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[ATC] yoeFW vs Axiom, Playday 3, Season 3 - Page 4

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 2 3 4 5 6 Next All
Crot4le
Profile Joined June 2013
England2927 Posts
April 21 2014 15:28 GMT
#61
GET IN! FUCK YEAH!
Massive fan of Axiom eSports | Crotale#992 | Twitter: @Crot4le
Ej_
Profile Blog Joined January 2013
47656 Posts
April 21 2014 15:28 GMT
#62
Team CranK
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Crot4le
Profile Joined June 2013
England2927 Posts
April 21 2014 15:29 GMT
#63
Will CranK complete the all-kill?

Poll: Will CranK all-kill yoe Flash Wolves?

Yes (6)
 
75%

No (2)
 
25%

8 total votes

Your vote: Will CranK all-kill yoe Flash Wolves?

(Vote): Yes
(Vote): No


Massive fan of Axiom eSports | Crotale#992 | Twitter: @Crot4le
Bagration
Profile Blog Joined October 2011
United States18282 Posts
April 21 2014 15:30 GMT
#64
On April 22 2014 00:27 SpawnMoarOverlords wrote:
Show nested quote +
On April 22 2014 00:24 Bagration wrote:
On April 22 2014 00:17 SpawnMoarOverlords wrote:
On April 22 2014 00:15 TotalBiscuit wrote:
Fake units best units



Yup, after those games I'm starting to think real units are overated. I mean, they cost so much money and supply and all that stuff...


You are actually correct though. Broodlord Infestor back in WoL was the most abusive style ever, and it relied largely upon free units (broodlings and infested Terrans).

Mass raven is one of the strongest lategame compositions, which relies on mass auto-turrets, point defense drones, and seeker missiles. Swarmhosts are also free unit generators.

Because the goal of the game is to reach an army composition where you can rely on free units, and because Protoss free units cannot attack (hallucinations), this is why we see so many Protoss all ins to stop Zerg and Terran from reaching the late game free units stage.

+ Show Spoiler +
Haha



Interesting theorycrafting. But don't you think Protoss had so good results because Terran and Zerg free units can attack, wich make them more like real units, thus making them weaker ?


Well, I think the root of all the problems is the fact that Protoss doesn't have any free attacking units. Thus, if you make interceptors free (keeping the build time though), you would not only solve all the problems of balance, but also make Carriers viable. After all, why would you go for a two base blink when you could go for an oracle into 2 base carrier rush?
Team Slayers, Axiom-Acer and Vile forever
Bagration
Profile Blog Joined October 2011
United States18282 Posts
April 21 2014 15:31 GMT
#65
Come on Axiom, whatever you do, don't get EG'd.
Team Slayers, Axiom-Acer and Vile forever
Crot4le
Profile Joined June 2013
England2927 Posts
April 21 2014 15:31 GMT
#66
On April 22 2014 00:28 Ej_ wrote:
Team CranK


Bloody Axiom going down the route of having one superstar and a bunch of B-teamers.

Massive fan of Axiom eSports | Crotale#992 | Twitter: @Crot4le
Crot4le
Profile Joined June 2013
England2927 Posts
April 21 2014 15:33 GMT
#67
On April 22 2014 00:31 Bagration wrote:
Come on Axiom, whatever you do, don't get EG'd.


Axiom aren't a one-man team like EG. But oh the horror of the thought, I'd be crushed if Axiom get reverse-all-killed.
Massive fan of Axiom eSports | Crotale#992 | Twitter: @Crot4le
SpawnMoarOverlords
Profile Joined April 2014
400 Posts
Last Edited: 2014-04-21 15:36:43
April 21 2014 15:33 GMT
#68
On April 22 2014 00:30 Bagration wrote:
Show nested quote +
On April 22 2014 00:27 SpawnMoarOverlords wrote:
On April 22 2014 00:24 Bagration wrote:
On April 22 2014 00:17 SpawnMoarOverlords wrote:
On April 22 2014 00:15 TotalBiscuit wrote:
Fake units best units



Yup, after those games I'm starting to think real units are overated. I mean, they cost so much money and supply and all that stuff...


You are actually correct though. Broodlord Infestor back in WoL was the most abusive style ever, and it relied largely upon free units (broodlings and infested Terrans).

Mass raven is one of the strongest lategame compositions, which relies on mass auto-turrets, point defense drones, and seeker missiles. Swarmhosts are also free unit generators.

Because the goal of the game is to reach an army composition where you can rely on free units, and because Protoss free units cannot attack (hallucinations), this is why we see so many Protoss all ins to stop Zerg and Terran from reaching the late game free units stage.

+ Show Spoiler +
Haha



Interesting theorycrafting. But don't you think Protoss had so good results because Terran and Zerg free units can attack, wich make them more like real units, thus making them weaker ?


Well, I think the root of all the problems is the fact that Protoss doesn't have any free attacking units. Thus, if you make interceptors free (keeping the build time though), you would not only solve all the problems of balance, but also make Carriers viable. After all, why would you go for a two base blink when you could go for an oracle into 2 base carrier rush?


But we could see the emergence of proxy carrier in PvP. I guess we should make the tempests spawn a free unit instead of shooting to counter that ?
MosART
Profile Joined May 2010
United States1899 Posts
April 21 2014 15:34 GMT
#69
All-Kill!! Well, it is ATC. Let's go Leenock!! Need some more games.
Ej_
Profile Blog Joined January 2013
47656 Posts
April 21 2014 15:36 GMT
#70
On April 22 2014 00:31 Crot4le wrote:
Show nested quote +
On April 22 2014 00:28 Ej_ wrote:
Team CranK


Bloody Axiom going down the route of having one superstar and a bunch of B-teamers.


it's the disease known as ATC syndrome
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Bagration
Profile Blog Joined October 2011
United States18282 Posts
April 21 2014 15:37 GMT
#71
On April 22 2014 00:33 SpawnMoarOverlords wrote:
Show nested quote +
On April 22 2014 00:30 Bagration wrote:
On April 22 2014 00:27 SpawnMoarOverlords wrote:
On April 22 2014 00:24 Bagration wrote:
On April 22 2014 00:17 SpawnMoarOverlords wrote:
On April 22 2014 00:15 TotalBiscuit wrote:
Fake units best units



Yup, after those games I'm starting to think real units are overated. I mean, they cost so much money and supply and all that stuff...


You are actually correct though. Broodlord Infestor back in WoL was the most abusive style ever, and it relied largely upon free units (broodlings and infested Terrans).

Mass raven is one of the strongest lategame compositions, which relies on mass auto-turrets, point defense drones, and seeker missiles. Swarmhosts are also free unit generators.

Because the goal of the game is to reach an army composition where you can rely on free units, and because Protoss free units cannot attack (hallucinations), this is why we see so many Protoss all ins to stop Zerg and Terran from reaching the late game free units stage.

+ Show Spoiler +
Haha



Interesting theorycrafting. But don't you think Protoss had so good results because Terran and Zerg free units can attack, wich make them more like real units, thus making them weaker ?


Well, I think the root of all the problems is the fact that Protoss doesn't have any free attacking units. Thus, if you make interceptors free (keeping the build time though), you would not only solve all the problems of balance, but also make Carriers viable. After all, why would you go for a two base blink when you could go for an oracle into 2 base carrier rush?


But we could see the emergence of proxy carrier in PvP. I guess we should make the carriers spawn a free unit instead of shooting to counter that ?


Well, I did a quick look, and I believe that Terrans are able to get ravens out before the carrier hits with all interceptors. In that case, it becomes a game of positioning, between the powerful auto turrets and the mobile interceptors. It would revolutionize the matchup for the better.

As for PvP, if you though stalker vs. stalker micro was intense, I believe carrier vs. carrier micro would take the matchup to the next level, both in skill cap and viewer enjoyment
Team Slayers, Axiom-Acer and Vile forever
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
April 21 2014 15:38 GMT
#72
Kind of surprised they revived Leenock. I think his ZvP is kind of weak compared to his other matchups and even though it would be PvP I think San would have the better chance at an all kill
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Lorning *
Profile Blog Joined April 2011
Belgica34432 Posts
April 21 2014 15:40 GMT
#73
Leenock instead of San? Did not expect
Community News
TL+ Member
Crot4le
Profile Joined June 2013
England2927 Posts
April 21 2014 15:40 GMT
#74
Sending out Leenock is a mistake in my opinion. San has shown he can all-kill Axiom in the past. He is more likely to pull off a miracle than Leenock. Leenock may take a few games but I can't see him winning five.
Massive fan of Axiom eSports | Crotale#992 | Twitter: @Crot4le
SpawnMoarOverlords
Profile Joined April 2014
400 Posts
April 21 2014 15:40 GMT
#75
On April 22 2014 00:37 Bagration wrote:
Show nested quote +
On April 22 2014 00:33 SpawnMoarOverlords wrote:
On April 22 2014 00:30 Bagration wrote:
On April 22 2014 00:27 SpawnMoarOverlords wrote:
On April 22 2014 00:24 Bagration wrote:
On April 22 2014 00:17 SpawnMoarOverlords wrote:
On April 22 2014 00:15 TotalBiscuit wrote:
Fake units best units



Yup, after those games I'm starting to think real units are overated. I mean, they cost so much money and supply and all that stuff...


You are actually correct though. Broodlord Infestor back in WoL was the most abusive style ever, and it relied largely upon free units (broodlings and infested Terrans).

Mass raven is one of the strongest lategame compositions, which relies on mass auto-turrets, point defense drones, and seeker missiles. Swarmhosts are also free unit generators.

Because the goal of the game is to reach an army composition where you can rely on free units, and because Protoss free units cannot attack (hallucinations), this is why we see so many Protoss all ins to stop Zerg and Terran from reaching the late game free units stage.

+ Show Spoiler +
Haha



Interesting theorycrafting. But don't you think Protoss had so good results because Terran and Zerg free units can attack, wich make them more like real units, thus making them weaker ?


Well, I think the root of all the problems is the fact that Protoss doesn't have any free attacking units. Thus, if you make interceptors free (keeping the build time though), you would not only solve all the problems of balance, but also make Carriers viable. After all, why would you go for a two base blink when you could go for an oracle into 2 base carrier rush?


But we could see the emergence of proxy carrier in PvP. I guess we should make the carriers spawn a free unit instead of shooting to counter that ?


Well, I did a quick look, and I believe that Terrans are able to get ravens out before the carrier hits with all interceptors. In that case, it becomes a game of positioning, between the powerful auto turrets and the mobile interceptors. It would revolutionize the matchup for the better.

As for PvP, if you though stalker vs. stalker micro was intense, I believe carrier vs. carrier micro would take the matchup to the next level, both in skill cap and viewer enjoyment


Nice ! I suggest we reduce carrier speed by 50% then. That would make mistakes more punishing and both PvP and PvT would get more tense.
Crot4le
Profile Joined June 2013
England2927 Posts
Last Edited: 2014-04-21 15:49:46
April 21 2014 15:49 GMT
#76
I hate Swarm Hosts.
Massive fan of Axiom eSports | Crotale#992 | Twitter: @Crot4le
Bagration
Profile Blog Joined October 2011
United States18282 Posts
April 21 2014 15:51 GMT
#77
Leenock's creep spread is limiting the effectiveness of the locusts
Team Slayers, Axiom-Acer and Vile forever
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
April 21 2014 16:00 GMT
#78
Free units pretty good.
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
SpawnMoarOverlords
Profile Joined April 2014
400 Posts
April 21 2014 16:05 GMT
#79
Well I guess something had to make Crank lose at some point ?
Bagration
Profile Blog Joined October 2011
United States18282 Posts
April 21 2014 16:05 GMT
#80
All kill denied by mass mutas and swarmhosts. Oh well, great work Crank!
Team Slayers, Axiom-Acer and Vile forever
Prev 1 2 3 4 5 6 Next All
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