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[ShoutCraft] Sandisk Invitational II - Day 3 - Page 13

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 11 12 13 14 15 22 Next All
Elentos
Profile Blog Joined February 2015
55594 Posts
Last Edited: 2015-11-15 15:13:11
November 15 2015 15:13 GMT
#241
On November 16 2015 00:11 royalroadweed wrote:
Show nested quote +
On November 16 2015 00:08 HellHound wrote:
On November 16 2015 00:07 Elentos wrote:
On November 16 2015 00:05 royalroadweed wrote:
On November 16 2015 00:04 Jer99 wrote:
man what the hell do you do against Zerg?

Watch byun. Standard hots style. mmm. Byun doesn't even use liberators vs ultras. He prefers ghosts.

ByuN is a literal god and even he loses most of his games against Solar though.

He would lose most of his games vs solar in hots so working as intended I suppose :D
btw how awful is mech in lotv?
I imagine you just insta lose once zerg get's viper broodlord rolling

I think mech might be unplayable. I remember in the dreamhack qualifiers Bunny lost to Cladorhiza with 3/3 cyclone, hellbat, liberator, tank vs 1/1 roach, hydra, liberator, coruptor.

Dude if you let the Zerg get to 1/1 liberators you done fucked up anyway.

Flash beat Jaedong with mech in their showmatch but I doubt he'll play it that much, doesn't seem great.
Every 60 seconds in Africa, a minute passes.
Musicus
Profile Joined August 2011
Germany23580 Posts
November 15 2015 15:13 GMT
#242
On November 16 2015 00:11 [sc1f]eonzerg wrote:
I think just need long range units to counter ravager,siege tanks should do the work


He shut down the first ravager push nicely with siege tanks. Then started building liberators although the counter unit from zerg was already out. Should've just kept building tanks imo.

Zerg is most likely too strong, but still bad decision making from TY imo.
Maru and Serral are probably top 5.
HellHound
Profile Joined September 2014
Bulgaria5962 Posts
Last Edited: 2015-11-15 15:13:54
November 15 2015 15:13 GMT
#243
On November 16 2015 00:10 Ej_ wrote:
Show nested quote +
On November 16 2015 00:10 HellHound wrote:
On November 16 2015 00:08 JackBeckman wrote:
I don't really know. It seems like in every TvZ game I see the army of the zerg player is almost always bigger than the army of the Terran player, no matter how well the Terran player harasses etc. I know it's too early to say but it feels as if Zerg as a race is a bit too strong right now.

Show me a hots tvz where the zerg army isn't bigger if the terran hasn't done game ending damage

soO vs Flash on Foxtrot :D

top 3 marine control
also when soO is involved it's not game ending damage unless he has 0 drones left
killing 30 ish drones at 8 min means nothing to the great injector
Classic GosoO |sOs| Everyone has to give in, let Life win | Zest Is The Best | Roach Cultist | I recognize the might and wisdom of my Otherworldly overlord | Air vs Air 200/200 SC2 is best SC2 | PRIME has been robbed | Fuck prime go ST | ROACH ROACH ROACH
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
November 15 2015 15:13 GMT
#244
On November 16 2015 00:11 royalroadweed wrote:
Show nested quote +
On November 16 2015 00:08 HellHound wrote:
On November 16 2015 00:07 Elentos wrote:
On November 16 2015 00:05 royalroadweed wrote:
On November 16 2015 00:04 Jer99 wrote:
man what the hell do you do against Zerg?

Watch byun. Standard hots style. mmm. Byun doesn't even use liberators vs ultras. He prefers ghosts.

ByuN is a literal god and even he loses most of his games against Solar though.

He would lose most of his games vs solar in hots so working as intended I suppose :D
btw how awful is mech in lotv?
I imagine you just insta lose once zerg get's viper broodlord rolling

I think mech might be unplayable. I remember in the dreamhack qualifiers Bunny lost to Cladorhiza with 3/3 cyclone, hellbat, liberator, tank vs 1/1 roach, hydra, liberator, coruptor.

doesn't help that vehicle and ship weapons are split again
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
Wintex
Profile Blog Joined July 2011
Norway16849 Posts
November 15 2015 15:13 GMT
#245
On November 16 2015 00:11 Arvendilin wrote:
Show nested quote +
On November 16 2015 00:07 KingofdaHipHop wrote:
On November 16 2015 00:07 The_Red_Viper wrote:
On November 16 2015 00:05 Wintex wrote:
On November 15 2015 23:59 The_Red_Viper wrote:
On November 15 2015 23:54 KingofdaHipHop wrote:
On November 15 2015 23:53 Arvendilin wrote:
Why did they never try to just lower the cost of spawning the Nydus Worm(and maybe make the main thing a bit more expensive if needed) instead of this invincibility bullshit? O_o

cause no matter how cheap you made it it was very weak and not able to get up most of the time. I still would've liked to see something different done about it thou

Nydus worms are absolutely horrible by default. It is an allin mechanic, nothing more. We don't need that in the game, so you either redesign it for different purposes or you just remove it

it was used awesomely in bw.

For very different reasons, in sc2 the bw purpose would be a non issue.

how did it work in bw

Completely defensive can only be placed on creep, good for army movement bad for all-ins -Abathur

one day we'll see it totally destroy players on 4 player maps and it'll be GG. Every zerg will start uising it.

we just have to wait a few 5 years
The Bomber boy
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
Last Edited: 2015-11-15 15:15:13
November 15 2015 15:14 GMT
#246
On November 16 2015 00:11 Arvendilin wrote:
Show nested quote +
On November 16 2015 00:07 KingofdaHipHop wrote:
On November 16 2015 00:07 The_Red_Viper wrote:
On November 16 2015 00:05 Wintex wrote:
On November 15 2015 23:59 The_Red_Viper wrote:
On November 15 2015 23:54 KingofdaHipHop wrote:
On November 15 2015 23:53 Arvendilin wrote:
Why did they never try to just lower the cost of spawning the Nydus Worm(and maybe make the main thing a bit more expensive if needed) instead of this invincibility bullshit? O_o

cause no matter how cheap you made it it was very weak and not able to get up most of the time. I still would've liked to see something different done about it thou

Nydus worms are absolutely horrible by default. It is an allin mechanic, nothing more. We don't need that in the game, so you either redesign it for different purposes or you just remove it

it was used awesomely in bw.

For very different reasons, in sc2 the bw purpose would be a non issue.

how did it work in bw

Completely defensive can only be placed on creep, good for army movement bad for all-ins -Abathur

I remember an offensive game with it, Flash lost it. I think against Shine?

edit: You had to build a hatchery in the enemy main though, haha
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Ej_
Profile Blog Joined January 2013
47656 Posts
November 15 2015 15:14 GMT
#247
On November 16 2015 00:13 HellHound wrote:
Show nested quote +
On November 16 2015 00:10 Ej_ wrote:
On November 16 2015 00:10 HellHound wrote:
On November 16 2015 00:08 JackBeckman wrote:
I don't really know. It seems like in every TvZ game I see the army of the zerg player is almost always bigger than the army of the Terran player, no matter how well the Terran player harasses etc. I know it's too early to say but it feels as if Zerg as a race is a bit too strong right now.

Show me a hots tvz where the zerg army isn't bigger if the terran hasn't done game ending damage

soO vs Flash on Foxtrot :D

top 3 marine control
also when soO is involved it's not game ending damage unless he has 0 drones left
killing 30 ish drones at 8 min means nothing to the great injector

but for real, there was that Life vs Taeja game on KSS that was the best game of HotS
"Technically the dictionary has zero authority on the meaning or words" - Rodya
HellHound
Profile Joined September 2014
Bulgaria5962 Posts
November 15 2015 15:14 GMT
#248
On November 16 2015 00:14 Ej_ wrote:
Show nested quote +
On November 16 2015 00:13 HellHound wrote:
On November 16 2015 00:10 Ej_ wrote:
On November 16 2015 00:10 HellHound wrote:
On November 16 2015 00:08 JackBeckman wrote:
I don't really know. It seems like in every TvZ game I see the army of the zerg player is almost always bigger than the army of the Terran player, no matter how well the Terran player harasses etc. I know it's too early to say but it feels as if Zerg as a race is a bit too strong right now.

Show me a hots tvz where the zerg army isn't bigger if the terran hasn't done game ending damage

soO vs Flash on Foxtrot :D

top 3 marine control
also when soO is involved it's not game ending damage unless he has 0 drones left
killing 30 ish drones at 8 min means nothing to the great injector

but for real, there was that Life vs Taeja game on KSS that was the best game of HotS

It was so good.
Classic GosoO |sOs| Everyone has to give in, let Life win | Zest Is The Best | Roach Cultist | I recognize the might and wisdom of my Otherworldly overlord | Air vs Air 200/200 SC2 is best SC2 | PRIME has been robbed | Fuck prime go ST | ROACH ROACH ROACH
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium7083 Posts
November 15 2015 15:15 GMT
#249
On November 16 2015 00:13 Musicus wrote:
Show nested quote +
On November 16 2015 00:11 [sc1f]eonzerg wrote:
I think just need long range units to counter ravager,siege tanks should do the work


He shut down the first ravager push nicely with siege tanks. Then started building liberators although the counter unit from zerg was already out. Should've just kept building tanks imo.

Zerg is most likely too strong, but still bad decision making from TY imo.

Yah,i really dont know what liberator does but i saw them doing nothing while the zerg army sit in their front.
HellHound
Profile Joined September 2014
Bulgaria5962 Posts
November 15 2015 15:15 GMT
#250
On November 16 2015 00:13 KingofdaHipHop wrote:
Show nested quote +
On November 16 2015 00:11 royalroadweed wrote:
On November 16 2015 00:08 HellHound wrote:
On November 16 2015 00:07 Elentos wrote:
On November 16 2015 00:05 royalroadweed wrote:
On November 16 2015 00:04 Jer99 wrote:
man what the hell do you do against Zerg?

Watch byun. Standard hots style. mmm. Byun doesn't even use liberators vs ultras. He prefers ghosts.

ByuN is a literal god and even he loses most of his games against Solar though.

He would lose most of his games vs solar in hots so working as intended I suppose :D
btw how awful is mech in lotv?
I imagine you just insta lose once zerg get's viper broodlord rolling

I think mech might be unplayable. I remember in the dreamhack qualifiers Bunny lost to Cladorhiza with 3/3 cyclone, hellbat, liberator, tank vs 1/1 roach, hydra, liberator, coruptor.

doesn't help that vehicle and ship weapons are split again

Zergs having liberators isn't helping either
Classic GosoO |sOs| Everyone has to give in, let Life win | Zest Is The Best | Roach Cultist | I recognize the might and wisdom of my Otherworldly overlord | Air vs Air 200/200 SC2 is best SC2 | PRIME has been robbed | Fuck prime go ST | ROACH ROACH ROACH
Arvendilin
Profile Joined February 2013
Germany1878 Posts
November 15 2015 15:16 GMT
#251
On November 16 2015 00:14 The_Red_Viper wrote:
Show nested quote +
On November 16 2015 00:11 Arvendilin wrote:
On November 16 2015 00:07 KingofdaHipHop wrote:
On November 16 2015 00:07 The_Red_Viper wrote:
On November 16 2015 00:05 Wintex wrote:
On November 15 2015 23:59 The_Red_Viper wrote:
On November 15 2015 23:54 KingofdaHipHop wrote:
On November 15 2015 23:53 Arvendilin wrote:
Why did they never try to just lower the cost of spawning the Nydus Worm(and maybe make the main thing a bit more expensive if needed) instead of this invincibility bullshit? O_o

cause no matter how cheap you made it it was very weak and not able to get up most of the time. I still would've liked to see something different done about it thou

Nydus worms are absolutely horrible by default. It is an allin mechanic, nothing more. We don't need that in the game, so you either redesign it for different purposes or you just remove it

it was used awesomely in bw.

For very different reasons, in sc2 the bw purpose would be a non issue.

how did it work in bw

Completely defensive can only be placed on creep, good for army movement bad for all-ins -Abathur

I remember an offensive game with it, Flash lost it. I think against Shine?

edit: You had to build a hatchery in the enemy main though, haha

Yea but that wasnt standard play, also SHINE is literally the Zerg devil
My heroes: Jangbi, Bisu, Stork and BeSt for BW, Rain, Zest and Stats for SC2! Need a better Signature tbh...
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
November 15 2015 15:16 GMT
#252
On November 16 2015 00:15 [sc1f]eonzerg wrote:
Show nested quote +
On November 16 2015 00:13 Musicus wrote:
On November 16 2015 00:11 [sc1f]eonzerg wrote:
I think just need long range units to counter ravager,siege tanks should do the work


He shut down the first ravager push nicely with siege tanks. Then started building liberators although the counter unit from zerg was already out. Should've just kept building tanks imo.

Zerg is most likely too strong, but still bad decision making from TY imo.

Yah,i really dont know what liberator does but i saw them doing nothing while the zerg army sit in their front.

Nah liberators are really good, but ravagers hardcounter them pretty hard
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Ej_
Profile Blog Joined January 2013
47656 Posts
November 15 2015 15:16 GMT
#253
On November 16 2015 00:15 HellHound wrote:
Show nested quote +
On November 16 2015 00:13 KingofdaHipHop wrote:
On November 16 2015 00:11 royalroadweed wrote:
On November 16 2015 00:08 HellHound wrote:
On November 16 2015 00:07 Elentos wrote:
On November 16 2015 00:05 royalroadweed wrote:
On November 16 2015 00:04 Jer99 wrote:
man what the hell do you do against Zerg?

Watch byun. Standard hots style. mmm. Byun doesn't even use liberators vs ultras. He prefers ghosts.

ByuN is a literal god and even he loses most of his games against Solar though.

He would lose most of his games vs solar in hots so working as intended I suppose :D
btw how awful is mech in lotv?
I imagine you just insta lose once zerg get's viper broodlord rolling

I think mech might be unplayable. I remember in the dreamhack qualifiers Bunny lost to Cladorhiza with 3/3 cyclone, hellbat, liberator, tank vs 1/1 roach, hydra, liberator, coruptor.

doesn't help that vehicle and ship weapons are split again

Zergs having liberators isn't helping either

next patch: neural parasite range reduced to 8
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Snorkels
Profile Joined May 2011
United States1015 Posts
November 15 2015 15:16 GMT
#254
KT FIGHTING!!!!

Bring it back, not like this!
Elentos
Profile Blog Joined February 2015
55594 Posts
November 15 2015 15:16 GMT
#255
On November 16 2015 00:13 Musicus wrote:
Show nested quote +
On November 16 2015 00:11 [sc1f]eonzerg wrote:
I think just need long range units to counter ravager,siege tanks should do the work


He shut down the first ravager push nicely with siege tanks. Then started building liberators although the counter unit from zerg was already out. Should've just kept building tanks imo.

Zerg is most likely too strong, but still bad decision making from TY imo.

Zerg is kinda silly on the macro side, really. Solar is producing soOfinite amounts of units. He didn't have the macro for that in HotS.
Every 60 seconds in Africa, a minute passes.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
November 15 2015 15:16 GMT
#256
On November 16 2015 00:16 Arvendilin wrote:
Show nested quote +
On November 16 2015 00:14 The_Red_Viper wrote:
On November 16 2015 00:11 Arvendilin wrote:
On November 16 2015 00:07 KingofdaHipHop wrote:
On November 16 2015 00:07 The_Red_Viper wrote:
On November 16 2015 00:05 Wintex wrote:
On November 15 2015 23:59 The_Red_Viper wrote:
On November 15 2015 23:54 KingofdaHipHop wrote:
On November 15 2015 23:53 Arvendilin wrote:
Why did they never try to just lower the cost of spawning the Nydus Worm(and maybe make the main thing a bit more expensive if needed) instead of this invincibility bullshit? O_o

cause no matter how cheap you made it it was very weak and not able to get up most of the time. I still would've liked to see something different done about it thou

Nydus worms are absolutely horrible by default. It is an allin mechanic, nothing more. We don't need that in the game, so you either redesign it for different purposes or you just remove it

it was used awesomely in bw.

For very different reasons, in sc2 the bw purpose would be a non issue.

how did it work in bw

Completely defensive can only be placed on creep, good for army movement bad for all-ins -Abathur

I remember an offensive game with it, Flash lost it. I think against Shine?

edit: You had to build a hatchery in the enemy main though, haha

Yea but that wasnt standard play, also SHINE is literally the Zerg devil

Yes i know, i just remembered that game now with the nydus talk :D
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
royalroadweed
Profile Joined April 2013
United States8301 Posts
November 15 2015 15:16 GMT
#257
On November 16 2015 00:14 Ej_ wrote:
Show nested quote +
On November 16 2015 00:13 HellHound wrote:
On November 16 2015 00:10 Ej_ wrote:
On November 16 2015 00:10 HellHound wrote:
On November 16 2015 00:08 JackBeckman wrote:
I don't really know. It seems like in every TvZ game I see the army of the zerg player is almost always bigger than the army of the Terran player, no matter how well the Terran player harasses etc. I know it's too early to say but it feels as if Zerg as a race is a bit too strong right now.

Show me a hots tvz where the zerg army isn't bigger if the terran hasn't done game ending damage

soO vs Flash on Foxtrot :D

top 3 marine control
also when soO is involved it's not game ending damage unless he has 0 drones left
killing 30 ish drones at 8 min means nothing to the great injector

but for real, there was that Life vs Taeja game on KSS that was the best game of HotS

soO vs taeja, and Flash vs Bbyong were better.
"Nerfing Toss can just make them stronger"
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
November 15 2015 15:16 GMT
#258
On November 16 2015 00:16 Ej_ wrote:
Show nested quote +
On November 16 2015 00:15 HellHound wrote:
On November 16 2015 00:13 KingofdaHipHop wrote:
On November 16 2015 00:11 royalroadweed wrote:
On November 16 2015 00:08 HellHound wrote:
On November 16 2015 00:07 Elentos wrote:
On November 16 2015 00:05 royalroadweed wrote:
On November 16 2015 00:04 Jer99 wrote:
man what the hell do you do against Zerg?

Watch byun. Standard hots style. mmm. Byun doesn't even use liberators vs ultras. He prefers ghosts.

ByuN is a literal god and even he loses most of his games against Solar though.

He would lose most of his games vs solar in hots so working as intended I suppose :D
btw how awful is mech in lotv?
I imagine you just insta lose once zerg get's viper broodlord rolling

I think mech might be unplayable. I remember in the dreamhack qualifiers Bunny lost to Cladorhiza with 3/3 cyclone, hellbat, liberator, tank vs 1/1 roach, hydra, liberator, coruptor.

doesn't help that vehicle and ship weapons are split again

Zergs having liberators isn't helping either

next patch: neural parasite range reduced to 8

infestors moved to evo chamber tech
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
HellHound
Profile Joined September 2014
Bulgaria5962 Posts
November 15 2015 15:17 GMT
#259
On November 16 2015 00:15 [sc1f]eonzerg wrote:
Show nested quote +
On November 16 2015 00:13 Musicus wrote:
On November 16 2015 00:11 [sc1f]eonzerg wrote:
I think just need long range units to counter ravager,siege tanks should do the work


He shut down the first ravager push nicely with siege tanks. Then started building liberators although the counter unit from zerg was already out. Should've just kept building tanks imo.

Zerg is most likely too strong, but still bad decision making from TY imo.

Yah,i really dont know what liberator does but i saw them doing nothing while the zerg army sit in their front.

It picks a cricles and does a lot of single target damage in it and has aoe attack
It's a flying thor
Classic GosoO |sOs| Everyone has to give in, let Life win | Zest Is The Best | Roach Cultist | I recognize the might and wisdom of my Otherworldly overlord | Air vs Air 200/200 SC2 is best SC2 | PRIME has been robbed | Fuck prime go ST | ROACH ROACH ROACH
HellHound
Profile Joined September 2014
Bulgaria5962 Posts
November 15 2015 15:17 GMT
#260
On November 16 2015 00:16 royalroadweed wrote:
Show nested quote +
On November 16 2015 00:14 Ej_ wrote:
On November 16 2015 00:13 HellHound wrote:
On November 16 2015 00:10 Ej_ wrote:
On November 16 2015 00:10 HellHound wrote:
On November 16 2015 00:08 JackBeckman wrote:
I don't really know. It seems like in every TvZ game I see the army of the zerg player is almost always bigger than the army of the Terran player, no matter how well the Terran player harasses etc. I know it's too early to say but it feels as if Zerg as a race is a bit too strong right now.

Show me a hots tvz where the zerg army isn't bigger if the terran hasn't done game ending damage

soO vs Flash on Foxtrot :D

top 3 marine control
also when soO is involved it's not game ending damage unless he has 0 drones left
killing 30 ish drones at 8 min means nothing to the great injector

but for real, there was that Life vs Taeja game on KSS that was the best game of HotS

soO vs taeja, and Flash vs Bbyong were better.

Flash vs bbyong was the best tvz of 2014
Classic GosoO |sOs| Everyone has to give in, let Life win | Zest Is The Best | Roach Cultist | I recognize the might and wisdom of my Otherworldly overlord | Air vs Air 200/200 SC2 is best SC2 | PRIME has been robbed | Fuck prime go ST | ROACH ROACH ROACH
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