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[Code S] Ro32 Group D Season 1 2014 - Page 28

Forum Index > StarCraft 2 Tournaments
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Prev 1 26 27 28 29 30 53 Next
DrPandaPhD
Profile Joined November 2011
5188 Posts
February 14 2014 11:03 GMT
#541
On February 14 2014 20:00 Vasoline73 wrote:
Show nested quote +
On February 14 2014 19:59 Morbidius wrote:
On February 14 2014 19:58 Shellshock wrote:
On February 14 2014 19:57 BlackCompany wrote:
On February 14 2014 19:54 Vasoline73 wrote:
How can the mothership get yanked...? Like... that just seems fucking retarded it's a huge ONLY CAN BUILD ONE massive unit and it can just get pulled by a single viper...

Seems a little imba tbh. Don't really play or watch too much though... so maybe I'm wrong... still seems ridiculous... :/


Because Blizzard was lazy when they made the spell. Same thing with pulling an ultralisk
And now they probably dont want to admit they forgot to make massiv units non-pullable

I don't think they wanted to make massive units nonpullable because wasn't the point to help fight colossi?

Don't even try to argue with the balance whine here.

I mean... it's a unit you can build one of... if there's any unit that should be immune it's the mothership... :/

How do you want them to kill it? Fly in with corruptors? lol

I mean, broods ultras and swarm hosts doesn't shoot air. So you either had to fungal in to death.. or fly in with 50 corruptors and trade them all for the mother ship when archons and voidrays kills the corruptors.
리노크 👑
NovaMB
Profile Joined February 2013
Germany9534 Posts
February 14 2014 11:03 GMT
#542
On February 14 2014 20:02 SetGuitarsToKill wrote:
Show nested quote +
On February 14 2014 20:02 NovaMB wrote:
Talk about the game maybe? No?


Us or tastosis? Both?

Casters
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
February 14 2014 11:03 GMT
#543
On February 14 2014 20:01 Fyzar wrote:
Show nested quote +
On February 14 2014 20:01 Shellshock wrote:
On February 14 2014 20:00 Noonius wrote:
am I the only one who feels bad for Shellshock for having to suffer thru these games?

there have been worse nights

Did you even mind that game too much?

I mean, I thought it was rather interesting.

it was ok. I mean I feel like Soulkey is one of the more aggressive swarmhost players so it's rarer for his games to turn into the one like vs Reality. it wasn't like 5 apm afking for 2 hrs
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Lorning *
Profile Blog Joined April 2011
Belgica34432 Posts
February 14 2014 11:03 GMT
#544
On February 14 2014 20:02 NovaMB wrote:
Talk about the game maybe? No?

This is Code S. We only talk about Pokemon, who's a bonjwa and who's a legend, and hearthstone
Community News
TL+ Member
Fyzar
Profile Joined January 2011
Netherlands8010 Posts
February 14 2014 11:03 GMT
#545
On February 14 2014 20:01 Ghanburighan wrote:
Show nested quote +
On February 14 2014 19:59 Vasoline73 wrote:
On February 14 2014 19:57 BlackCompany wrote:
On February 14 2014 19:54 Vasoline73 wrote:
How can the mothership get yanked...? Like... that just seems fucking retarded it's a huge ONLY CAN BUILD ONE massive unit and it can just get pulled by a single viper...

Seems a little imba tbh. Don't really play or watch too much though... so maybe I'm wrong... still seems ridiculous... :/


Because Blizzard was lazy when they made the spell. Same thing with pulling an ultralisk
And now they probably dont want to admit they forgot to make massiv units non-pullable

That's honestly kind of what I was wondering. Just literally does not make sense from a game play perspective. And of course is terrible as a spectator...


You're all lubed up and ready for a trip to the ban list.

Idk how you're getting a ban out of his post lol.

You should see any thread when a PvT happens, THAT is balance whine ^^. And most don't ecen get a warning there
It appears I have been chosen.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
February 14 2014 11:03 GMT
#546
On February 14 2014 19:59 Shellshock wrote:
[Code S] Ro32 Group D S1 2014
[image loading] (Z)Soulkey vs. [image loading] (P)Squirtle
Game 2 (1-0)
Map: Heavy Rain

0:00
Soulkey spawns in the bottom right
Squirtle spawns in the top left

1:40
gateway first for Squirtle

2:00
gas for Squirtle
hatch first for Soulkey
pool for Soulkey

3:00
Nexus for Squirtle
gas for Soulkey
cybernetics for for Squirtle
zealot for Squirtle

4:00
3rd base for Soulkey
Squirtle scouts the 3rd
there was a gas steal in the main by Soulkey
Squirtle takes his 2nd gas at his natural
MSC for Squirtle

5:00
Squirtle kills the extractor in his main and takes the gas
stalker for Squirtle
twilight council in the main for Squirtle
ling gets in and scouts it
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Nomzter
Profile Joined March 2012
Sweden2802 Posts
February 14 2014 11:03 GMT
#547
On February 14 2014 20:03 NovaMB wrote:
Show nested quote +
On February 14 2014 20:02 SetGuitarsToKill wrote:
On February 14 2014 20:02 NovaMB wrote:
Talk about the game maybe? No?


Us or tastosis? Both?

Casters

Why would they do that ? :D
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
February 14 2014 11:03 GMT
#548
On February 14 2014 19:58 Undead1993 wrote:
Show nested quote +
On February 14 2014 19:56 aZealot wrote:
Give the Mothership the old Recall back, David.

mana said it would be cool if they make the mothership not abductable and i think this gives a better chacne for protoss to get their optimal composition, but then again it just slows down the whole process of the game and we will sit even longer there.


I just like the old Recall back because it gives Protoss added mobility in the late game, and adds something to a 400/400 unit which now really only has cloak to make worth getting. That is one expensive Hero unit that should do more for cost, IMO.
KT best KT ~ 2014
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
February 14 2014 11:04 GMT
#549
Last game wasn't too bad, just uninspiring play by squirtle and the endgame was boring. But it could have easily lasted another half hour if squirtle played better so we can be thankful for his performances.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
February 14 2014 11:04 GMT
#550
On February 14 2014 19:59 RogerChillingworth wrote:
Show nested quote +
On February 14 2014 19:57 deacon.frost wrote:
Free units >< SK played very well, don"t take me wrong, but sending free units is just purely wrong to me.


there's no other way to face that protoss comp, unfortunately ; \


I know That's the worst. Though I just feel it wrong, that there are free units. No energy, no mineral cost(Carriers), just sending wave after wave after wave at "no cost". I just see there Zapp Brannigan - I was sending waves after waves of my men until killbots(=mech/protoss) reach their kill limit and turn themselves off. And I don't think that Futurama should be in SC2
(and hell I love Futurama)
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
NovaMB
Profile Joined February 2013
Germany9534 Posts
February 14 2014 11:05 GMT
#551
Gets burrow at the base thats going to die. Good choice
BlackCompany
Profile Joined August 2012
Germany8388 Posts
February 14 2014 11:05 GMT
#552
On February 14 2014 20:02 blooblooblahblah wrote:
Show nested quote +
On February 14 2014 19:57 BlackCompany wrote:
On February 14 2014 19:54 Vasoline73 wrote:
How can the mothership get yanked...? Like... that just seems fucking retarded it's a huge ONLY CAN BUILD ONE massive unit and it can just get pulled by a single viper...

Seems a little imba tbh. Don't really play or watch too much though... so maybe I'm wrong... still seems ridiculous... :/


Because Blizzard was lazy when they made the spell. Same thing with pulling an ultralisk
And now they probably dont want to admit they forgot to make massiv units non-pullable


I reckon a non-pullable mothership would have significant implications regarding late game PvZ. I've been watching a fair amount of late game Protoss responses to SH play, and whether or not the mothership gets pulled always tends to be one of the decisive moments in the games that i've seen. That buff would probably have quite a drastic change if they ever were to do it.


Well the mothership i supposed to be a "hero unit". Now it doesnt matter if a hero unit in itself is good or not, but the fact that you have it should make it somehow special. Seeing the range on viper abduct and the range of feedback, they are roughly equal i think (i dont know the values, but i think feedback is slightly longer range?) Of course its intense seeing the dance between viper/mothership/templar, but a unit that takes so long to build and costs so much shouldnt be just pulled and killed in an instant because you looked away for half a second to build a gateway or something
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
February 14 2014 11:05 GMT
#553
On the topic of shitty units I honestly hate the raven. PDD has to be the most disgusting thing ever made.
vult
Profile Blog Joined February 2012
United States9400 Posts
February 14 2014 11:05 GMT
#554
These guys are on a roll tonight
I used to play random, but for you I play very specifically.
sagi
Profile Joined October 2011
Finland346 Posts
February 14 2014 11:05 GMT
#555
Tricked by the player colored spells. Looked away for a second and that time warp looke like guardian shield without a centry.
hi patrik!
Deleted User 137586
Profile Joined January 2011
7859 Posts
February 14 2014 11:05 GMT
#556
On February 14 2014 20:03 Fyzar wrote:
Show nested quote +
On February 14 2014 20:01 Ghanburighan wrote:
On February 14 2014 19:59 Vasoline73 wrote:
On February 14 2014 19:57 BlackCompany wrote:
On February 14 2014 19:54 Vasoline73 wrote:
How can the mothership get yanked...? Like... that just seems fucking retarded it's a huge ONLY CAN BUILD ONE massive unit and it can just get pulled by a single viper...

Seems a little imba tbh. Don't really play or watch too much though... so maybe I'm wrong... still seems ridiculous... :/


Because Blizzard was lazy when they made the spell. Same thing with pulling an ultralisk
And now they probably dont want to admit they forgot to make massiv units non-pullable

That's honestly kind of what I was wondering. Just literally does not make sense from a game play perspective. And of course is terrible as a spectator...


You're all lubed up and ready for a trip to the ban list.

Idk how you're getting a ban out of his post lol.

You should see any thread when a PvT happens, THAT is balance whine ^^. And most don't ecen get a warning there


Check his post history :D
Cry 'havoc' and let slip the dogs of war
sparklyresidue
Profile Joined August 2011
United States5524 Posts
February 14 2014 11:05 GMT
#557
Soulkey's queens saving the day, Jesus. I thought he was in a lot more trouble than he is because of them.
Like Tinkerbelle, I leave behind a sparkly residue.
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
February 14 2014 11:06 GMT
#558
so many queens...
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Vasoline73
Profile Blog Joined February 2008
United States8067 Posts
February 14 2014 11:06 GMT
#559
Tricky Trevor lmao
Qwerty85
Profile Joined June 2012
Croatia5536 Posts
February 14 2014 11:06 GMT
#560
And now he will brutally and slowly finish him off with never ending SH attacks.
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