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[WCS EU] Challenger League Qualifiers - Page 16

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 14 15 16 17 18 84 Next
Drake
Profile Joined October 2010
Germany6146 Posts
May 04 2013 16:30 GMT
#301
On May 03 2013 07:39 Wintex wrote:
Show nested quote +
On May 03 2013 07:17 Shellshock1122 wrote:
On May 03 2013 07:13 -IeZaeL- wrote:
Who will stop the korean invasion now? o_o

Welmu is probably the best player in the qualifiers (so close so many times in the other ones). Maybe some others can step up.

LatencyfOukoreans will slaughter everyone.


stop whine about lag guys ... i can play on kr no problem from euro, sure its laggy but for a pro who decide to play on eu it cant be TO hard otherwise he wouldnt choosen eu ...
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
YoungTyTy
Profile Joined November 2011
United States801 Posts
May 04 2013 16:33 GMT
#302
You may notice that post was made hours ago and no one is complaining at all right now :p
Any fool can ask more questions than a wise man can answer.
Roman666
Profile Joined April 2012
Poland1440 Posts
May 04 2013 16:34 GMT
#303
On May 05 2013 01:30 CoR wrote:
Show nested quote +
On May 03 2013 07:39 Wintex wrote:
On May 03 2013 07:17 Shellshock1122 wrote:
On May 03 2013 07:13 -IeZaeL- wrote:
Who will stop the korean invasion now? o_o

Welmu is probably the best player in the qualifiers (so close so many times in the other ones). Maybe some others can step up.

LatencyfOukoreans will slaughter everyone.


stop whine about lag guys ... i can play on kr no problem from euro, sure its laggy but for a pro who decide to play on eu it cant be TO hard otherwise he wouldnt choosen eu ...

I wonder if Koreans have their machines setup with that registry trick that lowers latency in games. If not they are in a world of pain when playing from KR.
Scrubwave
Profile Joined July 2010
Poland1786 Posts
May 04 2013 16:35 GMT
#304
--- Nuked ---
Nimic
Profile Joined September 2010
Norway1360 Posts
May 04 2013 16:37 GMT
#305
On May 05 2013 01:34 Roman666 wrote:
Show nested quote +
On May 05 2013 01:30 CoR wrote:
On May 03 2013 07:39 Wintex wrote:
On May 03 2013 07:17 Shellshock1122 wrote:
On May 03 2013 07:13 -IeZaeL- wrote:
Who will stop the korean invasion now? o_o

Welmu is probably the best player in the qualifiers (so close so many times in the other ones). Maybe some others can step up.

LatencyfOukoreans will slaughter everyone.


stop whine about lag guys ... i can play on kr no problem from euro, sure its laggy but for a pro who decide to play on eu it cant be TO hard otherwise he wouldnt choosen eu ...

I wonder if Koreans have their machines setup with that registry trick that lowers latency in games. If not they are in a world of pain when playing from KR.


I don't think there's a trick that can possibly lower the actual latency from KR to EU. I mean, there are physical reasons at play here.
deus.machinarum
Profile Joined September 2011
Austria658 Posts
May 04 2013 16:40 GMT
#306
On May 05 2013 01:34 Roman666 wrote:
Show nested quote +
On May 05 2013 01:30 CoR wrote:
On May 03 2013 07:39 Wintex wrote:
On May 03 2013 07:17 Shellshock1122 wrote:
On May 03 2013 07:13 -IeZaeL- wrote:
Who will stop the korean invasion now? o_o

Welmu is probably the best player in the qualifiers (so close so many times in the other ones). Maybe some others can step up.

LatencyfOukoreans will slaughter everyone.


stop whine about lag guys ... i can play on kr no problem from euro, sure its laggy but for a pro who decide to play on eu it cant be TO hard otherwise he wouldnt choosen eu ...

I wonder if Koreans have their machines setup with that registry trick that lowers latency in games. If not they are in a world of pain when playing from KR.

What trick are you referring to?
Nothing worth having comes easy.
govie
Profile Blog Joined November 2012
9334 Posts
May 04 2013 16:41 GMT
#307
level of play is at same hieght as other qualifiers. Just look at who are still in this
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
Yhamm
Profile Blog Joined December 2012
France7248 Posts
May 04 2013 16:42 GMT
#308
finale - Minimath : http://www.twitch.tv/wcs_europe_fr
LiquipediaWe will have only each other at the last
grs
Profile Blog Joined April 2011
Germany2339 Posts
May 04 2013 16:43 GMT
#309
On May 05 2013 01:40 deus.machinarum wrote:
Show nested quote +
On May 05 2013 01:34 Roman666 wrote:
On May 05 2013 01:30 CoR wrote:
On May 03 2013 07:39 Wintex wrote:
On May 03 2013 07:17 Shellshock1122 wrote:
On May 03 2013 07:13 -IeZaeL- wrote:
Who will stop the korean invasion now? o_o

Welmu is probably the best player in the qualifiers (so close so many times in the other ones). Maybe some others can step up.

LatencyfOukoreans will slaughter everyone.


stop whine about lag guys ... i can play on kr no problem from euro, sure its laggy but for a pro who decide to play on eu it cant be TO hard otherwise he wouldnt choosen eu ...

I wonder if Koreans have their machines setup with that registry trick that lowers latency in games. If not they are in a world of pain when playing from KR.

What trick are you referring to?

None. There is not a fix. He might be refering to the TCPAck fix (Leatrix), but that does do nothing for sc2.
myRZeth
Profile Joined June 2011
Germany1047 Posts
May 04 2013 16:43 GMT
#310
glad bischu made it
Roman666
Profile Joined April 2012
Poland1440 Posts
May 04 2013 16:43 GMT
#311
On May 05 2013 01:37 Nimic wrote:
Show nested quote +
On May 05 2013 01:34 Roman666 wrote:
On May 05 2013 01:30 CoR wrote:
On May 03 2013 07:39 Wintex wrote:
On May 03 2013 07:17 Shellshock1122 wrote:
On May 03 2013 07:13 -IeZaeL- wrote:
Who will stop the korean invasion now? o_o

Welmu is probably the best player in the qualifiers (so close so many times in the other ones). Maybe some others can step up.

LatencyfOukoreans will slaughter everyone.


stop whine about lag guys ... i can play on kr no problem from euro, sure its laggy but for a pro who decide to play on eu it cant be TO hard otherwise he wouldnt choosen eu ...

I wonder if Koreans have their machines setup with that registry trick that lowers latency in games. If not they are in a world of pain when playing from KR.


I don't think there's a trick that can possibly lower the actual latency from KR to EU. I mean, there are physical reasons at play here.

No sir, there is a trick that will significantly lower the latency in games. Of course it will not be as playing EU from EU, but you can read this:

http://en.wikipedia.org/wiki/Nagle's_algorithm

It is enabled in windows 7 by default, and disabling it allows you to get lower latencies in games.
grs
Profile Blog Joined April 2011
Germany2339 Posts
Last Edited: 2013-05-04 16:47:08
May 04 2013 16:46 GMT
#312
On May 05 2013 01:43 Roman666 wrote:
Show nested quote +
On May 05 2013 01:37 Nimic wrote:
On May 05 2013 01:34 Roman666 wrote:
On May 05 2013 01:30 CoR wrote:
On May 03 2013 07:39 Wintex wrote:
On May 03 2013 07:17 Shellshock1122 wrote:
On May 03 2013 07:13 -IeZaeL- wrote:
Who will stop the korean invasion now? o_o

Welmu is probably the best player in the qualifiers (so close so many times in the other ones). Maybe some others can step up.

LatencyfOukoreans will slaughter everyone.


stop whine about lag guys ... i can play on kr no problem from euro, sure its laggy but for a pro who decide to play on eu it cant be TO hard otherwise he wouldnt choosen eu ...

I wonder if Koreans have their machines setup with that registry trick that lowers latency in games. If not they are in a world of pain when playing from KR.


I don't think there's a trick that can possibly lower the actual latency from KR to EU. I mean, there are physical reasons at play here.

No sir, there is a trick that will significantly lower the latency in games. Of course it will not be as playing EU from EU, but you can read this:

http://en.wikipedia.org/wiki/Nagle's_algorithm

It is enabled in windows 7 by default, and disabling it allows you to get lower latencies in games.

Not this *again* please. We had that 2 years ago. SC2 does *not* use TCP, but UDP
If you don't believe me, maybe you believe RICH http://www.teamliquid.net/forum/viewmessage.php?topic_id=117158. This was changed in the beta and for the better. There is not a TCP problem with SC2, so there is no TCP fix for SC2.
Benjamin99
Profile Joined April 2012
4176 Posts
May 04 2013 16:46 GMT
#313
Hehe EU challenger league to hard for tails
Stephano & Jaedong <-- The Pain Train. Polt and Innovation to EG plz
deus.machinarum
Profile Joined September 2011
Austria658 Posts
Last Edited: 2013-05-04 16:47:33
May 04 2013 16:46 GMT
#314
On May 05 2013 01:43 Roman666 wrote:
Show nested quote +
On May 05 2013 01:37 Nimic wrote:
On May 05 2013 01:34 Roman666 wrote:
On May 05 2013 01:30 CoR wrote:
On May 03 2013 07:39 Wintex wrote:
On May 03 2013 07:17 Shellshock1122 wrote:
On May 03 2013 07:13 -IeZaeL- wrote:
Who will stop the korean invasion now? o_o

Welmu is probably the best player in the qualifiers (so close so many times in the other ones). Maybe some others can step up.

LatencyfOukoreans will slaughter everyone.


stop whine about lag guys ... i can play on kr no problem from euro, sure its laggy but for a pro who decide to play on eu it cant be TO hard otherwise he wouldnt choosen eu ...

I wonder if Koreans have their machines setup with that registry trick that lowers latency in games. If not they are in a world of pain when playing from KR.


I don't think there's a trick that can possibly lower the actual latency from KR to EU. I mean, there are physical reasons at play here.

No sir, there is a trick that will significantly lower the latency in games. Of course it will not be as playing EU from EU, but you can read this:

http://en.wikipedia.org/wiki/Nagle's_algorithm

It is enabled in windows 7 by default, and disabling it allows you to get lower latencies in games.


Ah, i see, interesting page, thx

Edit: apparently SC2 uses UDP, still quite an interesting read :p
Nothing worth having comes easy.
scsnow
Profile Joined April 2010
Slovenia515 Posts
May 04 2013 16:47 GMT
#315
Is there stream for Bischu vs Starbuck game anywhere?
AlternativeEgo
Profile Joined August 2011
Sweden17309 Posts
May 04 2013 16:49 GMT
#316
On May 05 2013 01:46 Benjamin99 wrote:
Hehe EU challenger league to hard for tails


One might actually say that this one is harder than the earlier qualifiers. It's at least higher quality of players overall.
Mark Munoz looks like Gretorp
Roman666
Profile Joined April 2012
Poland1440 Posts
Last Edited: 2013-05-04 16:53:55
May 04 2013 16:51 GMT
#317
On May 05 2013 01:46 grs wrote:
Show nested quote +
On May 05 2013 01:43 Roman666 wrote:
On May 05 2013 01:37 Nimic wrote:
On May 05 2013 01:34 Roman666 wrote:
On May 05 2013 01:30 CoR wrote:
On May 03 2013 07:39 Wintex wrote:
On May 03 2013 07:17 Shellshock1122 wrote:
On May 03 2013 07:13 -IeZaeL- wrote:
Who will stop the korean invasion now? o_o

Welmu is probably the best player in the qualifiers (so close so many times in the other ones). Maybe some others can step up.

LatencyfOukoreans will slaughter everyone.


stop whine about lag guys ... i can play on kr no problem from euro, sure its laggy but for a pro who decide to play on eu it cant be TO hard otherwise he wouldnt choosen eu ...

I wonder if Koreans have their machines setup with that registry trick that lowers latency in games. If not they are in a world of pain when playing from KR.


I don't think there's a trick that can possibly lower the actual latency from KR to EU. I mean, there are physical reasons at play here.

No sir, there is a trick that will significantly lower the latency in games. Of course it will not be as playing EU from EU, but you can read this:

http://en.wikipedia.org/wiki/Nagle's_algorithm

It is enabled in windows 7 by default, and disabling it allows you to get lower latencies in games.

Not this *again* please. We had that 2 years ago. SC2 does *not* use TCP, but UDP
If you don't believe me, maybe you believe RICH http://www.teamliquid.net/forum/viewmessage.php?topic_id=117158. This was changed in the beta and for the better. There is not a TCP problem with SC2, so there is no TCP fix for SC2.

Find it hard to believe that you can afford packet drops in RTS game. How the game is in sync between two clients then, when you have no idea if your data ever reached the second client?

EDIT: Whatever, I give up, maybe it is true afterall. Sorry for little bit of a derail.
Yhamm
Profile Blog Joined December 2012
France7248 Posts
Last Edited: 2013-05-04 16:52:28
May 04 2013 16:52 GMT
#318
(P)finale 1-0 (Z)MiNiMaTh : http://www.twitch.tv/wcs_europe_fr
LiquipediaWe will have only each other at the last
Tobon
Profile Joined March 2011
United States372 Posts
May 04 2013 16:55 GMT
#319
On May 05 2013 01:51 Roman666 wrote:
Show nested quote +
On May 05 2013 01:46 grs wrote:
On May 05 2013 01:43 Roman666 wrote:
On May 05 2013 01:37 Nimic wrote:
On May 05 2013 01:34 Roman666 wrote:
On May 05 2013 01:30 CoR wrote:
On May 03 2013 07:39 Wintex wrote:
On May 03 2013 07:17 Shellshock1122 wrote:
On May 03 2013 07:13 -IeZaeL- wrote:
Who will stop the korean invasion now? o_o

Welmu is probably the best player in the qualifiers (so close so many times in the other ones). Maybe some others can step up.

LatencyfOukoreans will slaughter everyone.


stop whine about lag guys ... i can play on kr no problem from euro, sure its laggy but for a pro who decide to play on eu it cant be TO hard otherwise he wouldnt choosen eu ...

I wonder if Koreans have their machines setup with that registry trick that lowers latency in games. If not they are in a world of pain when playing from KR.


I don't think there's a trick that can possibly lower the actual latency from KR to EU. I mean, there are physical reasons at play here.

No sir, there is a trick that will significantly lower the latency in games. Of course it will not be as playing EU from EU, but you can read this:

http://en.wikipedia.org/wiki/Nagle's_algorithm

It is enabled in windows 7 by default, and disabling it allows you to get lower latencies in games.

Not this *again* please. We had that 2 years ago. SC2 does *not* use TCP, but UDP
If you don't believe me, maybe you believe RICH http://www.teamliquid.net/forum/viewmessage.php?topic_id=117158. This was changed in the beta and for the better. There is not a TCP problem with SC2, so there is no TCP fix for SC2.

Find it hard to believe that you can afford packet drops in RTS game. How the game is in sync between two clients then, when you have no idea if your data ever reached the second client?

The same way as with TCP. TCP is built on top of UDP and avoids lost data via buffering a window of sent data and resending if it gets lost. Presumably whatever network algorithm SC2 is using uses a system of data windows and acknowledgements like TCP does, but it can be specialized for SC2's needs. (And avoid things in specific platform's TCP implementations like Nagle's algorithm...)
Roman666
Profile Joined April 2012
Poland1440 Posts
May 04 2013 16:58 GMT
#320
On May 05 2013 01:55 Tobon wrote:
Show nested quote +
On May 05 2013 01:51 Roman666 wrote:
On May 05 2013 01:46 grs wrote:
On May 05 2013 01:43 Roman666 wrote:
On May 05 2013 01:37 Nimic wrote:
On May 05 2013 01:34 Roman666 wrote:
On May 05 2013 01:30 CoR wrote:
On May 03 2013 07:39 Wintex wrote:
On May 03 2013 07:17 Shellshock1122 wrote:
On May 03 2013 07:13 -IeZaeL- wrote:
Who will stop the korean invasion now? o_o

Welmu is probably the best player in the qualifiers (so close so many times in the other ones). Maybe some others can step up.

LatencyfOukoreans will slaughter everyone.


stop whine about lag guys ... i can play on kr no problem from euro, sure its laggy but for a pro who decide to play on eu it cant be TO hard otherwise he wouldnt choosen eu ...

I wonder if Koreans have their machines setup with that registry trick that lowers latency in games. If not they are in a world of pain when playing from KR.


I don't think there's a trick that can possibly lower the actual latency from KR to EU. I mean, there are physical reasons at play here.

No sir, there is a trick that will significantly lower the latency in games. Of course it will not be as playing EU from EU, but you can read this:

http://en.wikipedia.org/wiki/Nagle's_algorithm

It is enabled in windows 7 by default, and disabling it allows you to get lower latencies in games.

Not this *again* please. We had that 2 years ago. SC2 does *not* use TCP, but UDP
If you don't believe me, maybe you believe RICH http://www.teamliquid.net/forum/viewmessage.php?topic_id=117158. This was changed in the beta and for the better. There is not a TCP problem with SC2, so there is no TCP fix for SC2.

Find it hard to believe that you can afford packet drops in RTS game. How the game is in sync between two clients then, when you have no idea if your data ever reached the second client?

The same way as with TCP. TCP is built on top of UDP and avoids lost data via buffering a window of sent data and resending if it gets lost. Presumably whatever network algorithm SC2 is using uses a system of data windows and acknowledgements like TCP does, but it can be specialized for SC2's needs. (And avoid things in specific platform's TCP implementations like Nagle's algorithm...)

Yeah, they could implement their own acknowledgement system over UDP, I got tunnel vision for a bit there.
Prev 1 14 15 16 17 18 84 Next
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