• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:32
CEST 03:32
KST 10:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
herO wins GSL Code S Season 1 (2025)7Code S RO4 & Finals Preview: herO, GuMiho, Classic, Cure6Code S RO8 Preview: Classic, Reynor, Maru, GuMiho3Code S RO8 Preview: ByuN, Rogue, herO, Cure5[ASL19] Ro4 Preview: Storied Rivals7
Community News
Code S Season 2 (2025) - Qualifier Results32025 GSL Season 2 (Qualifiers)14Code S Season 1 - Classic & GuMiho advance to RO4 (2025)4[BSL 2v2] ProLeague Season 3 - Friday 21:00 CET7herO & Cure GSL RO8 Interviews: "I also think that all the practice I put in when Protoss wasn’t doing as well is paying off"0
StarCraft 2
General
Code S Season 2 (2025) - Qualifier Results herO wins GSL Code S Season 1 (2025) Code S RO8 Preview: Classic, Reynor, Maru, GuMiho Code S RO4 & Finals Preview: herO, GuMiho, Classic, Cure Is there a place to provide feedback for maps?
Tourneys
RSL: Revival, a new crowdfunded tournament series Monday Nights Weeklies 2025 GSL Season 2 (Qualifiers) [GSL 2025] Code S Season 1 - RO4 and Grand Finals Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed
Brood War
General
Where is effort ? BGH auto balance -> http://bghmmr.eu/ Pros React To: Emotional Finalist in Best vs Light ASL 19 Tickets for foreigners BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL19] Semifinal A [USBL Spring 2025] Groups cast [ASL19] Semifinal B
Strategy
[G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds [G] Mineral Boosting
Other Games
General Games
What do you want from future RTS games? Stormgate/Frost Giant Megathread Beyond All Reason Grand Theft Auto VI Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread UK Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Why 5v5 Games Keep Us Hooked…
TrAiDoS
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
BW PvZ Balance hypothetic…
Vasoline73
ASL S19 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 23686 users

[WCS EU] Challenger League Qualifiers - Page 16

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 14 15 16 17 18 84 Next
Drake
Profile Joined October 2010
Germany6146 Posts
May 04 2013 16:30 GMT
#301
On May 03 2013 07:39 Wintex wrote:
Show nested quote +
On May 03 2013 07:17 Shellshock1122 wrote:
On May 03 2013 07:13 -IeZaeL- wrote:
Who will stop the korean invasion now? o_o

Welmu is probably the best player in the qualifiers (so close so many times in the other ones). Maybe some others can step up.

LatencyfOukoreans will slaughter everyone.


stop whine about lag guys ... i can play on kr no problem from euro, sure its laggy but for a pro who decide to play on eu it cant be TO hard otherwise he wouldnt choosen eu ...
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
YoungTyTy
Profile Joined November 2011
United States801 Posts
May 04 2013 16:33 GMT
#302
You may notice that post was made hours ago and no one is complaining at all right now :p
Any fool can ask more questions than a wise man can answer.
Roman666
Profile Joined April 2012
Poland1440 Posts
May 04 2013 16:34 GMT
#303
On May 05 2013 01:30 CoR wrote:
Show nested quote +
On May 03 2013 07:39 Wintex wrote:
On May 03 2013 07:17 Shellshock1122 wrote:
On May 03 2013 07:13 -IeZaeL- wrote:
Who will stop the korean invasion now? o_o

Welmu is probably the best player in the qualifiers (so close so many times in the other ones). Maybe some others can step up.

LatencyfOukoreans will slaughter everyone.


stop whine about lag guys ... i can play on kr no problem from euro, sure its laggy but for a pro who decide to play on eu it cant be TO hard otherwise he wouldnt choosen eu ...

I wonder if Koreans have their machines setup with that registry trick that lowers latency in games. If not they are in a world of pain when playing from KR.
Scrubwave
Profile Joined July 2010
Poland1786 Posts
May 04 2013 16:35 GMT
#304
--- Nuked ---
Nimic
Profile Joined September 2010
Norway1360 Posts
May 04 2013 16:37 GMT
#305
On May 05 2013 01:34 Roman666 wrote:
Show nested quote +
On May 05 2013 01:30 CoR wrote:
On May 03 2013 07:39 Wintex wrote:
On May 03 2013 07:17 Shellshock1122 wrote:
On May 03 2013 07:13 -IeZaeL- wrote:
Who will stop the korean invasion now? o_o

Welmu is probably the best player in the qualifiers (so close so many times in the other ones). Maybe some others can step up.

LatencyfOukoreans will slaughter everyone.


stop whine about lag guys ... i can play on kr no problem from euro, sure its laggy but for a pro who decide to play on eu it cant be TO hard otherwise he wouldnt choosen eu ...

I wonder if Koreans have their machines setup with that registry trick that lowers latency in games. If not they are in a world of pain when playing from KR.


I don't think there's a trick that can possibly lower the actual latency from KR to EU. I mean, there are physical reasons at play here.
deus.machinarum
Profile Joined September 2011
Austria658 Posts
May 04 2013 16:40 GMT
#306
On May 05 2013 01:34 Roman666 wrote:
Show nested quote +
On May 05 2013 01:30 CoR wrote:
On May 03 2013 07:39 Wintex wrote:
On May 03 2013 07:17 Shellshock1122 wrote:
On May 03 2013 07:13 -IeZaeL- wrote:
Who will stop the korean invasion now? o_o

Welmu is probably the best player in the qualifiers (so close so many times in the other ones). Maybe some others can step up.

LatencyfOukoreans will slaughter everyone.


stop whine about lag guys ... i can play on kr no problem from euro, sure its laggy but for a pro who decide to play on eu it cant be TO hard otherwise he wouldnt choosen eu ...

I wonder if Koreans have their machines setup with that registry trick that lowers latency in games. If not they are in a world of pain when playing from KR.

What trick are you referring to?
Nothing worth having comes easy.
govie
Profile Blog Joined November 2012
9334 Posts
May 04 2013 16:41 GMT
#307
level of play is at same hieght as other qualifiers. Just look at who are still in this
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
Yhamm
Profile Blog Joined December 2012
France7248 Posts
May 04 2013 16:42 GMT
#308
finale - Minimath : http://www.twitch.tv/wcs_europe_fr
LiquipediaWe will have only each other at the last
grs
Profile Blog Joined April 2011
Germany2339 Posts
May 04 2013 16:43 GMT
#309
On May 05 2013 01:40 deus.machinarum wrote:
Show nested quote +
On May 05 2013 01:34 Roman666 wrote:
On May 05 2013 01:30 CoR wrote:
On May 03 2013 07:39 Wintex wrote:
On May 03 2013 07:17 Shellshock1122 wrote:
On May 03 2013 07:13 -IeZaeL- wrote:
Who will stop the korean invasion now? o_o

Welmu is probably the best player in the qualifiers (so close so many times in the other ones). Maybe some others can step up.

LatencyfOukoreans will slaughter everyone.


stop whine about lag guys ... i can play on kr no problem from euro, sure its laggy but for a pro who decide to play on eu it cant be TO hard otherwise he wouldnt choosen eu ...

I wonder if Koreans have their machines setup with that registry trick that lowers latency in games. If not they are in a world of pain when playing from KR.

What trick are you referring to?

None. There is not a fix. He might be refering to the TCPAck fix (Leatrix), but that does do nothing for sc2.
myRZeth
Profile Joined June 2011
Germany1047 Posts
May 04 2013 16:43 GMT
#310
glad bischu made it
Roman666
Profile Joined April 2012
Poland1440 Posts
May 04 2013 16:43 GMT
#311
On May 05 2013 01:37 Nimic wrote:
Show nested quote +
On May 05 2013 01:34 Roman666 wrote:
On May 05 2013 01:30 CoR wrote:
On May 03 2013 07:39 Wintex wrote:
On May 03 2013 07:17 Shellshock1122 wrote:
On May 03 2013 07:13 -IeZaeL- wrote:
Who will stop the korean invasion now? o_o

Welmu is probably the best player in the qualifiers (so close so many times in the other ones). Maybe some others can step up.

LatencyfOukoreans will slaughter everyone.


stop whine about lag guys ... i can play on kr no problem from euro, sure its laggy but for a pro who decide to play on eu it cant be TO hard otherwise he wouldnt choosen eu ...

I wonder if Koreans have their machines setup with that registry trick that lowers latency in games. If not they are in a world of pain when playing from KR.


I don't think there's a trick that can possibly lower the actual latency from KR to EU. I mean, there are physical reasons at play here.

No sir, there is a trick that will significantly lower the latency in games. Of course it will not be as playing EU from EU, but you can read this:

http://en.wikipedia.org/wiki/Nagle's_algorithm

It is enabled in windows 7 by default, and disabling it allows you to get lower latencies in games.
grs
Profile Blog Joined April 2011
Germany2339 Posts
Last Edited: 2013-05-04 16:47:08
May 04 2013 16:46 GMT
#312
On May 05 2013 01:43 Roman666 wrote:
Show nested quote +
On May 05 2013 01:37 Nimic wrote:
On May 05 2013 01:34 Roman666 wrote:
On May 05 2013 01:30 CoR wrote:
On May 03 2013 07:39 Wintex wrote:
On May 03 2013 07:17 Shellshock1122 wrote:
On May 03 2013 07:13 -IeZaeL- wrote:
Who will stop the korean invasion now? o_o

Welmu is probably the best player in the qualifiers (so close so many times in the other ones). Maybe some others can step up.

LatencyfOukoreans will slaughter everyone.


stop whine about lag guys ... i can play on kr no problem from euro, sure its laggy but for a pro who decide to play on eu it cant be TO hard otherwise he wouldnt choosen eu ...

I wonder if Koreans have their machines setup with that registry trick that lowers latency in games. If not they are in a world of pain when playing from KR.


I don't think there's a trick that can possibly lower the actual latency from KR to EU. I mean, there are physical reasons at play here.

No sir, there is a trick that will significantly lower the latency in games. Of course it will not be as playing EU from EU, but you can read this:

http://en.wikipedia.org/wiki/Nagle's_algorithm

It is enabled in windows 7 by default, and disabling it allows you to get lower latencies in games.

Not this *again* please. We had that 2 years ago. SC2 does *not* use TCP, but UDP
If you don't believe me, maybe you believe RICH http://www.teamliquid.net/forum/viewmessage.php?topic_id=117158. This was changed in the beta and for the better. There is not a TCP problem with SC2, so there is no TCP fix for SC2.
Benjamin99
Profile Joined April 2012
4176 Posts
May 04 2013 16:46 GMT
#313
Hehe EU challenger league to hard for tails
Stephano & Jaedong <-- The Pain Train. Polt and Innovation to EG plz
deus.machinarum
Profile Joined September 2011
Austria658 Posts
Last Edited: 2013-05-04 16:47:33
May 04 2013 16:46 GMT
#314
On May 05 2013 01:43 Roman666 wrote:
Show nested quote +
On May 05 2013 01:37 Nimic wrote:
On May 05 2013 01:34 Roman666 wrote:
On May 05 2013 01:30 CoR wrote:
On May 03 2013 07:39 Wintex wrote:
On May 03 2013 07:17 Shellshock1122 wrote:
On May 03 2013 07:13 -IeZaeL- wrote:
Who will stop the korean invasion now? o_o

Welmu is probably the best player in the qualifiers (so close so many times in the other ones). Maybe some others can step up.

LatencyfOukoreans will slaughter everyone.


stop whine about lag guys ... i can play on kr no problem from euro, sure its laggy but for a pro who decide to play on eu it cant be TO hard otherwise he wouldnt choosen eu ...

I wonder if Koreans have their machines setup with that registry trick that lowers latency in games. If not they are in a world of pain when playing from KR.


I don't think there's a trick that can possibly lower the actual latency from KR to EU. I mean, there are physical reasons at play here.

No sir, there is a trick that will significantly lower the latency in games. Of course it will not be as playing EU from EU, but you can read this:

http://en.wikipedia.org/wiki/Nagle's_algorithm

It is enabled in windows 7 by default, and disabling it allows you to get lower latencies in games.


Ah, i see, interesting page, thx

Edit: apparently SC2 uses UDP, still quite an interesting read :p
Nothing worth having comes easy.
scsnow
Profile Joined April 2010
Slovenia515 Posts
May 04 2013 16:47 GMT
#315
Is there stream for Bischu vs Starbuck game anywhere?
AlternativeEgo
Profile Joined August 2011
Sweden17309 Posts
May 04 2013 16:49 GMT
#316
On May 05 2013 01:46 Benjamin99 wrote:
Hehe EU challenger league to hard for tails


One might actually say that this one is harder than the earlier qualifiers. It's at least higher quality of players overall.
Mark Munoz looks like Gretorp
Roman666
Profile Joined April 2012
Poland1440 Posts
Last Edited: 2013-05-04 16:53:55
May 04 2013 16:51 GMT
#317
On May 05 2013 01:46 grs wrote:
Show nested quote +
On May 05 2013 01:43 Roman666 wrote:
On May 05 2013 01:37 Nimic wrote:
On May 05 2013 01:34 Roman666 wrote:
On May 05 2013 01:30 CoR wrote:
On May 03 2013 07:39 Wintex wrote:
On May 03 2013 07:17 Shellshock1122 wrote:
On May 03 2013 07:13 -IeZaeL- wrote:
Who will stop the korean invasion now? o_o

Welmu is probably the best player in the qualifiers (so close so many times in the other ones). Maybe some others can step up.

LatencyfOukoreans will slaughter everyone.


stop whine about lag guys ... i can play on kr no problem from euro, sure its laggy but for a pro who decide to play on eu it cant be TO hard otherwise he wouldnt choosen eu ...

I wonder if Koreans have their machines setup with that registry trick that lowers latency in games. If not they are in a world of pain when playing from KR.


I don't think there's a trick that can possibly lower the actual latency from KR to EU. I mean, there are physical reasons at play here.

No sir, there is a trick that will significantly lower the latency in games. Of course it will not be as playing EU from EU, but you can read this:

http://en.wikipedia.org/wiki/Nagle's_algorithm

It is enabled in windows 7 by default, and disabling it allows you to get lower latencies in games.

Not this *again* please. We had that 2 years ago. SC2 does *not* use TCP, but UDP
If you don't believe me, maybe you believe RICH http://www.teamliquid.net/forum/viewmessage.php?topic_id=117158. This was changed in the beta and for the better. There is not a TCP problem with SC2, so there is no TCP fix for SC2.

Find it hard to believe that you can afford packet drops in RTS game. How the game is in sync between two clients then, when you have no idea if your data ever reached the second client?

EDIT: Whatever, I give up, maybe it is true afterall. Sorry for little bit of a derail.
Yhamm
Profile Blog Joined December 2012
France7248 Posts
Last Edited: 2013-05-04 16:52:28
May 04 2013 16:52 GMT
#318
(P)finale 1-0 (Z)MiNiMaTh : http://www.twitch.tv/wcs_europe_fr
LiquipediaWe will have only each other at the last
Tobon
Profile Joined March 2011
United States372 Posts
May 04 2013 16:55 GMT
#319
On May 05 2013 01:51 Roman666 wrote:
Show nested quote +
On May 05 2013 01:46 grs wrote:
On May 05 2013 01:43 Roman666 wrote:
On May 05 2013 01:37 Nimic wrote:
On May 05 2013 01:34 Roman666 wrote:
On May 05 2013 01:30 CoR wrote:
On May 03 2013 07:39 Wintex wrote:
On May 03 2013 07:17 Shellshock1122 wrote:
On May 03 2013 07:13 -IeZaeL- wrote:
Who will stop the korean invasion now? o_o

Welmu is probably the best player in the qualifiers (so close so many times in the other ones). Maybe some others can step up.

LatencyfOukoreans will slaughter everyone.


stop whine about lag guys ... i can play on kr no problem from euro, sure its laggy but for a pro who decide to play on eu it cant be TO hard otherwise he wouldnt choosen eu ...

I wonder if Koreans have their machines setup with that registry trick that lowers latency in games. If not they are in a world of pain when playing from KR.


I don't think there's a trick that can possibly lower the actual latency from KR to EU. I mean, there are physical reasons at play here.

No sir, there is a trick that will significantly lower the latency in games. Of course it will not be as playing EU from EU, but you can read this:

http://en.wikipedia.org/wiki/Nagle's_algorithm

It is enabled in windows 7 by default, and disabling it allows you to get lower latencies in games.

Not this *again* please. We had that 2 years ago. SC2 does *not* use TCP, but UDP
If you don't believe me, maybe you believe RICH http://www.teamliquid.net/forum/viewmessage.php?topic_id=117158. This was changed in the beta and for the better. There is not a TCP problem with SC2, so there is no TCP fix for SC2.

Find it hard to believe that you can afford packet drops in RTS game. How the game is in sync between two clients then, when you have no idea if your data ever reached the second client?

The same way as with TCP. TCP is built on top of UDP and avoids lost data via buffering a window of sent data and resending if it gets lost. Presumably whatever network algorithm SC2 is using uses a system of data windows and acknowledgements like TCP does, but it can be specialized for SC2's needs. (And avoid things in specific platform's TCP implementations like Nagle's algorithm...)
Roman666
Profile Joined April 2012
Poland1440 Posts
May 04 2013 16:58 GMT
#320
On May 05 2013 01:55 Tobon wrote:
Show nested quote +
On May 05 2013 01:51 Roman666 wrote:
On May 05 2013 01:46 grs wrote:
On May 05 2013 01:43 Roman666 wrote:
On May 05 2013 01:37 Nimic wrote:
On May 05 2013 01:34 Roman666 wrote:
On May 05 2013 01:30 CoR wrote:
On May 03 2013 07:39 Wintex wrote:
On May 03 2013 07:17 Shellshock1122 wrote:
On May 03 2013 07:13 -IeZaeL- wrote:
Who will stop the korean invasion now? o_o

Welmu is probably the best player in the qualifiers (so close so many times in the other ones). Maybe some others can step up.

LatencyfOukoreans will slaughter everyone.


stop whine about lag guys ... i can play on kr no problem from euro, sure its laggy but for a pro who decide to play on eu it cant be TO hard otherwise he wouldnt choosen eu ...

I wonder if Koreans have their machines setup with that registry trick that lowers latency in games. If not they are in a world of pain when playing from KR.


I don't think there's a trick that can possibly lower the actual latency from KR to EU. I mean, there are physical reasons at play here.

No sir, there is a trick that will significantly lower the latency in games. Of course it will not be as playing EU from EU, but you can read this:

http://en.wikipedia.org/wiki/Nagle's_algorithm

It is enabled in windows 7 by default, and disabling it allows you to get lower latencies in games.

Not this *again* please. We had that 2 years ago. SC2 does *not* use TCP, but UDP
If you don't believe me, maybe you believe RICH http://www.teamliquid.net/forum/viewmessage.php?topic_id=117158. This was changed in the beta and for the better. There is not a TCP problem with SC2, so there is no TCP fix for SC2.

Find it hard to believe that you can afford packet drops in RTS game. How the game is in sync between two clients then, when you have no idea if your data ever reached the second client?

The same way as with TCP. TCP is built on top of UDP and avoids lost data via buffering a window of sent data and resending if it gets lost. Presumably whatever network algorithm SC2 is using uses a system of data windows and acknowledgements like TCP does, but it can be specialized for SC2's needs. (And avoid things in specific platform's TCP implementations like Nagle's algorithm...)

Yeah, they could implement their own acknowledgement system over UDP, I got tunnel vision for a bit there.
Prev 1 14 15 16 17 18 84 Next
Please log in or register to reply.
Live Events Refresh
Next event in 9h 28m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 140
NeuroSwarm 131
ProTech105
Ketroc 41
StarCraft: Brood War
Artosis 1001
Icarus 9
Dota 2
LuMiX0
Super Smash Bros
Mew2King264
Other Games
summit1g16571
shahzam823
JimRising 555
ViBE323
Maynarde171
NightEnD41
Organizations
Other Games
gamesdonequick915
StarCraft 2
ESL.tv137
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH278
• Hupsaiya 107
• davetesta45
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki21
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Wardi Open
9h 28m
Monday Night Weeklies
14h 28m
Replay Cast
1d 22h
The PondCast
2 days
Replay Cast
2 days
Replay Cast
3 days
Road to EWC
4 days
SC Evo League
5 days
Road to EWC
5 days
Afreeca Starleague
6 days
BeSt vs Soulkey
[ Show More ]
Road to EWC
6 days
Liquipedia Results

Completed

Proleague 2025-05-16
2025 GSL S1
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
NPSL S3
Heroes 10 EU
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

Rose Open S1
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.