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[Code A] Group G Season 1 2014 - Page 34

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 32 33 34 35 36 59 Next
Aeromi
Profile Blog Joined August 2012
France14463 Posts
Last Edited: 2014-01-22 11:30:44
January 22 2014 11:30 GMT
#661
He always goes CC first when he plays the last match. herO may know this fact.
https://twitter.com/DrAeromi | Updates on live tournaments: @StarCrafteSport
Destructicon
Profile Blog Joined September 2011
4713 Posts
January 22 2014 11:30 GMT
#662
No scout, early 2 gas, looks like blink all-in.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
SpunXtain20
Profile Joined January 2014
Australia554 Posts
January 22 2014 11:30 GMT
#663
On January 22 2014 20:27 sAsImre wrote:
Show nested quote +
On January 22 2014 20:26 SpunXtain20 wrote:
On January 22 2014 20:24 sAsImre wrote:
On January 22 2014 20:23 SpunXtain20 wrote:
On January 22 2014 20:19 sAsImre wrote:
On January 22 2014 20:18 SpunXtain20 wrote:
On January 22 2014 20:15 Fjodorov wrote:
On January 22 2014 20:13 SpunXtain20 wrote:
Innovation is playing vs protoss wrong...

You can't expect to win a straight up army war vs protoss. It just doesn't happen - once they get their tier 3, their splash damage is just too high.

You need to out-maneuvre them, harass them like crazy and edge out a lead before you fight. You can't rush head-on cause they'll always have nexus cannon advantage at home and splash damage will melt your bio. Need to pick away at the economy, tech buildings if you can, and slowly edge it out.

Trying to go MMM straight up vs templar armies just ain't going to work.


Medivacs are already so late cuz of blink pressure. And blink also makes drops very risky. Add to that HT and feedback, canons in mineral line, and it doesnt leave much room for drops and multi attacks


Honestly Innovation was late to realise when the aggression was over. He could have pushed those blink stalkers out a lot earlier and taken a much earlier third base and got his medivacs etc. up earlier I think. There was only 10-12 stalkers; granted they had blink but once he had 4 bunkers full of units he probably could have just pushed out maybe with a few SCVs if he didn't feel comfortable and secured his base. He needed to scout when the Protoss was transitioning earlier.


then herO warps 6more stalker, double time warp and without medivacs you die. Shut up please.


Bro I play Terran, I know it's hard against Protoss. But it's not impossible. TY and Maru have great win records vs protoss because they know that you need to either eek out and edge through some creative play, or put on so much pressure that the protoss can't really transition when they want to.

I have a horrible record vs toss too, partly cause I play cross-server and delay makes the micro-intensive battles really difficult, but Innovation has the apm and abilities to win these matches if he just makes slightly better decisions. herO played really well.


herO didn't played really well. He played decently and got a huge storm drop and you clearly have no idea about what you're talking about. Ofc inno could play better (mainly not losing scvs) but his overall game was good and the reaction to the blink all in perfect, stop acting like you're right when you're reading the game for the players by using the production tab.


You're acting like Protoss is completely impossible to beat, I think you're the one being an idiot here mate.


it's totally possible, inno was in a good spot before the storm drop. it's just you can't do anything against someone who knows how to transition out of a blink build and that's shitty gameplay.


By that logic people would use blink stalkers in every game if it was that strong.
*Hugs all* | I came here to drink milk and kick asses, and I've just finished my milk.
imre
Profile Blog Joined November 2011
France9263 Posts
January 22 2014 11:30 GMT
#664
On January 22 2014 20:30 BlackCompany wrote:
Oh we play Yeonsu? Better 14 CC


the 14cc into 3rax add ons vs blink is a decent choice :p
Zest fanboy.
jekku
Profile Joined December 2011
Canada1640 Posts
January 22 2014 11:30 GMT
#665
So nervous.
In the rear with the gear!
Tchado
Profile Blog Joined January 2011
Jordan1831 Posts
January 22 2014 11:31 GMT
#666
SCV pull this bitch innovation ! make him feel the pain !!!!
imre
Profile Blog Joined November 2011
France9263 Posts
Last Edited: 2014-01-22 11:31:44
January 22 2014 11:31 GMT
#667
On January 22 2014 20:30 SpunXtain20 wrote:
Show nested quote +
On January 22 2014 20:27 sAsImre wrote:
On January 22 2014 20:26 SpunXtain20 wrote:
On January 22 2014 20:24 sAsImre wrote:
On January 22 2014 20:23 SpunXtain20 wrote:
On January 22 2014 20:19 sAsImre wrote:
On January 22 2014 20:18 SpunXtain20 wrote:
On January 22 2014 20:15 Fjodorov wrote:
On January 22 2014 20:13 SpunXtain20 wrote:
Innovation is playing vs protoss wrong...

You can't expect to win a straight up army war vs protoss. It just doesn't happen - once they get their tier 3, their splash damage is just too high.

You need to out-maneuvre them, harass them like crazy and edge out a lead before you fight. You can't rush head-on cause they'll always have nexus cannon advantage at home and splash damage will melt your bio. Need to pick away at the economy, tech buildings if you can, and slowly edge it out.

Trying to go MMM straight up vs templar armies just ain't going to work.


Medivacs are already so late cuz of blink pressure. And blink also makes drops very risky. Add to that HT and feedback, canons in mineral line, and it doesnt leave much room for drops and multi attacks


Honestly Innovation was late to realise when the aggression was over. He could have pushed those blink stalkers out a lot earlier and taken a much earlier third base and got his medivacs etc. up earlier I think. There was only 10-12 stalkers; granted they had blink but once he had 4 bunkers full of units he probably could have just pushed out maybe with a few SCVs if he didn't feel comfortable and secured his base. He needed to scout when the Protoss was transitioning earlier.


then herO warps 6more stalker, double time warp and without medivacs you die. Shut up please.


Bro I play Terran, I know it's hard against Protoss. But it's not impossible. TY and Maru have great win records vs protoss because they know that you need to either eek out and edge through some creative play, or put on so much pressure that the protoss can't really transition when they want to.

I have a horrible record vs toss too, partly cause I play cross-server and delay makes the micro-intensive battles really difficult, but Innovation has the apm and abilities to win these matches if he just makes slightly better decisions. herO played really well.


herO didn't played really well. He played decently and got a huge storm drop and you clearly have no idea about what you're talking about. Ofc inno could play better (mainly not losing scvs) but his overall game was good and the reaction to the blink all in perfect, stop acting like you're right when you're reading the game for the players by using the production tab.


You're acting like Protoss is completely impossible to beat, I think you're the one being an idiot here mate.


it's totally possible, inno was in a good spot before the storm drop. it's just you can't do anything against someone who knows how to transition out of a blink build and that's shitty gameplay.


By that logic people would use blink stalkers in every game if it was that strong.


oracle is good too. And you've 90% of the P opening in PvT resumed here. and blink, nice game knowledge you got there.
Zest fanboy.
Qwerty85
Profile Joined June 2012
Croatia5536 Posts
Last Edited: 2014-01-22 11:32:04
January 22 2014 11:31 GMT
#668
On January 22 2014 20:29 SpunXtain20 wrote:
Show nested quote +
On January 22 2014 20:25 Qwerty85 wrote:
On January 22 2014 20:24 SpunXtain20 wrote:
On January 22 2014 20:21 Qwerty85 wrote:
On January 22 2014 20:18 SpunXtain20 wrote:
On January 22 2014 20:15 Fjodorov wrote:
On January 22 2014 20:13 SpunXtain20 wrote:
Innovation is playing vs protoss wrong...

You can't expect to win a straight up army war vs protoss. It just doesn't happen - once they get their tier 3, their splash damage is just too high.

You need to out-maneuvre them, harass them like crazy and edge out a lead before you fight. You can't rush head-on cause they'll always have nexus cannon advantage at home and splash damage will melt your bio. Need to pick away at the economy, tech buildings if you can, and slowly edge it out.

Trying to go MMM straight up vs templar armies just ain't going to work.


Medivacs are already so late cuz of blink pressure. And blink also makes drops very risky. Add to that HT and feedback, canons in mineral line, and it doesnt leave much room for drops and multi attacks


Honestly Innovation was late to realise when the aggression was over. He could have pushed those blink stalkers out a lot earlier and taken a much earlier third base and got his medivacs etc. up earlier I think. There was only 10-12 stalkers; granted they had blink but once he had 4 bunkers full of units he probably could have just pushed out maybe with a few SCVs if he didn't feel comfortable and secured his base. He needed to scout when the Protoss was transitioning earlier.


You are looking the game from everyone's view. Innovation can't possibly have all the necessary information to make such decision.


Well that's Starcraft.


No it is bad early game state of TvP.. When terran had bunch of options zerg couldn't scout and they were dying or getting behind in the game, terran was nerfed periodically for whole 2011 basically.. Now it is ok because protoss players lost some games in Proleague and ladder looks good when you remove skill in ladder system that has MMR decay and it is impossible to remove skill from race.


Not sure why you're bringing WoL into the conversation when what you're essentially upset about is the MSC which is a HotS units. I agree Protoss is hard to beat as Terran but they're not invincible and in the top tier of the game where these guys play its very possible to win


I am not bringing up WoL. I am just saying that it is bad for the game when 1 race has a lot of options and other race gets behind even if he scouts because he must over commit on defense and cant do counter pressure.. It is bad in general, regardless of the matchup.

But this is not a thread for balance talk so I will stop here. You can read my analysis in balance discussion thread if you want
WombaT
Profile Blog Joined May 2010
Northern Ireland27361 Posts
January 22 2014 11:31 GMT
#669
It's funny how people make out like Inno has terrible vP when at his peak he had 80% win rate :p

Also hero did some smart things that game, against marauder heavy styles rushing plus 3 armour is pretty damn strong
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
BlackCompany
Profile Joined August 2012
Germany8388 Posts
January 22 2014 11:31 GMT
#670
On January 22 2014 20:30 sAsImre wrote:
Show nested quote +
On January 22 2014 20:30 BlackCompany wrote:
Oh we play Yeonsu? Better 14 CC


the 14cc into 3rax add ons vs blink is a decent choice :p


But only vs 2 base isnt it? 1 base blink beats the shit out of 14 CC i thought?
Destructicon
Profile Blog Joined September 2011
4713 Posts
January 22 2014 11:31 GMT
#671
On January 22 2014 20:29 SpunXtain20 wrote:
Show nested quote +
On January 22 2014 20:25 Qwerty85 wrote:
On January 22 2014 20:24 SpunXtain20 wrote:
On January 22 2014 20:21 Qwerty85 wrote:
On January 22 2014 20:18 SpunXtain20 wrote:
On January 22 2014 20:15 Fjodorov wrote:
On January 22 2014 20:13 SpunXtain20 wrote:
Innovation is playing vs protoss wrong...

You can't expect to win a straight up army war vs protoss. It just doesn't happen - once they get their tier 3, their splash damage is just too high.

You need to out-maneuvre them, harass them like crazy and edge out a lead before you fight. You can't rush head-on cause they'll always have nexus cannon advantage at home and splash damage will melt your bio. Need to pick away at the economy, tech buildings if you can, and slowly edge it out.

Trying to go MMM straight up vs templar armies just ain't going to work.


Medivacs are already so late cuz of blink pressure. And blink also makes drops very risky. Add to that HT and feedback, canons in mineral line, and it doesnt leave much room for drops and multi attacks


Honestly Innovation was late to realise when the aggression was over. He could have pushed those blink stalkers out a lot earlier and taken a much earlier third base and got his medivacs etc. up earlier I think. There was only 10-12 stalkers; granted they had blink but once he had 4 bunkers full of units he probably could have just pushed out maybe with a few SCVs if he didn't feel comfortable and secured his base. He needed to scout when the Protoss was transitioning earlier.


You are looking the game from everyone's view. Innovation can't possibly have all the necessary information to make such decision.


Well that's Starcraft.


No it is bad early game state of TvP.. When terran had bunch of options zerg couldn't scout and they were dying or getting behind in the game, terran was nerfed periodically for whole 2011 basically.. Now it is ok because protoss players lost some games in Proleague and ladder looks good when you remove skill in ladder system that has MMR decay and it is impossible to remove skill from race.


Not sure why you're bringing WoL into the conversation when what you're essentially upset about is the MSC which is a HotS units. I agree Protoss is hard to beat as Terran but they're not invincible and in the top tier of the game where these guys play its very possible to win


By that logic BL Infestor would never have been nerfed.

Well, looks like I was right regarding the blink.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
NovaMB
Profile Joined February 2013
Germany9534 Posts
January 22 2014 11:32 GMT
#672
here comes the blink
esdf
Profile Joined December 2012
Croatia736 Posts
January 22 2014 11:32 GMT
#673
can someone sum up what happened in zest v inno match? i just woke up
why do you not believe it? the legend has alived!
Dark.Carnival
Profile Blog Joined November 2006
United States5095 Posts
January 22 2014 11:32 GMT
#674
so far so good for innovation
@QxGDarkCell ._.
Green_25
Profile Joined June 2013
Great Britain696 Posts
January 22 2014 11:32 GMT
#675
Oh god, this fucking map

Inno please don't die here
imre
Profile Blog Joined November 2011
France9263 Posts
Last Edited: 2014-01-22 11:33:02
January 22 2014 11:32 GMT
#676
On January 22 2014 20:31 BlackCompany wrote:
Show nested quote +
On January 22 2014 20:30 sAsImre wrote:
On January 22 2014 20:30 BlackCompany wrote:
Oh we play Yeonsu? Better 14 CC


the 14cc into 3rax add ons vs blink is a decent choice :p


But only vs 2 base isnt it? 1 base blink beats the shit out of 14 CC i thought?


if you scout it you hold it quite easily on 1base in my experience. + nobody does 1base P builds at their level because they suck.
Zest fanboy.
BlackCompany
Profile Joined August 2012
Germany8388 Posts
January 22 2014 11:32 GMT
#677
On January 22 2014 20:32 sAsImre wrote:
Show nested quote +
On January 22 2014 20:31 BlackCompany wrote:
On January 22 2014 20:30 sAsImre wrote:
On January 22 2014 20:30 BlackCompany wrote:
Oh we play Yeonsu? Better 14 CC


the 14cc into 3rax add ons vs blink is a decent choice :p


But only vs 2 base isnt it? 1 base blink beats the shit out of 14 CC i thought?


if you scout it you hold it quite easily on 1base.


Ah okay
DJHelium
Profile Joined December 2010
Sweden13480 Posts
January 22 2014 11:32 GMT
#678
Great IEM qualifier matchup inc!

+ Show Spoiler +
Soulkey vs Cure!
#1 player in the world atm: J-god | Follow me on twitter! @DJHelium
Aeromi
Profile Blog Joined August 2012
France14463 Posts
January 22 2014 11:32 GMT
#679
On January 22 2014 20:32 NovaMB wrote:
here comes the blink

WHAT A SURPRISE /jk
https://twitter.com/DrAeromi | Updates on live tournaments: @StarCrafteSport
samurai80
Profile Joined November 2011
Japan4225 Posts
January 22 2014 11:33 GMT
#680
This discussion is slowly turning into a twitch chat...
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