't cry, I am getting just 5 points this week, even though both Afreeca and SKT won ....
i'll not be in negative... but not too far from it either ...
My greatest loss is having TY which I have just because of the LR things he is the god walking on the Earth and I got carried away by that
TY/Rogue, then I still believe in Cure + He'll play a ton in a 4 man roster. Then I got Myungsik because he's good enough to stomp nerds for SKT (this one will pay later on I think). I'm just dumb for letting both aLive and Ragnarok go. I should stop getting players I like.
rofl the passion has been too strong tonight. pooor tasteless
On February 16 2016 20:48 opisska wrote: What, you can stop units from coming out just mechanically?! That changes EVERYHTIHNG.
they actually pop out now(? I feel like this got changed..) even with a full surround, that's why he pulled ALL of his workers. if the area is too crowded then they don't come out.
On February 16 2016 20:50 Isualin wrote: Forte did not control his liberator or banshee Man wtf are you using that 300 apm for
APM means nothing. It's just how quickly you cycle through your building hotkeys or spam rally points. Never understood why this was a measurement of skill.
On February 16 2016 20:50 Isualin wrote: Forte did not control his liberator or banshee Man wtf are you using that 300 apm for
APM means nothing. It's just how quickly you cycle through your building hotkeys or spam rally points. Never understood why this was a measurement of skill.
On February 16 2016 20:57 Penev wrote: Ultra into win, I just can't get used to it
The Ultras did essentially nothing in the most important fight and he would be much better off building something else at that moment instead of getting 300/200 instakilled when hatching.
On February 16 2016 20:57 Penev wrote: Ultra into win, I just can't get used to it
The Ultras did essentially nothing in the most important fight and he would be much better off building something else at that moment instead of getting 300/200 instakilled when hatching.
On February 16 2016 20:57 Penev wrote: Ultra into win, I just can't get used to it
The Ultras did essentially nothing in the most important fight and he would be much better off building something else at that moment instead of getting 300/200 instakilled when hatching.
On February 16 2016 20:57 Penev wrote: Ultra into win, I just can't get used to it
The Ultras did essentially nothing in the most important fight and he would be much better off building something else at that moment instead of getting 300/200 instakilled when hatching.
On February 16 2016 20:57 Penev wrote: Ultra into win, I just can't get used to it
The Ultras did essentially nothing in the most important fight and he would be much better off building something else at that moment instead of getting 300/200 instakilled when hatching.
Wut, without them he would be dead
WIthout it. It was 1 ultra in the fight. It had around 150-200 hp in the end Don't remember how if +2 armor (for everything) was done but I think + 2 for ultra was go calculate how much damage it did then. He wouldn't have died to a follow up without ultras he had better mining since forte never made a 4th
On February 16 2016 20:57 Penev wrote: Ultra into win, I just can't get used to it
The Ultras did essentially nothing in the most important fight and he would be much better off building something else at that moment instead of getting 300/200 instakilled when hatching.
Wut, without them he would be dead
WIthout it. It was 1 ultra in the fight. It had around 150-200 hp in the end Don't remember how if +2 armor (for everything) was done but I think + 2 for ultra was go calculate how much damage it did then. He wouldn't have died to a follow up without ultras he had better mining since forte never made a 4th
Look at this game and tell me Ultra's aren't a big deal
On February 16 2016 20:57 Penev wrote: Ultra into win, I just can't get used to it
The Ultras did essentially nothing in the most important fight and he would be much better off building something else at that moment instead of getting 300/200 instakilled when hatching.
Wut, without them he would be dead
WIthout it. It was 1 ultra in the fight. It had around 150-200 hp in the end Don't remember how if +2 armor (for everything) was done but I think + 2 for ultra was go calculate how much damage it did then. He wouldn't have died to a follow up without ultras he had better mining since forte never made a 4th
Look at this game and tell me Ultra's aren't a big deal
1 ultra There was 1 ultra in the fight that turned the game around. That's what is meant by ultras weren't the decider Nobody saying unit isn't super strong atm
On February 16 2016 20:57 Penev wrote: Ultra into win, I just can't get used to it
The Ultras did essentially nothing in the most important fight and he would be much better off building something else at that moment instead of getting 300/200 instakilled when hatching.
Wut, without them he would be dead
WIthout it. It was 1 ultra in the fight. It had around 150-200 hp in the end Don't remember how if +2 armor (for everything) was done but I think + 2 for ultra was go calculate how much damage it did then. He wouldn't have died to a follow up without ultras he had better mining since forte never made a 4th
Look at this game and tell me Ultra's aren't a big deal
1 ultra There was 1 ultra in the fight that turned the game around. That's what is meant by ultras weren't the decider Nobody saying unit isn't super strong atm
On February 16 2016 20:57 Penev wrote: Ultra into win, I just can't get used to it
The Ultras did essentially nothing in the most important fight and he would be much better off building something else at that moment instead of getting 300/200 instakilled when hatching.
Wut, without them he would be dead
WIthout it. It was 1 ultra in the fight. It had around 150-200 hp in the end Don't remember how if +2 armor (for everything) was done but I think + 2 for ultra was go calculate how much damage it did then. He wouldn't have died to a follow up without ultras he had better mining since forte never made a 4th
Look at this game and tell me Ultra's aren't a big deal
1 ultra There was 1 ultra in the fight that turned the game around. That's what is meant by ultras weren't the decider Nobody saying unit isn't super strong atm
you don't need to even have ultras for them to have an impact in ZvT right now...
On February 16 2016 20:57 Penev wrote: Ultra into win, I just can't get used to it
The Ultras did essentially nothing in the most important fight and he would be much better off building something else at that moment instead of getting 300/200 instakilled when hatching.
Wut, without them he would be dead
WIthout it. It was 1 ultra in the fight. It had around 150-200 hp in the end Don't remember how if +2 armor (for everything) was done but I think + 2 for ultra was go calculate how much damage it did then. He wouldn't have died to a follow up without ultras he had better mining since forte never made a 4th
the ultra tanked incredibly much damage. without it solar would probably be dead
On February 16 2016 20:57 Penev wrote: Ultra into win, I just can't get used to it
The Ultras did essentially nothing in the most important fight and he would be much better off building something else at that moment instead of getting 300/200 instakilled when hatching.
Wut, without them he would be dead
WIthout it. It was 1 ultra in the fight. It had around 150-200 hp in the end Don't remember how if +2 armor (for everything) was done but I think + 2 for ultra was go calculate how much damage it did then. He wouldn't have died to a follow up without ultras he had better mining since forte never made a 4th
Look at this game and tell me Ultra's aren't a big deal
1 ultra There was 1 ultra in the fight that turned the game around. That's what is meant by ultras weren't the decider Nobody saying unit isn't super strong atm
Well I said Ultra into win
And you were responded to with the message that said 1 ultra was not the largest factor in the battle.
Why didn't Forte go up to the main, killing tech with a small group of units and waiting with a concave incase Solar wanted to come :s; it was his only shot
On February 16 2016 20:57 Penev wrote: Ultra into win, I just can't get used to it
The Ultras did essentially nothing in the most important fight and he would be much better off building something else at that moment instead of getting 300/200 instakilled when hatching.
Wut, without them he would be dead
WIthout it. It was 1 ultra in the fight. It had around 150-200 hp in the end Don't remember how if +2 armor (for everything) was done but I think + 2 for ultra was go calculate how much damage it did then. He wouldn't have died to a follow up without ultras he had better mining since forte never made a 4th
Look at this game and tell me Ultra's aren't a big deal
1 ultra There was 1 ultra in the fight that turned the game around. That's what is meant by ultras weren't the decider Nobody saying unit isn't super strong atm
Well I said Ultra into win
And you were responded to with the message that said 1 ultra was not the largest factor in the battle.
On February 16 2016 21:06 Poopi wrote: Why didn't Forte go up to the main, killing tech with a small group of units and waiting with a concave incase Solar wanted to come :s;
I'd imagine the same reason for his dropping pattern later on: he isn't the brightest player
On February 16 2016 21:06 Poopi wrote: Why didn't Forte go up to the main, killing tech with a small group of units and waiting with a concave incase Solar wanted to come :s; it was his only shot
On February 16 2016 20:57 Penev wrote: Ultra into win, I just can't get used to it
The Ultras did essentially nothing in the most important fight and he would be much better off building something else at that moment instead of getting 300/200 instakilled when hatching.
Wut, without them he would be dead
WIthout it. It was 1 ultra in the fight. It had around 150-200 hp in the end Don't remember how if +2 armor (for everything) was done but I think + 2 for ultra was go calculate how much damage it did then. He wouldn't have died to a follow up without ultras he had better mining since forte never made a 4th
the ultra tanked incredibly much damage. without it solar would probably be dead
Sec watching on azubu will tell you around how much damage ultra tanked
On February 16 2016 20:57 Penev wrote: Ultra into win, I just can't get used to it
The Ultras did essentially nothing in the most important fight and he would be much better off building something else at that moment instead of getting 300/200 instakilled when hatching.
Wut, without them he would be dead
WIthout it. It was 1 ultra in the fight. It had around 150-200 hp in the end Don't remember how if +2 armor (for everything) was done but I think + 2 for ultra was go calculate how much damage it did then. He wouldn't have died to a follow up without ultras he had better mining since forte never made a 4th
the ultra tanked incredibly much damage. without it solar would probably be dead
Sec watching on azubu will tell you around how much damage ultra tanked
rofl + 2 armor wasn't done and + 4 armor just barely finishes 4 marauders were the only thing that attacked the ultra in the fight (there were a few (3) marines that hit it towards the end but we will discounted since they only did 2 damage per shot for a very small amount of time) then he went down and started picking off marines 1 by 1 while they were on move command (admitedlly it wouldn't have made a huge difference) Ultra had 6 armor during the fight vs + 2 maruders which does 12 damage per shot the ultra , 5 marauders do 48 per shot they did 350 damgage with 7 shots, think those shots on ravagers would have turned the game around? Rauders do half damage vs ravagers so 350 damage was how much damage they would have taken (unless they have 1 base armor without me knowing then it would be less)
On February 16 2016 20:57 Penev wrote: Ultra into win, I just can't get used to it
The Ultras did essentially nothing in the most important fight and he would be much better off building something else at that moment instead of getting 300/200 instakilled when hatching.
Wut, without them he would be dead
WIthout it. It was 1 ultra in the fight. It had around 150-200 hp in the end Don't remember how if +2 armor (for everything) was done but I think + 2 for ultra was go calculate how much damage it did then. He wouldn't have died to a follow up without ultras he had better mining since forte never made a 4th
the ultra tanked incredibly much damage. without it solar would probably be dead
Sec watching on azubu will tell you around how much damage ultra tanked
rofl + 2 armor wasn't done and + 4 armor just barely finishes 4 marauders were the only thing that attacked the ultra in the fight (there were a few (3) marines that hit it towards the end but we will discounted since they only did 2 damage per shot for a very small amount of time) then he went down and started picking off marines 1 by 1 while they were on move command (admitedlly it wouldn't have made a huge difference) Ultra had 6 armor during the fight vs + 2 maruders which does 12 damage per shot the ultra , 5 marauders do 48 per shot they did 350 damgage with 7 shots, think those shots on ravagers would have turned the game around? Rauders do half damage vs ravagers so 350 damage was how much damage they would have taken (unless they have 1 base armor without me knowing then it would be less)
But having the tech certainly did matter. I just made a Ultra into win as opposed to the former Ultra into lose remark btw
On February 16 2016 20:57 Penev wrote: Ultra into win, I just can't get used to it
The Ultras did essentially nothing in the most important fight and he would be much better off building something else at that moment instead of getting 300/200 instakilled when hatching.
Wut, without them he would be dead
WIthout it. It was 1 ultra in the fight. It had around 150-200 hp in the end Don't remember how if +2 armor (for everything) was done but I think + 2 for ultra was go calculate how much damage it did then. He wouldn't have died to a follow up without ultras he had better mining since forte never made a 4th
the ultra tanked incredibly much damage. without it solar would probably be dead
Sec watching on azubu will tell you around how much damage ultra tanked
rofl + 2 armor wasn't done and + 4 armor just barely finishes 4 marauders were the only thing that attacked the ultra in the fight (there were a few (3) marines that hit it towards the end but we will discounted since they only did 2 damage per shot for a very small amount of time) then he went down and started picking off marines 1 by 1 while they were on move command (admitedlly it wouldn't have made a huge difference) Ultra had 6 armor during the fight vs + 2 maruders which does 12 damage per shot the ultra , 5 marauders do 48 per shot they did 350 damgage with 7 shots, think those shots on ravagers would have turned the game around? Rauders do half damage vs ravagers so 350 damage was how much damage they would have taken (unless they have 1 base armor without me knowing then it would be less)
But having the tech certainly did matter. I just made a Ultra into win as opposed to the former Ultra into lose remark btw
2 generations(in term of games) of Zergs were trying Ultra into win and now it's a thing! Finally!
On February 16 2016 20:57 Penev wrote: Ultra into win, I just can't get used to it
The Ultras did essentially nothing in the most important fight and he would be much better off building something else at that moment instead of getting 300/200 instakilled when hatching.
Wut, without them he would be dead
WIthout it. It was 1 ultra in the fight. It had around 150-200 hp in the end Don't remember how if +2 armor (for everything) was done but I think + 2 for ultra was go calculate how much damage it did then. He wouldn't have died to a follow up without ultras he had better mining since forte never made a 4th
the ultra tanked incredibly much damage. without it solar would probably be dead
Sec watching on azubu will tell you around how much damage ultra tanked
rofl + 2 armor wasn't done and + 4 armor just barely finishes 4 marauders were the only thing that attacked the ultra in the fight (there were a few (3) marines that hit it towards the end but we will discounted since they only did 2 damage per shot for a very small amount of time) then he went down and started picking off marines 1 by 1 while they were on move command (admitedlly it wouldn't have made a huge difference) Ultra had 6 armor during the fight vs + 2 maruders which does 12 damage per shot the ultra , 5 marauders do 48 per shot they did 350 damgage with 7 shots, think those shots on ravagers would have turned the game around? Rauders do half damage vs ravagers so 350 damage was how much damage they would have taken (unless they have 1 base armor without me knowing then it would be less)
But having the tech certainly did matter. I just made a Ultra into win as opposed to the former Ultra into lose remark btw
Oh yeah Agreed 100% if ultra cavern was in nat and got sniped after getting out only that 1 ultra would have left forte in a large lead and in position for a follow up push tho forte walking up into the main and siege the 3rd from there would have also changed the game :D tactics - 0
On February 16 2016 21:18 Sif_ wrote: lurkers are too strong in zvp, i think a VERY SMALL nerf could help the matchup... like 0.3s longer siege or something
They just come back recently because previously zerg players struggle with zealot,archon,immortal.
On February 16 2016 21:21 Elentos wrote: Dude if DeParture wins he completely saves my FPL week by himself. I don't think that can be allowed to happen.
I'm the same. But I think it can be allowed to happen.
On February 16 2016 21:18 Sif_ wrote: lurkers are too strong in zvp, i think a VERY SMALL nerf could help the matchup... like 0.3s longer siege or something
It'd be fine with a longer siege nerf tbh They are 10 times faster than tanks anyway.
On February 16 2016 21:18 Sif_ wrote: lurkers are too strong in zvp, i think a VERY SMALL nerf could help the matchup... like 0.3s longer siege or something
It'd be fine with a longer siege nerf tbh They are 10 times faster than tanks anyway.
just a movement speed nerf would be huge too but tbh I don't think they are a problem right now. ZvP meta is changing so fast.
On February 16 2016 21:18 Sif_ wrote: lurkers are too strong in zvp, i think a VERY SMALL nerf could help the matchup... like 0.3s longer siege or something
They just come back recently because previously zerg players struggle with zealot,archon,immortal.
they just seem very "mobile" as is...even more than tankievacs
you cant catch a zerg offguard/creeping forward cause he can insta burrow and start shooting
On February 16 2016 21:18 Sif_ wrote: lurkers are too strong in zvp, i think a VERY SMALL nerf could help the matchup... like 0.3s longer siege or something
It'd be fine with a longer siege nerf tbh They are 10 times faster than tanks anyway.
just a movement speed nerf would be huge too.
It has the same affect but I would prefer the siege nerf Speedy lurkers are all zergy
On February 16 2016 21:21 Elentos wrote: Dude if DeParture wins he completely saves my FPL week by himself. I don't think that can be allowed to happen.
I'm the same. But I think it can be allowed to happen.
On February 16 2016 21:18 Sif_ wrote: lurkers are too strong in zvp, i think a VERY SMALL nerf could help the matchup... like 0.3s longer siege or something
They just come back recently because previously zerg players struggle with zealot,archon,immortal.
they just seem very "mobile" as is...even more than tankievacs
you cant catch a zerg offguard/creeping forward cause he can insta burrow and start shooting
Jumping the shark on the whine there :D I still agree with you tho
On February 16 2016 21:25 MiCroLiFe wrote: 0 terran wins of 3 terran games.
1 terran wins out of 6 games today. ofc it was innovation vs a guy that loses to foreginers..
:/
TY lost to a 1-base all-in he didn't scout (because he scouted for naturals), then to a nydus all-in he didn't scout (so his best defensive tool was out of position). GuMiho failed a 1-base all-in, and Forte earned himself a 0 on the tactics graph.
On February 16 2016 21:25 MiCroLiFe wrote: 0 terran wins of 3 terran games.
1 terran wins out of 6 games today. ofc it was innovation vs a guy that loses to foreginers..
:/
TY lost to a 1-base all-in he didn't scout (because he scouted for naturals), then to a nydus all-in he didn't scout (so his best defensive tool was out of position). GuMiho failed a 1-base all-in, and Forte earned himself a 0 on the tactics graph.
On February 16 2016 21:25 MiCroLiFe wrote: 0 terran wins of 3 terran games.
1 terran wins out of 6 games today. ofc it was innovation vs a guy that loses to foreginers..
:/
TY lost to a 1-base all-in he didn't scout (because he scouted for naturals), then to a nydus all-in he didn't scout (so his best defensive tool was out of position). GuMiho failed a 1-base all-in, and Forte earned himself a 0 on the tactics graph.
On February 16 2016 21:44 Elentos wrote: I'm surprised DeParture got so close to holding that. But I guess that's 100% on Dear not having a warp-in point.
On February 16 2016 21:44 Elentos wrote: I'm surprised DeParture got so close to holding that. But I guess that's 100% on Dear not having a warp-in point.
And going stalker instead of chargelot immortal
And attacking the zerg army on a ramp instead of just destroying the natral and main base.
On February 16 2016 21:44 Elentos wrote: I'm surprised DeParture got so close to holding that. But I guess that's 100% on Dear not having a warp-in point.
And going stalker instead of chargelot immortal
And attacking the zerg army on a ramp instead of just destroying the natral and main base.
He was scared of the 4 zerglings on top of the natural ramp. Duh.
MvP just can't catch a break, one of the two teams to play 3 games so far, and 0-3 so far:S
I'm a die hard SKT fan, but honestly I'll probably root for the weakest teams now.
In my dream scenario, during the last round when everyone is scrambling to make the playoffs, I want the standings to be like this:
SKT +50 MvP +10 Samsung +10 Freecs +10 CJ -10 Jin Air -10 KT -60
That would probably be the best outcome for the ESPORTS. MvP/Freecs/Samsung really need to accomplish something this year, and the continued SKT sponsorship of the entire proleague is of course needed as well.
IDK what MVP is doing right now... They clearly don't have a reliable ace anymore... Even if they get it to 2-2, if they can't field someone who is of ace caliber then this kind of end result is just going to keep on repeating... Kind of reminds me of StarTale before they became SBENU. On the other hand, Samsung doing it right this time. BrAvO on your Dear performance!