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On November 30 2014 04:29 arkedos wrote: well this is again one of the games where I tend to think they should limit the number of banelings that the zerg can build. I mean seriously with so many banelings you need at least 1 mine for each bling :/ Although Taeja's splitting was non existent Or a not stupid change to the game make maps that have terrain rather then being a big open field where using the terrain to your advantage is a thing.
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On November 30 2014 04:29 arkedos wrote: well this is again one of the games where I tend to think they should limit the number of banelings that the zerg can build. I mean seriously with so many banelings you need at least 1 mine for each bling :/ Although Taeja's splitting was non existent
That pretty much encapsulates Taeja's issues with good Zergs. His splitting really isn't good.
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On November 30 2014 04:26 SatedSC2 wrote: Incoming 20 minute death animation because Terran is the hardest race to deliver a killing blow to...
Lol.
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On November 30 2014 04:02 ANLProbe wrote:Show nested quote +On November 30 2014 04:01 HellHound wrote:On November 30 2014 03:59 pure.Wasted wrote: Life's muta control/anti-WM micro this game was pretty atrocious. :/
Not quite soO level. Don't judge by this series, both of them aren't playing to the standarts that they are used to. SoO has way better late game control.
You sure? Did you watch game 3 ?
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On November 30 2014 04:29 arkedos wrote: well this is again one of the games where I tend to think they should limit the number of banelings that the zerg can build. I mean seriously with so many banelings you need at least 1 mine for each bling :/ Although Taeja's splitting was non existent ahahahhaa
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On November 30 2014 04:30 pure.Wasted wrote:Show nested quote +On November 30 2014 04:26 SatedSC2 wrote: Incoming 20 minute death animation because Terran is the hardest race to deliver a killing blow to... Lol. Hahahaha
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On November 30 2014 04:29 arkedos wrote: well this is again one of the games where I tend to think they should limit the number of banelings that the zerg can build. I mean seriously with so many banelings you need at least 1 mine for each bling :/ Although Taeja's splitting was non existent
They can do this when they limit the amount of scv's that can repair at once. Tired of seeing invincible turrets against mutas.
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your Country52797 Posts
Well, hopefully TaeJa can take the next two.
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I love watching these two duke it out so much. I'm hoping TaeJa puts off retiring a bit longer so we get to see this rivalry develop more.
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Taeja should have put 3-4 planetaries in front of his main/nat/third and that counterattack cannot happen.
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On November 30 2014 04:29 Zealously wrote: Something something wrists Doesn't Life have CTS too?
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On November 30 2014 04:31 TheDwf wrote:Show nested quote +On November 30 2014 04:30 pure.Wasted wrote:On November 30 2014 04:26 SatedSC2 wrote: Incoming 20 minute death animation because Terran is the hardest race to deliver a killing blow to... Lol. Hahahaha It's true tho
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On November 30 2014 04:30 M4nkind wrote:Show nested quote +On November 30 2014 04:02 ANLProbe wrote:On November 30 2014 04:01 HellHound wrote:On November 30 2014 03:59 pure.Wasted wrote: Life's muta control/anti-WM micro this game was pretty atrocious. :/
Not quite soO level. Don't judge by this series, both of them aren't playing to the standarts that they are used to. SoO has way better late game control. You sure? Did you watch game 3 ?
Yes, SoO still has better control.
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On November 30 2014 04:31 The_Templar wrote: Well, hopefully TaeJa can take the next two. he can't.
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On November 30 2014 04:31 691175002 wrote: Taeja should have put 3-4 planetaries in front of his main/nat/third and that counterattack cannot happen. Bronze strats. Love it.
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your Country52797 Posts
On November 30 2014 04:31 Tanzklaue wrote:Show nested quote +On November 30 2014 04:31 The_Templar wrote: Well, hopefully TaeJa can take the next two. he can't. Why not?
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On November 30 2014 04:30 Packawana wrote:Show nested quote +On November 30 2014 04:29 arkedos wrote: well this is again one of the games where I tend to think they should limit the number of banelings that the zerg can build. I mean seriously with so many banelings you need at least 1 mine for each bling :/ Although Taeja's splitting was non existent That pretty much encapsulates Taeja's issues with good Zergs. His splitting really isn't good.
If Zerg can get to tier 3, perhaps terran should stop sticking with same unit comp all game, try helbats perhaps and split them? Or get BC's
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On November 30 2014 04:29 arkedos wrote: well this is again one of the games where I tend to think they should limit the number of banelings that the zerg can build. I mean seriously with so many banelings you need at least 1 mine for each bling :/ Although Taeja's splitting was non existent
i think destiny put it best: banelings are always supply efficient when they're able to make contact with a bunched up army... they're definitely not cost efficient compared to other units in SC2 but they just give your large supply army so much extra "oomph" that as long as you win the battle you're going to be all smiles.
taeja had the traditional advantages when he had his 3/3 and fourth base established... but one bad army fight and the game turned dirty for him
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On November 30 2014 04:32 SetGuitarsToKill wrote:Show nested quote +On November 30 2014 04:31 691175002 wrote: Taeja should have put 3-4 planetaries in front of his main/nat/third and that counterattack cannot happen. Bronze strats. Love it. He did that against soo at blizcon.
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