[GSL Pre-Season] Ro16 Day 1 - Page 34
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jonich0n
United States1982 Posts
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Elentos
55456 Posts
On December 15 2015 21:23 jonich0n wrote: just one thing. can someone please explain what is the point of having a unit like the Void Ray in this game? Right now, killing overlords, defending early roach attacks and doing 1-base all-ins against Terran. | ||
Penev
28440 Posts
On December 15 2015 21:22 Golgotha wrote: pylon. overcharge. liberators are much better than attacking pylons having attacking pylons doesn't suddenly make a super mobile zoning unit a good idea though | ||
ZAiNs
United Kingdom6525 Posts
On December 15 2015 21:21 Penev wrote: It's super mobile because of being fast AND it doesn't care about terrain. I'm not balance whining I'm just disappointed Blizz went for a unit like that. Uh... Terrain affects Liberators a lot... Practicing a lot on a map with Liberators will make you much better with them on that map. On December 15 2015 21:23 jonich0n wrote: just one thing. can someone please explain what is the point of having a unit like the Void Ray in this game? It is actually quite commonly used though. Turtling with Void Ray Immortal into Carrier is viable in high-level PvP, they're good for PvP all-ins, they provide safety vs Zerg and let you clear Overlords after opening Oracle, and a fair number of times I've seen 1 made vs Terran to snipe Liberators in pesky spots because they kill them incredible quickly with their ability. Even if a unit is rarely used I don't think it does any harm staying in the game, it'll just make situations where that unit is used more special. | ||
jonich0n
United States1982 Posts
okay I'll stop here, probably not the best thread to voice this kind of stuff but seriously, I'm a bit confused by the idea behind this race. | ||
Penev
28440 Posts
On December 15 2015 21:25 ZAiNs wrote: Uh... Terrain affects Liberators a lot... Practicing a lot on a map with Liberators will make you much better with them on that map. A lot? Like it does tanks? It's a flying unit, that's what I mean with don't caring about terrain (obviously, come on) | ||
ZAiNs
United Kingdom6525 Posts
On December 15 2015 21:27 Penev wrote: A lot? Like it does tanks? It's a flying unit, that's what I mean with don't caring about terrain (obviously, come on) It's a flying unit yet terrain is still very very important to how the unit is used. You can dislike the unit for whatever reason but it's a very positional unit. | ||
pure.Wasted
Canada4701 Posts
On December 15 2015 21:21 Penev wrote: It's super mobile because of being fast AND it doesn't care about terrain. I'm not balance whining I'm just disappointed Blizz went for a unit like that. A unit that has to be stationary to attack, and takes time switching in and out of forms during which it cannot attack at all, cannot be "super mobile" by definition. Unless you have some category like "super duper mobile with a cherry on top" for Tempests and Disruptors (they might be ground, but Warp Prisms can move them around from 6 range away, even while they're in stationary mode, and they have no siege up time/vulnerability). Liberators are one of the better designed new units in SC2. They might be too strong in some contexts, but that's a separate issue. | ||
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CynicalDeath
Italy3054 Posts
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Penev
28440 Posts
On December 15 2015 21:29 pure.Wasted wrote: A unit that has to be stationary to attack, and takes time switching in and out of forms during which it cannot attack at all, cannot be "super mobile" by definition. Unless you have some category like "super duper mobile with a cherry on top" for Tempests and Disruptors (they might be ground, but Warp Prisms can move them around from 6 range away, even while they're in stationary mode, and they have no siege up time/vulnerability). Of all the new units and mechanics I think all of them can be nerfed/ buffed adequately but I'm very worried about the liberator in that regard. Besides it ensures playstyles I'd rather see won't happen and it overlaps with other units. And it attacks air. It's a swiss army knife unit. | ||
Elentos
55456 Posts
On December 15 2015 21:32 CynicalDeath wrote: ...curious to see that only 3 maps out of 5 were played... no Lerilak Crest and no Ruins of Seras... these maps maybe would allow longer games but no-one like them it seems... Well, 2 series were ZvZ where random spawns can completely fuck you over. Then there was a TvP, where Lerilak and Ruins are just silly with warp prisms and blink stalkers (not to mention the huge naturals with lots of space for adepts). And then there was a TvZ where Sorry wanted to cheese every game ![]() | ||
jonich0n
United States1982 Posts
On December 15 2015 21:37 Elentos wrote: Well, 2 series were ZvZ where random spawns can completely fuck you over. Then there was a TvP, where Lerilak and Ruins are just silly with warp prisms and blink stalkers (not to mention the huge naturals with lots of space for adepts). And then there was a TvZ where Sorry wanted to cheese every game ![]() seriously that TY vs herO series was so disappointing I can't even. so bad. | ||
The_Red_Viper
19533 Posts
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Elentos
55456 Posts
On December 15 2015 21:44 The_Red_Viper wrote: Were the game any good? TY vs herO was pretty high level, "good" I guess depends on what you want to see ![]() | ||
pure.Wasted
Canada4701 Posts
On December 15 2015 21:12 Rehio wrote: I'm kind of wondering about the pace of games, now. I know it's a bit too soon to start making changes like this, but I wonder if Best of Fives would be better as a standard match, now? I'm not used to things ending this early, and I like the longer broadcasts. And heck, the longer a series is the more often the more skilled player will win, right? Dunno, just wonder if the faster pace of LotV means things should be extended a bit outside of the game. This is an interesting point, especially re: Proleague, which is still Bo5 format. I can't imagine that they'll run fewer ads, so that just means there's going to be an even higher ratio of downtime to game time. | ||
jonich0n
United States1982 Posts
On December 15 2015 21:44 The_Red_Viper wrote: Were the game any good? I can't comment on the ZvZ's I just don't get that matchup at all. TY vs herO was pretty dumb imo, and Sorry vs Symbol was slightly interesting but mostly just one player bossing the other. | ||
jonich0n
United States1982 Posts
On December 15 2015 21:46 Elentos wrote: TY vs herO was pretty high level, "good" I guess depends on what you want to see ![]() herO played "high level" in Game 2? really? you think so? | ||
ZAiNs
United Kingdom6525 Posts
On December 15 2015 21:49 jonich0n wrote: herO played "high level" in Game 2? really? you think so? herO always plays high-level. | ||
Elentos
55456 Posts
On December 15 2015 21:47 pure.Wasted wrote: This is an interesting point, especially re: Proleague, which is still Bo5 format. I can't imagine that they'll run fewer ads, so that just means there's going to be an even higher ratio of downtime to game time. Well, they haven't confirmed that yet! But this day of GSL had 4 bo3 series and took almost 3 hours. That's actually not really that much shorter than in HotS I think. And Life vs DRG was a really short series. | ||
Ansibled
United Kingdom9872 Posts
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