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On October 12 2013 06:24 NKB wrote:Is there anything in America that works?? 
Lots of things. There's just a lot of problems in some areas.
Kind of like Europe. Or South America. Or Venezuela. Or China. Etc, etc, etc.
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On October 12 2013 06:23 felisconcolori wrote:Show nested quote +On October 12 2013 06:20 FFW_Rude wrote:On October 12 2013 06:17 felisconcolori wrote:On October 12 2013 06:07 unigolyn wrote:On October 12 2013 06:05 felisconcolori wrote:On October 12 2013 06:03 tshi wrote: It's either Time Warner being terrible, or it's someone ddos'ing? Alternately, it's the New York Comic Con. Besides IEM, every other booth probably requires bandwidth. Then there's the NYCC Live stream. Then, every person attending probably has at least one device that can connect to wi-fi. And then, it's in New York City, so there's a metric fuckton of other people around, also using the internet. The pipes might be getting a little clogged. Or maybe someone is doing a massive Keynote livestream. Who knows. It's almost as if IEM could have foreseen the amount of traffic and provided redundant connections for the players and used a satellite link to send the video somewhere less congested. Sure. Satellite link - via a cable running out of the venue, down a street, and to wherever they paid 25k to park the satellite uplink truck in a glass and steel canyon that it can't transmit out of. Certainly, solving these problems in NYC must be simple, cheap, and easily done to make our viewing experience seamless and free. Can you stop that ? It's annoying. Stop what? Trying to bring a little reality into the conversation regarding people attempting to ding IEM for problems they know nothing about and lack even the most basic of technical knowledge about?
Oh please. You have no technical knowledge of anything.
Go ahead, regale us with tales of how tall buildings to the left and right of you interfere with satellite communications, which travel horizontally.^H^H^H^H^H^H^H vertically.
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On October 12 2013 06:21 Daralii wrote:Show nested quote +On October 12 2013 06:20 Viserion wrote:On October 12 2013 06:17 YuiHirasawa wrote:On October 12 2013 06:12 ObeseHydra wrote: Even if I (your average diamond zerg) strugle with mines, I think the nerf is 100% unecessary. The players have adapted and nobody (even Innovation) seems unbeatable on TvZ anymore.
Hope the balance team is watching recent games. They want tanks back into the equation but I do agree with you.. The game seems fairly balanced right now at the highest level, the real concern should be the maps..Make them like proleague's and you will never have this same stale meta every game.. Anyway nice internet New York! The thing is that you could almost argue that zerg is having a upper hand at the highest level of play, so there might still be room for tanks. I just don´t know if I really like this new 30-40 muta metagame tbh. Tanks aren't going to help against a giant ball of mutas that can kill just about anything and go anywhere. Mutas are definitely the biggest problem I have with the XvZ metagame right now, as they're just frustrating as hell to watch. On mutas, I think a sensible change would be to make the regen start after 1min or 1.5mins of idle no fighting time... seems the regen begins too fast making mutas wayyy too strong, if you don't kill them right then and there they are basically brand new for the next engagement...
For tanks to be viable again, they need to up the dmg tanks do and imo they should bring back the siege upgrade (high dmg tanks with auto siege upgrade makes for some really cruddy early timing pushes probably) And they need to get rid of the viper or atleast get rid of that stupid abduct move that literally renders any unit of value useless as they just get yoinked into zerg army... why waste money on tanks or expensive collosi when it's just going to get yoinked & killed without doing anything...
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On October 12 2013 06:23 felisconcolori wrote:Show nested quote +On October 12 2013 06:20 FFW_Rude wrote:On October 12 2013 06:17 felisconcolori wrote:On October 12 2013 06:07 unigolyn wrote:On October 12 2013 06:05 felisconcolori wrote:On October 12 2013 06:03 tshi wrote: It's either Time Warner being terrible, or it's someone ddos'ing? Alternately, it's the New York Comic Con. Besides IEM, every other booth probably requires bandwidth. Then there's the NYCC Live stream. Then, every person attending probably has at least one device that can connect to wi-fi. And then, it's in New York City, so there's a metric fuckton of other people around, also using the internet. The pipes might be getting a little clogged. Or maybe someone is doing a massive Keynote livestream. Who knows. It's almost as if IEM could have foreseen the amount of traffic and provided redundant connections for the players and used a satellite link to send the video somewhere less congested. Sure. Satellite link - via a cable running out of the venue, down a street, and to wherever they paid 25k to park the satellite uplink truck in a glass and steel canyon that it can't transmit out of. Certainly, solving these problems in NYC must be simple, cheap, and easily done to make our viewing experience seamless and free. Can you stop that ? It's annoying. Stop what? Trying to bring a little reality into the conversation regarding people attempting to ding IEM for problems they know nothing about and lack even the most basic of technical knowledge about?
No. Being condescent and cynic.
Sure everyone does not know what they are talking about if you don't agree with it... See ? It's annoying.
People are not happy. They are complaining. You could maybe say : "No this is not possible because this and that". But in place of that you are just being condescendent.
Also wrong. But that's not a problem. We could discuss it if you did not have this tone.
Well i may be a little too aggressive but come on man..
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well thank god they're back in time to put some random dude on stage
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On October 12 2013 06:22 Sabu113 wrote:Show nested quote +On October 12 2013 06:20 Viserion wrote:On October 12 2013 06:17 YuiHirasawa wrote:On October 12 2013 06:12 ObeseHydra wrote: Even if I (your average diamond zerg) strugle with mines, I think the nerf is 100% unecessary. The players have adapted and nobody (even Innovation) seems unbeatable on TvZ anymore.
Hope the balance team is watching recent games. They want tanks back into the equation but I do agree with you.. The game seems fairly balanced right now at the highest level, the real concern should be the maps..Make them like proleague's and you will never have this same stale meta every game.. Anyway nice internet New York! The thing is that you could almost argue that zerg is having a upper hand at the highest level of play, so there might still be room for tanks. I just don´t know if I really like this new 30-40 muta metagame tbh. So Now everyone notices the problem with mutapacks in SC2. edit: considering the results of terrans in general though mine nerf might still do the trick.
Well, the thing is, it's really hard to get to that kind of mutapack. Sometimes impossible.
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On October 12 2013 06:21 Daralii wrote: Tanks aren't going to help against a giant ball of mutas that can kill just about anything and go anywhere. Mutas are definitely the biggest problem I have with the XvZ metagame right now, as they're just frustrating as hell to watch.
The main issue is that they require "only" good movements, almost no micro whatsoever.
Can understand Zergs though as there aren't many others way around, except cheese/timings. Such high level Terrans won't let you live long enough to get to late tech units if you stop making them, and lings/banelings obviously don't scale too well vs upgraded infantry.
That's still a very dangerous way to play though.
Agreed on the boring part anyway...
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WTF.... so did Flash vs Curious game 2 happen??
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fucking multitouch tablets man,killing esport.
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On October 12 2013 06:25 Pandain wrote:Show nested quote +On October 12 2013 06:23 TheDwf wrote:On October 12 2013 06:16 PoP wrote:On October 12 2013 06:04 TheDwf wrote:On October 12 2013 06:01 PoP wrote:On October 12 2013 05:56 TheDwf wrote:On October 12 2013 05:55 PoP wrote: I don't really understand the casters right now. Flash has been ahead for 5 minutes. ? He's dead. Zero initiative, mutas will buy 4 years for ultras, and they will stomp everything. He wasn't when I posted that, but couple minutes earlier, +15 supply, 1v1 base mining + mass infantry/mines was a lot better than "dead". At that point, one bad widow mine hit and Curious was dead. Flash failed by letting the mutas escape so many times. "Letting the mutas escape," what does this even mean? Mutas have 4 movespeed, i. e. faster than anything in Terran's army except Medivacs in boost which, too bad, cannot shoot at them, so you can never catch them when they fly away. Curious even flew his whole muta pack over 50 Marines, losing lots of mutas in the process, and it didn't matter. No wonder why you're constantly bashing Flash if you don't understand what actually happens in the games. Oh and also, that map (Frost) is extremely prone to mutas being trapped. Not all of them of course, but there's almost no empty space around the naturals and such. Curious took huge risks by being that aggressive, and got rewarded because of it. Had he been trapped once more (early enough, when he only had like 3 infestors and 1 ultra that is) he would've been in a terrible spot against 3-3 infantry. On October 12 2013 06:04 TheDwf wrote: Curious even flew his whole muta pack over 50 Marines, losing lots of mutas in the process, and it didn't matter. I don't know what to add, really. Killing 3-4 mutas in such a scenario wouldn't have mattered when something actually much worse (for Zerg) happened after a massive oversight from Curious. Mutas can also suddenly change their direction and you have to keep up with 2, possibly 3 different groups while exposing your Mines or Medivacs to snipes, etc., or they can simply fly along the limits of the map while ignoring Marines, not losing much in the process. There isn't even much risk involved in such a harass because Zerg gets ~900 gas per minut and doesn't need to morph Banelings when Marines/Mines are busy chasing mutas for several minuts. Someone is having a hard time versus zerg on ladder :p Every Terran has experienced the effects of mass mutas in its TvZ, it's not about only me. You can see the same thing with the best TvZs in the world.
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From Flash vs Curious to selling us massive touchtables? Great.
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??? What the fuck is this
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On October 12 2013 06:25 NKB wrote:Show nested quote +On October 12 2013 06:24 NKB wrote:Is there anything in America that works??  And just as I say it the stream comes back lol  Barely. Lots of lag.
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I can't believe this tournament went from one of the best to one of the worst production wise in like 2 minutes. WTF is going on? where is Flash vs Curious?
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United States23455 Posts
On October 12 2013 06:25 Pandain wrote:Show nested quote +On October 12 2013 06:23 TheDwf wrote:On October 12 2013 06:16 PoP wrote:On October 12 2013 06:04 TheDwf wrote:On October 12 2013 06:01 PoP wrote:On October 12 2013 05:56 TheDwf wrote:On October 12 2013 05:55 PoP wrote: I don't really understand the casters right now. Flash has been ahead for 5 minutes. ? He's dead. Zero initiative, mutas will buy 4 years for ultras, and they will stomp everything. He wasn't when I posted that, but couple minutes earlier, +15 supply, 1v1 base mining + mass infantry/mines was a lot better than "dead". At that point, one bad widow mine hit and Curious was dead. Flash failed by letting the mutas escape so many times. "Letting the mutas escape," what does this even mean? Mutas have 4 movespeed, i. e. faster than anything in Terran's army except Medivacs in boost which, too bad, cannot shoot at them, so you can never catch them when they fly away. Curious even flew his whole muta pack over 50 Marines, losing lots of mutas in the process, and it didn't matter. No wonder why you're constantly bashing Flash if you don't understand what actually happens in the games. Oh and also, that map (Frost) is extremely prone to mutas being trapped. Not all of them of course, but there's almost no empty space around the naturals and such. Curious took huge risks by being that aggressive, and got rewarded because of it. Had he been trapped once more (early enough, when he only had like 3 infestors and 1 ultra that is) he would've been in a terrible spot against 3-3 infantry. On October 12 2013 06:04 TheDwf wrote: Curious even flew his whole muta pack over 50 Marines, losing lots of mutas in the process, and it didn't matter. I don't know what to add, really. Killing 3-4 mutas in such a scenario wouldn't have mattered when something actually much worse (for Zerg) happened after a massive oversight from Curious. Mutas can also suddenly change their direction and you have to keep up with 2, possibly 3 different groups while exposing your Mines or Medivacs to snipes, etc., or they can simply fly along the limits of the map while ignoring Marines, not losing much in the process. There isn't even much risk involved in such a harass because Zerg gets ~900 gas per minut and doesn't need to morph Banelings when Marines/Mines are busy chasing mutas for several minuts. Someone is having a hard time versus zerg on ladder :p I do too sometimes . I don't really like mutas, but I don't really think they're op.
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United Kingdom36156 Posts
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will Flash play on this??
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On October 12 2013 06:27 DwD wrote: ??? What the fuck is this
A colossal marketing fuckup.
30,000 viewers just get to see their product instead of the interrupted matches.
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