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On May 23 2013 09:23 DownMaxX wrote:Show nested quote +On May 23 2013 09:23 Shellshock1122 wrote:On May 23 2013 09:22 LighT. wrote: Can the American hero Suppy beat the Canadian HerO? idk man. Canada has topped all the groups so far and won shoutcraft America. that country is too strong  sorry please no
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Fiddler's Green42661 Posts
On May 23 2013 09:23 DownMaxX wrote:Show nested quote +On May 23 2013 09:23 Shellshock1122 wrote:On May 23 2013 09:22 LighT. wrote: Can the American hero Suppy beat the Canadian HerO? idk man. Canada has topped all the groups so far and won shoutcraft America. that country is too strong  sorry
Just get me some Poutine and we'll be good.
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Suppy seems to have a dead pixel on his face 
Gratz suppy!!!!
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On May 23 2013 09:25 Dodgin wrote:Show nested quote +On May 23 2013 09:23 Shellshock1122 wrote:On May 23 2013 09:22 LighT. wrote: Can the American hero Suppy beat the Canadian HerO? idk man. Canada has topped all the groups so far and won shoutcraft America. that country is too strong  Canada is overpowered, they should be banned from WCS AM. Stealing jobs n shit. DEY TOOK AWRRR JERRRBS
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United States97274 Posts
This feels like the nicest Liquid vs EG match ever
Poll: Head?HerO (23) 82% Suppy (5) 18% 28 total votes Your vote: Head? (Vote): HerO (Vote): Suppy
Poll: Heart?Suppy (17) 52% HerO (16) 48% 33 total votes Your vote: Heart? (Vote): HerO (Vote): Suppy
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It gets revenge for NHL Hockey I guess.
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On May 23 2013 09:24 Markwerf wrote:Show nested quote +On May 23 2013 09:10 blade55555 wrote:On May 23 2013 09:09 Elitios wrote:On May 23 2013 09:04 blade55555 wrote:On May 23 2013 09:03 DeathProfessor wrote: Current ZvZ is just ughhh I am not sure if I prefer this to Muta Wars, really hard to even tell who wins battles until the very end, the units are boring to watch fight, and just bleh strategies. You think this is bad eh? Wait until mutas are no longer viable/common and get ready for some really exciting swarmhost vs swarmhost action with mass static defense. It seems to be what most people want anyway (for some weird reason  ). I may be wrong but Swarm host vs Swarm host will never happen that way I believe, because mobility is much more effective against swarm host than anything else.. So swarm host vs ultra-lings-vipers? Oh trust me it'll happen if there is no air thread. Ultras actually can't really fight vs swarmhosts (unless there aren't many). On May 23 2013 09:08 Oboeman wrote:On May 23 2013 09:04 blade55555 wrote:On May 23 2013 09:03 DeathProfessor wrote: Current ZvZ is just ughhh I am not sure if I prefer this to Muta Wars, really hard to even tell who wins battles until the very end, the units are boring to watch fight, and just bleh strategies. You think this is bad eh? Wait until mutas are no longer viable/common and get ready for some really exciting swarmhost vs swarmhost action with mass static defense. It seems to be what most people want anyway (for some weird reason  ). same reason people have hard-on for mech I guess? Mech is different, there is normally harassment and mech doesn't fling free units out so games don't draw out like sh vs sh. the sh just never introduces interesting play. The mere design of the unit forces it into massing it which causes the most dull gameplay ever. Blizz really fucked up with the design of it, they should have just made a long range unit instead of some free unit spawner. ZvP is already seeing too many crappy superlong games because of it.
I think the unit could be fine without a complete redesign. I think it could be made interesting if you increase the amount of time between locust spawns rather significantly, but increase the Swarm Host's movement speed by quite a bit. That way they can do hit and run attacks and be really deadly in the hands of people that move their army and micro well, but they could still be very vulnerable between locust spawns for much longer. They've feel more Zerg'ish that way too, I think.
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On May 23 2013 09:27 Shellshock1122 wrote:This feels like the nicest Liquid vs EG match ever Poll: Head?HerO (23) 82% Suppy (5) 18% 28 total votes Your vote: Head? (Vote): HerO (Vote): Suppy
Poll: Heart?Suppy (17) 52% HerO (16) 48% 33 total votes Your vote: Heart? (Vote): HerO (Vote): Suppy
For once my head and my heart match ! :D HerO <3
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One of the best decisions EG has ever made was signing this kid to their roster. Future face of the team IMO
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On May 23 2013 09:30 magnaflow wrote: One of the best decisions EG has ever made was signing this kid to their roster. Future face of the team IMO o_o... JD man.. The dong.
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On May 23 2013 09:30 magnaflow wrote: One of the best decisions EG has ever made was signing this kid to their roster. Future face of the team IMO him and demuslim
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Does anyone know if suppy is still going korea to train for a period of time? Remember it being spoken about around april, although I wasn't sure if it was a really awful april fools or not
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On May 23 2013 09:29 miked4o7 wrote:Show nested quote +On May 23 2013 09:24 Markwerf wrote:On May 23 2013 09:10 blade55555 wrote:On May 23 2013 09:09 Elitios wrote:On May 23 2013 09:04 blade55555 wrote:On May 23 2013 09:03 DeathProfessor wrote: Current ZvZ is just ughhh I am not sure if I prefer this to Muta Wars, really hard to even tell who wins battles until the very end, the units are boring to watch fight, and just bleh strategies. You think this is bad eh? Wait until mutas are no longer viable/common and get ready for some really exciting swarmhost vs swarmhost action with mass static defense. It seems to be what most people want anyway (for some weird reason  ). I may be wrong but Swarm host vs Swarm host will never happen that way I believe, because mobility is much more effective against swarm host than anything else.. So swarm host vs ultra-lings-vipers? Oh trust me it'll happen if there is no air thread. Ultras actually can't really fight vs swarmhosts (unless there aren't many). On May 23 2013 09:08 Oboeman wrote:On May 23 2013 09:04 blade55555 wrote:On May 23 2013 09:03 DeathProfessor wrote: Current ZvZ is just ughhh I am not sure if I prefer this to Muta Wars, really hard to even tell who wins battles until the very end, the units are boring to watch fight, and just bleh strategies. You think this is bad eh? Wait until mutas are no longer viable/common and get ready for some really exciting swarmhost vs swarmhost action with mass static defense. It seems to be what most people want anyway (for some weird reason  ). same reason people have hard-on for mech I guess? Mech is different, there is normally harassment and mech doesn't fling free units out so games don't draw out like sh vs sh. the sh just never introduces interesting play. The mere design of the unit forces it into massing it which causes the most dull gameplay ever. Blizz really fucked up with the design of it, they should have just made a long range unit instead of some free unit spawner. ZvP is already seeing too many crappy superlong games because of it. I think the unit could be fine without a complete redesign. I think it could be made interesting if you increase the amount of time between locust spawns rather significantly, but increase the Swarm Host's movement speed by quite a bit. That way they can do hit and run attacks and be really deadly in the hands of people that move their army and micro well, but they could still be very vulnerable between locust spawns for much longer. They've feel more Zerg'ish that way too, I think.
As long as we are offering our thoughts on game design...
I would make the swarm host extremely slow but allow it to spawn units when not burrowed. It would allow for really interesting overlord ferrying and such. I think the locusts would have to be rebalanced to account for the change, but I think they would be a lot more fun to watch and allow great players to do some really cool things with them.
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On May 23 2013 09:29 miked4o7 wrote:Show nested quote +On May 23 2013 09:24 Markwerf wrote:On May 23 2013 09:10 blade55555 wrote:On May 23 2013 09:09 Elitios wrote:On May 23 2013 09:04 blade55555 wrote:On May 23 2013 09:03 DeathProfessor wrote: Current ZvZ is just ughhh I am not sure if I prefer this to Muta Wars, really hard to even tell who wins battles until the very end, the units are boring to watch fight, and just bleh strategies. You think this is bad eh? Wait until mutas are no longer viable/common and get ready for some really exciting swarmhost vs swarmhost action with mass static defense. It seems to be what most people want anyway (for some weird reason  ). I may be wrong but Swarm host vs Swarm host will never happen that way I believe, because mobility is much more effective against swarm host than anything else.. So swarm host vs ultra-lings-vipers? Oh trust me it'll happen if there is no air thread. Ultras actually can't really fight vs swarmhosts (unless there aren't many). On May 23 2013 09:08 Oboeman wrote:On May 23 2013 09:04 blade55555 wrote:On May 23 2013 09:03 DeathProfessor wrote: Current ZvZ is just ughhh I am not sure if I prefer this to Muta Wars, really hard to even tell who wins battles until the very end, the units are boring to watch fight, and just bleh strategies. You think this is bad eh? Wait until mutas are no longer viable/common and get ready for some really exciting swarmhost vs swarmhost action with mass static defense. It seems to be what most people want anyway (for some weird reason  ). same reason people have hard-on for mech I guess? Mech is different, there is normally harassment and mech doesn't fling free units out so games don't draw out like sh vs sh. the sh just never introduces interesting play. The mere design of the unit forces it into massing it which causes the most dull gameplay ever. Blizz really fucked up with the design of it, they should have just made a long range unit instead of some free unit spawner. ZvP is already seeing too many crappy superlong games because of it. I think the unit could be fine without a complete redesign. I think it could be made interesting if you increase the amount of time between locust spawns rather significantly, but increase the Swarm Host's movement speed by quite a bit. That way they can do hit and run attacks and be really deadly in the hands of people that move their army and micro well, but they could still be very vulnerable between locust spawns for much longer. They've feel more Zerg'ish that way too, I think.
Which would make them useless since you'd have 30-60 army supply that can't do shit for large periods of time and the protoss player would just have to kill off one wave of locusts, maybe take a few losses then just roll over the zerg while locusts are still on CD.
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wait im confused, its only been 2 1/2 hours and were already done with 2 bo3's?? was it 6 pool only?
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On May 23 2013 09:31 LighT. wrote:Show nested quote +On May 23 2013 09:30 magnaflow wrote: One of the best decisions EG has ever made was signing this kid to their roster. Future face of the team IMO o_o... JD man.. The dong. This is a joke right?
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On May 23 2013 09:32 Vertigro wrote:Does anyone know if suppy is still going korea to train for a period of time? Remember it being spoken about around april, although I wasn't sure if it was a really awful april fools or not He may. As he is going win WCS america (fanboy in me) he probably won't but if in some alternate reality he doesn't then it's possible. He'll still be dedicated to SC2 this summer.
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Fiddler's Green42661 Posts
On May 23 2013 09:31 LighT. wrote:Show nested quote +On May 23 2013 09:30 magnaflow wrote: One of the best decisions EG has ever made was signing this kid to their roster. Future face of the team IMO o_o... JD man.. The dong.
You think he's sticking around and not going back to T8?
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On May 23 2013 09:35 stuchiu wrote:Show nested quote +On May 23 2013 09:31 LighT. wrote:On May 23 2013 09:30 magnaflow wrote: One of the best decisions EG has ever made was signing this kid to their roster. Future face of the team IMO o_o... JD man.. The dong. You think he's sticking around and not going back to T8? I think that's a given, personally. When does that deal run out?
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United States97274 Posts
On May 23 2013 09:36 AgentW wrote:Show nested quote +On May 23 2013 09:35 stuchiu wrote:On May 23 2013 09:31 LighT. wrote:On May 23 2013 09:30 magnaflow wrote: One of the best decisions EG has ever made was signing this kid to their roster. Future face of the team IMO o_o... JD man.. The dong. You think he's sticking around and not going back to T8? I think that's a given, personally. When does that deal run out? I think it's November
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