On September 06 2013 21:17 Grumbels wrote: I had a dream that Khaldor and I were soldiers and the two of us did a mission to clear a building, except he kept running off to be heroic on his own and all the shots I fired missed even from close range. In the end I was shot myself and then I woke up. There were also werewolves as enemies for some reason. Not sure if this is a healthy dream to have and not sure if I should be angry at Khaldor for letting me die. :o
On September 06 2013 21:17 Grumbels wrote: I had a dream that Khaldor and I were soldiers and the two of us did a mission to clear a building, except he kept running off to be heroic on his own and all the shots I fired missed even from close range. In the end I was shot myself and then I woke up. There were also werewolves as enemies for some reason. Not sure if this is a healthy dream to have and not sure if I should be angry at Khaldor for letting me die. :o
[Code S] Ro32 Group F WCS KR S3 2013 herO vs. GuMiho Game 2 (1-0) Map: Frost
0:00 herO spawns in the top left GuMiho spawns in the bottom left
1:40 gateway first for herO rax for GuMiho gas for GuMiho
2:00 double gas for herO Cybernetics core for herO reactor for GuMiho
3:00 double reaper for GuMiho herO scouts the reactored rax stalker started for herO
4:00 CC on the high ground for GuMiho GuMiho switches to marines after the first 2 reapers Factory for GuMiho Nexus for herO
5:00 reapers scout the natural nexus 2 more gates for herO reapers are denied from jumping into the main and chased away MSC for herO Starport for GuMiho reactored hellion production started for GuMiho robo for herO
6:00 medivac started for GuMiho GuMiho lands his natural OC bunker in the natural for GuMiho skirmish at the forward pylon of herO outside GuMiho's natural
7:00 49 vs 37 the bunker is forced to cancel as herO busts into the natural GuMiho moves into his main to hold the ramp herO forcefields the repairing scvs and starts killing GuMiho's wall
8:00 52 vs 37 natural OC is lifted forge for herO twilight council for herO 2 more rax for GuMiho
9:00 66 vs 48 herO containing GuMiho in his main GuMiho drops 4 hellions outside of his base and they go for a counter attack hellions kill 2 sentries and force out a photon overcharge on the natural nexus blink research started for herO
10:00 68 vs 56 +1 armor for herO siege tank started for GuMiho 4 more gates for herO hellions in the natural of herO again force out another photon overcharge the hellions are cleaned up by some stalkers
11:00 76 vs 61 3rd CC for GuMiho ebay for GuMiho Marauder production started for GuMiho Gumiho has retaken his natural tons of stalkers out for herO now +2 armor started for herO
12:00 84 vs 69 combat shields for GuMiho +1 attack for GuMiho charge research started for herO bunker in the natural for GuMiho tempar archives for herO stalkers blink into the main of herO but get chased away stalkers move into the natural but are forced back by siege tank and bio 3rd base for hero
13:00 85 vs 86 Robo bay for herO stim research started for GuMiho another rax for Gumiho storm research for herO
14:00 95 vs 95 armory for GuMiho herO's army has retreated all the way back to his base 2nd ebay for GuMiho colossus production started for herO
15:00 113 vs 108 +1 attack started for herO 2nd forge for herO Extended thermal lance research started for herO concussive shells for GuMiho 2 more gates for herO +2 attack for GuMiho +1 armor for GuMiho
This game has been over since minute 5, why is it still being stretched out? There is no way a hurting T on 2.5 bases and low upgrades, with no vikings nor ghosts, can beat a P on 4 bases and storm and colossus tech.
On September 06 2013 20:49 Novel wrote: I somehow feel that HOTS spoiled terrans. Like end of WOL spoiled zergs. Terran seems to rely more and more on pure cost-efficiency and lack of late-game threat from Zerg than on micro and multitask. It is quite depressing. Splits getting worse and worse. Maybe is have something to do with presence of mines in control group. Drop play also decreased in last couple of months. At least in TvZ.
Wut? 4M asks constant micro and is more demanding than Marines/Tanks.
The key point not 4M or Marine/Tanks - it is lack of a clock (Broodlord/Infestors threat). So there is no need to do something fast and super effective for Terran. Actually late WOL despite being kinda depressing for T really pushed the whole race to the limit (early allins, different pushes, extreme micro efficiency, attempts for super lategame - whole arsenal). Now roles kinda reversed. Not about clock, but generally now ball in Zergs part of the field to improve in some area. And now we see much more inspiring Zerg play, despite some depressing games.
Yes there is, why do you think Marines/Tanks and mech are unplayable? No/weak midgame pressure = Zerg gets 90 drones, spreads creep freely, tech Hive and steamrolls you with a superior army. The time bomb has only been defused because 4M hinders Zerg's development.
Nah. Terrans now kinda in the same trap as Zergs was with late WOL. "Why would I play a professional game for real money with generally inferior build". There was a zerg argument in WOL balance that if Blizzard nerf Broodlords/Infestors - Zerg can't win anymore. In HOTS that composition was nerfed - and zergs can still win. And I now see more impressive play from Z.
So no need to hurry up with statements such as " Marines/Tanks and mech are unplayable". Maybe if 4M will be inferior someday - other styles will start to be more popular and with quantity of games refinement will come. Be optimistic my friend.