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On May 03 2015 20:23 NexUmbra wrote:Show nested quote +On May 03 2015 20:22 sharkie wrote:On May 03 2015 20:21 NexUmbra wrote: How many times has Wolf said "This is completely over" this game? well in this case it has been completely over quite a lot Do you not think it kind of kills whatever hype there could be though when Soulkey for example runs into his base and he just says "This is game guys" people whine when they hype shit up even though it's over, and people whine when they don't hype shit up
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Seeker
Where dat snitch at?37023 Posts
Daaaaaaaaammmmmnnnnnn... Soulkey just played with PartinG that whole game...
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I don't get why Parting is so greedy, he's so good he doesn't need that. That's how he lost game 7 of the GSL finals.
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On May 03 2015 20:23 TheDwf wrote:Show nested quote +On May 03 2015 20:23 Ej_ wrote: 3 different Protoss players dying to 3 different Zergs on Expedition Lost at the same time Isn't it a beautiful day This is for immortals on Ohana, this is for blink on Cloud Kingdom and this is for Yeonsu.
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On May 03 2015 19:59 Nezgar wrote:Show nested quote +On May 03 2015 19:57 ilovegroov wrote:On May 03 2015 19:52 Nezgar wrote:On May 03 2015 19:46 Parcelleus wrote: Every PvT looks the same.
T mass drop while Toss is building an AoE army, T takes the lead by sniping nexus. P is at this point lost the game (economically way down). T A-moves and wins, all this is preceded by Toss trying to avoid T WM or hellion early harrass dmg.
So next game, Toss tries cheese to avoid that scenario, if T sees it, Toss auto-lose.
What an interesting game. Drops are low risk - high reward moves that will not cost you the game if you fail horribly but will instantly win if Protoss is not 100% ready. Really frustrating to watch especially if the fanboys hype the players to obnoxious levels "Dream is a god" "Maru is a god" "Fantasy is a god" "Cure is a god" EVERYONE IS A GOD! Oh look the new guy bitching about balance. "new guy" kek... design =/= balance in case you didn't know. The design being frustrating to play against and watch does not mean that the MU is necessarily imbalanced. Jump at shadows for all I care...
Don't you think Terran drops are exciting and very very multitasking intensive? I think they are absolutely great from a design perspective, one of the best things in the game.
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On May 03 2015 20:25 djraphi23 wrote: I don't get why Parting is so greedy, he's so good he doesn't need that. That's how he lost game 7 of the GSL finals.
Yeah. But he is also so good because he has the balls to be greedy.
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This sucks. I don't necessarily want Parting to win, but after last week I've lost all respect for Soulkey and I'm kinda salty towards him.
Beat him up, Parting.
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Hydra is now doing a fast pool vs sOs' nexus first, tears of joy slowly crawling on my face
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On May 03 2015 20:26 Serimek wrote:Show nested quote +On May 03 2015 20:25 djraphi23 wrote: I don't get why Parting is so greedy, he's so good he doesn't need that. That's how he lost game 7 of the GSL finals. Yeah. But he is also so good because he has the balls to be greedy.
He is also really really good at holding those kind of all ins while opening nexus first, but it doesn't always work.
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On May 03 2015 20:27 Ej_ wrote: Hydra is now doing a fast pool vs sOs' nexus first, tears of joy slowly crawling on my face and JD doing 14/14
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On May 03 2015 20:27 Rehio wrote: This sucks. I don't necessarily want Parting to win, but after last week I've lost all respect for Soulkey and I'm kinda salty towards him.
Beat him up, Parting. What happened?
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Did they buff roach burrow move in some way? It's all I see lately and it's getting a bit boring.
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On May 03 2015 20:26 ilovegroov wrote:Show nested quote +On May 03 2015 19:59 Nezgar wrote:On May 03 2015 19:57 ilovegroov wrote:On May 03 2015 19:52 Nezgar wrote:On May 03 2015 19:46 Parcelleus wrote: Every PvT looks the same.
T mass drop while Toss is building an AoE army, T takes the lead by sniping nexus. P is at this point lost the game (economically way down). T A-moves and wins, all this is preceded by Toss trying to avoid T WM or hellion early harrass dmg.
So next game, Toss tries cheese to avoid that scenario, if T sees it, Toss auto-lose.
What an interesting game. Drops are low risk - high reward moves that will not cost you the game if you fail horribly but will instantly win if Protoss is not 100% ready. Really frustrating to watch especially if the fanboys hype the players to obnoxious levels "Dream is a god" "Maru is a god" "Fantasy is a god" "Cure is a god" EVERYONE IS A GOD! Oh look the new guy bitching about balance. "new guy" kek... design =/= balance in case you didn't know. The design being frustrating to play against and watch does not mean that the MU is necessarily imbalanced. Jump at shadows for all I care... Don't you think Terran drops are exciting and very very multitasking intensive? I think they are absolutely great from a design perspective, one of the best things in the game. Which is why they should have remained like in WoL
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On May 03 2015 20:27 Rehio wrote: This sucks. I don't necessarily want Parting to win, but after last week I've lost all respect for Soulkey and I'm kinda salty towards him.
Beat him up, Parting. Not showing up for matches and losing a series to creator is all it takes to lose respect to someone?
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SoulKey is as full of shady shenanigans as the bet pattern on his game versus Creator today.
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On May 03 2015 20:28 Salteador Neo wrote: Did they buff roach burrow move in some way? It's all I see lately and it's getting a bit boring. no, they didn't
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Haha, a Spine attack on the wall
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Austria24417 Posts
On May 03 2015 20:26 ilovegroov wrote:Show nested quote +On May 03 2015 19:59 Nezgar wrote:On May 03 2015 19:57 ilovegroov wrote:On May 03 2015 19:52 Nezgar wrote:On May 03 2015 19:46 Parcelleus wrote: Every PvT looks the same.
T mass drop while Toss is building an AoE army, T takes the lead by sniping nexus. P is at this point lost the game (economically way down). T A-moves and wins, all this is preceded by Toss trying to avoid T WM or hellion early harrass dmg.
So next game, Toss tries cheese to avoid that scenario, if T sees it, Toss auto-lose.
What an interesting game. Drops are low risk - high reward moves that will not cost you the game if you fail horribly but will instantly win if Protoss is not 100% ready. Really frustrating to watch especially if the fanboys hype the players to obnoxious levels "Dream is a god" "Maru is a god" "Fantasy is a god" "Cure is a god" EVERYONE IS A GOD! Oh look the new guy bitching about balance. "new guy" kek... design =/= balance in case you didn't know. The design being frustrating to play against and watch does not mean that the MU is necessarily imbalanced. Jump at shadows for all I care... Don't you think Terran drops are exciting and very very multitasking intensive? I think they are absolutely great from a design perspective, one of the best things in the game.
Depends. They're a great strategic option a lot of the time, and they're very exciting in that case. Say you need to buy time for a transition or you need to pull someone out of position to create space for a big attack. A lot of the time that's the whole strategy though. Make units and drop them to death. That gets annoying. Feels stale and mindless.
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On May 03 2015 20:28 Alchemik wrote:Show nested quote +On May 03 2015 20:27 Ej_ wrote: Hydra is now doing a fast pool vs sOs' nexus first, tears of joy slowly crawling on my face and JD doing 14/14 and this game is a spine rush
This is the perfect day Ice Cube meant.
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