|
On September 27 2013 19:34 Waise wrote:Show nested quote +On September 27 2013 19:31 felisconcolori wrote: I keep watching terrans play like they forgot widow mines do splash damage to friendly units. The widow mines helped as much as they helped against banelings. zerg is SUPPOSED to be able to hit the terran army with their own mines, otherwise mines would be pretty unbeatable...
Not complaining about the mines. Complaining about Terrans standing on widow mines while single lings draw huge splash down on them. The play, not the mechanics or balance.
|
Lorning
Belgica34432 Posts
When minesweeper goes wrong
|
Make some infestors with all that gas ffs
|
|
|
can you pull overlords into the fight so they trigger at least some WMs?
|
Aren't the ultras supposed to counter the wm ? It didn't look like it on this engagement.
|
jjakji playing handicapped at 196 max supply this entire game lol
|
On September 27 2013 19:40 ntssauce wrote: can you pull overlords into the fight so they trigger at least some WMs?
better do it with overseers, dimaga style^^ (yeah i know that people did this in beta allready)
|
Why the fuck fuck, does he not make any infestors? Ultras are so much more effective with some infestors backing them. Also, he has sooooon much gas...
Seems like a new trend to just have loads of gas lategame for zerg. Not like back in the days where it was usualy the other way around.
|
On September 27 2013 19:40 ntssauce wrote: can you pull overlords into the fight so they trigger at least some WMs? Yes, but it's not a good idea since Zerg would be supply blocked afterwards.
|
On September 27 2013 19:40 ntssauce wrote: can you pull overlords into the fight so they trigger at least some WMs?
Cheaper to use lings. Overlords are 4x the cost of a ling and does the same thing.
|
On September 27 2013 19:40 samurai80 wrote: Aren't the ultras supposed to counter the wm ? It didn't look like it on this engagement. there were like 10000000 mines
|
On September 27 2013 19:40 Glubschauge wrote:Show nested quote +On September 27 2013 19:40 ntssauce wrote: can you pull overlords into the fight so they trigger at least some WMs? better do it with overseers, dimaga style^^ but they cost gas right? well ok soo has enough gas and no mins ^^
|
United States97276 Posts
On September 27 2013 19:37 Shellshock wrote:Show nested quote +On September 27 2013 19:34 Shellshock wrote:On September 27 2013 19:30 Shellshock wrote:On September 27 2013 19:27 Shellshock wrote:On September 27 2013 19:23 Shellshock wrote:On September 27 2013 19:19 Shellshock wrote: [Code S] Ro16 Group C WCS KR S3 2013 jjakji vs. soOGame 2 (1-0) Map: Frost 0:00  jjakji spawns in the top left  soO spawns in the top right 2:00 hatch first for soO CC first on the high ground for jjakji rax for jjakji gas for soO pool for soO 3:00 gas for jjakji 4:00 ling speed for soO bunker in the natural for jjakji Factory for jjakji 5:00 reactor for jjakji Lair for soO 3rd CC for jjakji reactored hellion production started for jjakji 3 more gas for soO 6:00 stim research started for jjakji spire for soO another gas for jjaji 7:00  52 vs  55 2 more rax for jjakji evo for soO scan misses the spire but sees lair Marauders for jjakji widow mines for jjakji double ebay for jjakji 3rd base for soO 8:00  67 vs  59 mutas started for soO 1-1 started for jjakji +1 carapace for soO baneling nest for soO 2nd evo for soO 9:00  79 vs  83 +1 flier attack for soO widow mines hit the mutas and kill 3 damaging the rest +1 melee for soO combat shields for jjakji 2 more rax for jjakji jjakji tkaing his 3rd 10:00  89 vs  96 missile turrets going up for jjakji medivacs for jjakji 4th base for soO armory for jjakji macro hatch for soO 11:00  135 vs  122 +2 carapace for soO jjakji moving out on the map to clean up creep small engagement in the middle of the map 12:00  122 vs  115 2-2 started for jjakji +2 melee for soO 2nd factory for jjakji +1 vehicle armor for jjakji overlord speed for soO another engagement on the map 13:00  135 vs  128 baneling speed for soO 3 more rax for jjakji 14:00  157 vs  145 soO kills off a full dropship +2 flier attack for soO jjakji pushing the 4th of soO with his main army soO is able to push back the attack 15:00  135 vs  158 +2 vehicle armor for jjakji soO countering at the 3rd of jjakji 3-3 started for jjakji 4th CC floating out for jjakji 16:00  168 vs  161 infestation pit for soO jjakji loses another full medivac 17:00  181 vs  162 Hive for soO PF morphing at jjakji's 4th jjakji pushing towards the 3rd of soO 18:00  157 vs  162 soO is pushing jjakji back across the map after getting some good baneling hits drilling claws for jjakji soO attacking into the natural of jjakji 19:00  132 vs  162 jjakji is able to force him back but the muta cloud is getting bigger 3-3 started for soO another factory for jjakji adrenal glands for soO ultralisk cavern for soO 20:00  155 vs  182 +3 flier attack for soO concussive shells for jjakji building armor for jjakji high sec auto tracking for jjakji drop in the main of soO 5th base for soO drop at the 4th of soO both drops are chased away drop at the 5th of soO 21:00  195 vs  180 jjakji sending his main army across the map chitinous plating for soO ultras started for soO jjakji trying to push into the 3rd of soO soO loses a bunch of banelings 22:00  190 vs  146 soO losing drones at his 3rd ultras spawn and jjakji is pushed back for now 3-3 finishes for soO 23:00  158 vs  117 soO adding in more ultras 5th base restarted for soO 24:00  179 vs  131 mutas pick off some medivacs jjakji attacking the 4th of soO with a small force drop at the 4th of soO drop in the main of soO 25:00  196 vs  153 soO loses his spawning pool main army of jjakji heading into the 3rd of soO drop in the main if cleaned up before it can kill the ultralisk cavern 26:00 196 vs 170 armies start to engage outside soO's 3rd but then soO backs off spawning pool finally restarted for soO
27:00 196 vs 176 jjakji lands his 5th base jjakji attacking at the 3rd of soO again ultras engage the army of jjakji jjakji just runs back through his mine field soO is losing all of his ultras
28:00 161 vs 117 soO manages to save 2 of his ultras jakji building up his static defense and regrouping his army
29:00 184 vs 123 drop at the 4th of soO another CC started for jjakji
30:00 191 vs 146 jjakji attacking at the 3rd of soO again jjakji is kiting the ultras mutas arrive at the fight jjakji lifts his army and retreats to the xelnaga tower
|
On September 27 2013 19:39 robson1 wrote:Show nested quote +On September 27 2013 19:38 NovaMB wrote:On September 27 2013 19:38 Glubschauge wrote: how is jjakjis TvT? Doesnt matter, Innovations TvT is his best matchup after all Innovations TvT get's downplayed alot though. He lost to guys like Taeja, Ryung and Bomber who are all amazing at TvT. JJakji's achilles heel has always been TvT as well. Eh I don't know if Innovation is getting downplayed, the TvT statistics are pretty damning post Hellbat nerf as he's below 50% iirc.
|
On September 27 2013 19:40 Ketch wrote: Make some infestors with all that gas ffs Yeah if only soO had them, he could have done a lot better with infested terrans to trigger the mines.
|
|
|
On September 27 2013 19:39 Ketch wrote: Infestors with the gas, throw infested terrans, move in, win he would have to pull that off absolutely perfectly and do critical damage right away, the infestors are useless supply as soon as they run out of energy and committing to infestor/ultra means your base defense becomes shit
|
|
|
|