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[Redbull] Battle Grounds Online Qualifier - Page 166

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 164 165 166 167 168 171 Next
chipmonklord17
Profile Joined February 2011
United States11944 Posts
August 18 2014 00:14 GMT
#3301
On August 18 2014 09:13 asongdotnet wrote:
Show nested quote +
On August 18 2014 09:11 chipmonklord17 wrote:
On August 18 2014 09:07 SetGuitarsToKill wrote:
On August 18 2014 09:05 chipmonklord17 wrote:
I really dislike how little protoss has to leave behind to cancel out aggression compared to terran and zerg. Between HT/cannons or mamma core + warp ins makes it so much more difficult


Ya, I kind of wish protoss was less safe in that regard. I kind of think photon overcharge needs a bit of a nerf.


To be honest I dislike the mothership core in general. Its just too versatile. It has amazing offensive and defensive capabilities and can even double as both (with recall). Combine that with the warp in mechanic and you get really easy defenses compared to the other races.

Mama core remind me of a worse presnipe nerf ghost. Where they're just so damn good. I really hope LotV removes it and gives the protoss something else. Or even separate mothership core abilities into two different units.


Just need to make the overcharge ability like pulsar beam, drain energy. Maybe make it into a leash ability to so that the MC has to be within a certain radius of the nexus and if it goes out of the range it'll turn off


I really like that, it would help limit the amount of maps where you can double overcharge depending on the main/nat distance.
AWalker9
Profile Blog Joined August 2013
United Kingdom7229 Posts
August 18 2014 00:14 GMT
#3302
Guys it's herO's birthday today!



GOOOOOOOOOOOOOO herOOOOO
soOjwa has returned to smite all that stand in his way
Faefae
Profile Joined June 2014
2203 Posts
August 18 2014 00:15 GMT
#3303
On August 18 2014 09:14 DarkPlasmaBall wrote:
Show nested quote +
On August 18 2014 09:13 Faefae wrote:
GG herO !! I was soooooo sure he was dead when he was 70 supply down + 1 base down omg!


???

Yes ?
ForGG. 29/11/2014
DMXD
Profile Joined February 2008
United States4064 Posts
Last Edited: 2014-08-18 00:15:58
August 18 2014 00:15 GMT
#3304
oh shit
happy birthday Hero!
never stop smiling!
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
August 18 2014 00:16 GMT
#3305
On August 18 2014 09:13 asongdotnet wrote:
Show nested quote +
On August 18 2014 09:11 chipmonklord17 wrote:
On August 18 2014 09:07 SetGuitarsToKill wrote:
On August 18 2014 09:05 chipmonklord17 wrote:
I really dislike how little protoss has to leave behind to cancel out aggression compared to terran and zerg. Between HT/cannons or mamma core + warp ins makes it so much more difficult


Ya, I kind of wish protoss was less safe in that regard. I kind of think photon overcharge needs a bit of a nerf.


To be honest I dislike the mothership core in general. Its just too versatile. It has amazing offensive and defensive capabilities and can even double as both (with recall). Combine that with the warp in mechanic and you get really easy defenses compared to the other races.

Mama core remind me of a worse presnipe nerf ghost. Where they're just so damn good. I really hope LotV removes it and gives the protoss something else. Or even separate mothership core abilities into two different units.


Just need to make the overcharge ability like pulsar beam, drain energy. Maybe make it into a leash ability to so that the MC has to be within a certain radius of the nexus and if it goes out of the range it'll turn off


That's a poor idea that has been proposed before. Basically what would happen is that the mothership core would cast photon overcharge, and since it can't leave would get killed by the marines and the base would just die. Terran nexus snipes during the midgame are fairly effective as is.
DarkPlasmaBall
Profile Blog Joined March 2010
United States45159 Posts
August 18 2014 00:16 GMT
#3306
gogo herO! The savior of Red Bull, trying to make sure that Terrans don't win all four qualifiers x.x
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Undead1993
Profile Joined January 2012
Germany17651 Posts
August 18 2014 00:16 GMT
#3307
On August 18 2014 09:15 Faefae wrote:
Show nested quote +
On August 18 2014 09:14 DarkPlasmaBall wrote:
On August 18 2014 09:13 Faefae wrote:
GG herO !! I was soooooo sure he was dead when he was 70 supply down + 1 base down omg!


???

Yes ?

i don't think he was down 70 supply in this game, it was maybe 30 or smth, but not 70
SEKO SEKO SEKO SEKO SEKO
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
August 18 2014 00:17 GMT
#3308
Why would you nerf the mothership core? It's useful only in the early-mid game, which are already the stages where terran has the higher winrate, most likely higher than 50% too. Protoss wins most of the times only in the lategame, although scv pulls are so popular (precisely for this reason) that we don't even see those kind of games anymore.
Aeromi
Profile Blog Joined August 2012
France14461 Posts
August 18 2014 00:17 GMT
#3309
On August 18 2014 09:16 Undead1993 wrote:
Show nested quote +
On August 18 2014 09:15 Faefae wrote:
On August 18 2014 09:14 DarkPlasmaBall wrote:
On August 18 2014 09:13 Faefae wrote:
GG herO !! I was soooooo sure he was dead when he was 70 supply down + 1 base down omg!


???

Yes ?

i don't think he was down 70 supply in this game, it was maybe 30 or smth, but not 70

He was down 60 supply.
https://twitter.com/DrAeromi | Updates on live tournaments: @StarCrafteSport
Faefae
Profile Joined June 2014
2203 Posts
August 18 2014 00:17 GMT
#3310
On August 18 2014 09:16 Undead1993 wrote:
Show nested quote +
On August 18 2014 09:15 Faefae wrote:
On August 18 2014 09:14 DarkPlasmaBall wrote:
On August 18 2014 09:13 Faefae wrote:
GG herO !! I was soooooo sure he was dead when he was 70 supply down + 1 base down omg!


???

Yes ?

i don't think he was down 70 supply in this game, it was maybe 30 or smth, but not 70

It was ~120 against 186 at some point right?
Just before Journey begun throwing away units
ForGG. 29/11/2014
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
August 18 2014 00:18 GMT
#3311
On August 18 2014 09:17 KingAlphard wrote:
Why would you nerf the mothership core? It's useful only in the early-mid game, which are already the stages where terran has the higher winrate, most likely higher than 50% too. Protoss wins most of the times only in the lategame, although scv pulls are so popular (precisely for this reason) that we don't even see those kind of games anymore.


Recall and overcharge are useful at all points in the game I'd say.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
chipmonklord17
Profile Joined February 2011
United States11944 Posts
August 18 2014 00:18 GMT
#3312
On August 18 2014 09:16 ZigguratOfUr wrote:
Show nested quote +
On August 18 2014 09:13 asongdotnet wrote:
On August 18 2014 09:11 chipmonklord17 wrote:
On August 18 2014 09:07 SetGuitarsToKill wrote:
On August 18 2014 09:05 chipmonklord17 wrote:
I really dislike how little protoss has to leave behind to cancel out aggression compared to terran and zerg. Between HT/cannons or mamma core + warp ins makes it so much more difficult


Ya, I kind of wish protoss was less safe in that regard. I kind of think photon overcharge needs a bit of a nerf.


To be honest I dislike the mothership core in general. Its just too versatile. It has amazing offensive and defensive capabilities and can even double as both (with recall). Combine that with the warp in mechanic and you get really easy defenses compared to the other races.

Mama core remind me of a worse presnipe nerf ghost. Where they're just so damn good. I really hope LotV removes it and gives the protoss something else. Or even separate mothership core abilities into two different units.


Just need to make the overcharge ability like pulsar beam, drain energy. Maybe make it into a leash ability to so that the MC has to be within a certain radius of the nexus and if it goes out of the range it'll turn off


That's a poor idea that has been proposed before. Basically what would happen is that the mothership core would cast photon overcharge, and since it can't leave would get killed by the marines and the base would just die. Terran nexus snipes during the midgame are fairly effective as is.


I'm sure there are spots on the map in a base where the mothership core could be within a radius of the nexus AND not in marines range. Or at least make them have to micro the mothership core to prevent it from getting killed by said marines. Would just need to tweak the radius so its actually relevant while not being too tight to the nexus
Undead1993
Profile Joined January 2012
Germany17651 Posts
August 18 2014 00:18 GMT
#3313
On August 18 2014 09:17 Aeromi wrote:
Show nested quote +
On August 18 2014 09:16 Undead1993 wrote:
On August 18 2014 09:15 Faefae wrote:
On August 18 2014 09:14 DarkPlasmaBall wrote:
On August 18 2014 09:13 Faefae wrote:
GG herO !! I was soooooo sure he was dead when he was 70 supply down + 1 base down omg!


???

Yes ?

i don't think he was down 70 supply in this game, it was maybe 30 or smth, but not 70

He was down 60 supply.

hmm maybe i am sleepy, sry then
SEKO SEKO SEKO SEKO SEKO
Paljas
Profile Joined October 2011
Germany6926 Posts
August 18 2014 00:19 GMT
#3314
seems like a pretty random helion build, dunno
TL+ Member
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2014-08-18 00:22:37
August 18 2014 00:20 GMT
#3315
On August 18 2014 09:17 KingAlphard wrote:
Why would you nerf the mothership core? It's useful only in the early-mid game, which are already the stages where terran has the higher winrate, most likely higher than 50% too. Protoss wins most of the times only in the lategame, although scv pulls are so popular (precisely for this reason) that we don't even see those kind of games anymore.


It is useful throughout the game because it prevents the opponent from getting the funny idea to basetrade, alone having not to worry about that makes it useful in the lategame.
Oh and Terrans are pissed about the MsC preventing like 90% of their early game stuff, so Protoss can't be slowed down on the path to the perfect composition. So the hate against this unit is understandable :p
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2014-08-18 00:23:15
August 18 2014 00:21 GMT
#3316
Oddjob as a stalker would be the most terrifying thing ever.

edit: Second mine was slacking. It could have gotten kills if it actually burrowed.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
August 18 2014 00:23 GMT
#3317
uh oh, journey really couldn't afford to lose those widow mines
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
Last Edited: 2014-08-18 00:24:29
August 18 2014 00:23 GMT
#3318
On August 18 2014 09:18 SetGuitarsToKill wrote:
Show nested quote +
On August 18 2014 09:17 KingAlphard wrote:
Why would you nerf the mothership core? It's useful only in the early-mid game, which are already the stages where terran has the higher winrate, most likely higher than 50% too. Protoss wins most of the times only in the lategame, although scv pulls are so popular (precisely for this reason) that we don't even see those kind of games anymore.


Recall and overcharge are useful at all points in the game I'd say.


Why would you need to recall or overcharge in split map situations vs terran? It's not like you build nexus in the middle of the map and you can afford hts and cannons in all your expansions to defend from drop.
Also, it gets sniped everytime by vikings or EMP'd by ghosts.

I was suggesting that what breaks PvT is the lategame, not the early/mid game.
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
August 18 2014 00:24 GMT
#3319
Protoss just toss the warp prisms in the air and they can't change height after that ^^
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
brickrd
Profile Blog Joined March 2014
United States4894 Posts
August 18 2014 00:24 GMT
#3320
On August 18 2014 09:20 FeyFey wrote:
Show nested quote +
On August 18 2014 09:17 KingAlphard wrote:
Why would you nerf the mothership core? It's useful only in the early-mid game, which are already the stages where terran has the higher winrate, most likely higher than 50% too. Protoss wins most of the times only in the lategame, although scv pulls are so popular (precisely for this reason) that we don't even see those kind of games anymore.


It is useful throughout the game because it prevents the opponent from getting the funny idea to basetrade, alone having not to worry about that makes it useful in the lategame.
Oh and Terrans are pissed about the MsC preventing like 90% of their early game stuff, so Protoss can't be slowed down on the path to the perfect composition. So the hate against this unit is understandable :p

yea theres no early-mid-late separate games, it's all one game. if you're safe early you can do more later, more gas. more time to tech to ________??? whatever you want. that was the problem with 50 baneling pre-wm buff zvt

i think the msc is ok but terran should have some more early versatility to make the MU interesting
TL+ Member
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