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[WCS AM] RO16 Group C Premier Season 1 2013 - Page 20

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 18 19 20 21 22 48 Next All
reDicE
Profile Joined November 2010
United States1020 Posts
May 23 2013 00:25 GMT
#381
On May 23 2013 09:23 DownMaxX wrote:
Show nested quote +
On May 23 2013 09:23 Shellshock1122 wrote:
On May 23 2013 09:22 LighT. wrote:
Can the American hero Suppy beat the Canadian HerO?

idk man. Canada has topped all the groups so far and won shoutcraft America. that country is too strong


sorry

please no
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
May 23 2013 00:25 GMT
#382
On May 23 2013 09:23 DownMaxX wrote:
Show nested quote +
On May 23 2013 09:23 Shellshock1122 wrote:
On May 23 2013 09:22 LighT. wrote:
Can the American hero Suppy beat the Canadian HerO?

idk man. Canada has topped all the groups so far and won shoutcraft America. that country is too strong


sorry


Just get me some Poutine and we'll be good.
Moderator
SeaSmoke
Profile Joined July 2010
United States326 Posts
May 23 2013 00:25 GMT
#383
Suppy seems to have a dead pixel on his face

Gratz suppy!!!!
LighT.
Profile Joined December 2010
Canada4501 Posts
May 23 2013 00:26 GMT
#384
On May 23 2013 09:25 Dodgin wrote:
Show nested quote +
On May 23 2013 09:23 Shellshock1122 wrote:
On May 23 2013 09:22 LighT. wrote:
Can the American hero Suppy beat the Canadian HerO?

idk man. Canada has topped all the groups so far and won shoutcraft America. that country is too strong


Canada is overpowered, they should be banned from WCS AM. Stealing jobs n shit.

DEY TOOK AWRRR JERRRBS
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
Last Edited: 2013-05-23 00:28:09
May 23 2013 00:27 GMT
#385
This feels like the nicest Liquid vs EG match ever

Poll: Head?

HerO (23)
 
82%

Suppy (5)
 
18%

28 total votes

Your vote: Head?

(Vote): HerO
(Vote): Suppy


Poll: Heart?

Suppy (17)
 
52%

HerO (16)
 
48%

33 total votes

Your vote: Heart?

(Vote): HerO
(Vote): Suppy

Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
DeathProfessor
Profile Joined March 2012
United States1052 Posts
May 23 2013 00:29 GMT
#386
It gets revenge for NHL Hockey I guess.
miked4o7
Profile Joined January 2013
United States33 Posts
May 23 2013 00:29 GMT
#387
On May 23 2013 09:24 Markwerf wrote:
Show nested quote +
On May 23 2013 09:10 blade55555 wrote:
On May 23 2013 09:09 Elitios wrote:
On May 23 2013 09:04 blade55555 wrote:
On May 23 2013 09:03 DeathProfessor wrote:
Current ZvZ is just ughhh I am not sure if I prefer this to Muta Wars, really hard to even tell who wins battles until the very end, the units are boring to watch fight, and just bleh strategies.


You think this is bad eh? Wait until mutas are no longer viable/common and get ready for some really exciting swarmhost vs swarmhost action with mass static defense. It seems to be what most people want anyway (for some weird reason ).

I may be wrong but Swarm host vs Swarm host will never happen that way I believe, because mobility is much more effective against swarm host than anything else.. So swarm host vs ultra-lings-vipers?


Oh trust me it'll happen if there is no air thread. Ultras actually can't really fight vs swarmhosts (unless there aren't many).

On May 23 2013 09:08 Oboeman wrote:
On May 23 2013 09:04 blade55555 wrote:
On May 23 2013 09:03 DeathProfessor wrote:
Current ZvZ is just ughhh I am not sure if I prefer this to Muta Wars, really hard to even tell who wins battles until the very end, the units are boring to watch fight, and just bleh strategies.


You think this is bad eh? Wait until mutas are no longer viable/common and get ready for some really exciting swarmhost vs swarmhost action with mass static defense. It seems to be what most people want anyway (for some weird reason ).

same reason people have hard-on for mech I guess?


Mech is different, there is normally harassment and mech doesn't fling free units out so games don't draw out like sh vs sh.


the sh just never introduces interesting play.

The mere design of the unit forces it into massing it which causes the most dull gameplay ever. Blizz really fucked up with the design of it, they should have just made a long range unit instead of some free unit spawner.

ZvP is already seeing too many crappy superlong games because of it.




I think the unit could be fine without a complete redesign. I think it could be made interesting if you increase the amount of time between locust spawns rather significantly, but increase the Swarm Host's movement speed by quite a bit. That way they can do hit and run attacks and be really deadly in the hands of people that move their army and micro well, but they could still be very vulnerable between locust spawns for much longer. They've feel more Zerg'ish that way too, I think.
Elitios
Profile Joined February 2012
France164 Posts
May 23 2013 00:30 GMT
#388
On May 23 2013 09:27 Shellshock1122 wrote:
This feels like the nicest Liquid vs EG match ever

Poll: Head?

HerO (23)
 
82%

Suppy (5)
 
18%

28 total votes

Your vote: Head?

(Vote): HerO
(Vote): Suppy


Poll: Heart?

Suppy (17)
 
52%

HerO (16)
 
48%

33 total votes

Your vote: Heart?

(Vote): HerO
(Vote): Suppy




For once my head and my heart match ! :D HerO <3
magnaflow
Profile Joined August 2011
Canada1521 Posts
May 23 2013 00:30 GMT
#389
One of the best decisions EG has ever made was signing this kid to their roster. Future face of the team IMO
LighT.
Profile Joined December 2010
Canada4501 Posts
May 23 2013 00:31 GMT
#390
On May 23 2013 09:30 magnaflow wrote:
One of the best decisions EG has ever made was signing this kid to their roster. Future face of the team IMO

o_o...
JD man..
The dong.
EpiK
Profile Blog Joined January 2007
Korea (South)5757 Posts
May 23 2013 00:31 GMT
#391
On May 23 2013 09:30 magnaflow wrote:
One of the best decisions EG has ever made was signing this kid to their roster. Future face of the team IMO

him and demuslim
Vertigro
Profile Joined October 2012
United Kingdom261 Posts
May 23 2013 00:32 GMT
#392
Does anyone know if suppy is still going korea to train for a period of time?
Remember it being spoken about around april, although I wasn't sure if it was a really awful april fools or not
"..." - Greg 'IdrA' Fields +++ DeMuslim, Naniwa, Jaedong, Hero, Suppy! <3 <3
petered
Profile Joined February 2010
United States1817 Posts
May 23 2013 00:32 GMT
#393
On May 23 2013 09:29 miked4o7 wrote:
Show nested quote +
On May 23 2013 09:24 Markwerf wrote:
On May 23 2013 09:10 blade55555 wrote:
On May 23 2013 09:09 Elitios wrote:
On May 23 2013 09:04 blade55555 wrote:
On May 23 2013 09:03 DeathProfessor wrote:
Current ZvZ is just ughhh I am not sure if I prefer this to Muta Wars, really hard to even tell who wins battles until the very end, the units are boring to watch fight, and just bleh strategies.


You think this is bad eh? Wait until mutas are no longer viable/common and get ready for some really exciting swarmhost vs swarmhost action with mass static defense. It seems to be what most people want anyway (for some weird reason ).

I may be wrong but Swarm host vs Swarm host will never happen that way I believe, because mobility is much more effective against swarm host than anything else.. So swarm host vs ultra-lings-vipers?


Oh trust me it'll happen if there is no air thread. Ultras actually can't really fight vs swarmhosts (unless there aren't many).

On May 23 2013 09:08 Oboeman wrote:
On May 23 2013 09:04 blade55555 wrote:
On May 23 2013 09:03 DeathProfessor wrote:
Current ZvZ is just ughhh I am not sure if I prefer this to Muta Wars, really hard to even tell who wins battles until the very end, the units are boring to watch fight, and just bleh strategies.


You think this is bad eh? Wait until mutas are no longer viable/common and get ready for some really exciting swarmhost vs swarmhost action with mass static defense. It seems to be what most people want anyway (for some weird reason ).

same reason people have hard-on for mech I guess?


Mech is different, there is normally harassment and mech doesn't fling free units out so games don't draw out like sh vs sh.


the sh just never introduces interesting play.

The mere design of the unit forces it into massing it which causes the most dull gameplay ever. Blizz really fucked up with the design of it, they should have just made a long range unit instead of some free unit spawner.

ZvP is already seeing too many crappy superlong games because of it.




I think the unit could be fine without a complete redesign. I think it could be made interesting if you increase the amount of time between locust spawns rather significantly, but increase the Swarm Host's movement speed by quite a bit. That way they can do hit and run attacks and be really deadly in the hands of people that move their army and micro well, but they could still be very vulnerable between locust spawns for much longer. They've feel more Zerg'ish that way too, I think.


As long as we are offering our thoughts on game design...

I would make the swarm host extremely slow but allow it to spawn units when not burrowed. It would allow for really interesting overlord ferrying and such. I think the locusts would have to be rebalanced to account for the change, but I think they would be a lot more fun to watch and allow great players to do some really cool things with them.
This, my friends, is the power of the Shikyo Memorial for QQ therapy thread. We make the world a better place, one chainsaw massacre prevention at a time.
Zheryn
Profile Joined December 2010
Sweden3653 Posts
May 23 2013 00:32 GMT
#394
On May 23 2013 09:29 miked4o7 wrote:
Show nested quote +
On May 23 2013 09:24 Markwerf wrote:
On May 23 2013 09:10 blade55555 wrote:
On May 23 2013 09:09 Elitios wrote:
On May 23 2013 09:04 blade55555 wrote:
On May 23 2013 09:03 DeathProfessor wrote:
Current ZvZ is just ughhh I am not sure if I prefer this to Muta Wars, really hard to even tell who wins battles until the very end, the units are boring to watch fight, and just bleh strategies.


You think this is bad eh? Wait until mutas are no longer viable/common and get ready for some really exciting swarmhost vs swarmhost action with mass static defense. It seems to be what most people want anyway (for some weird reason ).

I may be wrong but Swarm host vs Swarm host will never happen that way I believe, because mobility is much more effective against swarm host than anything else.. So swarm host vs ultra-lings-vipers?


Oh trust me it'll happen if there is no air thread. Ultras actually can't really fight vs swarmhosts (unless there aren't many).

On May 23 2013 09:08 Oboeman wrote:
On May 23 2013 09:04 blade55555 wrote:
On May 23 2013 09:03 DeathProfessor wrote:
Current ZvZ is just ughhh I am not sure if I prefer this to Muta Wars, really hard to even tell who wins battles until the very end, the units are boring to watch fight, and just bleh strategies.


You think this is bad eh? Wait until mutas are no longer viable/common and get ready for some really exciting swarmhost vs swarmhost action with mass static defense. It seems to be what most people want anyway (for some weird reason ).

same reason people have hard-on for mech I guess?


Mech is different, there is normally harassment and mech doesn't fling free units out so games don't draw out like sh vs sh.


the sh just never introduces interesting play.

The mere design of the unit forces it into massing it which causes the most dull gameplay ever. Blizz really fucked up with the design of it, they should have just made a long range unit instead of some free unit spawner.

ZvP is already seeing too many crappy superlong games because of it.




I think the unit could be fine without a complete redesign. I think it could be made interesting if you increase the amount of time between locust spawns rather significantly, but increase the Swarm Host's movement speed by quite a bit. That way they can do hit and run attacks and be really deadly in the hands of people that move their army and micro well, but they could still be very vulnerable between locust spawns for much longer. They've feel more Zerg'ish that way too, I think.


Which would make them useless since you'd have 30-60 army supply that can't do shit for large periods of time and the protoss player would just have to kill off one wave of locusts, maybe take a few losses then just roll over the zerg while locusts are still on CD.
hundred thousand krouner
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
May 23 2013 00:32 GMT
#395
wait im confused, its only been 2 1/2 hours and were already done with 2 bo3's??
was it 6 pool only?
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
Bagi
Profile Joined August 2010
Germany6799 Posts
May 23 2013 00:33 GMT
#396
On May 23 2013 09:31 LighT. wrote:
Show nested quote +
On May 23 2013 09:30 magnaflow wrote:
One of the best decisions EG has ever made was signing this kid to their roster. Future face of the team IMO

o_o...
JD man..
The dong.

This is a joke right?
Froadac
Profile Blog Joined July 2009
United States6733 Posts
May 23 2013 00:35 GMT
#397
On May 23 2013 09:32 Vertigro wrote:
Does anyone know if suppy is still going korea to train for a period of time?
Remember it being spoken about around april, although I wasn't sure if it was a really awful april fools or not

He may. As he is going win WCS america (fanboy in me) he probably won't but if in some alternate reality he doesn't then it's possible. He'll still be dedicated to SC2 this summer.
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
May 23 2013 00:35 GMT
#398
On May 23 2013 09:31 LighT. wrote:
Show nested quote +
On May 23 2013 09:30 magnaflow wrote:
One of the best decisions EG has ever made was signing this kid to their roster. Future face of the team IMO

o_o...
JD man..
The dong.


You think he's sticking around and not going back to T8?
Moderator
AgentW
Profile Blog Joined July 2012
United States7725 Posts
May 23 2013 00:36 GMT
#399
On May 23 2013 09:35 stuchiu wrote:
Show nested quote +
On May 23 2013 09:31 LighT. wrote:
On May 23 2013 09:30 magnaflow wrote:
One of the best decisions EG has ever made was signing this kid to their roster. Future face of the team IMO

o_o...
JD man..
The dong.


You think he's sticking around and not going back to T8?

I think that's a given, personally. When does that deal run out?
Who's the bigger scrub, the scrub, or the scrub who loses to him?
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
May 23 2013 00:36 GMT
#400
On May 23 2013 09:36 AgentW wrote:
Show nested quote +
On May 23 2013 09:35 stuchiu wrote:
On May 23 2013 09:31 LighT. wrote:
On May 23 2013 09:30 magnaflow wrote:
One of the best decisions EG has ever made was signing this kid to their roster. Future face of the team IMO

o_o...
JD man..
The dong.


You think he's sticking around and not going back to T8?

I think that's a given, personally. When does that deal run out?

I think it's November
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
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