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On September 20 2015 19:16 blooblooblahblah wrote:Show nested quote +On September 20 2015 19:15 [PkF] Wire wrote:On September 20 2015 19:14 blooblooblahblah wrote:On September 20 2015 19:13 [PkF] Wire wrote:On September 20 2015 19:13 Noonius wrote: but it pains me the even consider that possibility of sh making their way back into meta
that was a one-time thing two time thing. Rogue beat her0 with it as well. ah wasn't aware of that. Same style, forest of spines ? Yep. It was insane when it happened, although i never thought i'd see it again, especially in such an important final. This start has 100% win rate against herO in televised games haha. I'd say herO is not the craftier Protoss, very solid, but not so good when he has to adapt on the spot.
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On September 20 2015 19:16 Rollora wrote:Show nested quote +On September 20 2015 19:13 Ramiz1989 wrote:On September 20 2015 19:12 Rollora wrote: finally someone using Swarmhosts again. I nerver understood how they were "removed" from the game, when they still were that strong. Guess Zerg just had to learn how to use them You can't do this on every map, which is the reason we barely see this. You don't have to use that exact build, but you can always mix SH in.... Some of you here behave as if that was the only build and option to make SH work, start thinking outside the box. Making a small group of units to harass isn't too much to ask. It was obviously fun to watch and displayed great skill THINK OUTSIDE THE BOX TERRANS
BL/INFESTOR IS WEAK VS MASS BATTLECRUISER RAVEN
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On September 20 2015 19:15 Ramiz1989 wrote: If a new test patch hits live where Locusts are weaker but there is no upgrade for them(meaning they fly from the start) I think that we are going to see these kind of strategies a lot more often. i said this in the thread about the test for it, nexus sniping will become insane and the reduced gas and supply will make it easier for zerg to hold counters
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On September 20 2015 19:15 [PkF] Wire wrote:Show nested quote +On September 20 2015 19:14 blooblooblahblah wrote:On September 20 2015 19:13 [PkF] Wire wrote:On September 20 2015 19:13 Noonius wrote: but it pains me the even consider that possibility of sh making their way back into meta
that was a one-time thing two time thing. Rogue beat her0 with it as well. ah wasn't aware of that. Same style, forest of spines ? Yeah, except it was on even better map, Deadwing where you can make a Spine Forest that protects 4 bases. And he also did Nydus behind the rocks of herO's third base so hero couldn't even kill that.
Eventually massive Mutas, Lings army killed herO as he kept losing Nexsus and important buildings to Locusts.
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your Country52797 Posts
On September 20 2015 19:15 The_Templar wrote:Map: Iron Fortress ByuL spawns in the top right herO spawns in the bottom right 2:00 Hatch/pool for ByuL. herO goes gateway expand.
3:00 Third base for ByuL. Cybernetics core for herO.
4:00 Gas for ByuL. Stalker for herO. herO hides a pylon all the way on the left side of the map. Two zerglings sneak into the main base and see nothing.
5:00 herO goes proxy stargate. ByuL sends out a few zerglings to scout but misses it. herO poking around with two stalkers. Oracle being chronoboosted. Forge for herO.
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On September 20 2015 19:15 RaFox17 wrote:Show nested quote +On September 20 2015 19:14 Wintex wrote:On September 20 2015 19:13 Ej_ wrote:On September 20 2015 19:12 Rollora wrote: finally someone using Swarmhosts again. I nerver understood how they were "removed" from the game, when they still were that strong. Guess Zerg just had to learn how to use them locust respawn timer is 60s, the unit effectively doesn't exist for a full minute after every attack. ByuL had to make 20 spines to even hold the first attack With a setup time, i don't understand why investing in 5 swarm hosts and nydus won't be great even in the late game. The difficulty is in surviving to the late game. You can´ tgo to SH almost ever until the very late game and then protoss deathball is so strong that you need every unit to defeat it. It's as if the game doesn't end when you fight a battle.
A zerg should peel the layers of the protoss army and pull him every way. you shouldn't really be able to fight a maxed out protoss and beat him in 1 fight. His army is way more expensive.
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Nice thing is, this SH style suits Vaani very well, but it's not like it's impossible to do on other maps, in my opinion. It's harder, but I think it could be viable.
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On September 20 2015 19:15 swag_bro wrote:Show nested quote +On September 20 2015 19:13 Zealously wrote:On September 20 2015 19:12 swag_bro wrote: This map needs to fixed and spines really need to be actually static if people are going try to call that thing "static defense." Spine crawlers fill no function while they are mobile. They only act as defense while they are static, hence 'static' defense. Okay... how about all those base trades where the Zerg brings their unrooted spine with the army and the opponent can't do shit. Spines should at least lose health while unrooted. are we really discussing that zerg can upgroot spines. Do you know that Zerg would be completeley hopeless against a lot of allins (bunker rush and lots of Protoss BS) without them being able to move?
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On September 20 2015 19:16 Rollora wrote:Show nested quote +On September 20 2015 19:13 Ramiz1989 wrote:On September 20 2015 19:12 Rollora wrote: finally someone using Swarmhosts again. I nerver understood how they were "removed" from the game, when they still were that strong. Guess Zerg just had to learn how to use them You can't do this on every map, which is the reason we barely see this. You don't have to use that exact build, but you can always mix SH in.... Some of you here behave as if that was the only build and option to make SH work, start thinking outside the box. Making a small group of units to harass isn't too much to ask. It was obviously fun to watch and displayed great skill And of course you have to play the map please stop talking about a race you don't understand, you can't just make up strategies where you spend a thousand gas and twenty supply to attempt harass and expect it to randomly become meta play on standard maps. muta harass is still far better than sh even with the vulnerability to pushes because you continue threatening and they can return to the fight immediately if they need to
yes it was a great map build, no you're not right that it means "more zergs have to experiment", it's like saying toss should do that vaani WP 8gate against terran on a normal map
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Wow Byul, is he falling apart now
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WHAT A SHITTY WAY TO END THIS SEASON!!!
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it's over, well done herO
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That's the series boys, GG
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On September 20 2015 19:19 Wintex wrote:Show nested quote +On September 20 2015 19:15 RaFox17 wrote:On September 20 2015 19:14 Wintex wrote:On September 20 2015 19:13 Ej_ wrote:On September 20 2015 19:12 Rollora wrote: finally someone using Swarmhosts again. I nerver understood how they were "removed" from the game, when they still were that strong. Guess Zerg just had to learn how to use them locust respawn timer is 60s, the unit effectively doesn't exist for a full minute after every attack. ByuL had to make 20 spines to even hold the first attack With a setup time, i don't understand why investing in 5 swarm hosts and nydus won't be great even in the late game. The difficulty is in surviving to the late game. You can´ tgo to SH almost ever until the very late game and then protoss deathball is so strong that you need every unit to defeat it. It's as if the game doesn't end when you fight a battle. A zerg should peel the layers of the protoss army and pull him every way. you shouldn't really be able to fight a maxed out protoss and beat him in 1 fight. His army is way more expensive. ZvP 101: play for a mutalisk basetrade every game
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On September 20 2015 19:19 Rollora wrote:Show nested quote +On September 20 2015 19:15 swag_bro wrote:On September 20 2015 19:13 Zealously wrote:On September 20 2015 19:12 swag_bro wrote: This map needs to fixed and spines really need to be actually static if people are going try to call that thing "static defense." Spine crawlers fill no function while they are mobile. They only act as defense while they are static, hence 'static' defense. Okay... how about all those base trades where the Zerg brings their unrooted spine with the army and the opponent can't do shit. Spines should at least lose health while unrooted. are we really discussing that zerg can upgroot spines. Do you know that Zerg would be completeley hopeless against a lot of allins (bunker rush and lots of Protoss BS) without them being able to move? coem on ddue are you really taking swagbro srsly
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the follow up void ray, that's a bit evil
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On September 20 2015 19:17 Ej_ wrote:Show nested quote +On September 20 2015 19:16 Rollora wrote:On September 20 2015 19:13 Ramiz1989 wrote:On September 20 2015 19:12 Rollora wrote: finally someone using Swarmhosts again. I nerver understood how they were "removed" from the game, when they still were that strong. Guess Zerg just had to learn how to use them You can't do this on every map, which is the reason we barely see this. You don't have to use that exact build, but you can always mix SH in.... Some of you here behave as if that was the only build and option to make SH work, start thinking outside the box. Making a small group of units to harass isn't too much to ask. It was obviously fun to watch and displayed great skill THINK OUTSIDE THE BOX TERRANS BL/INFESTOR IS WEAK VS MASS BATTLECRUISER RAVEN
why are people like you even on TL... if you are not able to discuss, dont reply.
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On September 20 2015 19:20 Wintex wrote:Show nested quote +On September 20 2015 19:19 Rollora wrote:On September 20 2015 19:15 swag_bro wrote:On September 20 2015 19:13 Zealously wrote:On September 20 2015 19:12 swag_bro wrote: This map needs to fixed and spines really need to be actually static if people are going try to call that thing "static defense." Spine crawlers fill no function while they are mobile. They only act as defense while they are static, hence 'static' defense. Okay... how about all those base trades where the Zerg brings their unrooted spine with the army and the opponent can't do shit. Spines should at least lose health while unrooted. are we really discussing that zerg can upgroot spines. Do you know that Zerg would be completeley hopeless against a lot of allins (bunker rush and lots of Protoss BS) without them being able to move? coem on ddue are you really taking swagbro srsly Some people are just jealous of his swag and try to fight him
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I don't get what Byul was thinking... he had a spore coming, WHY DID HE CANCEL IT?!
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