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He always goes CC first when he plays the last match. herO may know this fact.
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4713 Posts
No scout, early 2 gas, looks like blink all-in.
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On January 22 2014 20:27 sAsImre wrote:Show nested quote +On January 22 2014 20:26 SpunXtain20 wrote:On January 22 2014 20:24 sAsImre wrote:On January 22 2014 20:23 SpunXtain20 wrote:On January 22 2014 20:19 sAsImre wrote:On January 22 2014 20:18 SpunXtain20 wrote:On January 22 2014 20:15 Fjodorov wrote:On January 22 2014 20:13 SpunXtain20 wrote: Innovation is playing vs protoss wrong...
You can't expect to win a straight up army war vs protoss. It just doesn't happen - once they get their tier 3, their splash damage is just too high.
You need to out-maneuvre them, harass them like crazy and edge out a lead before you fight. You can't rush head-on cause they'll always have nexus cannon advantage at home and splash damage will melt your bio. Need to pick away at the economy, tech buildings if you can, and slowly edge it out.
Trying to go MMM straight up vs templar armies just ain't going to work. Medivacs are already so late cuz of blink pressure. And blink also makes drops very risky. Add to that HT and feedback, canons in mineral line, and it doesnt leave much room for drops and multi attacks Honestly Innovation was late to realise when the aggression was over. He could have pushed those blink stalkers out a lot earlier and taken a much earlier third base and got his medivacs etc. up earlier I think. There was only 10-12 stalkers; granted they had blink but once he had 4 bunkers full of units he probably could have just pushed out maybe with a few SCVs if he didn't feel comfortable and secured his base. He needed to scout when the Protoss was transitioning earlier. then herO warps 6more stalker, double time warp and without medivacs you die. Shut up please. Bro I play Terran, I know it's hard against Protoss. But it's not impossible. TY and Maru have great win records vs protoss because they know that you need to either eek out and edge through some creative play, or put on so much pressure that the protoss can't really transition when they want to. I have a horrible record vs toss too, partly cause I play cross-server and delay makes the micro-intensive battles really difficult, but Innovation has the apm and abilities to win these matches if he just makes slightly better decisions. herO played really well. herO didn't played really well. He played decently and got a huge storm drop and you clearly have no idea about what you're talking about. Ofc inno could play better (mainly not losing scvs) but his overall game was good and the reaction to the blink all in perfect, stop acting like you're right when you're reading the game for the players by using the production tab. You're acting like Protoss is completely impossible to beat, I think you're the one being an idiot here mate. it's totally possible, inno was in a good spot before the storm drop. it's just you can't do anything against someone who knows how to transition out of a blink build and that's shitty gameplay.
By that logic people would use blink stalkers in every game if it was that strong.
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On January 22 2014 20:30 BlackCompany wrote: Oh we play Yeonsu? Better 14 CC
the 14cc into 3rax add ons vs blink is a decent choice :p
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SCV pull this bitch innovation ! make him feel the pain !!!!
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On January 22 2014 20:30 SpunXtain20 wrote:Show nested quote +On January 22 2014 20:27 sAsImre wrote:On January 22 2014 20:26 SpunXtain20 wrote:On January 22 2014 20:24 sAsImre wrote:On January 22 2014 20:23 SpunXtain20 wrote:On January 22 2014 20:19 sAsImre wrote:On January 22 2014 20:18 SpunXtain20 wrote:On January 22 2014 20:15 Fjodorov wrote:On January 22 2014 20:13 SpunXtain20 wrote: Innovation is playing vs protoss wrong...
You can't expect to win a straight up army war vs protoss. It just doesn't happen - once they get their tier 3, their splash damage is just too high.
You need to out-maneuvre them, harass them like crazy and edge out a lead before you fight. You can't rush head-on cause they'll always have nexus cannon advantage at home and splash damage will melt your bio. Need to pick away at the economy, tech buildings if you can, and slowly edge it out.
Trying to go MMM straight up vs templar armies just ain't going to work. Medivacs are already so late cuz of blink pressure. And blink also makes drops very risky. Add to that HT and feedback, canons in mineral line, and it doesnt leave much room for drops and multi attacks Honestly Innovation was late to realise when the aggression was over. He could have pushed those blink stalkers out a lot earlier and taken a much earlier third base and got his medivacs etc. up earlier I think. There was only 10-12 stalkers; granted they had blink but once he had 4 bunkers full of units he probably could have just pushed out maybe with a few SCVs if he didn't feel comfortable and secured his base. He needed to scout when the Protoss was transitioning earlier. then herO warps 6more stalker, double time warp and without medivacs you die. Shut up please. Bro I play Terran, I know it's hard against Protoss. But it's not impossible. TY and Maru have great win records vs protoss because they know that you need to either eek out and edge through some creative play, or put on so much pressure that the protoss can't really transition when they want to. I have a horrible record vs toss too, partly cause I play cross-server and delay makes the micro-intensive battles really difficult, but Innovation has the apm and abilities to win these matches if he just makes slightly better decisions. herO played really well. herO didn't played really well. He played decently and got a huge storm drop and you clearly have no idea about what you're talking about. Ofc inno could play better (mainly not losing scvs) but his overall game was good and the reaction to the blink all in perfect, stop acting like you're right when you're reading the game for the players by using the production tab. You're acting like Protoss is completely impossible to beat, I think you're the one being an idiot here mate. it's totally possible, inno was in a good spot before the storm drop. it's just you can't do anything against someone who knows how to transition out of a blink build and that's shitty gameplay. By that logic people would use blink stalkers in every game if it was that strong.
oracle is good too. And you've 90% of the P opening in PvT resumed here. and blink, nice game knowledge you got there.
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On January 22 2014 20:29 SpunXtain20 wrote:Show nested quote +On January 22 2014 20:25 Qwerty85 wrote:On January 22 2014 20:24 SpunXtain20 wrote:On January 22 2014 20:21 Qwerty85 wrote:On January 22 2014 20:18 SpunXtain20 wrote:On January 22 2014 20:15 Fjodorov wrote:On January 22 2014 20:13 SpunXtain20 wrote: Innovation is playing vs protoss wrong...
You can't expect to win a straight up army war vs protoss. It just doesn't happen - once they get their tier 3, their splash damage is just too high.
You need to out-maneuvre them, harass them like crazy and edge out a lead before you fight. You can't rush head-on cause they'll always have nexus cannon advantage at home and splash damage will melt your bio. Need to pick away at the economy, tech buildings if you can, and slowly edge it out.
Trying to go MMM straight up vs templar armies just ain't going to work. Medivacs are already so late cuz of blink pressure. And blink also makes drops very risky. Add to that HT and feedback, canons in mineral line, and it doesnt leave much room for drops and multi attacks Honestly Innovation was late to realise when the aggression was over. He could have pushed those blink stalkers out a lot earlier and taken a much earlier third base and got his medivacs etc. up earlier I think. There was only 10-12 stalkers; granted they had blink but once he had 4 bunkers full of units he probably could have just pushed out maybe with a few SCVs if he didn't feel comfortable and secured his base. He needed to scout when the Protoss was transitioning earlier. You are looking the game from everyone's view. Innovation can't possibly have all the necessary information to make such decision. Well that's Starcraft. No it is bad early game state of TvP.. When terran had bunch of options zerg couldn't scout and they were dying or getting behind in the game, terran was nerfed periodically for whole 2011 basically.. Now it is ok because protoss players lost some games in Proleague and ladder looks good when you remove skill in ladder system that has MMR decay and it is impossible to remove skill from race. Not sure why you're bringing WoL into the conversation when what you're essentially upset about is the MSC which is a HotS units. I agree Protoss is hard to beat as Terran but they're not invincible and in the top tier of the game where these guys play its very possible to win
I am not bringing up WoL. I am just saying that it is bad for the game when 1 race has a lot of options and other race gets behind even if he scouts because he must over commit on defense and cant do counter pressure.. It is bad in general, regardless of the matchup.
But this is not a thread for balance talk so I will stop here. You can read my analysis in balance discussion thread if you want
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Northern Ireland23732 Posts
It's funny how people make out like Inno has terrible vP when at his peak he had 80% win rate :p
Also hero did some smart things that game, against marauder heavy styles rushing plus 3 armour is pretty damn strong
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On January 22 2014 20:30 sAsImre wrote:the 14cc into 3rax add ons vs blink is a decent choice :p
But only vs 2 base isnt it? 1 base blink beats the shit out of 14 CC i thought?
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4713 Posts
On January 22 2014 20:29 SpunXtain20 wrote:Show nested quote +On January 22 2014 20:25 Qwerty85 wrote:On January 22 2014 20:24 SpunXtain20 wrote:On January 22 2014 20:21 Qwerty85 wrote:On January 22 2014 20:18 SpunXtain20 wrote:On January 22 2014 20:15 Fjodorov wrote:On January 22 2014 20:13 SpunXtain20 wrote: Innovation is playing vs protoss wrong...
You can't expect to win a straight up army war vs protoss. It just doesn't happen - once they get their tier 3, their splash damage is just too high.
You need to out-maneuvre them, harass them like crazy and edge out a lead before you fight. You can't rush head-on cause they'll always have nexus cannon advantage at home and splash damage will melt your bio. Need to pick away at the economy, tech buildings if you can, and slowly edge it out.
Trying to go MMM straight up vs templar armies just ain't going to work. Medivacs are already so late cuz of blink pressure. And blink also makes drops very risky. Add to that HT and feedback, canons in mineral line, and it doesnt leave much room for drops and multi attacks Honestly Innovation was late to realise when the aggression was over. He could have pushed those blink stalkers out a lot earlier and taken a much earlier third base and got his medivacs etc. up earlier I think. There was only 10-12 stalkers; granted they had blink but once he had 4 bunkers full of units he probably could have just pushed out maybe with a few SCVs if he didn't feel comfortable and secured his base. He needed to scout when the Protoss was transitioning earlier. You are looking the game from everyone's view. Innovation can't possibly have all the necessary information to make such decision. Well that's Starcraft. No it is bad early game state of TvP.. When terran had bunch of options zerg couldn't scout and they were dying or getting behind in the game, terran was nerfed periodically for whole 2011 basically.. Now it is ok because protoss players lost some games in Proleague and ladder looks good when you remove skill in ladder system that has MMR decay and it is impossible to remove skill from race. Not sure why you're bringing WoL into the conversation when what you're essentially upset about is the MSC which is a HotS units. I agree Protoss is hard to beat as Terran but they're not invincible and in the top tier of the game where these guys play its very possible to win
By that logic BL Infestor would never have been nerfed.
Well, looks like I was right regarding the blink.
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can someone sum up what happened in zest v inno match? i just woke up
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so far so good for innovation
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Oh god, this fucking map
Inno please don't die here
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On January 22 2014 20:31 BlackCompany wrote:Show nested quote +On January 22 2014 20:30 sAsImre wrote:On January 22 2014 20:30 BlackCompany wrote: Oh we play Yeonsu? Better 14 CC the 14cc into 3rax add ons vs blink is a decent choice :p But only vs 2 base isnt it? 1 base blink beats the shit out of 14 CC i thought?
if you scout it you hold it quite easily on 1base in my experience. + nobody does 1base P builds at their level because they suck.
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On January 22 2014 20:32 sAsImre wrote:Show nested quote +On January 22 2014 20:31 BlackCompany wrote:On January 22 2014 20:30 sAsImre wrote:On January 22 2014 20:30 BlackCompany wrote: Oh we play Yeonsu? Better 14 CC the 14cc into 3rax add ons vs blink is a decent choice :p But only vs 2 base isnt it? 1 base blink beats the shit out of 14 CC i thought? if you scout it you hold it quite easily on 1base.
Ah okay
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On January 22 2014 20:32 NovaMB wrote: here comes the blink WHAT A SURPRISE /jk
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This discussion is slowly turning into a twitch chat...
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