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[ATC] yoeFW vs Axiom, Playday 3, Season 3 - Page 5

Forum Index > StarCraft 2 Tournaments
Post a Reply
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Crot4le
Profile Joined June 2013
England2927 Posts
April 21 2014 16:05 GMT
#81
Crap. For a second there it looked close but swarm hosts are a bitch.
Massive fan of Axiom eSports | Crotale#992 | Twitter: @Crot4le
sparklyresidue
Profile Joined August 2011
United States5524 Posts
April 21 2014 16:05 GMT
#82
Yeah Leenock!
Like Tinkerbelle, I leave behind a sparkly residue.
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
April 21 2014 16:07 GMT
#83
Reverse all-kill incoming?
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
April 21 2014 16:07 GMT
#84
On April 22 2014 01:05 SpawnMoarOverlords wrote:
Well I guess something had to make Crank lose at some point ?


It's hard to beat a team when their ace is David Kim.
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
Dwayn
Profile Joined October 2011
Germany949 Posts
April 21 2014 16:08 GMT
#85
On April 22 2014 01:05 Bagration wrote:
All kill denied by mass mutas and swarmhosts. Oh well, great work Crank!

how was that mass mutas? he never went full muta
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
April 21 2014 16:08 GMT
#86
On April 22 2014 01:08 Dwayn wrote:
Show nested quote +
On April 22 2014 01:05 Bagration wrote:
All kill denied by mass mutas and swarmhosts. Oh well, great work Crank!

how was that mass mutas? he never went full muta

Tempests and swarm hosts made another boring unit necessary, the corruptor.
PepsiMaxxxx
Profile Joined October 2012
Sweden5452 Posts
April 21 2014 16:09 GMT
#87
On April 22 2014 01:07 TotalBiscuit wrote:
Show nested quote +
On April 22 2014 01:05 SpawnMoarOverlords wrote:
Well I guess something had to make Crank lose at some point ?


It's hard to beat a team when their ace is David Kim.



Why don't you send in a Zerg then?
dark1882
Profile Joined October 2012
Ireland529 Posts
April 21 2014 16:10 GMT
#88
heart up next gogogo axiom
forge fast expand or die trying~Naniwa
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
April 21 2014 16:10 GMT
#89
On April 22 2014 01:07 TotalBiscuit wrote:
Show nested quote +
On April 22 2014 01:05 SpawnMoarOverlords wrote:
Well I guess something had to make Crank lose at some point ?


It's hard to beat a team when their ace is David Kim.

D:
WriterRecently Necro'd (?)
SpawnMoarOverlords
Profile Joined April 2014
400 Posts
April 21 2014 16:10 GMT
#90
On April 22 2014 01:09 PepsiMaxxxx wrote:
Show nested quote +
On April 22 2014 01:07 TotalBiscuit wrote:
On April 22 2014 01:05 SpawnMoarOverlords wrote:
Well I guess something had to make Crank lose at some point ?


It's hard to beat a team when their ace is David Kim.



Why don't you send in a Zerg then?



It's hard to use SH in ZvZ.
Crot4le
Profile Joined June 2013
England2927 Posts
April 21 2014 16:11 GMT
#91
Heart's TvZ is really strong so here's hoping he can see it out!
Massive fan of Axiom eSports | Crotale#992 | Twitter: @Crot4le
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
April 21 2014 16:12 GMT
#92
Leenock might be suffering a Heart attack soon
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
April 21 2014 16:12 GMT
#93
On April 22 2014 01:09 PepsiMaxxxx wrote:
Show nested quote +
On April 22 2014 01:07 TotalBiscuit wrote:
On April 22 2014 01:05 SpawnMoarOverlords wrote:
Well I guess something had to make Crank lose at some point ?


It's hard to beat a team when their ace is David Kim.



Why don't you send in a Zerg then?


Because we don't take coaching advice from LR threads.

Also I don't make those decisions
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
Bagration
Profile Blog Joined October 2011
United States18282 Posts
April 21 2014 16:12 GMT
#94
On April 22 2014 01:10 SpawnMoarOverlords wrote:
Show nested quote +
On April 22 2014 01:09 PepsiMaxxxx wrote:
On April 22 2014 01:07 TotalBiscuit wrote:
On April 22 2014 01:05 SpawnMoarOverlords wrote:
Well I guess something had to make Crank lose at some point ?


It's hard to beat a team when their ace is David Kim.



Why don't you send in a Zerg then?



It's hard to use SH in ZvZ.


If you forced a ZvZ Swarmhost+Infestor monobattle, it would be called League of Legends
Team Slayers, Axiom-Acer and Vile forever
Crot4le
Profile Joined June 2013
England2927 Posts
April 21 2014 16:13 GMT
#95
Swarm Hosts need to be deleted. Failing that they shouldn't automatically spawn locusts but rather you have to manually select it.
Massive fan of Axiom eSports | Crotale#992 | Twitter: @Crot4le
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
April 21 2014 16:13 GMT
#96
On April 22 2014 01:13 Crot4le wrote:
Swarm Hosts need to be deleted. Failing that they shouldn't automatically spawn locusts but rather you have to manually select it.


Making the locusts slower would help a lot, force the SH user to move the SH around more and place them closer to the frontlines.
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
Ej_
Profile Blog Joined January 2013
47656 Posts
April 21 2014 16:14 GMT
#97
Terran vs Leenock?

gonna be fun
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
April 21 2014 16:14 GMT
#98
On April 22 2014 01:12 TotalBiscuit wrote:
Show nested quote +
On April 22 2014 01:09 PepsiMaxxxx wrote:
On April 22 2014 01:07 TotalBiscuit wrote:
On April 22 2014 01:05 SpawnMoarOverlords wrote:
Well I guess something had to make Crank lose at some point ?


It's hard to beat a team when their ace is David Kim.



Why don't you send in a Zerg then?


Because we don't take coaching advice from LR threads.

Also I don't make those decisions

So we can't expect ryung proxy tanks any time soon?
Glorious SEA doto
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
April 21 2014 16:15 GMT
#99
On April 22 2014 01:13 TotalBiscuit wrote:
Show nested quote +
On April 22 2014 01:13 Crot4le wrote:
Swarm Hosts need to be deleted. Failing that they shouldn't automatically spawn locusts but rather you have to manually select it.


Making the locusts slower would help a lot, force the SH user to move the SH around more and place them closer to the frontlines.

Revival showed that they can be used in potentially interesting games. Unfortunately no one else seems to play that style and the unit just ends up being shit.
WriterRecently Necro'd (?)
Bagration
Profile Blog Joined October 2011
United States18282 Posts
April 21 2014 16:16 GMT
#100
It's a shame we don't see 2 port banshees much anymore
Team Slayers, Axiom-Acer and Vile forever
Prev 1 2 3 4 5 6 Next All
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