check out my mixtape fam
also I decided to play pokemon again. Won my first 2 UU games under the nickname WonLeeSak
Forum Index > StarCraft 2 Tournaments |
Ej_
47656 Posts
On July 06 2015 16:57 aRyuujin wrote: Show nested quote + On July 06 2015 16:55 Ej_ wrote: On July 06 2015 16:54 DJHelium wrote: On July 06 2015 16:52 Ej_ wrote: What song is this playing? Reminds me of "Fuck the people" by The Kills Nice 15k! time passes so far :'), I'd like to thank nobody dang you're on fire this week check out my mixtape fam also I decided to play pokemon again. Won my first 2 UU games under the nickname WonLeeSak | ||
RaFox17
Finland4581 Posts
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gingerfluffmuff
Austria4570 Posts
On July 06 2015 17:02 RaFox17 wrote: Problemwith zvp is that sentry/stalker/immortals destroy roach/ hydra so badly. Its sad to see zerg die even though 50 supply up. Not sure if "free" fungal would be enough to fix that. Problem = Forcefield | ||
Ej_
47656 Posts
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RaFox17
Finland4581 Posts
On July 06 2015 17:03 gingerfluffmuff wrote: Show nested quote + On July 06 2015 17:02 RaFox17 wrote: Problemwith zvp is that sentry/stalker/immortals destroy roach/ hydra so badly. Its sad to see zerg die even though 50 supply up. Not sure if "free" fungal would be enough to fix that. Problem = Forcefield Yeah. Thats what allows toss to park his army and stand killing everything. | ||
Taf the Ghost
United States11751 Posts
On July 06 2015 17:02 RaFox17 wrote: Problemwith zvp is that sentry/stalker/immortals destroy roach/ hydra so badly. Its sad to see zerg die even though 50 supply up. Not sure if "free" fungal would be enough to fix that. Let's be kind of honest: almost no Zergs ever use Fungal well. Infestors are something they've never really learned to use well, even during the BL/Infestor era. Especially as they tend to get them killed before ever fungaling 2/3rds of the time. Granted, Protoss & Storm or Terran & Ghosts have long had the same problem. | ||
Heartland
Sweden24578 Posts
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gingerfluffmuff
Austria4570 Posts
On July 06 2015 17:05 Taf the Ghost wrote: Show nested quote + On July 06 2015 17:02 RaFox17 wrote: Problemwith zvp is that sentry/stalker/immortals destroy roach/ hydra so badly. Its sad to see zerg die even though 50 supply up. Not sure if "free" fungal would be enough to fix that. Let's be kind of honest: almost no Zergs ever use Fungal well. Infestors are something they've never really learned to use well, even during the BL/Infestor era. Especially as they tend to get them killed before ever fungaling 2/3rds of the time. Granted, Protoss & Storm or Terran & Ghosts have long had the same problem. HTs can morph and ghosts can shoot, while Infestors and their big bodies just waste front space | ||
Taf the Ghost
United States11751 Posts
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stuchiu
Fiddler's Green42661 Posts
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Phredxor
New Zealand15076 Posts
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gingerfluffmuff
Austria4570 Posts
On July 06 2015 17:07 Phredxor wrote: soO gonna get cheesed out so hard. with San gates? | ||
aRyuujin
United States5049 Posts
On July 06 2015 17:03 gingerfluffmuff wrote: Show nested quote + On July 06 2015 17:02 RaFox17 wrote: Problemwith zvp is that sentry/stalker/immortals destroy roach/ hydra so badly. Its sad to see zerg die even though 50 supply up. Not sure if "free" fungal would be enough to fix that. Problem = Forcefield forcefields are only strong because of maps. Imagine if u had a map that was a massive, barren wasteland. just a flat field. forcefields would suck ass because it would take too many and you could reposition. its up to mapmakers to find the right balance of defendable and interesting | ||
RaFox17
Finland4581 Posts
On July 06 2015 17:05 Taf the Ghost wrote: Show nested quote + On July 06 2015 17:02 RaFox17 wrote: Problemwith zvp is that sentry/stalker/immortals destroy roach/ hydra so badly. Its sad to see zerg die even though 50 supply up. Not sure if "free" fungal would be enough to fix that. Let's be kind of honest: almost no Zergs ever use Fungal well. Infestors are something they've never really learned to use well, even during the BL/Infestor era. Especially as they tend to get them killed before ever fungaling 2/3rds of the time. Granted, Protoss & Storm or Terran & Ghosts have long had the same problem. Onky good way to use them is to chain fungal all the sentries. FF prevent you closing in on toss army and fungal damage is quite low. Also recall is good way to escape fungal. | ||
Phredxor
New Zealand15076 Posts
On July 06 2015 17:07 gingerfluffmuff wrote: with San gates? Haven't seen San play in ages but i like to assume that's still all he does :D | ||
boxerfred
Germany8360 Posts
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gingerfluffmuff
Austria4570 Posts
On July 06 2015 17:07 aRyuujin wrote: Show nested quote + On July 06 2015 17:03 gingerfluffmuff wrote: On July 06 2015 17:02 RaFox17 wrote: Problemwith zvp is that sentry/stalker/immortals destroy roach/ hydra so badly. Its sad to see zerg die even though 50 supply up. Not sure if "free" fungal would be enough to fix that. Problem = Forcefield forcefields are only strong because of maps. Imagine if u had a map that was a massive, barren wasteland. just a flat field. forcefields would suck ass because it would take too many and you could reposition. its up to mapmakers to find the right balance of defendable and interesting mapmakers are powerless against forcefields imo (4 straight FFs block almost every opening, also ramp blocks) | ||
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BLinD-RawR
ALLEYCAT BLUES49496 Posts
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aRyuujin
United States5049 Posts
On July 06 2015 17:12 BLinD-RawR wrote: oh its ManZenith Son of reach | ||
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BLinD-RawR
ALLEYCAT BLUES49496 Posts
On July 06 2015 17:14 aRyuujin wrote: Son of reach no | ||
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