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[WCS AM] Challenger Day 4 Season 1 2014 - Page 25

Forum Index > StarCraft 2 Tournaments
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Prev 1 23 24 25 26 27 55 Next
Mozdk
Profile Joined October 2010
Denmark6989 Posts
January 30 2014 02:42 GMT
#481
On January 30 2014 11:41 Waise wrote:
wow, i missed something here. how did drunkenboi fall so far behind after killing the zerg 4th and 12 drones? was it all that big engagement in the midgame? was it drunkenboi's hellion/marauder opening?


He let mutas kill his 4th 3-4 times.
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
Waise
Profile Joined June 2013
3165 Posts
Last Edited: 2014-01-30 02:44:26
January 30 2014 02:43 GMT
#482
On January 30 2014 11:41 packrat386 wrote:
I feel like terrans ought to mix tanks back into their army lategame. The widow mines just can't deal with the banes as well.

then zerg just sends the muta pack and waits for the marines to get out of position to snipe the tanks. if the marines don't move out, you're containing their army. if the army unsieges, you go for an engagement. terrans were absolutely experimenting with bio mine tank after the patch, i saw korean terrans do it on stream a lot and they all commented that it wasn't very good

On January 30 2014 11:42 Mozdk wrote:
Show nested quote +
On January 30 2014 11:41 Waise wrote:
wow, i missed something here. how did drunkenboi fall so far behind after killing the zerg 4th and 12 drones? was it all that big engagement in the midgame? was it drunkenboi's hellion/marauder opening?


He let mutas kill his 4th 3-4 times.

so just bad map awareness overall? bad expansion location? really seemed like dboi should have been able to take that game with the upgrade lead
jakethesnake
Profile Blog Joined May 2011
Canada4948 Posts
January 30 2014 02:43 GMT
#483
I really enjoy watching war of attrition type ZvTs. Lots of attacks and counterattacks. Makes for long yet interesting games.
Community Newsjjakji || jjakji || jjakji || jjakji || jjakji || jjakji || jjakji nshoseo.jpg
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
January 30 2014 02:44 GMT
#484
Really think you have to get a few thors in. They are good at killing mutas and are pretty good buffers to split behind.
WriterRecently Necro'd (?)
jakethesnake
Profile Blog Joined May 2011
Canada4948 Posts
January 30 2014 02:45 GMT
#485
On January 30 2014 11:44 Darkhoarse wrote:
Really think you have to get a few thors in. They are good at killing mutas and are pretty good buffers to split behind.


He made one (or two?) but had them too far in front of his army and they got picked apart by lings before they could do anything.
Community Newsjjakji || jjakji || jjakji || jjakji || jjakji || jjakji || jjakji nshoseo.jpg
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
January 30 2014 02:45 GMT
#486
WCS America: Challenger League

(T)Drunkenboi vs (Z)Toodming
1-2


Map: Alterzim Stronghold


Toodming spawns in the top left
Drunkenboi spawns in the bottom right
ModeratorI am still alive, somehow
TL+ Member
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
January 30 2014 02:46 GMT
#487
On January 30 2014 11:45 jakethesnake wrote:
Show nested quote +
On January 30 2014 11:44 Darkhoarse wrote:
Really think you have to get a few thors in. They are good at killing mutas and are pretty good buffers to split behind.


He made one (or two?) but had them too far in front of his army and they got picked apart by lings before they could do anything.

Why are you so good at liquibets?
WriterRecently Necro'd (?)
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
January 30 2014 02:47 GMT
#488
On January 30 2014 11:46 Darkhoarse wrote:
Show nested quote +
On January 30 2014 11:45 jakethesnake wrote:
On January 30 2014 11:44 Darkhoarse wrote:
Really think you have to get a few thors in. They are good at killing mutas and are pretty good buffers to split behind.


He made one (or two?) but had them too far in front of his army and they got picked apart by lings before they could do anything.

Why are you so good at liquibets?

I'm #26, soon I will beat him!
ModeratorI am still alive, somehow
TL+ Member
Waise
Profile Joined June 2013
3165 Posts
January 30 2014 02:47 GMT
#489
On January 30 2014 11:44 Darkhoarse wrote:
Really think you have to get a few thors in. They are good at killing mutas and are pretty good buffers to split behind.

thors can be good but i feel like they make the bio army a lot heavier. it's a strong army, but they're slow and require marine support, i can definitely see why some terrans don't want to sacrifice any of the mobility of bio
jakethesnake
Profile Blog Joined May 2011
Canada4948 Posts
January 30 2014 02:48 GMT
#490
On January 30 2014 11:46 Darkhoarse wrote:
Show nested quote +
On January 30 2014 11:45 jakethesnake wrote:
On January 30 2014 11:44 Darkhoarse wrote:
Really think you have to get a few thors in. They are good at killing mutas and are pretty good buffers to split behind.


He made one (or two?) but had them too far in front of his army and they got picked apart by lings before they could do anything.

Why are you so good at liquibets?


Being emotionally detached (even though it hurt everytime I voted for IM losing), taking some calculated risks, voting against Terran..

but mostly luck.
Community Newsjjakji || jjakji || jjakji || jjakji || jjakji || jjakji || jjakji nshoseo.jpg
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
January 30 2014 02:49 GMT
#491
On January 30 2014 11:45 The_Templar wrote:
WCS America: Challenger League

(T)Drunkenboi vs (Z)Toodming
1-2


Map: Alterzim Stronghold


Toodming spawns in the top left
Drunkenboi spawns in the bottom right

2:00
Hatchery first from Toodming.
CC first at the natural from Drunkenboi.

3:00
Barracks from Drunkenboi.
Toodming getting zerglings and queens but no extractors yet.

4:00
Factory from Drunkenboi.

5:00
Drunkenboi getting a third CC.
Reactored hellions on the way.
Toodming getting three extractors.
ModeratorI am still alive, somehow
TL+ Member
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
January 30 2014 02:51 GMT
#492
I like how Toodming is so meticulous about creep spread
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
RatzBarcode
Profile Joined December 2013
United States98 Posts
January 30 2014 02:51 GMT
#493
Bitter, he tricked you. Even plus even is even, odd plus odd is even. Right? Or is one odd and one even twice as likely, making it fifty fifty?
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
January 30 2014 02:52 GMT
#494
On January 30 2014 11:49 The_Templar wrote:
Show nested quote +
On January 30 2014 11:45 The_Templar wrote:
WCS America: Challenger League

(T)Drunkenboi vs (Z)Toodming
1-2


Map: Alterzim Stronghold


Toodming spawns in the top left
Drunkenboi spawns in the bottom right

2:00
Hatchery first from Toodming.
CC first at the natural from Drunkenboi.

3:00
Barracks from Drunkenboi.
Toodming getting zerglings and queens but no extractors yet.

4:00
Factory from Drunkenboi.

5:00
Drunkenboi getting a third CC.
Reactored hellions on the way.
Toodming getting three extractors.

6:00 (T)Drunkenboi 46 vs (Z)Toodming 56
Third hatchery for Toodming.
Two more barracks for Drunkenboi.
Zergling speed and overlord speed on the way.

7:00 (T)Drunkenboi 56 vs (Z)Toodming 62
Double evolution chamber vs double engineering bay.
Drunkenboi half done with stim packs.
Starport for Drunkenboi.

8:00 (T)Drunkenboi 61 vs (Z)Toodming 69
Overlord scouts Drunkenboi's main but dies.
Lair and a baneling nest for Toodming.
Drunkenboi taking his third base.
+1/1 for both players.
Hellions not yet active on the map, no hellions in production.

9:00 (T)Drunkenboi 80 vs (Z)Toodming 90
Fourth hatchery for Toodming.
Toodming clearing rocks near his fourth but hellions get into th his third and he has to pull them back.
Spire for Toodming.
Some spore crawlers are being made.

10:00 (T)Drunkenboi 108 vs (Z)Toodming 105
Toodming building a ton of drones.
Drunkenboi pushing with hellions and marines.
Hellions killing banelings but speedlings are being built in mass.
ModeratorI am still alive, somehow
TL+ Member
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
January 30 2014 02:53 GMT
#495
Uh oh University wifi don't fail me now.
WriterRecently Necro'd (?)
Waise
Profile Joined June 2013
3165 Posts
January 30 2014 02:55 GMT
#496
"rolling a very loaded dice" not sure about that for multiple reasons lol
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
January 30 2014 02:57 GMT
#497
On January 30 2014 11:52 The_Templar wrote:
Show nested quote +
On January 30 2014 11:49 The_Templar wrote:
On January 30 2014 11:45 The_Templar wrote:
WCS America: Challenger League

(T)Drunkenboi vs (Z)Toodming
1-2


Map: Alterzim Stronghold


Toodming spawns in the top left
Drunkenboi spawns in the bottom right

2:00
Hatchery first from Toodming.
CC first at the natural from Drunkenboi.

3:00
Barracks from Drunkenboi.
Toodming getting zerglings and queens but no extractors yet.

4:00
Factory from Drunkenboi.

5:00
Drunkenboi getting a third CC.
Reactored hellions on the way.
Toodming getting three extractors.

6:00 (T)Drunkenboi 46 vs (Z)Toodming 56
Third hatchery for Toodming.
Two more barracks for Drunkenboi.
Zergling speed and overlord speed on the way.

7:00 (T)Drunkenboi 56 vs (Z)Toodming 62
Double evolution chamber vs double engineering bay.
Drunkenboi half done with stim packs.
Starport for Drunkenboi.

8:00 (T)Drunkenboi 61 vs (Z)Toodming 69
Overlord scouts Drunkenboi's main but dies.
Lair and a baneling nest for Toodming.
Drunkenboi taking his third base.
+1/1 for both players.
Hellions not yet active on the map, no hellions in production.

9:00 (T)Drunkenboi 80 vs (Z)Toodming 90
Fourth hatchery for Toodming.
Toodming clearing rocks near his fourth but hellions get into th his third and he has to pull them back.
Spire for Toodming.
Some spore crawlers are being made.

10:00 (T)Drunkenboi 108 vs (Z)Toodming 105
Toodming building a ton of drones.
Drunkenboi pushing with hellions and marines.
Hellions killing banelings but speedlings are being built in mass.

11:00 (T)Drunkenboi 128 vs (Z)Toodming 135
2/2 for Drunkenboi.
2/2 for Toodming.
Marines pressure the fourth but banelings easily dispatch of it.

12:00 (T)Drunkenboi 140 vs (Z)Toodming 136
Toodming has 77 drones.
11 more drones on the ay.
More marines moving into the fourth base as Drunkenboi attacks the third base.
Banelings make huge connection due to a lack of splits.

13:00 (T)Drunkenboi 140 vs (Z)Toodming 145
+1 air attack for Toodming.
Another CC on the way for Drunkenboi.
Another factory on the way.
Infestation pit on the way for Toodming.

14:00 (T)Drunkenboi 159 vs (Z)Toodming 169
Double drop on the zerg is spotted by an overlord.
Another push through the center is occurring.

15:00 (T)Drunkenboi 169 vs (Z)Toodming 194
Hive on the way.
Toodming overwhelms the army of Drunkenboi.
Drunkenboi pressures the 4th base and picks back up but the medivacs both die.

16:00 (T)Drunkenboi 167 vs (Z)Toodming 197
Thors being built by drunkenboi.
Two more bases for Toodming.
ModeratorI am still alive, somehow
TL+ Member
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
January 30 2014 02:57 GMT
#498
Can you say something is "very decent"? seems like decent isn't really modifiable.
WriterRecently Necro'd (?)
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
January 30 2014 02:57 GMT
#499
On January 30 2014 11:57 Darkhoarse wrote:
Can you say something is "very decent"? seems like decent isn't really modifiable.


It is in America
Moderator
Mozdk
Profile Joined October 2010
Denmark6989 Posts
January 30 2014 02:57 GMT
#500
On January 30 2014 11:51 RatzBarcode wrote:
Bitter, he tricked you. Even plus even is even, odd plus odd is even. Right? Or is one odd and one even twice as likely, making it fifty fifty?


It is 50/50

Even = E, Uneven = U

The first number can be E og U. So every time it is E the next has to be U = 50%. Every time it is U the other one has to be E... Again = 50%.


This is given that E and U are equally likely. Which they are probably not, but in long games (which this map is prone to), something always gets cancelled. So it should be very close to 50/50
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
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