[MLG] GameOn Invitational Day 5 - Round of 8 - Page 15
Forum Index > StarCraft 2 Tournaments |
Squat
Sweden7978 Posts
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sparklyresidue
United States5523 Posts
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Extenz
Italy822 Posts
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aZealot
New Zealand5447 Posts
Damn, I do so like StarCraft. :D | ||
Jazzman88
Canada2228 Posts
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Darkhorse
United States23455 Posts
Would you want to get skytoss? seems like voidray/tempest would be pretty darn good. | ||
jakethesnake
Canada4948 Posts
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Squat
Sweden7978 Posts
On January 26 2014 11:52 Jazzman88 wrote: This is why you never let mech get and hold a fourth base. 4-base mech beats almost any army in the game. Except swarm host turtle, apparently. | ||
argonautdice
Canada2718 Posts
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Undead1993
Germany17651 Posts
ye np but the truth is a vr transition would have been very helpful, no idea why minigun didn't try to go for stargates as soon as he saw that this is mech, but then again his economy got denied by major pretty well. sigh, gogo minigun bring it back | ||
Jazzman88
Canada2228 Posts
Are you talking about Scarlett/qxc? I think that Scarlett is much better than qxc in almost any respect, with regards to that situation. | ||
aZealot
New Zealand5447 Posts
On January 26 2014 11:52 Darkhoarse wrote: So I don't know the first thing about mechvP from the toss perspective. Would you want to get skytoss? seems like voidray/tempest would be pretty darn good. Yeah, Skytoss is usually the way to go. Major had a significant eco advantage in that game, though, from his CC first to a significantly faster third base. I don't think Minigun had much of a window to do much damage, and the consistent pressure from Major meant that he did not have time and resources to safely transition into a Skytoss based composition. | ||
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stuchiu
Fiddler's Green42661 Posts
On January 26 2014 11:52 Darkhoarse wrote: So I don't know the first thing about mechvP from the toss perspective. Would you want to get skytoss? seems like voidray/tempest would be pretty darn good. Carriers I think are superior to voidray/tempest. As for what Toss should do, I think he made a mistake with getting that 4th at the close bottom left. Should have taken lhe corners. Mech is immobile, at best Major can send drops, but warped in stalkers +cannons + dts can deal with that fairly easily. I personally like going fast 4 base mass gateways into either triple robo or triple stargate hidden carriers. Archons and hts are nice-ish, but the immortal/carriers way out dps the mech army and if they overcomit to vikings, you can run them over with chargelots. Of course I'm only talking with about 2 months of experience as I only played MechvP was only popular for about 2 months in WoL. | ||
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Darkhorse
United States23455 Posts
On January 26 2014 11:56 aZealot wrote: Yeah, Skytoss is usually the way to go. Major had a significant eco advantage in that game, though, from his CC first to a significantly faster third base. I don't think Minigun had much of a window to do much damage, and the pressure from Major meant that he did not have time to safely transition into a Skytoss based composition. Oh yeah seemed like a tough transition to make, but I guess that's the composition you want? | ||
Pandain
United States12989 Posts
Where did you hear this? | ||
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stuchiu
Fiddler's Green42661 Posts
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Darkhorse
United States23455 Posts
On January 26 2014 12:00 stuchiu wrote: What kind of build is this? Not a particularly good one apparently. Loses to 2 stalkers and an oracle. | ||
Squat
Sweden7978 Posts
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theBALLS
Singapore2935 Posts
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SchfiftyFive
United States131 Posts
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