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Winner of the fan fiction contest here and winner of the hype video contest here. |
On November 02 2014 13:51 CosmicSpiral wrote:Show nested quote +On November 02 2014 13:49 liberate71 wrote:On November 02 2014 13:49 CosmicSpiral wrote: Good to see ultras still suck. <3 Ultras are fine, but sending them down a chokepoint into a horde of marauders is just stupid. Having them without some method of lockdown is also stupid; that's where ultras shine. But soO can't find the time to get infestors with all this pressure. Show nested quote +On November 02 2014 13:51 stuchiu wrote: Ultras arent good unless you're leveraging a mid game lead, catching them by surprise or capitalizing on a mistake. Ling/bane/infestor/ultra was extremely strong in WoL but it's not a viable comp in HotS. Making infestors and ultras at the same time takes too much gas.  How is it not viable? It's the most supply-efficient composition...
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United States15275 Posts
On November 02 2014 13:52 aRyuujin wrote: is there a reason why players barely ever get infestors?
There are almost no viable builds that get infestors in the midgame, and simultaneously making them with T3 units is really risky.
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On November 02 2014 13:50 oogieogie wrote:Show nested quote +On November 02 2014 13:49 liberate71 wrote:On November 02 2014 13:49 CosmicSpiral wrote: Good to see ultras still suck. <3 Ultras are fine, but sending them down a chokepoint into a horde of marauders is just stupid. I think Ultras vs this is actually really bad...taeja has a decent amount of marauders and a couple thors i usually dont try to actl ike i know better than pros (i dont) but the way a lot of zergs use ultras blows my mind... in my view ultras are a single timing thing, no matter which race you're up against you will get 95% of your value out of the first wave of ultras and continuing to commit to them is almost always problematic unless you have a healthy mix between queens, infestors and a lead in the game (which incidentally soo does here)
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...aaaand there go the ultralisks down again
soO,. for the love of god! ffs
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we're going to have a series on our hands
yay~
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one definite weakness of soo is that he tends to a-move his entire army to defend drops and stuff.
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United States97276 Posts
beautiful fungal on 2 marines
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Fiddler's Green42661 Posts
Taeja somehow stopped soO from killing him with 10 units.
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And now soO even wins a game. The artosis hype will be unreal....
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On November 02 2014 13:53 liberate71 wrote: soO just loves sending Ultras into chokepoints
He still has this game won though :o YOU JINXED IT GG TAEJA WINS
pls
yea there is no way for taeja to hold this lol
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Soo losing 10k more minerals but still win game
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your Country52798 Posts
On November 02 2014 13:50 The_Templar wrote:Show nested quote +On November 02 2014 13:47 The_Templar wrote:On November 02 2014 13:43 The_Templar wrote:On November 02 2014 13:40 The_Templar wrote:On November 02 2014 13:36 The_Templar wrote:2:00 soO going hatchery first against CC first. Barracks/gas for TaeJa. Gas/pool for soO. 3:00 Two queens for soO. TaeJa scouting with an SCV. Bunker at TaeJa's front. 4:00 soO getting zergling speed. Factory for TaeJa. TaeJa getting a second refinery. 5:00 soO poking in with an overlord. Starport for TaeJa, which soO sees. soO's overlord gets out. Hellions for TaeJa. 6:00 TaeJa getting hellions. soO getting a third base. Lair on the way for soO. Banshee on the way for TaeJa. soO's overlord pokes in again and sees the tech lab on the starport. TaeJa getting a third CC. Stim for TaeJa. 7:00 TaeJa 56 vs soO 60 Overlord sees just about everything in TaeJa's main. Spores in soO's bases. Two engineering bays for TaeJa. Baneling nest on the way for soO. Spire on the way for soO. soO also has two evolution chambers. +1/1 for both players. 8:00 TaeJa 69 vs soO 70 TaeJa denies some creep. Banshee gets into the main base of soO with a banshee. Four more barracks for TaeJa. 9:00 TaeJa 76 vs soO 82 Baneling speed for soO. Mutalisks on the way for soO. +1 flier attack for soO. 10:00 TaeJa 97 vs soO 98 Combat shields on the way for TaeJa. +2/2 for both players. TaeJa poking onto the edge of creep. 11:00 TaeJa 125 vs soO 134 TaeJa not denying creep well. soO is on four bases against 3. TaeJa has a viking with his army. TaeJa clearing creep now. 12:00 TaeJa 156 vs soO 161 TaeJa adding on hellbats and a thor. soO getting +1 flier armor. Concussive shells on the way for TaeJa. soO finds a widow mine and doesn't take too much damage. Engagement in the center where widow mines kill mainly zerglings. TaeJa doesn't split terribly well but they trade evenly. 14:00 TaeJa 144 vs soO 160 Infestation pit for soO. TaeJa moving out again. +3/3 for TaeJa. Fourth CC for TaeJa. 15:00 TaeJa 158 vs soO 185 Banshee going for the fourth base of soO. Overlords going to the corner right next to the banshee. Two marines bait out 2 banelings. Mutalisks clean up a viking and a banshee. Hive for soO. 16:00 TaeJa 188 vs soO 199 soO preparing an attack. TaeJa taking a fourth base. soO tries attacking off creep. TaeJa maxes out and moves out. Turns out the banshee is still alive, whoops. 17:00 TaeJa 199 vs soO 193 soO going for a large ling/baneling/mutalisk counter. Ultralisk cavern for soO. TaeJa finishing +3 attack. TaeJa does a drop which is cleaned up. TaeJa adding on a marauder. Ultralisk armor for soO. 18:00 TaeJa 198 vs soO 195 TaeJa dropping the fifth in the center while landing units outside the base. TaeJa breaks the fifth but doesn't kill it. soO pushes him back as TaeJa splits badly. Ultralisks on the way. TaeJa adding on some marauders. 6th base for soO near TaeJa's natural. 21:00 TaeJa 198 vs soO 200 Building armor for TaeJa. soO cleans up a drop. soO taking a 7th behind his natural. +3 mech attack for TaeJa. TaeJa focus fires a bunch of banelings. soO has an overlord at TaeJa's potential fifth landing creep. Another drop is denied by mutalisks. TaeJa going for the fifth base. soO runs down and engages TaeJa's army. TaeJa kills a bunch of ultralisks but soO remaxes. TaeJa kills the 5th and the 7th of soO. 24:00 TaeJa 197 vs soO 197 soO has a fairly large bank. +2 flier armor finishing for soO. soO getting 6 overlords despite not being supply blocked, and despite being maxed. TaeJa taking a fifth base. TaeJa goes for the army of soO and gets surrounded. The army of TaeJa gets cleaned up. soO backs off. 26:00 TaeJa 161 vs soO 200 +1 mech armor for TaeJa. soO taking the center again. TaeJa mule-hammers the 5th. soO kills the 5th base of soO and all of the workers there. soO nearly goes for TaeJa's fourth but he backs off. TaeJa attacks his own missile turret. TaeJa found the 6th of soO.
28:00 TaeJa 172 vs soO 199 soO getting infestors and pathogen glands. TaeJa getting whittled down by soO's army. TaeJa sees an infestor at soO's 6th. soO moving into the fifth of TaeJa again. TaeJa manages to hold.
30:00 TaeJa 88 vs soO 152 TaeJa drops the natural expansion of soO and kills a few drones and a mutalisk. TaeJa kills the 6th of soO.
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soo finally settling down and playing patiently
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Fiddler's Green42661 Posts
On November 02 2014 13:53 butter wrote:Show nested quote +On November 02 2014 13:51 CosmicSpiral wrote:On November 02 2014 13:49 liberate71 wrote:On November 02 2014 13:49 CosmicSpiral wrote: Good to see ultras still suck. <3 Ultras are fine, but sending them down a chokepoint into a horde of marauders is just stupid. Having them without some method of lockdown is also stupid; that's where ultras shine. But soO can't find the time to get infestors with all this pressure. On November 02 2014 13:51 stuchiu wrote: Ultras arent good unless you're leveraging a mid game lead, catching them by surprise or capitalizing on a mistake. Ling/bane/infestor/ultra was extremely strong in WoL but it's not a viable comp in HotS. Making infestors and ultras at the same time takes too much gas.  How is it not viable? It's the most supply-efficient composition...
The economics cant support it basically.
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taeja actually managed to burn through soo's 5k bank, down 80 supply though
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On November 02 2014 13:53 CosmicSpiral wrote:Show nested quote +On November 02 2014 13:52 aRyuujin wrote: is there a reason why players barely ever get infestors? There are almost no viable builds that get infestors in the midgame, and simultaneously making them with T3 units is really risky. yeah, think of building mass ravens from a terran perspective and you can get a pretty good idea of why zergs don't go for infestors faster
it's not as hard for zerg to get to infestors as it is for terran to get to ravens, and mass raven is stronger eventually, but it's a similar concept
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Soojwa!! At last Infestors to secure the game!
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United States15275 Posts
On November 02 2014 13:53 butter wrote:Show nested quote +On November 02 2014 13:51 CosmicSpiral wrote:On November 02 2014 13:49 liberate71 wrote:On November 02 2014 13:49 CosmicSpiral wrote: Good to see ultras still suck. <3 Ultras are fine, but sending them down a chokepoint into a horde of marauders is just stupid. Having them without some method of lockdown is also stupid; that's where ultras shine. But soO can't find the time to get infestors with all this pressure. On November 02 2014 13:51 stuchiu wrote: Ultras arent good unless you're leveraging a mid game lead, catching them by surprise or capitalizing on a mistake. Ling/bane/infestor/ultra was extremely strong in WoL but it's not a viable comp in HotS. Making infestors and ultras at the same time takes too much gas.  How is it not viable? It's the most supply-efficient composition...
Because you can't layer the buildup of the army, which ruins its viability in high-level play.
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On November 02 2014 13:54 umelbumel wrote: And now soO even wins a game. The artosis hype will be unreal.... then soO muta ling blings busts on antiga shipyard to make it to mlg finals-oh wait...
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This is like San vs jjakji except it's a Zerg instead of Protoss.
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