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[SPL] CJ vs Jin Air Round 3 2014 - Page 14

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 12 13 14 15 16 19 Next All
ClueClueClue
Profile Blog Joined December 2011
Sweden1203 Posts
April 15 2014 12:12 GMT
#261
On April 15 2014 21:11 marvellosity wrote:
Show nested quote +
On April 15 2014 21:10 ThomasjServo wrote:
I love how asses to elbows the terran base looks when they take the gold, reminds me of how small the mains of older maps were.

Steppes of War had a pretty large main. Another reason why it was a top map.


I remember Shakuras and Tal'Darim having pretty large mains as well, but maybe my memory has been twisted over time.
Cogito, ergo toss.
royalroadweed
Profile Joined April 2013
United States8301 Posts
April 15 2014 12:13 GMT
#262
On April 15 2014 21:09 SoulCapsule wrote:
Show nested quote +
On April 15 2014 21:08 Calthrash wrote:
When will protoss realise that a terran that floats to gold and stays 1 base for 10 minutes MIGHT BE ALLINNING.. just make some units and cannons or something lol


Yeah seriously. I don't understand either.

I call it the photon overcharge effect.
"Nerfing Toss can just make them stronger"
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
April 15 2014 12:13 GMT
#263
On April 15 2014 21:12 ThomasjServo wrote:
Show nested quote +
On April 15 2014 21:11 marvellosity wrote:
On April 15 2014 21:10 ThomasjServo wrote:
I love how asses to elbows the terran base looks when they take the gold, reminds me of how small the mains of older maps were.

Steppes of War had a pretty large main. Another reason why it was a top map.

I would say the main reason actually, same with Xel Naga.

XNC is just the best designed map in history
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
liberate71
Profile Joined October 2011
Australia10252 Posts
April 15 2014 12:13 GMT
#264
On April 15 2014 21:12 ThomasjServo wrote:
Show nested quote +
On April 15 2014 21:11 marvellosity wrote:
On April 15 2014 21:10 ThomasjServo wrote:
I love how asses to elbows the terran base looks when they take the gold, reminds me of how small the mains of older maps were.

Steppes of War had a pretty large main. Another reason why it was a top map.

I would say the main reason actually, same with Xel Naga.


The only problem with Xel Naga was that the mains were basically the entire map.
Minelord Stimfestor, also known as karma.
WigglingSquid
Profile Joined August 2011
5194 Posts
April 15 2014 12:13 GMT
#265
Jin Air still has a decent chance of getting to the ace match.
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
April 15 2014 12:13 GMT
#266
On April 15 2014 21:12 ClueClueClue wrote:
Show nested quote +
On April 15 2014 21:11 marvellosity wrote:
On April 15 2014 21:10 ThomasjServo wrote:
I love how asses to elbows the terran base looks when they take the gold, reminds me of how small the mains of older maps were.

Steppes of War had a pretty large main. Another reason why it was a top map.


I remember Shakuras and Tal'Darim having pretty large mains as well, but maybe my memory has been twisted over time.

Compared to release maps they were pretty big, but pop back and play on Steppes or Xel Naga caverns and wonder how you ever fit anything in there reasonably.
liberate71
Profile Joined October 2011
Australia10252 Posts
April 15 2014 12:14 GMT
#267
On April 15 2014 21:12 ClueClueClue wrote:
Show nested quote +
On April 15 2014 21:11 marvellosity wrote:
On April 15 2014 21:10 ThomasjServo wrote:
I love how asses to elbows the terran base looks when they take the gold, reminds me of how small the mains of older maps were.

Steppes of War had a pretty large main. Another reason why it was a top map.


I remember Shakuras and Tal'Darim having pretty large mains as well, but maybe my memory has been twisted over time.


Tal'Darim mains were so big, Nydus-up-the-ass was quite popular
Minelord Stimfestor, also known as karma.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2014-04-15 12:14:28
April 15 2014 12:14 GMT
#268
On April 15 2014 21:12 ClueClueClue wrote:
Show nested quote +
On April 15 2014 21:11 marvellosity wrote:
On April 15 2014 21:10 ThomasjServo wrote:
I love how asses to elbows the terran base looks when they take the gold, reminds me of how small the mains of older maps were.

Steppes of War had a pretty large main. Another reason why it was a top map.


I remember Shakuras and Tal'Darim having pretty large mains as well, but maybe my memory has been twisted over time.

They did (more so Shakuras iirc), that's why they were top maps as well.
ModeratorI am still alive, somehow
TL+ Member
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
April 15 2014 12:14 GMT
#269
On April 15 2014 21:13 liberate71 wrote:
Show nested quote +
On April 15 2014 21:12 ThomasjServo wrote:
On April 15 2014 21:11 marvellosity wrote:
On April 15 2014 21:10 ThomasjServo wrote:
I love how asses to elbows the terran base looks when they take the gold, reminds me of how small the mains of older maps were.

Steppes of War had a pretty large main. Another reason why it was a top map.

I would say the main reason actually, same with Xel Naga.


The only problem with Xel Naga was that the mains were basically the entire map.

I think that contributed to its removal ultimately, there wasn't a race that didn't like playing on that map, but that design flaw just sealed its fate.
ClueClueClue
Profile Blog Joined December 2011
Sweden1203 Posts
April 15 2014 12:14 GMT
#270
On April 15 2014 21:13 ThomasjServo wrote:
Show nested quote +
On April 15 2014 21:12 ClueClueClue wrote:
On April 15 2014 21:11 marvellosity wrote:
On April 15 2014 21:10 ThomasjServo wrote:
I love how asses to elbows the terran base looks when they take the gold, reminds me of how small the mains of older maps were.

Steppes of War had a pretty large main. Another reason why it was a top map.


I remember Shakuras and Tal'Darim having pretty large mains as well, but maybe my memory has been twisted over time.

Compared to release maps they were pretty big, but pop back and play on Steppes or Xel Naga caverns and wonder how you ever fit anything in there reasonably.


That's why you sim city, chinese suburb style! Today's players are so spoiled...
Cogito, ergo toss.
Heartland
Profile Blog Joined May 2012
Sweden24604 Posts
April 15 2014 12:14 GMT
#271
FFEing on Xel'Naga was horrible though :/
AlternativeEgo
Profile Joined August 2011
Sweden17309 Posts
April 15 2014 12:15 GMT
#272
On April 15 2014 21:12 Shellshock wrote:
according to the code a interview translations the Koreans call this Gangnam Terran


Old. Don't you listen to our casters?
Mark Munoz looks like Gretorp
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
April 15 2014 12:15 GMT
#273
On April 15 2014 21:14 ClueClueClue wrote:
Show nested quote +
On April 15 2014 21:13 ThomasjServo wrote:
On April 15 2014 21:12 ClueClueClue wrote:
On April 15 2014 21:11 marvellosity wrote:
On April 15 2014 21:10 ThomasjServo wrote:
I love how asses to elbows the terran base looks when they take the gold, reminds me of how small the mains of older maps were.

Steppes of War had a pretty large main. Another reason why it was a top map.


I remember Shakuras and Tal'Darim having pretty large mains as well, but maybe my memory has been twisted over time.

Compared to release maps they were pretty big, but pop back and play on Steppes or Xel Naga caverns and wonder how you ever fit anything in there reasonably.


That's why you sim city, chinese suburb style! Today's players are so spoiled...


Do mules go to bribing officials for building permits?
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
April 15 2014 12:15 GMT
#274
man i have to root for a cure loss here
ModeratorRetired LR Bonjwa
TL+ Member
liberate71
Profile Joined October 2011
Australia10252 Posts
April 15 2014 12:15 GMT
#275
On April 15 2014 21:14 ThomasjServo wrote:
Show nested quote +
On April 15 2014 21:13 liberate71 wrote:
On April 15 2014 21:12 ThomasjServo wrote:
On April 15 2014 21:11 marvellosity wrote:
On April 15 2014 21:10 ThomasjServo wrote:
I love how asses to elbows the terran base looks when they take the gold, reminds me of how small the mains of older maps were.

Steppes of War had a pretty large main. Another reason why it was a top map.

I would say the main reason actually, same with Xel Naga.


The only problem with Xel Naga was that the mains were basically the entire map.

I think that contributed to its removal ultimately, there wasn't a race that didn't like playing on that map, but that design flaw just sealed its fate.


Yeah

I loved all the cheeky shit you could do through the thin alley way to the natural (hellions/banelings)
Minelord Stimfestor, also known as karma.
Ketch
Profile Joined October 2010
Netherlands7285 Posts
April 15 2014 12:15 GMT
#276
On April 15 2014 21:13 Shellshock wrote:
Show nested quote +
On April 15 2014 21:12 ThomasjServo wrote:
On April 15 2014 21:11 marvellosity wrote:
On April 15 2014 21:10 ThomasjServo wrote:
I love how asses to elbows the terran base looks when they take the gold, reminds me of how small the mains of older maps were.

Steppes of War had a pretty large main. Another reason why it was a top map.

I would say the main reason actually, same with Xel Naga.

XNC is just the best designed map in history


I still love both Xelnaga and Lost Temple... I played so many games on those maps... !

My map top 5 would defintely include them
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
April 15 2014 12:15 GMT
#277
On April 15 2014 21:14 ThomasjServo wrote:
Show nested quote +
On April 15 2014 21:13 liberate71 wrote:
On April 15 2014 21:12 ThomasjServo wrote:
On April 15 2014 21:11 marvellosity wrote:
On April 15 2014 21:10 ThomasjServo wrote:
I love how asses to elbows the terran base looks when they take the gold, reminds me of how small the mains of older maps were.

Steppes of War had a pretty large main. Another reason why it was a top map.

I would say the main reason actually, same with Xel Naga.


The only problem with Xel Naga was that the mains were basically the entire map.

I think that contributed to its removal ultimately, there wasn't a race that didn't like playing on that map, but that design flaw just sealed its fate.

If memory serves, I thought you just shared one big main.
[15:15] <Palmar> and yes marv, you're a total hottie
Heartland
Profile Blog Joined May 2012
Sweden24604 Posts
April 15 2014 12:15 GMT
#278
I liked Shakuras quite a bit.
Daralii
Profile Joined March 2010
United States16991 Posts
April 15 2014 12:16 GMT
#279
On April 15 2014 21:14 Heartland wrote:
FFEing on Xel'Naga was horrible though :/

A lot of people would probably see toss suffering as a perk.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Ketch
Profile Joined October 2010
Netherlands7285 Posts
Last Edited: 2014-04-15 12:16:23
April 15 2014 12:16 GMT
#280
On April 15 2014 21:15 liberate71 wrote:
Show nested quote +
On April 15 2014 21:14 ThomasjServo wrote:
On April 15 2014 21:13 liberate71 wrote:
On April 15 2014 21:12 ThomasjServo wrote:
On April 15 2014 21:11 marvellosity wrote:
On April 15 2014 21:10 ThomasjServo wrote:
I love how asses to elbows the terran base looks when they take the gold, reminds me of how small the mains of older maps were.

Steppes of War had a pretty large main. Another reason why it was a top map.

I would say the main reason actually, same with Xel Naga.


The only problem with Xel Naga was that the mains were basically the entire map.

I think that contributed to its removal ultimately, there wasn't a race that didn't like playing on that map, but that design flaw just sealed its fate.


Yeah

I loved all the cheeky shit you could do through the thin alley way to the natural (hellions/banelings)


The Tasteless secret hallway, or the other, more well known one?

Edit: Also people actually were able to take ninja expos on that map... go figure
Prev 1 12 13 14 15 16 19 Next All
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