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On April 15 2014 21:11 marvellosity wrote:Show nested quote +On April 15 2014 21:10 ThomasjServo wrote: I love how asses to elbows the terran base looks when they take the gold, reminds me of how small the mains of older maps were. Steppes of War had a pretty large main. Another reason why it was a top map.
I remember Shakuras and Tal'Darim having pretty large mains as well, but maybe my memory has been twisted over time.
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On April 15 2014 21:09 SoulCapsule wrote:Show nested quote +On April 15 2014 21:08 Calthrash wrote: When will protoss realise that a terran that floats to gold and stays 1 base for 10 minutes MIGHT BE ALLINNING.. just make some units and cannons or something lol Yeah seriously. I don't understand either. I call it the photon overcharge effect.
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United States97276 Posts
On April 15 2014 21:12 ThomasjServo wrote:Show nested quote +On April 15 2014 21:11 marvellosity wrote:On April 15 2014 21:10 ThomasjServo wrote: I love how asses to elbows the terran base looks when they take the gold, reminds me of how small the mains of older maps were. Steppes of War had a pretty large main. Another reason why it was a top map. I would say the main reason actually, same with Xel Naga. XNC is just the best designed map in history
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On April 15 2014 21:12 ThomasjServo wrote:Show nested quote +On April 15 2014 21:11 marvellosity wrote:On April 15 2014 21:10 ThomasjServo wrote: I love how asses to elbows the terran base looks when they take the gold, reminds me of how small the mains of older maps were. Steppes of War had a pretty large main. Another reason why it was a top map. I would say the main reason actually, same with Xel Naga.
The only problem with Xel Naga was that the mains were basically the entire map.
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Jin Air still has a decent chance of getting to the ace match.
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On April 15 2014 21:12 ClueClueClue wrote:Show nested quote +On April 15 2014 21:11 marvellosity wrote:On April 15 2014 21:10 ThomasjServo wrote: I love how asses to elbows the terran base looks when they take the gold, reminds me of how small the mains of older maps were. Steppes of War had a pretty large main. Another reason why it was a top map. I remember Shakuras and Tal'Darim having pretty large mains as well, but maybe my memory has been twisted over time. Compared to release maps they were pretty big, but pop back and play on Steppes or Xel Naga caverns and wonder how you ever fit anything in there reasonably.
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On April 15 2014 21:12 ClueClueClue wrote:Show nested quote +On April 15 2014 21:11 marvellosity wrote:On April 15 2014 21:10 ThomasjServo wrote: I love how asses to elbows the terran base looks when they take the gold, reminds me of how small the mains of older maps were. Steppes of War had a pretty large main. Another reason why it was a top map. I remember Shakuras and Tal'Darim having pretty large mains as well, but maybe my memory has been twisted over time.
Tal'Darim mains were so big, Nydus-up-the-ass was quite popular
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your Country52797 Posts
On April 15 2014 21:12 ClueClueClue wrote:Show nested quote +On April 15 2014 21:11 marvellosity wrote:On April 15 2014 21:10 ThomasjServo wrote: I love how asses to elbows the terran base looks when they take the gold, reminds me of how small the mains of older maps were. Steppes of War had a pretty large main. Another reason why it was a top map. I remember Shakuras and Tal'Darim having pretty large mains as well, but maybe my memory has been twisted over time. They did (more so Shakuras iirc), that's why they were top maps as well.
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On April 15 2014 21:13 liberate71 wrote:Show nested quote +On April 15 2014 21:12 ThomasjServo wrote:On April 15 2014 21:11 marvellosity wrote:On April 15 2014 21:10 ThomasjServo wrote: I love how asses to elbows the terran base looks when they take the gold, reminds me of how small the mains of older maps were. Steppes of War had a pretty large main. Another reason why it was a top map. I would say the main reason actually, same with Xel Naga. The only problem with Xel Naga was that the mains were basically the entire map. I think that contributed to its removal ultimately, there wasn't a race that didn't like playing on that map, but that design flaw just sealed its fate.
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On April 15 2014 21:13 ThomasjServo wrote:Show nested quote +On April 15 2014 21:12 ClueClueClue wrote:On April 15 2014 21:11 marvellosity wrote:On April 15 2014 21:10 ThomasjServo wrote: I love how asses to elbows the terran base looks when they take the gold, reminds me of how small the mains of older maps were. Steppes of War had a pretty large main. Another reason why it was a top map. I remember Shakuras and Tal'Darim having pretty large mains as well, but maybe my memory has been twisted over time. Compared to release maps they were pretty big, but pop back and play on Steppes or Xel Naga caverns and wonder how you ever fit anything in there reasonably.
That's why you sim city, chinese suburb style! Today's players are so spoiled...
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FFEing on Xel'Naga was horrible though :/
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On April 15 2014 21:12 Shellshock wrote: according to the code a interview translations the Koreans call this Gangnam Terran
Old. Don't you listen to our casters?
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On April 15 2014 21:14 ClueClueClue wrote:Show nested quote +On April 15 2014 21:13 ThomasjServo wrote:On April 15 2014 21:12 ClueClueClue wrote:On April 15 2014 21:11 marvellosity wrote:On April 15 2014 21:10 ThomasjServo wrote: I love how asses to elbows the terran base looks when they take the gold, reminds me of how small the mains of older maps were. Steppes of War had a pretty large main. Another reason why it was a top map. I remember Shakuras and Tal'Darim having pretty large mains as well, but maybe my memory has been twisted over time. Compared to release maps they were pretty big, but pop back and play on Steppes or Xel Naga caverns and wonder how you ever fit anything in there reasonably. That's why you sim city, chinese suburb style! Today's players are so spoiled...
Do mules go to bribing officials for building permits?
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opterown
Australia54784 Posts
man i have to root for a cure loss here
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On April 15 2014 21:14 ThomasjServo wrote:Show nested quote +On April 15 2014 21:13 liberate71 wrote:On April 15 2014 21:12 ThomasjServo wrote:On April 15 2014 21:11 marvellosity wrote:On April 15 2014 21:10 ThomasjServo wrote: I love how asses to elbows the terran base looks when they take the gold, reminds me of how small the mains of older maps were. Steppes of War had a pretty large main. Another reason why it was a top map. I would say the main reason actually, same with Xel Naga. The only problem with Xel Naga was that the mains were basically the entire map. I think that contributed to its removal ultimately, there wasn't a race that didn't like playing on that map, but that design flaw just sealed its fate.
Yeah
I loved all the cheeky shit you could do through the thin alley way to the natural (hellions/banelings)
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On April 15 2014 21:13 Shellshock wrote:Show nested quote +On April 15 2014 21:12 ThomasjServo wrote:On April 15 2014 21:11 marvellosity wrote:On April 15 2014 21:10 ThomasjServo wrote: I love how asses to elbows the terran base looks when they take the gold, reminds me of how small the mains of older maps were. Steppes of War had a pretty large main. Another reason why it was a top map. I would say the main reason actually, same with Xel Naga. XNC is just the best designed map in history
I still love both Xelnaga and Lost Temple... I played so many games on those maps... !
My map top 5 would defintely include them
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United Kingdom36158 Posts
On April 15 2014 21:14 ThomasjServo wrote:Show nested quote +On April 15 2014 21:13 liberate71 wrote:On April 15 2014 21:12 ThomasjServo wrote:On April 15 2014 21:11 marvellosity wrote:On April 15 2014 21:10 ThomasjServo wrote: I love how asses to elbows the terran base looks when they take the gold, reminds me of how small the mains of older maps were. Steppes of War had a pretty large main. Another reason why it was a top map. I would say the main reason actually, same with Xel Naga. The only problem with Xel Naga was that the mains were basically the entire map. I think that contributed to its removal ultimately, there wasn't a race that didn't like playing on that map, but that design flaw just sealed its fate. If memory serves, I thought you just shared one big main.
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I liked Shakuras quite a bit.
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On April 15 2014 21:14 Heartland wrote: FFEing on Xel'Naga was horrible though :/ A lot of people would probably see toss suffering as a perk.
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On April 15 2014 21:15 liberate71 wrote:Show nested quote +On April 15 2014 21:14 ThomasjServo wrote:On April 15 2014 21:13 liberate71 wrote:On April 15 2014 21:12 ThomasjServo wrote:On April 15 2014 21:11 marvellosity wrote:On April 15 2014 21:10 ThomasjServo wrote: I love how asses to elbows the terran base looks when they take the gold, reminds me of how small the mains of older maps were. Steppes of War had a pretty large main. Another reason why it was a top map. I would say the main reason actually, same with Xel Naga. The only problem with Xel Naga was that the mains were basically the entire map. I think that contributed to its removal ultimately, there wasn't a race that didn't like playing on that map, but that design flaw just sealed its fate. Yeah I loved all the cheeky shit you could do through the thin alley way to the natural (hellions/banelings)
The Tasteless secret hallway, or the other, more well known one?
Edit: Also people actually were able to take ninja expos on that map... go figure
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