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On June 18 2014 05:22 Josh_Video wrote:Show nested quote +On June 18 2014 05:20 Exarl25 wrote:On June 18 2014 05:19 chipmonklord17 wrote:On June 18 2014 05:18 SC2Toastie wrote: That sentry drop forcefield bullshit should have been fixed years ago, but nevertheless, awesome game! Sadly that's how the game is balanced. You can't 'get rid' of it no matter how bullshit that aspect of forcefield is. Increasing rampsize just doesnt work and changing the size of forcefields would royally fuck with all of protoss There is absolutely nothing wrong with the tactic in the first place. It is always 100% a mistake from the Zerg when it works. What are you supposed to do? keep a force capable of defeating 4 sentries and infinite zealots in your main at all times? Yeah i think it's unreasonable to be able to have a force defend that. Scarlett should've had at least one overlord in the dead space on that map for vision, usually she's very good with overlord spread.
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On June 18 2014 05:21 Dingodile wrote:Show nested quote +On June 18 2014 05:18 SC2Toastie wrote: That sentry drop forcefield bullshit should have been fixed years ago, but nevertheless, awesome game! FF should be removed, give them something other. FF killed so many exciting games. You mean made them more exciting, right? #protossforlyfe
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United States97276 Posts
I remember when San beat Life in GSTL with one of the first sentry drop games. People loved it
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You guys are in a tournament thread -,- I already regret mentioning it....
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On June 18 2014 05:23 SC2Toastie wrote:Show nested quote +On June 18 2014 05:23 chipmonklord17 wrote:On June 18 2014 05:20 Exarl25 wrote:On June 18 2014 05:19 chipmonklord17 wrote:On June 18 2014 05:18 SC2Toastie wrote: That sentry drop forcefield bullshit should have been fixed years ago, but nevertheless, awesome game! Sadly that's how the game is balanced. You can't 'get rid' of it no matter how bullshit that aspect of forcefield is. Increasing rampsize just doesnt work and changing the size of forcefields would royally fuck with all of protoss There is absolutely nothing wrong with the tactic in the first place. It is always 100% a mistake from the Zerg when it works. The fact that 3 sentries (the amount needed for 'unlimited forcefields') can win someone the game shouldn't be possible. The amount for unlimited FF is 6.
Pretty sure its 3 full energy sentries (which would be 6 non full). These attacks only work because the 3 can hold the main for as long as the protoss hits their FF
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On June 18 2014 05:25 Shellshock wrote: I remember when San beat Life in GSTL with one of the first sentry drop games. People loved it NO! It DESTROYs exciting games and by that eSports, ya' heard?!!
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On June 18 2014 05:23 stuchiu wrote: Huk should pick Scarlett. He's 4-1 against her I think?
He will.
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On June 18 2014 05:24 KingofdaHipHop wrote:Show nested quote +On June 18 2014 05:22 Josh_Video wrote:On June 18 2014 05:20 Exarl25 wrote:On June 18 2014 05:19 chipmonklord17 wrote:On June 18 2014 05:18 SC2Toastie wrote: That sentry drop forcefield bullshit should have been fixed years ago, but nevertheless, awesome game! Sadly that's how the game is balanced. You can't 'get rid' of it no matter how bullshit that aspect of forcefield is. Increasing rampsize just doesnt work and changing the size of forcefields would royally fuck with all of protoss There is absolutely nothing wrong with the tactic in the first place. It is always 100% a mistake from the Zerg when it works. What are you supposed to do? keep a force capable of defeating 4 sentries and infinite zealots in your main at all times? Yeah i think it's unreasonable to be able to have a force defend that. Scarlett should've had at least one overlord in the dead space on that map for vision, usually she's very good with overlord spread.
She did have one, and in fact had the warp prism move right by it.
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On June 18 2014 05:23 chipmonklord17 wrote:Show nested quote +On June 18 2014 05:20 Exarl25 wrote:On June 18 2014 05:19 chipmonklord17 wrote:On June 18 2014 05:18 SC2Toastie wrote: That sentry drop forcefield bullshit should have been fixed years ago, but nevertheless, awesome game! Sadly that's how the game is balanced. You can't 'get rid' of it no matter how bullshit that aspect of forcefield is. Increasing rampsize just doesnt work and changing the size of forcefields would royally fuck with all of protoss There is absolutely nothing wrong with the tactic in the first place. It is always 100% a mistake from the Zerg when it works. The fact that 3 sentries (the amount needed for 'unlimited forcefields') can win someone the game shouldn't be possible.
On June 18 2014 05:22 Josh_Video wrote:Show nested quote +On June 18 2014 05:20 Exarl25 wrote:On June 18 2014 05:19 chipmonklord17 wrote:On June 18 2014 05:18 SC2Toastie wrote: That sentry drop forcefield bullshit should have been fixed years ago, but nevertheless, awesome game! Sadly that's how the game is balanced. You can't 'get rid' of it no matter how bullshit that aspect of forcefield is. Increasing rampsize just doesnt work and changing the size of forcefields would royally fuck with all of protoss There is absolutely nothing wrong with the tactic in the first place. It is always 100% a mistake from the Zerg when it works. What are you supposed to do? keep a force capable of defeating 4 sentries and infinite zealots in your main at all times?
And here come the Scarlett fanboys. Funny how we don't see this move more often if it's apparently so broken. Violet gave no fucks about Pucks' forcefields. The Sentry drop has been deflected with ease time and time again.
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On June 18 2014 05:23 Shellshock wrote:Show nested quote +On June 18 2014 05:23 stuchiu wrote: Huk should pick Scarlett. He's 4-1 against her I think? Yea in the qualifiers for this
But only 7-14 all time.
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On June 18 2014 05:25 Godwrath wrote: So, what is a TvT ? An endangered match-up in this generation, the previous generations enjoyed them aplenty but sadly due to years of overuse they are now growing rare.
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On June 18 2014 05:26 WTCO wrote:Show nested quote +On June 18 2014 05:23 Shellshock wrote:On June 18 2014 05:23 stuchiu wrote: Huk should pick Scarlett. He's 4-1 against her I think? Yea in the qualifiers for this But only 7-14 all time.
Recent results matter a lot more than historical ones.
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On June 18 2014 05:22 bluQ wrote:Show nested quote +On June 18 2014 05:18 SC2Toastie wrote: That sentry drop forcefield bullshit should have been fixed years ago, but nevertheless, awesome game! I always wonder what those people had said to Reaver or Stormdrops.... They are ok because you can react immediately. FF can prevent your reaction.
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On June 18 2014 05:26 WTCO wrote:Show nested quote +On June 18 2014 05:23 Shellshock wrote:On June 18 2014 05:23 stuchiu wrote: Huk should pick Scarlett. He's 4-1 against her I think? Yea in the qualifiers for this But only 7-14 all time. Still I feel like HuK will feel confident against Scarlett. Likely choice right there.
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Canada8157 Posts
On June 18 2014 05:23 SC2Toastie wrote:Show nested quote +On June 18 2014 05:19 Jer99 wrote:On June 18 2014 05:18 SC2Toastie wrote: That sentry drop forcefield bullshit should have been fixed years ago, but nevertheless, awesome game! A legit strategy that punishes players for being out of position? nerf it Show nested quote +On June 18 2014 05:19 chipmonklord17 wrote:On June 18 2014 05:18 SC2Toastie wrote: That sentry drop forcefield bullshit should have been fixed years ago, but nevertheless, awesome game! Sadly that's how the game is balanced. You can't 'get rid' of it no matter how bullshit that aspect of forcefield is. Increasing rampsize just doesnt work and changing the size of forcefields would royally fuck with all of protoss I don't want to devolve this thread to a discussion on how retarded forcefield is. Sorries. PS Jer99, I sincerely hope you are being sarcastic there.
Why would you think I'm being sarcastic? Scarletts army wasn't even near her main base, and if she had overlords in decent position on the map she would have seen the warp prism in enough time to bring back the army. Lots of mistakes on Scarletts side.
Take the previous game for example where puck wasn't looking and Scarlett was able to get her entire army on pucks army, completely demolishing it. That's also an exmaple of being out of position, and lost the game only because of that.
Not to mention the fact hat she was floating almost 2k minerals for at least half the game, she could have had well over 4 expansions at that point with a higher drone count.
... i don't know what else to say, she only lost ~20 drones (which she could have replaced easily with 2k minerals..), and a lair which she remade pretty fast.
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On June 18 2014 05:26 Dingodile wrote:Show nested quote +On June 18 2014 05:22 bluQ wrote:On June 18 2014 05:18 SC2Toastie wrote: That sentry drop forcefield bullshit should have been fixed years ago, but nevertheless, awesome game! I always wonder what those people had said to Reaver or Stormdrops.... They are ok because you can react immediately. FF can prevent your reaction. What? Like ... whaaaat? When they are dropped its too late to pull ... Sentries were dropped on creep, away from ramp, units were warpd in before a FF was placed ... really?
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United States23455 Posts
Bad challenge from Scarlett looks like :D oh well. She should do well against most of the rest.
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On June 18 2014 05:28 Darkhorse wrote: Bad challenge from Scarlett looks like :D oh well. She should do well against most of the rest. Well the worst player of those, maybe on par with HuK. But yea puCK is way more unpredictable/cheesy than HuK I guess.
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On June 18 2014 05:25 Exarl25 wrote:Show nested quote +On June 18 2014 05:23 chipmonklord17 wrote:On June 18 2014 05:20 Exarl25 wrote:On June 18 2014 05:19 chipmonklord17 wrote:On June 18 2014 05:18 SC2Toastie wrote: That sentry drop forcefield bullshit should have been fixed years ago, but nevertheless, awesome game! Sadly that's how the game is balanced. You can't 'get rid' of it no matter how bullshit that aspect of forcefield is. Increasing rampsize just doesnt work and changing the size of forcefields would royally fuck with all of protoss There is absolutely nothing wrong with the tactic in the first place. It is always 100% a mistake from the Zerg when it works. The fact that 3 sentries (the amount needed for 'unlimited forcefields') can win someone the game shouldn't be possible. Show nested quote +On June 18 2014 05:22 Josh_Video wrote:On June 18 2014 05:20 Exarl25 wrote:On June 18 2014 05:19 chipmonklord17 wrote:On June 18 2014 05:18 SC2Toastie wrote: That sentry drop forcefield bullshit should have been fixed years ago, but nevertheless, awesome game! Sadly that's how the game is balanced. You can't 'get rid' of it no matter how bullshit that aspect of forcefield is. Increasing rampsize just doesnt work and changing the size of forcefields would royally fuck with all of protoss There is absolutely nothing wrong with the tactic in the first place. It is always 100% a mistake from the Zerg when it works. What are you supposed to do? keep a force capable of defeating 4 sentries and infinite zealots in your main at all times? And here come the Scarlett fanboys. Funny how we don't see this move more often if it's apparently so broken. Violet gave no fucks about Pucks' forcefields. The Sentry drop has been deflected with ease time and time again.
In this particular case it was 100% Scarlett's fault, she seen it coming. I probably shouldn't have even said anything.
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