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Cut down on the balance/design whining please. |
Austria24422 Posts
On March 15 2015 06:39 Cricketer12 wrote:Show nested quote +On March 15 2015 06:38 DarkLordOlli wrote:On March 15 2015 06:37 Lorning wrote:On March 15 2015 06:36 DarkLordOlli wrote: Every time I've tried the colossus all in in HotS, a double drop has killed my base. It's pretty clear Olli Cut down on the balance/design whining please.  moo I don't follow, I just don't think the build is very good in all honesty, it can work...but you need stalkers at home and maybe an observer to look for drops
Nah, if you leave stalkers at home in big enough numbers to deal with a double drop, the army you push with is laughable. I think just bringing the msc with your army is better. One overcharge doesn't do a damn thing vs two medivacs anyway, might as well get as much damage done as possible and then recall.
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On March 15 2015 06:40 KingofdaHipHop wrote:Show nested quote +On March 15 2015 06:39 Lorning wrote:On March 15 2015 06:39 Schelim wrote: So from the comments that was a rather exciting hold. What happened? He held good lr bro 10/10 a god
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United Kingdom10443 Posts
also zest has waited enough time before a blink all in so he can do it and then the designers will never know huehuehue
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United States97276 Posts
How come all those people on day 1 were whining about seeding with Life and Inno if Inno wasnt even a semifinalist caliber player this tournament? seems like Life got lucky he wasn't matched up against Trap or Zest
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On March 15 2015 06:29 Nebuchad wrote:Show nested quote +On March 15 2015 06:26 Rollora wrote:On March 15 2015 06:17 Nebuchad wrote:On March 15 2015 06:16 Rollora wrote:On March 15 2015 05:30 SetGuitarsToKill wrote:On March 15 2015 05:28 Rollora wrote: lelelelel. If you don't want to actually engage the enemy create a wall that prevents his army to do anything.
Forcefields must be the most hated spell in the game :D
I seriously doubt the designer who made it was sane, as it can't be a good Idea to make a game that is about war and strategy and then invent a spell that makes you win without war and strategy (well if you count blocking units it could be called a valuable strategy). I really don't get so many design decisions about protoss. The forcefileds, the colossus (as an easy to use, High-damage-output AOE unit that needs no skill, I always thought such units shouldn't exist) and the warpins. And the many allins and bullshit tactics possible around this.
They always make me hate the protoss race so much, I don't watch the games with toss anymore. While I understand it takes skill to use all these abilities to the max, Blizzard knows from the very early days of sc2 that there is a lot of hate about all that and so many people are frustrated because of these abilities.
I don't understand why blizzard doesn't want to change that 2/3 of the players are frustrated with the game. Of course every race is a little bit frustrated about 1-2 things about the other race (Fungals or Widow Mines) but with protoss there are SO MANY things to get frustrated about. I really don't understand why that can't be changed. Propably because Protoss would be less a technical race and more a mechanical, but this would make playing and watching it more fun. Like: having more powerful gateway units but not being required to have so many powerful spells.
And yeah, I guess I am salty, since this guy killed 2 of my favorite terrans with bullshit and stuff that make me mad about toss (because they seem to be easier to execute than to defend against) and now also one of the best zergs. Allins shouldn't be THAT strong, srsly. And from a failed allin in the beginning you shouldn't be able to come back like that.
And yeah, I do understand that Trap played phenomenal, he wouldn't be able to beat Flash, Fantasy and Dark if he didn't. Still, I hate these abilities, I wished Trap showed some phenomenal macro games without all that stuff. You, and it seems the entirety of reddit, are so fucking mad right now. I get it though, FFs are dumb and have been dumb since day 1 I stand by what I said: Trap is extremely skillful, it takes a lot of skill to use the abilities he has. But I'd rather not have them in the game. They are simply stupid, as you say. A cast should do damage or whatever. It should NEVER be able to prevent an opponent from being able to do something. It should never prevent skill to succeed. And that is what Forcefields and some other abilities do and that is why I am mad about the game ever since the first day. Ever since I first played SC2, and tried to outmultitask my opponents, outmacro and outmicro him (I started as Terran, went on from then) and then the opponent pushes a single button and has the right unit composition, moves his army ball over my bunkers or over my well positioned army but gets feedbacks/Storms off before I get my EMPs off... whatever.... just frustration. Even though it might be balanced in Korean GM, this is being more and more imbalanced the more you go down the ladder. And then we might have a game that is balanced on pro level (which is 0.01 % of the players) but the other 99.9 Percent are unhappy. Does it ever shock you that you're criticizing the capacity to not engage armies in a game that has medivac drops and muta base trades? I am not sure what the one thing has to do with the other? Drops were always in the game, even BW. All 3 races can drop with very cheap unit. Terran has the Boost and Heal Zerg has free dropships since they are already there Protoss has the Warp prism which is extremely fast and can warp in unlimited ammount of units. Dropping is something I didn't critizize I think. Besides I hate blocking ramps with forcefields and something like that. Mutas? Whats the problem with mutas. Especially for toss: Just warp in units. Its the other races that need to have things in position and await mutas. Let me explain. You're saying that it's unfair that protoss can choose not to engage armies thanks to forcefields. You're saying it in a game where one of the main strategies of terran is to circumvent the protoss army through medivac boost. You're saying it in a game where one of the main strategies of zerg is to create a ball of mutas and basetrade when the protoss decides to leave his base. But that doesn't shock you even remotely? I'm gonna cut the critizism on design decisions and obey to the mods  And you are circumventing my arguments to point out counters that are not avaliable in every situation, for instance, the protoss is knocking on your door with an early allin, you don't have the time and place to maneuvre around the toss army. So stop pointing out things that are not vailable solution. Especially when we are talking about the many bullshit tactics that were mentioned in an TL Article. But lets make it a PM war, instead of getting us banned here 
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On March 15 2015 06:40 Noonius wrote: cata should be terran winning
Zest will probably attempt some blink/DT/oracle bullshit to avoid a normal game.
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the dude with the fake hype and totally clueless commentary is kinda ruining it for me :'(
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Fiddler's Green42661 Posts
On March 15 2015 06:39 KtJ wrote: Who is inca? He sounds like a holy figure.
He died so that Protoss dark shirne could get a cost buff in HotS. He's Protoss Jesus.
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let's be honest though, if Zest had kept his initial 2 colossi fully alive instead of donating one to a marauder and two vikings, he would've won.
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On March 15 2015 06:39 KelsierSC wrote: I think the commentary was awesome.
Made the hold even more epic than it was, i thought Bbyong was fucking dead and then he brought it back. super entertaining.
Definitely! I was shaking, good casting.
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On March 15 2015 06:40 KingofdaHipHop wrote:Show nested quote +On March 15 2015 06:39 Lorning wrote:On March 15 2015 06:39 Schelim wrote: So from the comments that was a rather exciting hold. What happened? He held good lr bro 10/10
vry nic post m9
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On March 15 2015 06:39 KelsierSC wrote: I think the commentary was awesome.
Made the hold even more epic than it was, i thought Bbyong was fucking dead and then he brought it back. super entertaining.
Yeah, when the second Colossus came into the base, if they'd DC'd right then, and we didn't have resume, I would have had no issue with awarding Zest the win there.
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On March 15 2015 06:39 KelsierSC wrote: I think the commentary was awesome.
Made the hold even more epic than it was, i thought Bbyong was fucking dead and then he brought it back. super entertaining. how was that commentary awesome? he screamed how zest has this how he leaves bbyong's base in flames, how zest is ready for the final battle agaisnt trap. and then bbyong won the fight like what
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Are we going to see proxy oracles or a blink all-in?
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Lorning
Belgica34432 Posts
On March 15 2015 06:41 stuchiu wrote:He died so that Protoss dark shirne could get a cost buff in HotS. He's Protoss Jesus. He also was part of one of the worst GSL finals ever
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On March 15 2015 06:40 Rollora wrote:Show nested quote +On March 15 2015 06:29 Nebuchad wrote:On March 15 2015 06:26 Rollora wrote:On March 15 2015 06:17 Nebuchad wrote:On March 15 2015 06:16 Rollora wrote:On March 15 2015 05:30 SetGuitarsToKill wrote:On March 15 2015 05:28 Rollora wrote: lelelelel. If you don't want to actually engage the enemy create a wall that prevents his army to do anything.
Forcefields must be the most hated spell in the game :D
I seriously doubt the designer who made it was sane, as it can't be a good Idea to make a game that is about war and strategy and then invent a spell that makes you win without war and strategy (well if you count blocking units it could be called a valuable strategy). I really don't get so many design decisions about protoss. The forcefileds, the colossus (as an easy to use, High-damage-output AOE unit that needs no skill, I always thought such units shouldn't exist) and the warpins. And the many allins and bullshit tactics possible around this.
They always make me hate the protoss race so much, I don't watch the games with toss anymore. While I understand it takes skill to use all these abilities to the max, Blizzard knows from the very early days of sc2 that there is a lot of hate about all that and so many people are frustrated because of these abilities.
I don't understand why blizzard doesn't want to change that 2/3 of the players are frustrated with the game. Of course every race is a little bit frustrated about 1-2 things about the other race (Fungals or Widow Mines) but with protoss there are SO MANY things to get frustrated about. I really don't understand why that can't be changed. Propably because Protoss would be less a technical race and more a mechanical, but this would make playing and watching it more fun. Like: having more powerful gateway units but not being required to have so many powerful spells.
And yeah, I guess I am salty, since this guy killed 2 of my favorite terrans with bullshit and stuff that make me mad about toss (because they seem to be easier to execute than to defend against) and now also one of the best zergs. Allins shouldn't be THAT strong, srsly. And from a failed allin in the beginning you shouldn't be able to come back like that.
And yeah, I do understand that Trap played phenomenal, he wouldn't be able to beat Flash, Fantasy and Dark if he didn't. Still, I hate these abilities, I wished Trap showed some phenomenal macro games without all that stuff. You, and it seems the entirety of reddit, are so fucking mad right now. I get it though, FFs are dumb and have been dumb since day 1 I stand by what I said: Trap is extremely skillful, it takes a lot of skill to use the abilities he has. But I'd rather not have them in the game. They are simply stupid, as you say. A cast should do damage or whatever. It should NEVER be able to prevent an opponent from being able to do something. It should never prevent skill to succeed. And that is what Forcefields and some other abilities do and that is why I am mad about the game ever since the first day. Ever since I first played SC2, and tried to outmultitask my opponents, outmacro and outmicro him (I started as Terran, went on from then) and then the opponent pushes a single button and has the right unit composition, moves his army ball over my bunkers or over my well positioned army but gets feedbacks/Storms off before I get my EMPs off... whatever.... just frustration. Even though it might be balanced in Korean GM, this is being more and more imbalanced the more you go down the ladder. And then we might have a game that is balanced on pro level (which is 0.01 % of the players) but the other 99.9 Percent are unhappy. Does it ever shock you that you're criticizing the capacity to not engage armies in a game that has medivac drops and muta base trades? I am not sure what the one thing has to do with the other? Drops were always in the game, even BW. All 3 races can drop with very cheap unit. Terran has the Boost and Heal Zerg has free dropships since they are already there Protoss has the Warp prism which is extremely fast and can warp in unlimited ammount of units. Dropping is something I didn't critizize I think. Besides I hate blocking ramps with forcefields and something like that. Mutas? Whats the problem with mutas. Especially for toss: Just warp in units. Its the other races that need to have things in position and await mutas. Let me explain. You're saying that it's unfair that protoss can choose not to engage armies thanks to forcefields. You're saying it in a game where one of the main strategies of terran is to circumvent the protoss army through medivac boost. You're saying it in a game where one of the main strategies of zerg is to create a ball of mutas and basetrade when the protoss decides to leave his base. But that doesn't shock you even remotely? I'm gonna cut the critizism on design decisions and obey to the mods  And you are circumventing my arguments to point out counters that are not avaliable in every situation, for instance, the protoss is knocking on your door with an early allin, you don't have the time and place to maneuvre around the toss army. So stop pointing out things that are not vailable solution. Especially when we are talking about the many bullshit tactics that were mentioned in an TL Article. But lets make it a PM war, instead of getting us banned here 
My post wasn't about solutions, it was about hypocrysy.
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On March 15 2015 06:40 [PkF] Wire wrote:Zest will probably attempt some blink/DT/oracle bullshit to avoid a normal game. That IS a normal game on this map lol
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On March 15 2015 06:41 Undead1993 wrote:Show nested quote +On March 15 2015 06:39 KelsierSC wrote: I think the commentary was awesome.
Made the hold even more epic than it was, i thought Bbyong was fucking dead and then he brought it back. super entertaining. how was that commentary awesome? he screamed how zest has this how he leaves bbyong's base in flames, how zest is ready for the final battle agaisnt trap. and then bbyong won the fight like what I liked it . Shame people have different tastes.
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On March 15 2015 06:40 [PkF] Wire wrote:Zest will probably attempt some blink/DT/oracle bullshit to avoid a normal game. it's in his interest to avoid a long macro game, especially against bbyong
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On March 15 2015 06:26 hborrgg wrote: Bad map bad player bad race fixed match imba dead game
User was temp banned for this post.
Looks like we lost hborrgg.. so nazi
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