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On June 19 2014 06:23 Stress wrote: What happened the first game? Went and took a quick nap. Violet was winning, but he lost a battle and his muta flock got trapped in a corner between marines in Major's main and marines at the base below it. He just GG'd out at that point.
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On June 19 2014 06:23 TBone- wrote:Show nested quote +On June 19 2014 06:18 PhoenixVoid wrote: When you let MajOr get up that third base he almost becomes Bomber in the sheer amount of units he can produce. viOLet seemed intent on disrupting that third with Roach/Hydra in the previous games. Most terrans have been struggling against extreme zerg tech but on that map MajOr was so damn responsible about denying expansions. Like after every single interaction MajOr had either a push or drop(s) on the wings of the map backed up by some solid ass production and upgrades. This is the style that made me fall in love with TvZ. i actually prefer taking the far corner base and the gold before the pocket base against T just because of the 5th/main drop potential
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If Major takes this series then this format is definitely getting a huge thumbs up from me because it allows a regular best of three to turn into an even more interesting extended series and really creates some awesome storylines. Once they tweak the rules for choosing opponents this is going to be something others should try out.
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On June 19 2014 06:23 Stress wrote: What happened the first game? Went and took a quick nap. as standard as could be and major straight up outplaeyd violet
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wow that went from "oh shit" to actually good for violet i think
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Hmm, Macro hatch by the third, is that common? I feel like it's usually in the main or occasionally in the natural.
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On June 19 2014 06:27 KingofdaHipHop wrote: Hmm, Macro hatch by the third, is that common? I feel like it's usually in the main or occasionally in the natural. putting it by the third means more reinforcements hatch close to the push whereas in the main or natural is safer. it's stylistic tbh
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MajOr playing much better this game.
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On June 19 2014 06:28 Waise wrote:Show nested quote +On June 19 2014 06:27 KingofdaHipHop wrote: Hmm, Macro hatch by the third, is that common? I feel like it's usually in the main or occasionally in the natural. putting it by the third means more reinforcements hatch close to the push whereas in the main or natural is safer. it's stylistic tbh Okay thank you, I just didn't know if it was good or not because it might be more exposed to attacks.
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Wow Major is completely turning this around if you compare to the first serie.
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4713 Posts
I'm kind of impressed with MajOr, he is nearly playing like a korean, the best kind Korean Terran.
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On June 19 2014 06:23 Daralii wrote:Show nested quote +On June 19 2014 06:23 Stress wrote: What happened the first game? Went and took a quick nap. Violet was winning, but he lost a battle and his muta flock got trapped in a corner between marines in Major's main and marines at the base below it. He just GG'd out at that point.
Thanks
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Big supply block for Violet, just as Major moves out with his 2/2 push
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On June 19 2014 06:29 djraphi23 wrote: Wow Major is completely turning this around if you compare to the first serie. He said he's bad against unorthodox things like Roach Hydra. Much more comfortable against Violets ling bane muta.
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Just got back from work, anyone out?
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On June 19 2014 06:30 KingofdaHipHop wrote:Show nested quote +On June 19 2014 06:29 djraphi23 wrote: Wow Major is completely turning this around if you compare to the first serie. He said he's bad against unorthodox things like Roach Hydra. Much more comfortable against Violets ling bane muta. Yeah he seems a lot better prepared against Muta/Ling/Bane he knows how to react and his timings are a lot better.
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Violet's control. Smashing banes against marauders.
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On June 19 2014 06:24 Jampackedeon wrote: If Major takes this series then this format is definitely getting a huge thumbs up from me because it allows a regular best of three to turn into an even more interesting extended series and really creates some awesome storylines. Once they tweak the rules for choosing opponents this is going to be something others should try out. As long as the player are really balanced the format is great  But i meant reaaaaally balanced, the Polt - Puck gap was an issue and its not even a huge gap.
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Violet has like no creep spread, don't see him winning this unless Major doesn't split.
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Major is using this map really to his advantage, dropping on the low ground by the main, walking behind the fourth, he's really exploiting where viOLet's weaknesses from the map are.
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