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On February 05 2014 19:32 Maasked wrote: Wow, I missed a lot of this game, but I heavily disagree with how rain dealt with this.
He didnt make 4 colossus + skytoss and a mothership, I just dont understand why not, that is basically the ONLY successful way to defeat swarmhosts.
EDIT: BTW you go airtoss, and deny bases and hope that you have been more /gas/ efficient than they have.
I think he took way too much damage to even consider even trying to go skytoss. The damage was looking dire from very early on.
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On February 05 2014 19:35 Ketch wrote: So, what if the range of locust was reduced? That would help a lot I guess? Range as in time on the map/speed or actual attack range? Because attack range is like 2
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Why didn't he add more skytoss? I suppose he was losing too much cost inefficiently to afford it? :/
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Can we just have a gentlemans agreement to not go skytoss or swarmhosts? So much more entertaining that way.
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On February 05 2014 19:34 Greendotz wrote:Show nested quote +On February 05 2014 19:31 SetGuitarsToKill wrote:On February 05 2014 19:30 KrazyTrumpet wrote: blizzard pls....swarm host....plssssssss change this unit blizz will never change a unit enough to make the swarm host interesting how about instead of locusts they spawn banelings?
Man, at least that would be interesting
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This will be an exciting season of PvP ZvZ and SHvP.
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On February 05 2014 19:35 fuzzylogic44 wrote: I thought it was a good game actually. I don't find the constant assault and defensive maneuvers of protoss boring at all, it's more action than we usually see. Yes, herO could have given up 5 minutes earlier but still. how can you call this game good? lol
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On February 05 2014 19:35 Lunareste wrote: We've got a whole season of this fucking crap coming up, folks.
Sad.
First of all this will be replaced by PVP fairly soon, and second of all we should all be glad that it's koreans going swarm host and not european swarmhost, the later is way way way way way way way way worse like beyond your wildest imaginations worse.
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Meanwhile, Yellow smashes Nal'Ra
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On February 05 2014 19:35 Anlo wrote:Show nested quote +On February 05 2014 19:35 jekku wrote:On February 05 2014 19:33 Dodgin wrote: these kinds of games @_@ Games like that are why if I wanna introduce people to startcraft, i'll never show them PvZ. Seen Code S line-up this season?
U mean Code P's lineup? Yeah I saw it.
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I had an idea not too long ago, what if carriers did extra damage vs bio units? It would help deal with locusts, but unlike every other balance patch blizz makes wouldn't break the early game.
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On February 05 2014 19:35 Ketch wrote:Show nested quote +On February 05 2014 19:35 Dodgin wrote:On February 05 2014 19:34 Greendotz wrote:On February 05 2014 19:31 SetGuitarsToKill wrote:On February 05 2014 19:30 KrazyTrumpet wrote: blizzard pls....swarm host....plssssssss change this unit blizz will never change a unit enough to make the swarm host interesting how about instead of locusts they spawn banelings? flying banelings So, what if the range of locust was reduced? That would help a lot I guess? Man, even as a Protoss that kinda wants those shitters removed, that would just make them useless ^^.
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On February 05 2014 19:36 TRAP[yoo] wrote:Show nested quote +On February 05 2014 19:35 fuzzylogic44 wrote: I thought it was a good game actually. I don't find the constant assault and defensive maneuvers of protoss boring at all, it's more action than we usually see. Yes, herO could have given up 5 minutes earlier but still. how can you call this game good? lol
I believe I said why in the post you quoted
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On February 05 2014 19:35 LimitSEA wrote: Why didn't he add more skytoss? I suppose he was losing too much cost inefficiently to afford it? :/ Even pure Skytoss loses to this style.
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On February 05 2014 19:36 bo1b wrote: Can we just have a gentlemans agreement to not go skytoss or swarmhosts? So much more entertaining that way.
Yes please, I prefer the 12 min roach max vs 2 base all ins PvZ meta.
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On February 05 2014 19:35 Orcasgt24 wrote:Show nested quote +On February 05 2014 19:32 Mozdk wrote: I have 10 bucks on herO doing a 2 base all in next game. Blink all in damn near 100% guaranteed I'd say. I would refuses to even attempt a macro game after running into that kind of Swarm Host play.
Robo all ins work for me on this map.
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On February 05 2014 19:36 TRAP[yoo] wrote:Show nested quote +On February 05 2014 19:35 fuzzylogic44 wrote: I thought it was a good game actually. I don't find the constant assault and defensive maneuvers of protoss boring at all, it's more action than we usually see. Yes, herO could have given up 5 minutes earlier but still. how can you call this game good? lol It was a good demonstration of positioning. DRG's swarmhost positioning was very good at zoning out herO while Rain's HT positioning was pretty poor, kept giving them up for free.
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Russian Federation66 Posts
I wonder if there is any possible change to make SH play vs Protoss interesting.
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On February 05 2014 19:36 Lorch wrote:Show nested quote +On February 05 2014 19:35 Lunareste wrote: We've got a whole season of this fucking crap coming up, folks.
Sad. First of all this will be replaced by PVP fairly soon, and second of all we should all be glad that it's koreans going swarm host and not european swarmhost, the later is way way way way way way way way worse like beyond your wildest imaginations worse. At least PvP is fun =D
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On February 05 2014 19:35 Ketch wrote:Show nested quote +On February 05 2014 19:35 Dodgin wrote:On February 05 2014 19:34 Greendotz wrote:On February 05 2014 19:31 SetGuitarsToKill wrote:On February 05 2014 19:30 KrazyTrumpet wrote: blizzard pls....swarm host....plssssssss change this unit blizz will never change a unit enough to make the swarm host interesting how about instead of locusts they spawn banelings? flying banelings So, what if the range of locust was reduced? That would help a lot I guess?
No, the problem is the free unit aspect, and they last forever (after upgrade) + are pretty tanky. Honestly, I think a lot of the problems with these stupid turtlefest games would be mitigated by removing Enduring Locusts. Giving the opponent more time between waves to make something happen would be nice, and it would force Zergs to be more proactive with their swarm hosts. In my humble opinion, anyway.
On February 05 2014 19:37 Fyzar wrote:Show nested quote +On February 05 2014 19:36 Lorch wrote:On February 05 2014 19:35 Lunareste wrote: We've got a whole season of this fucking crap coming up, folks.
Sad. First of all this will be replaced by PVP fairly soon, and second of all we should all be glad that it's koreans going swarm host and not european swarmhost, the later is way way way way way way way way worse like beyond your wildest imaginations worse. At least PvP is fun =D
I agree, PvP is interesting. Many viable openers and the games can take really weird/interesting turns. I wish every matchup was as varied as PvP.
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