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[Code S] Ro32 Group D Season 1 2014 - Page 27

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 25 26 27 28 29 53 Next
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
February 14 2014 11:00 GMT
#521
On February 14 2014 19:58 blooblooblahblah wrote:
Show nested quote +
On February 14 2014 19:57 aZealot wrote:
On February 14 2014 19:56 TearsOfTheSun wrote:
noob question of the day. do tempest's attack air?


Yes. But they do fuck all damage unless the air unit is a massive unit.


They pick off things pretty well though, especially combined that revelation.


Yeah, their cumulative damage can actually be pretty sweet.

I do wish that they did the same damage vs ground massive though (that whole air only bonus seems crude to me).
KT best KT ~ 2014
Mensol
Profile Joined September 2012
14536 Posts
February 14 2014 11:01 GMT
#522
On February 14 2014 19:58 Shellshock wrote:
Show nested quote +
On February 14 2014 19:58 Devolved wrote:
+ Show Spoiler +
Poll: Are Swarm Hosts the worst idea for a unit in SC history?

Yes (32)
 
70%

No (14)
 
30%

46 total votes

Your vote: Are Swarm Hosts the worst idea for a unit in SC history?

(Vote): Yes
(Vote): No


Swarm hosts amazing, yes?

as an idea warhound probably worse

Immortal is definitely worse.

That ********* unit reduces players creativy in TvP.

and worst idea ever for SC2 is warp gates -____-
If you don't know what the fuck you are doing, how are your enemies supposed to know what the fuck you are doing. - imaqtpie on NA teams at Worlds.
NovaMB
Profile Joined February 2013
Germany9534 Posts
February 14 2014 11:01 GMT
#523
On February 14 2014 20:00 Lorning wrote:
Are they talking about shit on the GSL stream?

Food, so unless shit falls on your plate I dont think so
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
February 14 2014 11:01 GMT
#524
massive units are the only units worth yanking. only the mothership should be none-pullable
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Zaros
Profile Blog Joined September 2010
United Kingdom3692 Posts
February 14 2014 11:01 GMT
#525
bring back the vortex for the mothership! That will beat corrupter swarmhost viper!
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
February 14 2014 11:01 GMT
#526
On February 14 2014 20:00 Noonius wrote:
am I the only one who feels bad for Shellshock for having to suffer thru these games?

there have been worse nights
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
dainbramage
Profile Joined August 2011
Australia1442 Posts
February 14 2014 11:01 GMT
#527
On February 14 2014 19:58 Shellshock wrote:
Show nested quote +
On February 14 2014 19:58 Devolved wrote:
+ Show Spoiler +
Poll: Are Swarm Hosts the worst idea for a unit in SC history?

Yes (32)
 
70%

No (14)
 
30%

46 total votes

Your vote: Are Swarm Hosts the worst idea for a unit in SC history?

(Vote): Yes
(Vote): No


Swarm hosts amazing, yes?

as an idea warhound probably worse

They were definitely boring, but overpoweredness doesn't really relate to design (especially for a mechrauder), and I doubt they would cause 3 hour turtling games.
Storm-Giant
Profile Joined March 2012
Spain416 Posts
February 14 2014 11:01 GMT
#528
On February 14 2014 19:59 Shellshock wrote:
Show nested quote +
On February 14 2014 19:58 Storm-Giant wrote:
On February 14 2014 19:56 foxmeep wrote:
Lol Soulkey just suicided like 15 corruptors.

More than 15, I think he had like 33 corruptors at one point and there were left like 7-9 after that engagement xD

Great play from Soulkey, even though he is using the stupid Swarm Hosts, he isn't as passive as Europeans zergs (still passive and quite long games, no matter what DK says this should be changed).

The last number I saw before the fight was he had 27 and then I think they showed he had 8 afterwards so it was like 19. maybe a few more if he went above that 27

You're probably right, I just picked after finishing class and now waiting 45 minutes till the bus. I wasn't totally focused on the game
<3 Rain
Deleted User 137586
Profile Joined January 2011
7859 Posts
February 14 2014 11:01 GMT
#529
On February 14 2014 19:59 Vasoline73 wrote:
Show nested quote +
On February 14 2014 19:57 BlackCompany wrote:
On February 14 2014 19:54 Vasoline73 wrote:
How can the mothership get yanked...? Like... that just seems fucking retarded it's a huge ONLY CAN BUILD ONE massive unit and it can just get pulled by a single viper...

Seems a little imba tbh. Don't really play or watch too much though... so maybe I'm wrong... still seems ridiculous... :/


Because Blizzard was lazy when they made the spell. Same thing with pulling an ultralisk
And now they probably dont want to admit they forgot to make massiv units non-pullable

That's honestly kind of what I was wondering. Just literally does not make sense from a game play perspective. And of course is terrible as a spectator...


You're all lubed up and ready for a trip to the ban list.
Cry 'havoc' and let slip the dogs of war
BlackCompany
Profile Joined August 2012
Germany8388 Posts
February 14 2014 11:01 GMT
#530
On February 14 2014 19:59 Morbidius wrote:
Show nested quote +
On February 14 2014 19:58 Shellshock wrote:
On February 14 2014 19:57 BlackCompany wrote:
On February 14 2014 19:54 Vasoline73 wrote:
How can the mothership get yanked...? Like... that just seems fucking retarded it's a huge ONLY CAN BUILD ONE massive unit and it can just get pulled by a single viper...

Seems a little imba tbh. Don't really play or watch too much though... so maybe I'm wrong... still seems ridiculous... :/


Because Blizzard was lazy when they made the spell. Same thing with pulling an ultralisk
And now they probably dont want to admit they forgot to make massiv units non-pullable

I don't think they wanted to make massive units nonpullable because wasn't the point to help fight colossi?

Don't even try to argue with the balance whine here.


You might want to re-check what a balance whine is. It is completly justified from a gameplay perspective to pull massiv units. Yet its incredible stupid from a logic perspective and i would prefer if you couldnt pull the mothership/ultra
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
February 14 2014 11:01 GMT
#531
The game xD
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
February 14 2014 11:01 GMT
#532
On February 14 2014 20:01 Mensol wrote:
Show nested quote +
On February 14 2014 19:58 Shellshock wrote:
On February 14 2014 19:58 Devolved wrote:
+ Show Spoiler +
Poll: Are Swarm Hosts the worst idea for a unit in SC history?

Yes (32)
 
70%

No (14)
 
30%

46 total votes

Your vote: Are Swarm Hosts the worst idea for a unit in SC history?

(Vote): Yes
(Vote): No


Swarm hosts amazing, yes?

as an idea warhound probably worse

Immortal is definitely worse.

That ********* unit reduces players creativy in TvP.

and worst idea ever for SC2 is warp gates -____-


warp gates are a good idea, i just needed to be a later game upgrade, or have some sort of range-based cooldown time
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Fyzar
Profile Joined January 2011
Netherlands8010 Posts
February 14 2014 11:01 GMT
#533
On February 14 2014 20:01 Shellshock wrote:
Show nested quote +
On February 14 2014 20:00 Noonius wrote:
am I the only one who feels bad for Shellshock for having to suffer thru these games?

there have been worse nights

Did you even mind that game too much?

I mean, I thought it was rather interesting.
It appears I have been chosen.
sagi
Profile Joined October 2011
Finland346 Posts
February 14 2014 11:02 GMT
#534
On February 14 2014 20:01 Shellshock wrote:
Show nested quote +
On February 14 2014 20:00 Noonius wrote:
am I the only one who feels bad for Shellshock for having to suffer thru these games?

there have been worse nights


Thanks for your hard work!
hi patrik!
Lorning *
Profile Blog Joined April 2011
Belgica34432 Posts
February 14 2014 11:02 GMT
#535
On February 14 2014 20:01 NovaMB wrote:
Show nested quote +
On February 14 2014 20:00 Lorning wrote:
Are they talking about shit on the GSL stream?

Food, so unless shit falls on your plate I dont think so

"Did you ever feel bad about a dump"
Community News
TL+ Member
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
February 14 2014 11:02 GMT
#536
On February 14 2014 19:57 BlackCompany wrote:
Show nested quote +
On February 14 2014 19:54 Vasoline73 wrote:
How can the mothership get yanked...? Like... that just seems fucking retarded it's a huge ONLY CAN BUILD ONE massive unit and it can just get pulled by a single viper...

Seems a little imba tbh. Don't really play or watch too much though... so maybe I'm wrong... still seems ridiculous... :/


Because Blizzard was lazy when they made the spell. Same thing with pulling an ultralisk
And now they probably dont want to admit they forgot to make massiv units non-pullable


I reckon a non-pullable mothership would have significant implications regarding late game PvZ. I've been watching a fair amount of late game Protoss responses to SH play, and whether or not the mothership gets pulled always tends to be one of the decisive moments in the games that i've seen. That buff would probably have quite a drastic change if they ever were to do it.
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
NovaMB
Profile Joined February 2013
Germany9534 Posts
February 14 2014 11:02 GMT
#537
Talk about the game maybe? No?
sparklyresidue
Profile Joined August 2011
United States5523 Posts
February 14 2014 11:02 GMT
#538
yeah gas steal. oh shit soulkey found the probe too.
Like Tinkerbelle, I leave behind a sparkly residue.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
February 14 2014 11:02 GMT
#539
On February 14 2014 20:02 NovaMB wrote:
Talk about the game maybe? No?


Us or tastosis? Both?
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Morbidius
Profile Joined November 2010
Brazil3449 Posts
February 14 2014 11:02 GMT
#540
On February 14 2014 20:01 Mensol wrote:
Show nested quote +
On February 14 2014 19:58 Shellshock wrote:
On February 14 2014 19:58 Devolved wrote:
+ Show Spoiler +
Poll: Are Swarm Hosts the worst idea for a unit in SC history?

Yes (32)
 
70%

No (14)
 
30%

46 total votes

Your vote: Are Swarm Hosts the worst idea for a unit in SC history?

(Vote): Yes
(Vote): No


Swarm hosts amazing, yes?

as an idea warhound probably worse

Immortal is definitely worse.

That ********* unit reduces players creativy in TvP.

and worst idea ever for SC2 is warp gates -____-

Colossi, immortal, corruptor, warhound. Its an stacked competition.
Has foreign StarCraft hit rock bottom?
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