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On February 14 2014 19:58 blooblooblahblah wrote:Show nested quote +On February 14 2014 19:57 aZealot wrote:On February 14 2014 19:56 TearsOfTheSun wrote: noob question of the day. do tempest's attack air? Yes. But they do fuck all damage unless the air unit is a massive unit. They pick off things pretty well though, especially combined that revelation.
Yeah, their cumulative damage can actually be pretty sweet.
I do wish that they did the same damage vs ground massive though (that whole air only bonus seems crude to me).
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On February 14 2014 19:58 Shellshock wrote:Show nested quote +On February 14 2014 19:58 Devolved wrote:+ Show Spoiler +Poll: Are Swarm Hosts the worst idea for a unit in SC history?Yes (32) 70% No (14) 30% 46 total votes Your vote: Are Swarm Hosts the worst idea for a unit in SC history? (Vote): Yes (Vote): No
Swarm hosts amazing, yes? as an idea warhound probably worse Immortal is definitely worse.
That ********* unit reduces players creativy in TvP.
and worst idea ever for SC2 is warp gates -____-
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On February 14 2014 20:00 Lorning wrote: Are they talking about shit on the GSL stream? Food, so unless shit falls on your plate I dont think so
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massive units are the only units worth yanking. only the mothership should be none-pullable
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bring back the vortex for the mothership! That will beat corrupter swarmhost viper!
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United States97274 Posts
On February 14 2014 20:00 Noonius wrote: am I the only one who feels bad for Shellshock for having to suffer thru these games? there have been worse nights
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On February 14 2014 19:58 Shellshock wrote:Show nested quote +On February 14 2014 19:58 Devolved wrote:+ Show Spoiler +Poll: Are Swarm Hosts the worst idea for a unit in SC history?Yes (32) 70% No (14) 30% 46 total votes Your vote: Are Swarm Hosts the worst idea for a unit in SC history? (Vote): Yes (Vote): No
Swarm hosts amazing, yes? as an idea warhound probably worse They were definitely boring, but overpoweredness doesn't really relate to design (especially for a mechrauder), and I doubt they would cause 3 hour turtling games.
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On February 14 2014 19:59 Shellshock wrote:Show nested quote +On February 14 2014 19:58 Storm-Giant wrote:On February 14 2014 19:56 foxmeep wrote: Lol Soulkey just suicided like 15 corruptors. More than 15, I think he had like 33 corruptors at one point and there were left like 7-9 after that engagement xD Great play from Soulkey, even though he is using the stupid Swarm Hosts, he isn't as passive as Europeans zergs (still passive and quite long games, no matter what DK says this should be changed). The last number I saw before the fight was he had 27 and then I think they showed he had 8 afterwards so it was like 19. maybe a few more if he went above that 27 You're probably right, I just picked after finishing class and now waiting 45 minutes till the bus. I wasn't totally focused on the game
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On February 14 2014 19:59 Vasoline73 wrote:Show nested quote +On February 14 2014 19:57 BlackCompany wrote:On February 14 2014 19:54 Vasoline73 wrote: How can the mothership get yanked...? Like... that just seems fucking retarded it's a huge ONLY CAN BUILD ONE massive unit and it can just get pulled by a single viper...
Seems a little imba tbh. Don't really play or watch too much though... so maybe I'm wrong... still seems ridiculous... :/ Because Blizzard was lazy when they made the spell. Same thing with pulling an ultralisk And now they probably dont want to admit they forgot to make massiv units non-pullable That's honestly kind of what I was wondering. Just literally does not make sense from a game play perspective. And of course is terrible as a spectator...
You're all lubed up and ready for a trip to the ban list.
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On February 14 2014 19:59 Morbidius wrote:Show nested quote +On February 14 2014 19:58 Shellshock wrote:On February 14 2014 19:57 BlackCompany wrote:On February 14 2014 19:54 Vasoline73 wrote: How can the mothership get yanked...? Like... that just seems fucking retarded it's a huge ONLY CAN BUILD ONE massive unit and it can just get pulled by a single viper...
Seems a little imba tbh. Don't really play or watch too much though... so maybe I'm wrong... still seems ridiculous... :/ Because Blizzard was lazy when they made the spell. Same thing with pulling an ultralisk And now they probably dont want to admit they forgot to make massiv units non-pullable I don't think they wanted to make massive units nonpullable because wasn't the point to help fight colossi? Don't even try to argue with the balance whine here.
You might want to re-check what a balance whine is. It is completly justified from a gameplay perspective to pull massiv units. Yet its incredible stupid from a logic perspective and i would prefer if you couldnt pull the mothership/ultra
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On February 14 2014 20:01 Mensol wrote:Show nested quote +On February 14 2014 19:58 Shellshock wrote:On February 14 2014 19:58 Devolved wrote:+ Show Spoiler +Poll: Are Swarm Hosts the worst idea for a unit in SC history?Yes (32) 70% No (14) 30% 46 total votes Your vote: Are Swarm Hosts the worst idea for a unit in SC history? (Vote): Yes (Vote): No
Swarm hosts amazing, yes? as an idea warhound probably worse Immortal is definitely worse. That ********* unit reduces players creativy in TvP. and worst idea ever for SC2 is warp gates -____-
warp gates are a good idea, i just needed to be a later game upgrade, or have some sort of range-based cooldown time
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On February 14 2014 20:01 Shellshock wrote:Show nested quote +On February 14 2014 20:00 Noonius wrote: am I the only one who feels bad for Shellshock for having to suffer thru these games? there have been worse nights Did you even mind that game too much?
I mean, I thought it was rather interesting.
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On February 14 2014 20:01 Shellshock wrote:Show nested quote +On February 14 2014 20:00 Noonius wrote: am I the only one who feels bad for Shellshock for having to suffer thru these games? there have been worse nights
Thanks for your hard work!
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Lorning
Belgica34432 Posts
On February 14 2014 20:01 NovaMB wrote:Show nested quote +On February 14 2014 20:00 Lorning wrote: Are they talking about shit on the GSL stream? Food, so unless shit falls on your plate I dont think so "Did you ever feel bad about a dump"
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On February 14 2014 19:57 BlackCompany wrote:Show nested quote +On February 14 2014 19:54 Vasoline73 wrote: How can the mothership get yanked...? Like... that just seems fucking retarded it's a huge ONLY CAN BUILD ONE massive unit and it can just get pulled by a single viper...
Seems a little imba tbh. Don't really play or watch too much though... so maybe I'm wrong... still seems ridiculous... :/ Because Blizzard was lazy when they made the spell. Same thing with pulling an ultralisk And now they probably dont want to admit they forgot to make massiv units non-pullable
I reckon a non-pullable mothership would have significant implications regarding late game PvZ. I've been watching a fair amount of late game Protoss responses to SH play, and whether or not the mothership gets pulled always tends to be one of the decisive moments in the games that i've seen. That buff would probably have quite a drastic change if they ever were to do it.
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Talk about the game maybe? No?
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yeah gas steal. oh shit soulkey found the probe too.
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On February 14 2014 20:02 NovaMB wrote: Talk about the game maybe? No?
Us or tastosis? Both?
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On February 14 2014 20:01 Mensol wrote:Show nested quote +On February 14 2014 19:58 Shellshock wrote:On February 14 2014 19:58 Devolved wrote:+ Show Spoiler +Poll: Are Swarm Hosts the worst idea for a unit in SC history?Yes (32) 70% No (14) 30% 46 total votes Your vote: Are Swarm Hosts the worst idea for a unit in SC history? (Vote): Yes (Vote): No
Swarm hosts amazing, yes? as an idea warhound probably worse Immortal is definitely worse. That ********* unit reduces players creativy in TvP. and worst idea ever for SC2 is warp gates -____- Colossi, immortal, corruptor, warhound. Its an stacked competition.
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