-Life
[Code A] Round 3 Day 3 WCS Korea Season 3 2013 - Page 25
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Zealously
East Gorteau22261 Posts
-Life | ||
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NovemberstOrm
Canada16217 Posts
On October 18 2013 20:12 Nezgar wrote: Feels like 2012 all over again... I really hope that this does not become the new ZvP style. Broodlord/Winfestor was stupid during WoL but this easily takes the cake for the most frustrating thing to watch the air toss style vs sh turtle style can be interesting due to how hard it is to control the fights protoss ground army vs swarm hosts is boring though :/ | ||
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Olli
Austria24417 Posts
On October 18 2013 20:11 YpnotiS wrote: another boring zvp games. Want to see more oracle uses on lategame ZvP HerO's your guy | ||
Fjodorov
5007 Posts
On October 18 2013 20:12 Nezgar wrote: Feels like 2012 all over again... I really hope that this does not become the new ZvP style. Broodlord/Winfestor was stupid during WoL but this easily takes the cake for the most frustrating thing to watch I think it will be standard on certain maps | ||
BlackCompany
Germany8388 Posts
On October 18 2013 20:11 Insoleet wrote: ToD did attack this composition with ground + VRay + Tempest vs Targa and won. So you can. It's a balanced comp. But Super had way too many stalkers and no voidrays. Im not saying this style is balanced/imbalanced but can you really confirm that a style is good and available for everybody by a single game of targa vs tod?.. | ||
TsGBruzze
Sweden1190 Posts
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Squat
Sweden7978 Posts
On October 18 2013 20:11 Insoleet wrote: ToD did attack this composition with ground + VRay + Tempest vs Targa and won. So you can. It's a balanced comp. But Super had way too many stalkers and no voidrays. Key words here, voids and tempests. Of course you can have some ground units, but you cannot build a standard ball of templar/stalker/colossi/archon and just throw on 3-4 tempests for support, you need a large amount of air units. | ||
Foxxan
Sweden3427 Posts
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Shellshock
United States97276 Posts
On October 18 2013 20:12 Shellshock wrote: 0:00 ![]() ![]() 2:00 Hatch first for Life Nexus first for Super forge for Super 3rd hatch before pool for Life 3:00 overlord scouts Nexus into forge pool for Life gateway for Super cannon for Super double gas for Super 4:00 cybernetics core for Super zealot for Super 5:00 Stargate for Super 2 more gas for Super double gas for Life | ||
Insoleet
France1806 Posts
On October 18 2013 20:14 BlackCompany wrote: Im not saying this style is balanced/imbalanced but can you really confirm that a style is good and available for everybody by a single game of targa vs tod?.. That targa/tod game, every protoss was whining like "wtf stupidly imba" and then Tod won. Here Life is the superior player by far. That's why he won. | ||
Big J
Austria16289 Posts
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Killmouse
Austria5700 Posts
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BlackCompany
Germany8388 Posts
On October 18 2013 20:15 Insoleet wrote: That targa/tod game, every protoss was whining like "wtf stupidly imba" and then Tod won. Here Life is the superior player by far. That's why he won. Of course Life is better, i'd pick him 10/10 to win this series | ||
Keeemy
Finland7855 Posts
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Swisslink
2952 Posts
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Big J
Austria16289 Posts
On October 18 2013 20:14 BlackCompany wrote: Im not saying this style is balanced/imbalanced but can you really confirm that a style is good and available for everybody by a single game of targa vs tod?.. Well, aside from that I disagree that you cannot fight it from the ground (Super could have won if he had engaged better or Life had engaged worse), you can naturally open into Air as Protoss. Noone forces you to open Robo anymore in HotS. | ||
Fjodorov
5007 Posts
On October 18 2013 20:15 Insoleet wrote: That targa/tod game, every protoss was whining like "wtf stupidly imba" and then Tod won. Here Life is the superior player by far. That's why he won. Wouldnt say Life played a very good game but he had a good plan. He simply put the ball in Supers court and it worked because its up to Super to identify the moments where he can walk in and kill Life. Super failed at this and Life was counting on this. | ||
Aunvilgod
2653 Posts
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Shellshock
United States97276 Posts
On October 18 2013 20:15 Shellshock wrote: 2:00 Hatch first for Life Nexus first for Super forge for Super 3rd hatch before pool for Life 3:00 overlord scouts Nexus into forge pool for Life gateway for Super cannon for Super double gas for Super 4:00 cybernetics core for Super zealot for Super 5:00 Stargate for Super 2 more gas for Super double gas for Life 6:00 Lair for Life phoenix production started for Super MSC for Super 2 more gas for Life 2 more gates for Super 7:00 ![]() ![]() first phoenix starts hunting overlords robo for Super ling speed for Life +1 attack for Super spores for Life 8:00 ![]() ![]() evo for Life Hydralisk den for Life 3rd base for Super Robo bay for Super Hydra speed for Life 9:00 ![]() ![]() hydras started for Life hydra speed for Life +1 range attack for Life 2 more gates for Super Colossus production started for Super ling runby at the 3rd of Super is repelled but a sentry is killed Life is rallying his Hydras across the map void ray for Super 10:00 ![]() ![]() ling hydra attack at the 3rd of Super photon overcharge on the 3rd nexus Life kills the 2 gateways at the base but is pushed back Colossus rallying over to the 3rd Hydra range for Life 2 more gates for Super Life losing a bunch of hydras to forcefields and the colossus more lings rally into the fight | ||
Woizit
801 Posts
On October 18 2013 20:13 Fjodorov wrote: I think it will be standard on certain maps The locusts make the free deathball a more active watch than the WoL Broodlord/Infestor though. Life would probably have lost if he didn't zone out Super and roach-sniped the nexus. | ||
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