[WCS] Global Finals 2014 Day 1 - Page 521
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chipmonklord17
United States11944 Posts
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Yorkie
United States12612 Posts
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pure.Wasted
Canada4701 Posts
It's like he's playing a freaking FPS | ||
ZigguratOfUr
Iraq16955 Posts
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oogieogie
United States3657 Posts
On November 02 2014 13:49 CosmicSpiral wrote: Good to see ultras still suck. <3 i find it sad...gimme bw ultras | ||
liberate71
Australia10252 Posts
On November 02 2014 13:49 CosmicSpiral wrote: Good to see ultras still suck. <3 Ultras are fine, but sending them down a chokepoint into a horde of marauders is just stupid. | ||
Cricketer12
United States13960 Posts
On November 02 2014 13:45 brickrd wrote: yea sorry cricketer but poor understanding of zvt there. if you lose a fight in zvt, especially while you're struggling to get up your 4th or 5th base, you can really quickly develop a massive mineral problem where you have to start choosing whether to remax or make banelings when you really need both. and muta count isn't something that always needs to rise to 20 or 30, it depends on your style and the terran's style. i dont mind, im a protoss ![]() however even if you want to make the argument that soO should have made banelings (which he did) his baneling hits were rather poor, and not mainly due to terran splits....whereas with mutas, if they stay alive, they can become the most valuable unit on the map (See scarlett v bomber game 3 RB 2013, granted bomber didnt make thors iirc, but still...) | ||
Yorkie
United States12612 Posts
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sparklyresidue
United States5522 Posts
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KingofdaHipHop
United States25602 Posts
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PinheadXXXXXX
United States897 Posts
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Deathstar
9150 Posts
nah its just thors and marauders do so much dmg | ||
oogieogie
United States3657 Posts
On November 02 2014 13:49 liberate71 wrote: Ultras are fine, but sending them down a chokepoint into a horde of marauders is just stupid. I think Ultras vs this is actually really bad...taeja has a decent amount of marauders and a couple thors but I am probably wrong here lol | ||
brickrd
United States4894 Posts
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Cricketer12
United States13960 Posts
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chipmonklord17
United States11944 Posts
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y0su
Finland7871 Posts
On November 02 2014 13:49 sparklyresidue wrote: soo's creep spread...was it ever great? I can't remember. hasn't been in this series! | ||
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The_Templar
your Country52797 Posts
On November 02 2014 13:47 The_Templar wrote: 16:00 ![]() ![]() soO preparing an attack. TaeJa taking a fourth base. soO tries attacking off creep. TaeJa maxes out and moves out. Turns out the banshee is still alive, whoops. 17:00 ![]() ![]() soO going for a large ling/baneling/mutalisk counter. Ultralisk cavern for soO. TaeJa finishing +3 attack. TaeJa does a drop which is cleaned up. TaeJa adding on a marauder. Ultralisk armor for soO. 18:00 ![]() ![]() TaeJa dropping the fifth in the center while landing units outside the base. TaeJa breaks the fifth but doesn't kill it. soO pushes him back as TaeJa splits badly. Ultralisks on the way. TaeJa adding on some marauders. 6th base for soO near TaeJa's natural. 21:00 ![]() ![]() Building armor for TaeJa. soO cleans up a drop. soO taking a 7th behind his natural. +3 mech attack for TaeJa. TaeJa focus fires a bunch of banelings. soO has an overlord at TaeJa's potential fifth landing creep. Another drop is denied by mutalisks. TaeJa going for the fifth base. soO runs down and engages TaeJa's army. TaeJa kills a bunch of ultralisks but soO remaxes. TaeJa kills the 5th and the 7th of soO. 24:00 ![]() ![]() soO has a fairly large bank. +2 flier armor finishing for soO. soO getting 6 overlords despite not being supply blocked, and despite being maxed. TaeJa taking a fifth base. TaeJa goes for the army of soO and gets surrounded. The army of TaeJa gets cleaned up. soO backs off. | ||
Yorkie
United States12612 Posts
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KtJ
United States3514 Posts
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