On July 30 2015 03:02 Kaizor wrote:
Team Liquid Boot camp working out well for Harstem.
Team Liquid Boot camp working out well for Harstem.
Bunny and Ret clearly the bad students.
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Boucot
France15997 Posts
On July 30 2015 03:02 Kaizor wrote: Team Liquid Boot camp working out well for Harstem. Bunny and Ret clearly the bad students. | ||
[UoN]Sentinel
United States11320 Posts
Game 3: Dash and Terminal: Harstem leads 2-0 ![]() ![]() | ||
chipmonklord17
United States11944 Posts
On July 30 2015 03:03 Big J wrote: Show nested quote + On July 30 2015 03:02 chipmonklord17 wrote: On July 30 2015 03:01 Noonius wrote: On July 30 2015 02:59 Ej_ wrote: On July 30 2015 02:58 Noonius wrote: who the fuck can you recall fungaled units, that makes no sense because you can't do anything to prevent a recall aside from Protoss having a stroke fungal buff idea: make fungaled units immune to using abilities. Result, balanced game for the zerg pov Stalkers already can't blink (which btw they used to be able to), idk about HTs using storm but I'm pretty sure Zerg units can't burrow and vikings can't land. I really don't understand why MSC can recall under it Because it is not marked as movement ability in the editor while the others are. ![]() While thank you for telling me the literal reason I mean idk why its ALLOWED to be a thing ![]() | ||
Yorkie
United States12612 Posts
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Ej_
47656 Posts
Please. | ||
Big J
Austria16289 Posts
On July 30 2015 03:04 chipmonklord17 wrote: Show nested quote + On July 30 2015 03:03 Big J wrote: On July 30 2015 03:02 chipmonklord17 wrote: On July 30 2015 03:01 Noonius wrote: On July 30 2015 02:59 Ej_ wrote: On July 30 2015 02:58 Noonius wrote: who the fuck can you recall fungaled units, that makes no sense because you can't do anything to prevent a recall aside from Protoss having a stroke fungal buff idea: make fungaled units immune to using abilities. Result, balanced game for the zerg pov Stalkers already can't blink (which btw they used to be able to), idk about HTs using storm but I'm pretty sure Zerg units can't burrow and vikings can't land. I really don't understand why MSC can recall under it Because it is not marked as movement ability in the editor while the others are. ![]() While thank you for telling me the literal reason I mean idk why its ALLOWED to be a thing ![]() ![]() | ||
Awin591
20 Posts
On July 30 2015 03:03 Kaizor wrote: Show nested quote + On July 30 2015 03:02 Ej_ wrote: On July 30 2015 03:01 Kaizor wrote: What a ballsy attack by Harstem and it worked out well ! no attack is ballsy when you have immortals, blink and storm When the risk of being fungaled and annihilated by broodlords were real, i would still call it ballsy. If you have seen a PvZ those last 6 months, you know there were nothing ballsy in this move | ||
Yorkie
United States12612 Posts
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DJHelium
Sweden13480 Posts
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Topin
Peru10078 Posts
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Awin591
20 Posts
On July 30 2015 03:03 Boucot wrote: Show nested quote + On July 30 2015 03:02 Kaizor wrote: On July 30 2015 03:01 Larkin wrote: lol harstem just smacking nerchio down Team Liquid Boot camp working out well for Harstem. Bunny and Ret clearly the bad students. I wonder if they trained toghether as they both had to play ZvT | ||
Kaizor
Singapore909 Posts
On July 30 2015 03:03 Ej_ wrote: Show nested quote + On July 30 2015 03:03 Kaizor wrote: On July 30 2015 03:02 Ej_ wrote: On July 30 2015 03:01 Kaizor wrote: What a ballsy attack by Harstem and it worked out well ! no attack is ballsy when you have immortals, blink and storm When the risk of being fungaled and annihilated by broodlords were real, i would still call it ballsy. "annihilated by broodlords" this isn't 2012 i would say Nerchio had enough infestors to possibly lockdown Harstem's army down with fungal. And in that case, even post 2012 Broodlord would be devastating. | ||
[UoN]Sentinel
United States11320 Posts
On July 30 2015 03:03 [UoN]Sentinel wrote: Alright full force Game 3: Dash and Terminal: Harstem leads 2-0 ![]() ![]() 3:00 Nerch goes gas first Harstem scouts for proxyhatch and goes for a 15 nex 15 gate | ||
Topin
Peru10078 Posts
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Ej_
47656 Posts
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Ej_
47656 Posts
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Yorkie
United States12612 Posts
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[UoN]Sentinel
United States11320 Posts
On July 30 2015 03:05 [UoN]Sentinel wrote: 3:00 Nerch goes gas first Harstem scouts for proxyhatch and goes for a 15 nex 15 gate 6:00 Speed starts just after 3:00 Lings out, queen out Harstem cancels his gas, walls off his main with forge and existing gate Pylon on low ground Harstem planning to pull probes? Chronoboosting Zealot Nexus finishes at 4:10 5 probes + Zealot on defense Nerchio droning + expanding behind this 8 lings vs probes and Zealot Cannon goes down Lings run up by BLOCKED BY HARSTEM Harstem proving this is in fact his year Cannon up Probes mine but slightly blocked (about halfway) by lings) Zealot on guard duty by 2 lots Nerch gets a probe | ||
Ej_
47656 Posts
On July 30 2015 03:07 Yorkie wrote: Sick stuff by Harstem. Ballsy to defend the low ground. Pretty obvious play by Nerchio because early pool is the only reason for zerg to pick this map lol nexus/gate is a build order loss vs 14/14. Like ToD said, Harstem is only alive because of a misread by Nerchio. | ||
[UoN]Sentinel
United States11320 Posts
On July 30 2015 03:07 [UoN]Sentinel wrote: 6:00 Speed starts just after 3:00 Lings out, queen out Harstem cancels his gas, walls off his main with forge and existing gate Pylon on low ground Harstem planning to pull probes? Chronoboosting Zealot Nexus finishes at 4:10 5 probes + Zealot on defense Nerchio droning + expanding behind this 8 lings vs probes and Zealot Cannon goes down Lings run up by BLOCKED BY HARSTEM Harstem proving this is in fact his year Cannon up Probes mine but slightly blocked (about halfway) by lings) Zealot on guard duty by 2 lots Nerch gets a probe 9:00 Core going down Second cannon behind nexus cancelled Nerch puts his third in the gold around 7:00 Harstem making partial wall at his nat Roach warren down at 7:30 Harstem getting some sentries + gates Lings breaking down Nerchio's rocks to get to the gold faster Very even supply and worker count, Nerch slightly ahead Third down for harstem (normal location) around 8:40 Lings breaking down Harstem's rocks but repelled by sentries Nerch 80 - 73 Harstem | ||
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