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On August 20 2015 22:05 Rollora wrote:Show nested quote +On August 20 2015 21:50 Penev wrote:On August 20 2015 21:45 Rollora wrote:On August 20 2015 21:41 Penev wrote:On August 20 2015 21:36 Rollora wrote: See how you beat mech? Attack, do damage, left and right. Still I miss a good unit mix Stop the mech before it's too late like stop BL infestor before it happened? It's just one match up instead of 2 (late game ZvZ's were hilarious then btw) but it's reaching same levels of unfairness. It's ok/ unavoidable for late game armies to be unequal in strength but not too much pls Unfortunately in SC2 its always "stop the player before he got his Composition". Lategame TvP -> Pull tha boyz TvZ -> if not possible to do drone damage, Zerg outmacros u -> stop that before he rolls over you. TvZ-> mass muta ball in midgame -> if it ever comes to the point the zerg has 20+ Mutas and the rest of the armies are even, you end up running around chasing Mutas, that are faster then your stimmed marines... no chance. ZvP -> try to kill before the toss has Storm+Colossi+ forcefields ... I dunno for Toss vs X, I don't play it. It's not a black and white thing (most things aren't). BL infestor was removed for a reason. I agree. There are tons of things that can be done for both sides and tons of things that go wrong. And BL Infestor isn't removed, there are more viable options now for the zerg, that is why it isn't used anymore ? It "effectively" was removed
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On August 20 2015 22:05 redviper wrote: 2000 gas and only makes 2 vipers. After the pro-league match with 10 vipers!
And after a post on it by red viper! But I agree - I want to see that style more
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Bogus has been watching some Flash
look at that turret count
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On August 20 2015 22:03 Rollora wrote:Show nested quote +On August 20 2015 21:48 Karpfen wrote:On August 20 2015 21:45 Rollora wrote:On August 20 2015 21:41 Penev wrote:On August 20 2015 21:36 Rollora wrote: See how you beat mech? Attack, do damage, left and right. Still I miss a good unit mix Stop the mech before it's too late like stop BL infestor before it happened? It's just one match up instead of 2 (late game ZvZ's were hilarious then btw) but it's reaching same levels of unfairness. It's ok/ unavoidable for late game armies to be unequal in strength but not too much pls Unfortunately in SC2 its always "stop the player before he got his Composition". Lategame TvP -> Pull tha boyz TvZ -> if not possible to do drone damage, Zerg outmacros u -> stop that before he rolls over you. TvZ-> mass muta ball in midgame -> if it ever comes to the point the zerg has 20+ Mutas and the rest of the armies are even, you end up running around chasing Mutas, that are faster then your stimmed marines... no chance. ZvP -> try to kill before the toss has Storm+Colossi+ forcefields ... I dunno for Toss vs X, I don't play it. ZvP lategame is fine and you're exaggerating a lot about tvz. I have seen Z trashing mech for years, saying it is almost impossible to beat is also exaggerating. I was just answering with it Today's mech is harder to deal with. I don't call it imba yet because there haven't been way enough games and not everything has been tried (See rogue) and also some maps are just horribly done for ZvMech. Before with SH it was kinda balanced but SHIT SHIT SHIT HORRIBLE to watch... even worse than now.
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I actually do agree with Avilo on that one. Needs more Vipers.
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your Country52797 Posts
On August 20 2015 22:03 The_Templar wrote:Show nested quote +On August 20 2015 21:59 The_Templar wrote:On August 20 2015 21:55 The_Templar wrote:On August 20 2015 21:52 The_Templar wrote:On August 20 2015 21:48 The_Templar wrote:Map: Echo ByuL spawns in the top left INnoVation spawns in the bottom right 2:00 Hatch/gas/pool for ByuL. CC/rax/gas for INnoVation. 3:00 Marine + factory for INnovation. Bunker at INnoVation's front. 4:00 Zergling speed for ByuL. 5:00 Starport for INnoVation. INnoVation getting two hellions. Lair for ByuL. 6:00 6 more zerglings for ByuL. ByuL taking a third. Third CC in INnoVation's main. 7:00 Two more factories for INnovation asfsdfs Armory being made. 8:00 ByuL 79 vs INnoVation 78 Thors for INnoVation. Roach warren being made by ByuL. INnoVation lifting his third CC to the third. Infestation pit for ByuL. 10:00 ByuL 94 vs INnoVation 92 Fourth base for ByuL. ByuL scouting with a mutalisk. I didn't even know he had a spire. Hive for ByuL. Also, he got a second infestation pit :D 12:00 ByuL 128 (1400/1000) vs INnoVation 130 Hydralisk range + 13 hydralisks start for ByuL. Fourth CC for INnoVation. Vikings move to ByuL's fourth and kill a queen. Vipers consume the third of ByuL. 13:00 ByuL 199 (800/200) vs INnoVation 171 INnoVation securing his fourth base. This game is going to take forever, isn't it. Blinding clouds land on a lot of the tanks and ByuL attacks into INnoVation's mech army, dying pretty horribly. 15:00 ByuL 186 vs INnoVation 178 +2/2 is half done for ByuL. INnoVation defends his four bases pretty well. 17:00 ByuL 198 (3400/300) vs INnoVation 183 ByuL positioning his army outside INnoVation's four base setup and pulling in a few tanks. Hellions go into ByuL's third and kill 11 workers. INnoVation get caught with all of his tanks unseiged and ByuL charges in. INnoVation sieges in time and obliterates ByuL's army. Ultralisks and a few more vipers for ByuL. +3/3 is finishing up for ByuL. Additional starports and a fusion core for INnoVation. 20:00 ByuL 192 (3000/200) vs INnoVation 196 (500/500) ByuL takes both corner bases. INnoVation takes his fifth. ByuL attacks INnoVation's fifth in the center high ground and kills it, but trades only slightly well. Spire for INnoVation. 22:00 ByuL 194 vs INnoVation 187 INnoVation adding battlecruisers!! and a few more tanks. Both players repositioning a bit. An ultralisk charges into the fourth base and kills a tank before retreating and dying. ByuL decides to attack the fifth, loses both of his vipers, and changes his mind.
24:00 ByuL 192 (4200/2200) vs INnoVation 198 (2200/1700) Missile turrets being made by INnoVation. Two hellions deny mining at ByuL's left corner base. INnoVation slowly pushes up into the high ground, which ByuL is trying to stop. ByuL goes into the fourth which serves no purpose except to lose a few more units.
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Needs a couple infestors as well to prevent vikings going forward.
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United States97274 Posts
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On August 20 2015 22:03 Paljas wrote:Show nested quote +On August 20 2015 22:01 sAsImre wrote:On August 20 2015 21:58 Paljas wrote:On August 20 2015 21:58 sAsImre wrote:On August 20 2015 21:53 Paljas wrote:On August 20 2015 21:50 sAsImre wrote:On August 20 2015 21:48 brickrd wrote:On August 20 2015 21:47 sAsImre wrote:On August 20 2015 21:45 brickrd wrote: at this point you can toss out the balance debates and just admit that a lot of players of all races think mech is horrific to watch, which is honestly more important than balance
i can appreciate a well played bio win over z, it's usually exciting and intense. watching scvs repair turrets and PFs isn't entertaining
it's pretty analogous to SH turtle that doesn't happen if the Z is patient and doesn't overextend off creep. lol There is a reason that explains why bio-centric players such as Fanta are playing mech right now: bio is 10 times harder, you pay every mistake by losing the game and the top ZvTer are almost never losing to bio. Look at soO or curious game and which style they are winning and losing against nonsense. yes, bio is harder to play then mech (which is the reason why its much more exciting to watch) however, both dream and innovation showed a bio TvZ which could combat even the almost perfect ZvT from soO and Dark. its also quite map dependent Dream got destroyed by soo the last time they played in leifeng, you're just rewriting history there a single online series doesnt change anything i said Two series for a 4-0 you're clueless and still argue, funny its a fucking online cup. its meaningless what's meaningless is your point considering the fact you don't care about top level tvz when talking about tvz
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On August 20 2015 22:06 Grizvok wrote: I actually do agree with Avilo on that one. Needs more Vipers. y
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On August 20 2015 22:06 Ketch wrote:Show nested quote +On August 20 2015 22:05 redviper wrote: 2000 gas and only makes 2 vipers. After the pro-league match with 10 vipers! And after a post on it by red viper! But I agree - I want to see that style more
Oh yeah. I have a viper in my name! WTF Byul. Don't disrespect me, make more vipers!
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How can you attack with ultras when theres a wall of buildings blocking everything?
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I want to see Flash mech on this map. Its pretty easy to split it with turrets.
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On August 20 2015 21:59 Penev wrote: Wolf not reading that engagement optimally :D yeah. Wolf reading games well is a rare sight, I am always confused why he is a SC2 caster, he constantly misreads the game, gets overexcited (propably his form of entertainment) and misreads battles. Also his statements about the game and tactics... Well he has Moonglade to back him off, Moonglade is just great. Knowledgewise and also he has a nice/friendly way to cast
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On August 20 2015 22:07 Shellshock wrote: but why no ravens?
Bc are better because you don't die to muta and can attack. You can add ravens after the bc tho.
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Pandemona
Charlie Sheens House51436 Posts
Well i think the infinite construction of Missile Turrets won your poll Tom xd
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United States97274 Posts
what if byul just gged now? would that make a statement?
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