[WCS AM] RO24 Day 2 Challenger Season 1 2013 - Page 2
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DeathProfessor
United States1052 Posts
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Zarahtra
Iceland4053 Posts
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Taipoka
Brazil1224 Posts
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stuchiu
Fiddler's Green42661 Posts
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Chairman Ray
United States11903 Posts
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butchji
Germany1531 Posts
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KelsierSC
United Kingdom10443 Posts
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Longtimer
490 Posts
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DeathProfessor
United States1052 Posts
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stuchiu
Fiddler's Green42661 Posts
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Major
Mexico539 Posts
On May 29 2013 07:33 Zarahtra wrote: What is the deal with that depo infront of his wall? He did it too on the other map... rally point to that supply depot bogus style man D: | ||
AlternativeEgo
Sweden17309 Posts
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Longtimer
490 Posts
On May 29 2013 07:41 stuchiu wrote: On reflection Major is the superior player so maybe he wanted to play safe to roach bane all-ins and took the far 3rd. Yeah, could very well be. For those who know their shit about build orders; how much will a siege tank or two slow your build order down? Is it enough so that it's worth losing games to silly all ins? Can the tanks be useful later in the game, or will they just get picked off by some Mutalisks? | ||
ratty
New Zealand275 Posts
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DeathProfessor
United States1052 Posts
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Undead1993
Germany17651 Posts
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AlternativeEgo
Sweden17309 Posts
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Zarahtra
Iceland4053 Posts
On May 29 2013 07:44 MajOr wrote: rally point to that supply depot bogus style man D: Gratz on the win. What is the purpose of that though, rather than just rally there? | ||
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stuchiu
Fiddler's Green42661 Posts
On May 29 2013 07:48 Longtimer wrote: Yeah, could very well be. For those who know their shit about build orders; how much will a siege tank or two slow your build order down? Is it enough so that it's worth losing games to silly all ins? Can the tanks be useful later in the game, or will they just get picked off by some Mutalisks? There are two major limiting factors to the seige tank. The gas and the tech lab. With Hots, only 1 tech lab is generally made in the early game and it ts for the rax to upgrade stim, combat shields and shells. Everything else the Terran wants in a TvZ: Marines, Mines, and medivacs all come from reactors. So if you go for a tank, you have to somehow fit in a second tech lab on the factory and delay the widow mines. If you delay the mines, you delay the taking of a third on certain maps or any follow up aggression after the hellion reaper phase. The other problem is gas. It costs 125 gas, with the tech lab it's +25 gas. That is the equivalent of 1 reactor and 4 mines. Offensively, 4 mines and a pack of marines and leftover hellions and reapers can put heavy pressure on the Zerg, having the chance to cut down the creep spread early and forces the zerg to drone less. All of this pressure is moot as Zerg can easily drone to 75 if a tank is made instead of those 4 mines. And finally, TvZ is in a lot of ways about Rhythm control. TvZ is an extremely mechanical matchup when playing MMMM vs. Muta ling bling. Terran needs to hit every depo, make every ruond, postion every mine andconstnatly drop, runby and pressure the front. Zerg needs to hit every inject, spread creep, defuse mines, runby, counter, stop drops, threaten muta harass and possibly burrow banelings. So the first timing or aggression can cause a domino effect. If you get that first pressure of and you trade evenly or even slightly behind, you can take that tempo control and keep forcing the zerg back until they eventually crumble. The same can happen if Zerg takes control of the game first. The best example of this is Soulkey vs Innovation in PL. In game 1. Soulkey got the tempo and won that with his mechanics. Innovation was able to match Soulkey in game 2, and eventually tore him down as Soulkey went up to 6 base. A lot of the reason Zergs are roach bane busting is because they are trying to say, this shit is too greedy. You have triple cc, double upgrades and you get map control and aggressive potential. Make a tank or die in a bust. Terrans are saying, fuck tanks, I got mines. At least that's how I view it. | ||
ArchangelJada
Canada910 Posts
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