[ATC] yoeFW vs Axiom, Playday 3, Season 3 - Page 4
Forum Index > StarCraft 2 Tournaments |
Crot4le
England2927 Posts
| ||
Ej_
47656 Posts
| ||
Crot4le
England2927 Posts
Poll: Will CranK all-kill yoe Flash Wolves? Yes (6) No (2) 8 total votes Your vote: Will CranK all-kill yoe Flash Wolves? | ||
Bagration
United States18282 Posts
On April 22 2014 00:27 SpawnMoarOverlords wrote: Interesting theorycrafting. But don't you think Protoss had so good results because Terran and Zerg free units can attack, wich make them more like real units, thus making them weaker ? Well, I think the root of all the problems is the fact that Protoss doesn't have any free attacking units. Thus, if you make interceptors free (keeping the build time though), you would not only solve all the problems of balance, but also make Carriers viable. After all, why would you go for a two base blink when you could go for an oracle into 2 base carrier rush? | ||
Bagration
United States18282 Posts
| ||
Crot4le
England2927 Posts
On April 22 2014 00:28 Ej_ wrote: Team CranK Bloody Axiom going down the route of having one superstar and a bunch of B-teamers. ![]() | ||
Crot4le
England2927 Posts
On April 22 2014 00:31 Bagration wrote: Come on Axiom, whatever you do, don't get EG'd. Axiom aren't a one-man team like EG. But oh the horror of the thought, I'd be crushed if Axiom get reverse-all-killed. | ||
SpawnMoarOverlords
400 Posts
On April 22 2014 00:30 Bagration wrote: Well, I think the root of all the problems is the fact that Protoss doesn't have any free attacking units. Thus, if you make interceptors free (keeping the build time though), you would not only solve all the problems of balance, but also make Carriers viable. After all, why would you go for a two base blink when you could go for an oracle into 2 base carrier rush? But we could see the emergence of proxy carrier in PvP. I guess we should make the tempests spawn a free unit instead of shooting to counter that ? | ||
MosART
United States1899 Posts
| ||
Ej_
47656 Posts
On April 22 2014 00:31 Crot4le wrote: Bloody Axiom going down the route of having one superstar and a bunch of B-teamers. ![]() it's the disease known as ATC syndrome | ||
Bagration
United States18282 Posts
On April 22 2014 00:33 SpawnMoarOverlords wrote: But we could see the emergence of proxy carrier in PvP. I guess we should make the carriers spawn a free unit instead of shooting to counter that ? Well, I did a quick look, and I believe that Terrans are able to get ravens out before the carrier hits with all interceptors. In that case, it becomes a game of positioning, between the powerful auto turrets and the mobile interceptors. It would revolutionize the matchup for the better. As for PvP, if you though stalker vs. stalker micro was intense, I believe carrier vs. carrier micro would take the matchup to the next level, both in skill cap and viewer enjoyment | ||
![]()
Shellshock
United States97275 Posts
| ||
Lorning
![]()
Belgica34432 Posts
| ||
Crot4le
England2927 Posts
| ||
SpawnMoarOverlords
400 Posts
On April 22 2014 00:37 Bagration wrote: Well, I did a quick look, and I believe that Terrans are able to get ravens out before the carrier hits with all interceptors. In that case, it becomes a game of positioning, between the powerful auto turrets and the mobile interceptors. It would revolutionize the matchup for the better. As for PvP, if you though stalker vs. stalker micro was intense, I believe carrier vs. carrier micro would take the matchup to the next level, both in skill cap and viewer enjoyment Nice ! I suggest we reduce carrier speed by 50% then. That would make mistakes more punishing and both PvP and PvT would get more tense. | ||
Crot4le
England2927 Posts
| ||
Bagration
United States18282 Posts
| ||
TotalBiscuit
United Kingdom5437 Posts
| ||
SpawnMoarOverlords
400 Posts
![]() | ||
Bagration
United States18282 Posts
| ||
| ||