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On November 16 2015 00:11 royalroadweed wrote:Show nested quote +On November 16 2015 00:08 HellHound wrote:On November 16 2015 00:07 Elentos wrote:On November 16 2015 00:05 royalroadweed wrote:On November 16 2015 00:04 Jer99 wrote: man what the hell do you do against Zerg? Watch byun. Standard hots style. mmm. Byun doesn't even use liberators vs ultras. He prefers ghosts. ByuN is a literal god and even he loses most of his games against Solar though. He would lose most of his games vs solar in hots so working as intended I suppose :D btw how awful is mech in lotv? I imagine you just insta lose once zerg get's viper broodlord rolling I think mech might be unplayable. I remember in the dreamhack qualifiers Bunny lost to Cladorhiza with 3/3 cyclone, hellbat, liberator, tank vs 1/1 roach, hydra, liberator, coruptor. Dude if you let the Zerg get to 1/1 liberators you done fucked up anyway.
Flash beat Jaedong with mech in their showmatch but I doubt he'll play it that much, doesn't seem great.
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On November 16 2015 00:11 [sc1f]eonzerg wrote: I think just need long range units to counter ravager,siege tanks should do the work
He shut down the first ravager push nicely with siege tanks. Then started building liberators although the counter unit from zerg was already out. Should've just kept building tanks imo.
Zerg is most likely too strong, but still bad decision making from TY imo.
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On November 16 2015 00:10 Ej_ wrote:Show nested quote +On November 16 2015 00:10 HellHound wrote:On November 16 2015 00:08 JackBeckman wrote: I don't really know. It seems like in every TvZ game I see the army of the zerg player is almost always bigger than the army of the Terran player, no matter how well the Terran player harasses etc. I know it's too early to say but it feels as if Zerg as a race is a bit too strong right now. Show me a hots tvz where the zerg army isn't bigger if the terran hasn't done game ending damage soO vs Flash on Foxtrot :D top 3 marine control also when soO is involved it's not game ending damage unless he has 0 drones left killing 30 ish drones at 8 min means nothing to the great injector
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On November 16 2015 00:11 royalroadweed wrote:Show nested quote +On November 16 2015 00:08 HellHound wrote:On November 16 2015 00:07 Elentos wrote:On November 16 2015 00:05 royalroadweed wrote:On November 16 2015 00:04 Jer99 wrote: man what the hell do you do against Zerg? Watch byun. Standard hots style. mmm. Byun doesn't even use liberators vs ultras. He prefers ghosts. ByuN is a literal god and even he loses most of his games against Solar though. He would lose most of his games vs solar in hots so working as intended I suppose :D btw how awful is mech in lotv? I imagine you just insta lose once zerg get's viper broodlord rolling I think mech might be unplayable. I remember in the dreamhack qualifiers Bunny lost to Cladorhiza with 3/3 cyclone, hellbat, liberator, tank vs 1/1 roach, hydra, liberator, coruptor. doesn't help that vehicle and ship weapons are split again
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On November 16 2015 00:11 Arvendilin wrote:Show nested quote +On November 16 2015 00:07 KingofdaHipHop wrote:On November 16 2015 00:07 The_Red_Viper wrote:On November 16 2015 00:05 Wintex wrote:On November 15 2015 23:59 The_Red_Viper wrote:On November 15 2015 23:54 KingofdaHipHop wrote:On November 15 2015 23:53 Arvendilin wrote: Why did they never try to just lower the cost of spawning the Nydus Worm(and maybe make the main thing a bit more expensive if needed) instead of this invincibility bullshit? O_o cause no matter how cheap you made it it was very weak and not able to get up most of the time. I still would've liked to see something different done about it thou Nydus worms are absolutely horrible by default. It is an allin mechanic, nothing more. We don't need that in the game, so you either redesign it for different purposes or you just remove it it was used awesomely in bw. For very different reasons, in sc2 the bw purpose would be a non issue. how did it work in bw Completely defensive can only be placed on creep, good for army movement bad for all-ins -Abathur one day we'll see it totally destroy players on 4 player maps and it'll be GG. Every zerg will start uising it.
we just have to wait a few 5 years
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On November 16 2015 00:11 Arvendilin wrote:Show nested quote +On November 16 2015 00:07 KingofdaHipHop wrote:On November 16 2015 00:07 The_Red_Viper wrote:On November 16 2015 00:05 Wintex wrote:On November 15 2015 23:59 The_Red_Viper wrote:On November 15 2015 23:54 KingofdaHipHop wrote:On November 15 2015 23:53 Arvendilin wrote: Why did they never try to just lower the cost of spawning the Nydus Worm(and maybe make the main thing a bit more expensive if needed) instead of this invincibility bullshit? O_o cause no matter how cheap you made it it was very weak and not able to get up most of the time. I still would've liked to see something different done about it thou Nydus worms are absolutely horrible by default. It is an allin mechanic, nothing more. We don't need that in the game, so you either redesign it for different purposes or you just remove it it was used awesomely in bw. For very different reasons, in sc2 the bw purpose would be a non issue. how did it work in bw Completely defensive can only be placed on creep, good for army movement bad for all-ins -Abathur I remember an offensive game with it, Flash lost it. I think against Shine?
edit: You had to build a hatchery in the enemy main though, haha
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On November 16 2015 00:13 HellHound wrote:Show nested quote +On November 16 2015 00:10 Ej_ wrote:On November 16 2015 00:10 HellHound wrote:On November 16 2015 00:08 JackBeckman wrote: I don't really know. It seems like in every TvZ game I see the army of the zerg player is almost always bigger than the army of the Terran player, no matter how well the Terran player harasses etc. I know it's too early to say but it feels as if Zerg as a race is a bit too strong right now. Show me a hots tvz where the zerg army isn't bigger if the terran hasn't done game ending damage soO vs Flash on Foxtrot :D top 3 marine control also when soO is involved it's not game ending damage unless he has 0 drones left killing 30 ish drones at 8 min means nothing to the great injector but for real, there was that Life vs Taeja game on KSS that was the best game of HotS
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On November 16 2015 00:14 Ej_ wrote:Show nested quote +On November 16 2015 00:13 HellHound wrote:On November 16 2015 00:10 Ej_ wrote:On November 16 2015 00:10 HellHound wrote:On November 16 2015 00:08 JackBeckman wrote: I don't really know. It seems like in every TvZ game I see the army of the zerg player is almost always bigger than the army of the Terran player, no matter how well the Terran player harasses etc. I know it's too early to say but it feels as if Zerg as a race is a bit too strong right now. Show me a hots tvz where the zerg army isn't bigger if the terran hasn't done game ending damage soO vs Flash on Foxtrot :D top 3 marine control also when soO is involved it's not game ending damage unless he has 0 drones left killing 30 ish drones at 8 min means nothing to the great injector but for real, there was that Life vs Taeja game on KSS that was the best game of HotS It was so good.
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On November 16 2015 00:13 Musicus wrote:Show nested quote +On November 16 2015 00:11 [sc1f]eonzerg wrote: I think just need long range units to counter ravager,siege tanks should do the work He shut down the first ravager push nicely with siege tanks. Then started building liberators although the counter unit from zerg was already out. Should've just kept building tanks imo. Zerg is most likely too strong, but still bad decision making from TY imo. Yah,i really dont know what liberator does but i saw them doing nothing while the zerg army sit in their front.
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On November 16 2015 00:13 KingofdaHipHop wrote:Show nested quote +On November 16 2015 00:11 royalroadweed wrote:On November 16 2015 00:08 HellHound wrote:On November 16 2015 00:07 Elentos wrote:On November 16 2015 00:05 royalroadweed wrote:On November 16 2015 00:04 Jer99 wrote: man what the hell do you do against Zerg? Watch byun. Standard hots style. mmm. Byun doesn't even use liberators vs ultras. He prefers ghosts. ByuN is a literal god and even he loses most of his games against Solar though. He would lose most of his games vs solar in hots so working as intended I suppose :D btw how awful is mech in lotv? I imagine you just insta lose once zerg get's viper broodlord rolling I think mech might be unplayable. I remember in the dreamhack qualifiers Bunny lost to Cladorhiza with 3/3 cyclone, hellbat, liberator, tank vs 1/1 roach, hydra, liberator, coruptor. doesn't help that vehicle and ship weapons are split again Zergs having liberators isn't helping either
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On November 16 2015 00:14 The_Red_Viper wrote:Show nested quote +On November 16 2015 00:11 Arvendilin wrote:On November 16 2015 00:07 KingofdaHipHop wrote:On November 16 2015 00:07 The_Red_Viper wrote:On November 16 2015 00:05 Wintex wrote:On November 15 2015 23:59 The_Red_Viper wrote:On November 15 2015 23:54 KingofdaHipHop wrote:On November 15 2015 23:53 Arvendilin wrote: Why did they never try to just lower the cost of spawning the Nydus Worm(and maybe make the main thing a bit more expensive if needed) instead of this invincibility bullshit? O_o cause no matter how cheap you made it it was very weak and not able to get up most of the time. I still would've liked to see something different done about it thou Nydus worms are absolutely horrible by default. It is an allin mechanic, nothing more. We don't need that in the game, so you either redesign it for different purposes or you just remove it it was used awesomely in bw. For very different reasons, in sc2 the bw purpose would be a non issue. how did it work in bw Completely defensive can only be placed on creep, good for army movement bad for all-ins -Abathur I remember an offensive game with it, Flash lost it. I think against Shine? edit: You had to build a hatchery in the enemy main though, haha Yea but that wasnt standard play, also SHINE is literally the Zerg devil
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On November 16 2015 00:15 [sc1f]eonzerg wrote:Show nested quote +On November 16 2015 00:13 Musicus wrote:On November 16 2015 00:11 [sc1f]eonzerg wrote: I think just need long range units to counter ravager,siege tanks should do the work He shut down the first ravager push nicely with siege tanks. Then started building liberators although the counter unit from zerg was already out. Should've just kept building tanks imo. Zerg is most likely too strong, but still bad decision making from TY imo. Yah,i really dont know what liberator does but i saw them doing nothing while the zerg army sit in their front. Nah liberators are really good, but ravagers hardcounter them pretty hard
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On November 16 2015 00:15 HellHound wrote:Show nested quote +On November 16 2015 00:13 KingofdaHipHop wrote:On November 16 2015 00:11 royalroadweed wrote:On November 16 2015 00:08 HellHound wrote:On November 16 2015 00:07 Elentos wrote:On November 16 2015 00:05 royalroadweed wrote:On November 16 2015 00:04 Jer99 wrote: man what the hell do you do against Zerg? Watch byun. Standard hots style. mmm. Byun doesn't even use liberators vs ultras. He prefers ghosts. ByuN is a literal god and even he loses most of his games against Solar though. He would lose most of his games vs solar in hots so working as intended I suppose :D btw how awful is mech in lotv? I imagine you just insta lose once zerg get's viper broodlord rolling I think mech might be unplayable. I remember in the dreamhack qualifiers Bunny lost to Cladorhiza with 3/3 cyclone, hellbat, liberator, tank vs 1/1 roach, hydra, liberator, coruptor. doesn't help that vehicle and ship weapons are split again Zergs having liberators isn't helping either next patch: neural parasite range reduced to 8
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KT FIGHTING!!!!
Bring it back, not like this!
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On November 16 2015 00:13 Musicus wrote:Show nested quote +On November 16 2015 00:11 [sc1f]eonzerg wrote: I think just need long range units to counter ravager,siege tanks should do the work He shut down the first ravager push nicely with siege tanks. Then started building liberators although the counter unit from zerg was already out. Should've just kept building tanks imo. Zerg is most likely too strong, but still bad decision making from TY imo. Zerg is kinda silly on the macro side, really. Solar is producing soOfinite amounts of units. He didn't have the macro for that in HotS.
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On November 16 2015 00:16 Arvendilin wrote:Show nested quote +On November 16 2015 00:14 The_Red_Viper wrote:On November 16 2015 00:11 Arvendilin wrote:On November 16 2015 00:07 KingofdaHipHop wrote:On November 16 2015 00:07 The_Red_Viper wrote:On November 16 2015 00:05 Wintex wrote:On November 15 2015 23:59 The_Red_Viper wrote:On November 15 2015 23:54 KingofdaHipHop wrote:On November 15 2015 23:53 Arvendilin wrote: Why did they never try to just lower the cost of spawning the Nydus Worm(and maybe make the main thing a bit more expensive if needed) instead of this invincibility bullshit? O_o cause no matter how cheap you made it it was very weak and not able to get up most of the time. I still would've liked to see something different done about it thou Nydus worms are absolutely horrible by default. It is an allin mechanic, nothing more. We don't need that in the game, so you either redesign it for different purposes or you just remove it it was used awesomely in bw. For very different reasons, in sc2 the bw purpose would be a non issue. how did it work in bw Completely defensive can only be placed on creep, good for army movement bad for all-ins -Abathur I remember an offensive game with it, Flash lost it. I think against Shine? edit: You had to build a hatchery in the enemy main though, haha Yea but that wasnt standard play, also SHINE is literally the Zerg devil Yes i know, i just remembered that game now with the nydus talk :D
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On November 16 2015 00:14 Ej_ wrote:Show nested quote +On November 16 2015 00:13 HellHound wrote:On November 16 2015 00:10 Ej_ wrote:On November 16 2015 00:10 HellHound wrote:On November 16 2015 00:08 JackBeckman wrote: I don't really know. It seems like in every TvZ game I see the army of the zerg player is almost always bigger than the army of the Terran player, no matter how well the Terran player harasses etc. I know it's too early to say but it feels as if Zerg as a race is a bit too strong right now. Show me a hots tvz where the zerg army isn't bigger if the terran hasn't done game ending damage soO vs Flash on Foxtrot :D top 3 marine control also when soO is involved it's not game ending damage unless he has 0 drones left killing 30 ish drones at 8 min means nothing to the great injector but for real, there was that Life vs Taeja game on KSS that was the best game of HotS soO vs taeja, and Flash vs Bbyong were better.
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On November 16 2015 00:16 Ej_ wrote:Show nested quote +On November 16 2015 00:15 HellHound wrote:On November 16 2015 00:13 KingofdaHipHop wrote:On November 16 2015 00:11 royalroadweed wrote:On November 16 2015 00:08 HellHound wrote:On November 16 2015 00:07 Elentos wrote:On November 16 2015 00:05 royalroadweed wrote:On November 16 2015 00:04 Jer99 wrote: man what the hell do you do against Zerg? Watch byun. Standard hots style. mmm. Byun doesn't even use liberators vs ultras. He prefers ghosts. ByuN is a literal god and even he loses most of his games against Solar though. He would lose most of his games vs solar in hots so working as intended I suppose :D btw how awful is mech in lotv? I imagine you just insta lose once zerg get's viper broodlord rolling I think mech might be unplayable. I remember in the dreamhack qualifiers Bunny lost to Cladorhiza with 3/3 cyclone, hellbat, liberator, tank vs 1/1 roach, hydra, liberator, coruptor. doesn't help that vehicle and ship weapons are split again Zergs having liberators isn't helping either next patch: neural parasite range reduced to 8 infestors moved to evo chamber tech
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On November 16 2015 00:15 [sc1f]eonzerg wrote:Show nested quote +On November 16 2015 00:13 Musicus wrote:On November 16 2015 00:11 [sc1f]eonzerg wrote: I think just need long range units to counter ravager,siege tanks should do the work He shut down the first ravager push nicely with siege tanks. Then started building liberators although the counter unit from zerg was already out. Should've just kept building tanks imo. Zerg is most likely too strong, but still bad decision making from TY imo. Yah,i really dont know what liberator does but i saw them doing nothing while the zerg army sit in their front. It picks a cricles and does a lot of single target damage in it and has aoe attack It's a flying thor
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On November 16 2015 00:16 royalroadweed wrote:Show nested quote +On November 16 2015 00:14 Ej_ wrote:On November 16 2015 00:13 HellHound wrote:On November 16 2015 00:10 Ej_ wrote:On November 16 2015 00:10 HellHound wrote:On November 16 2015 00:08 JackBeckman wrote: I don't really know. It seems like in every TvZ game I see the army of the zerg player is almost always bigger than the army of the Terran player, no matter how well the Terran player harasses etc. I know it's too early to say but it feels as if Zerg as a race is a bit too strong right now. Show me a hots tvz where the zerg army isn't bigger if the terran hasn't done game ending damage soO vs Flash on Foxtrot :D top 3 marine control also when soO is involved it's not game ending damage unless he has 0 drones left killing 30 ish drones at 8 min means nothing to the great injector but for real, there was that Life vs Taeja game on KSS that was the best game of HotS soO vs taeja, and Flash vs Bbyong were better. Flash vs bbyong was the best tvz of 2014
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