[WCS] Global Finals 2014 Day 2 - Page 517
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Tanzklaue
Germany1412 Posts
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DJHelium
Sweden13480 Posts
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Edpayasugo
United Kingdom2208 Posts
On November 08 2014 18:09 Tanzklaue wrote: were the inno-taeja games any good aside from technical difficulties? Game one was great | ||
Doublemint
Austria8366 Posts
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ClueClueClue
Sweden1203 Posts
On November 08 2014 18:24 Doublemint wrote: Grats to Taeja. But reading how the whole series was plagued by technical difficulties up to the point of Inno tilting makes me feel glad I did not stay up for this. It's time to bring back dat good ol IPL chant! | ||
Ramiz1989
12124 Posts
On November 08 2014 18:09 ClueClueClue wrote: I think Hercs seem to be a bit too strong, but still a fun, microable unit. Cyclones, on the other hand, just look pretty stupid... : / I have to agree with this. Hercs look hell of a fun unit, Cyclones are just... ground Phoenixes with a lot stronger attack, higher range that can attack both ground and air, at least it looks like that to me. :/ | ||
Doublemint
Austria8366 Posts
On November 08 2014 18:31 Ramiz1989 wrote: I have to agree with this. Hercs look hell of a fun unit, Cyclones are just... ground Phoenixes with a lot stronger attack, higher range that can attack both ground and air, at least it looks like that to me. :/ Ground phoenix? lol. More like a stronger version of Warhounds. The range and damage are basically out of this world in its current form. | ||
Ramiz1989
12124 Posts
On November 08 2014 18:36 Doublemint wrote: Ground phoenix? lol. More like a stronger version of Warhounds. The range and damage are basically out of this world in its current form. Point is Warhounds were just a-click units, Cyclones aren't, if you just a-click with them they roll over and die, they are kiting units that can shoot while moving, exactly what Phoenixes are. I didn't say how Phoenixes are too strong, just that they have almost same mechanic. They have nothing similar with Warhound. | ||
OtherWorld
France17333 Posts
On November 08 2014 18:51 Ramiz1989 wrote: Point is Warhounds were just a-click units, Cyclones aren't, if you just a-click with them they roll over and die, they are kiting units that can shoot while moving, exactly what Phoenixes are. I didn't say how Phoenixes are too strong, just that they have almost same mechanic. They have nothing similar with Warhound. There are similar with the Warhound because they will be removed before the game gets its official release imo. Or at least be nerfed to the ground to the point of uselessness. | ||
Doublemint
Austria8366 Posts
On November 08 2014 18:51 Ramiz1989 wrote: Point is Warhounds were just a-click units, Cyclones aren't, if you just a-click with them they roll over and die, they are kiting units that can shoot while moving, exactly what Phoenixes are. I didn't say how Phoenixes are too strong, just that they have almost same mechanic. They have nothing similar with Warhound. I dunno... Phoenix can't shoot ground and have a very limited usability but do their parts well. Cyclones are all purpose weapons of mass destruction. Also them kiting is kind of misleading since their range and damage is insane. Yes preliminary state of the unit but still. I find it boring. You lock on one unit/the cylcone does so itself and then just click on the edge of the map. Not sold on the idea of the unit so far. | ||
r1flEx
Belgium256 Posts
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Ramiz1989
12124 Posts
On November 08 2014 18:59 Doublemint wrote: I dunno... Phoenix can't shoot ground and have a very limited usability but do their parts well. Cyclones are all purpose weapons of mass destruction. Also them kiting is kind of misleading since their range and damage is insane. Yes preliminary state of the unit but still. I find it boring. You lock on one unit/the cylcone does so itself and then just click on the edge of the map. Not sold on the idea of the unit so far. I am not sold either, lol, they are probably the only new unit I don't like at all. Zerg units are amazing, Hercs are great and Disruptors are solid too(even though people don't realize it yet, they are really close to Reavers and will probably play out the same way with dropping them, activating ability, killing bunch of stuff, then picking them up with Warp Prism and flying away). Most of the changes to the old units are really solid(yes, some are overdone but they are probably going to change a lot of stuff before release anyway). | ||
MaskaGodlike
Russian Federation50 Posts
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Video2000
Denmark517 Posts
On November 08 2014 18:09 Tanzklaue wrote: were the inno-taeja games any good aside from technical difficulties? Not really.. Just watch their series from 2013, when TvT was a fun mirror to watch. It was pretty slow bio vs mech for games 1-3 and then Inno decided to try bio but he just got outplayed over and over again. 1-2 stars for me.. | ||
Doublemint
Austria8366 Posts
On November 08 2014 19:37 MaskaGodlike wrote: Guys, where can i watch full yesterday's show? Like from the start to the end, with interviews, analytics and stuff? There is nothing on WCS twitch channel( There ya go mate. http://www.youtube.com/user/WCSStarCraft/videos | ||
MaskaGodlike
Russian Federation50 Posts
On November 08 2014 19:42 Doublemint wrote: There ya go mate. http://www.youtube.com/user/WCSStarCraft/videos Man, i know about this, but there are just games, no show, no interviews( But thank you anyway. | ||
Doublemint
Austria8366 Posts
On November 08 2014 19:44 MaskaGodlike wrote: Man, i know about this, but there are just games, no show, no interviews( But thank you anyway. Oh I assumed by asking for "the show" in the WCS thread you meant the games and Sc2 related esports stuff. Gets uploaded as we speak to youtube, but not really in its entirety. //edit: here's the LotV campaign panel. multiplayer one will be live today and on youtube probably 6-12 hours later. | ||
Luolis
Finland7090 Posts
On November 08 2014 11:50 Paukum wrote: I'm both drunk, older than you, and more mature, and I am a citizen of the country everybody wants to live in, so sorry, I don't care. You dont live in Finland, so gtfo ![]() | ||
Elurie
4716 Posts
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PVJ
Hungary5212 Posts
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