[Code S] RO16 Group D WCS Korea Season 1 2013 - Page 42
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liberate71
Australia10252 Posts
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Zheryn
Sweden3653 Posts
On May 09 2013 20:28 RogerChillingworth wrote: it will always be. you can't wall off early and if you go gasless you actually end up getting behind in economy. there are big design changes that can but won't be made. Which is why I wished mapmakers would do naturals like Planet S, Daybreak, Cloud Kingdom where it's possible to wall off atleast semi-early , but I always get hate when I suggest it. | ||
Nerchio
Poland2633 Posts
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Wintex
Norway16835 Posts
On May 09 2013 20:30 Zheryn wrote: Which is why I wished mapmakers would do naturals like Planet S, Daybreak, Cloud Kingdom where it's possible to wall off atleast semi-early , but I always get hate when I suggest it. Immortal Sentry gets powerful then, doesn't it? | ||
Blaec
Australia4289 Posts
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RogerChillingworth
2781 Posts
On May 09 2013 20:29 Big J wrote: roach warren, evo chambers at the front, queens... spines have been buffed to not let any units pass anymore. Many ways to wall, if upgrades and roaches were viable... Okay, I'm not retarded. I was obviously referring to all the early pool openings. Yes, you can EVENTUALLY wall off, but not in time for any of the super early shit. and when you get queens, spines and evos, like i said, you can just end up being behind. you won't use the evos that early and a speed/bane player who didn't make many units can just take a faster third. the match-up is terrible because of the mechanics of zerg. what makes them shitty vs terran and protoss early makes them silly vs themselves. it's just a fact. | ||
Wintex
Norway16835 Posts
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Blaec
Australia4289 Posts
On May 09 2013 20:31 Nerchio wrote: I don't know, these comentators seem to not enjoy the game. When is World of Tanks I ask? Lol Sick hold. | ||
Dodgin
Canada39254 Posts
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Evangelist
1246 Posts
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Yello
Germany7411 Posts
On May 09 2013 20:28 Yello wrote: Losira spawns in the bottom right soO spawns in the top left 0:00-4:00min Pool first, then Hatchery, then Extractor for both players 4:00-6:00min Speed and Baneling Nest started for both players, small Ling skirmishes without casualties soO starts a lot of Lings, Losira starts his Lair 6:00-8:00min lots and lots of Lings and Banes in production for soO Losira scouts them very late Losira tries to defend with a small amount of Lings, Banes and his Drones soO dodges the last Baneling of Losira and builds more Banelings himself soO loses most of his new Banes to 2 Banes of Losira and is forced to back off Losira goes for a small Ling-counter-attack but gets denied by soO's Lings and Banes | ||
VictorX
United States773 Posts
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Zheryn
Sweden3653 Posts
On May 09 2013 20:31 Wintex wrote: Immortal Sentry gets powerful then, doesn't it? I don't know, I think that's more up to the rest of the map layout, not just the layout of the natural. | ||
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opterown
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Australia54783 Posts
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rothsbury
Australia1654 Posts
On May 09 2013 20:28 Dodgin wrote: Watch the final match take 3 hours now that you've said that. Well Artosis just reversed that. Final series confirmed 2-0 with both games less than 8 mins. | ||
sitromit
7051 Posts
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FrostedMiniWheats
United States30730 Posts
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Wintex
Norway16835 Posts
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Fuell
Netherlands3111 Posts
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BLinD-RawR
ALLEYCAT BLUES49496 Posts
:p | ||
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