[ATC] yoeFW vs Axiom, Playday 3, Season 3 - Page 5
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Crot4le
England2927 Posts
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sparklyresidue
United States5522 Posts
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boxerfred
Germany8360 Posts
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TotalBiscuit
United Kingdom5437 Posts
On April 22 2014 01:05 SpawnMoarOverlords wrote: Well I guess something had to make Crank lose at some point ? ![]() It's hard to beat a team when their ace is David Kim. | ||
Dwayn
Germany949 Posts
On April 22 2014 01:05 Bagration wrote: All kill denied by mass mutas and swarmhosts. Oh well, great work Crank! how was that mass mutas? he never went full muta | ||
boxerfred
Germany8360 Posts
On April 22 2014 01:08 Dwayn wrote: how was that mass mutas? he never went full muta Tempests and swarm hosts made another boring unit necessary, the corruptor. | ||
PepsiMaxxxx
Sweden5452 Posts
On April 22 2014 01:07 TotalBiscuit wrote: It's hard to beat a team when their ace is David Kim. Why don't you send in a Zerg then? | ||
dark1882
Ireland529 Posts
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Darkhorse
United States23455 Posts
On April 22 2014 01:07 TotalBiscuit wrote: It's hard to beat a team when their ace is David Kim. D: | ||
SpawnMoarOverlords
400 Posts
It's hard to use SH in ZvZ. | ||
Crot4le
England2927 Posts
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boxerfred
Germany8360 Posts
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TotalBiscuit
United Kingdom5437 Posts
Because we don't take coaching advice from LR threads. Also I don't make those decisions ![]() | ||
Bagration
United States18282 Posts
If you forced a ZvZ Swarmhost+Infestor monobattle, it would be called League of Legends | ||
Crot4le
England2927 Posts
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TotalBiscuit
United Kingdom5437 Posts
On April 22 2014 01:13 Crot4le wrote: Swarm Hosts need to be deleted. Failing that they shouldn't automatically spawn locusts but rather you have to manually select it. Making the locusts slower would help a lot, force the SH user to move the SH around more and place them closer to the frontlines. | ||
Ej_
47656 Posts
gonna be fun | ||
Fusilero
United Kingdom50293 Posts
On April 22 2014 01:12 TotalBiscuit wrote: Because we don't take coaching advice from LR threads. Also I don't make those decisions ![]() So we can't expect ryung proxy tanks any time soon? | ||
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Darkhorse
United States23455 Posts
On April 22 2014 01:13 TotalBiscuit wrote: Making the locusts slower would help a lot, force the SH user to move the SH around more and place them closer to the frontlines. Revival showed that they can be used in potentially interesting games. Unfortunately no one else seems to play that style and the unit just ends up being shit. | ||
Bagration
United States18282 Posts
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