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On May 03 2013 07:39 Wintex wrote:Show nested quote +On May 03 2013 07:17 Shellshock1122 wrote:On May 03 2013 07:13 -IeZaeL- wrote:Who will stop the korean invasion now? o_o  Welmu is probably the best player in the qualifiers (so close so many times in the other ones). Maybe some others can step up. LatencyfOukoreans will slaughter everyone.
stop whine about lag guys ... i can play on kr no problem from euro, sure its laggy but for a pro who decide to play on eu it cant be TO hard otherwise he wouldnt choosen eu ...
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You may notice that post was made hours ago and no one is complaining at all right now :p
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On May 05 2013 01:30 CoR wrote:Show nested quote +On May 03 2013 07:39 Wintex wrote:On May 03 2013 07:17 Shellshock1122 wrote:On May 03 2013 07:13 -IeZaeL- wrote:Who will stop the korean invasion now? o_o  Welmu is probably the best player in the qualifiers (so close so many times in the other ones). Maybe some others can step up. LatencyfOukoreans will slaughter everyone. stop whine about lag guys ... i can play on kr no problem from euro, sure its laggy but for a pro who decide to play on eu it cant be TO hard otherwise he wouldnt choosen eu ... I wonder if Koreans have their machines setup with that registry trick that lowers latency in games. If not they are in a world of pain when playing from KR.
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On May 05 2013 01:34 Roman666 wrote:Show nested quote +On May 05 2013 01:30 CoR wrote:On May 03 2013 07:39 Wintex wrote:On May 03 2013 07:17 Shellshock1122 wrote:On May 03 2013 07:13 -IeZaeL- wrote:Who will stop the korean invasion now? o_o  Welmu is probably the best player in the qualifiers (so close so many times in the other ones). Maybe some others can step up. LatencyfOukoreans will slaughter everyone. stop whine about lag guys ... i can play on kr no problem from euro, sure its laggy but for a pro who decide to play on eu it cant be TO hard otherwise he wouldnt choosen eu ... I wonder if Koreans have their machines setup with that registry trick that lowers latency in games. If not they are in a world of pain when playing from KR.
I don't think there's a trick that can possibly lower the actual latency from KR to EU. I mean, there are physical reasons at play here.
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On May 05 2013 01:34 Roman666 wrote:Show nested quote +On May 05 2013 01:30 CoR wrote:On May 03 2013 07:39 Wintex wrote:On May 03 2013 07:17 Shellshock1122 wrote:On May 03 2013 07:13 -IeZaeL- wrote:Who will stop the korean invasion now? o_o  Welmu is probably the best player in the qualifiers (so close so many times in the other ones). Maybe some others can step up. LatencyfOukoreans will slaughter everyone. stop whine about lag guys ... i can play on kr no problem from euro, sure its laggy but for a pro who decide to play on eu it cant be TO hard otherwise he wouldnt choosen eu ... I wonder if Koreans have their machines setup with that registry trick that lowers latency in games. If not they are in a world of pain when playing from KR. What trick are you referring to?
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level of play is at same hieght as other qualifiers. Just look at who are still in this
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France7248 Posts
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On May 05 2013 01:40 deus.machinarum wrote:Show nested quote +On May 05 2013 01:34 Roman666 wrote:On May 05 2013 01:30 CoR wrote:On May 03 2013 07:39 Wintex wrote:On May 03 2013 07:17 Shellshock1122 wrote:On May 03 2013 07:13 -IeZaeL- wrote:Who will stop the korean invasion now? o_o  Welmu is probably the best player in the qualifiers (so close so many times in the other ones). Maybe some others can step up. LatencyfOukoreans will slaughter everyone. stop whine about lag guys ... i can play on kr no problem from euro, sure its laggy but for a pro who decide to play on eu it cant be TO hard otherwise he wouldnt choosen eu ... I wonder if Koreans have their machines setup with that registry trick that lowers latency in games. If not they are in a world of pain when playing from KR. What trick are you referring to? None. There is not a fix. He might be refering to the TCPAck fix (Leatrix), but that does do nothing for sc2.
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On May 05 2013 01:37 Nimic wrote:Show nested quote +On May 05 2013 01:34 Roman666 wrote:On May 05 2013 01:30 CoR wrote:On May 03 2013 07:39 Wintex wrote:On May 03 2013 07:17 Shellshock1122 wrote:On May 03 2013 07:13 -IeZaeL- wrote:Who will stop the korean invasion now? o_o  Welmu is probably the best player in the qualifiers (so close so many times in the other ones). Maybe some others can step up. LatencyfOukoreans will slaughter everyone. stop whine about lag guys ... i can play on kr no problem from euro, sure its laggy but for a pro who decide to play on eu it cant be TO hard otherwise he wouldnt choosen eu ... I wonder if Koreans have their machines setup with that registry trick that lowers latency in games. If not they are in a world of pain when playing from KR. I don't think there's a trick that can possibly lower the actual latency from KR to EU. I mean, there are physical reasons at play here. No sir, there is a trick that will significantly lower the latency in games. Of course it will not be as playing EU from EU, but you can read this:
http://en.wikipedia.org/wiki/Nagle's_algorithm
It is enabled in windows 7 by default, and disabling it allows you to get lower latencies in games.
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On May 05 2013 01:43 Roman666 wrote:Show nested quote +On May 05 2013 01:37 Nimic wrote:On May 05 2013 01:34 Roman666 wrote:On May 05 2013 01:30 CoR wrote:On May 03 2013 07:39 Wintex wrote:On May 03 2013 07:17 Shellshock1122 wrote:On May 03 2013 07:13 -IeZaeL- wrote:Who will stop the korean invasion now? o_o  Welmu is probably the best player in the qualifiers (so close so many times in the other ones). Maybe some others can step up. LatencyfOukoreans will slaughter everyone. stop whine about lag guys ... i can play on kr no problem from euro, sure its laggy but for a pro who decide to play on eu it cant be TO hard otherwise he wouldnt choosen eu ... I wonder if Koreans have their machines setup with that registry trick that lowers latency in games. If not they are in a world of pain when playing from KR. I don't think there's a trick that can possibly lower the actual latency from KR to EU. I mean, there are physical reasons at play here. No sir, there is a trick that will significantly lower the latency in games. Of course it will not be as playing EU from EU, but you can read this: http://en.wikipedia.org/wiki/Nagle's_algorithmIt is enabled in windows 7 by default, and disabling it allows you to get lower latencies in games. Not this *again* please. We had that 2 years ago. SC2 does *not* use TCP, but UDP If you don't believe me, maybe you believe RICH http://www.teamliquid.net/forum/viewmessage.php?topic_id=117158. This was changed in the beta and for the better. There is not a TCP problem with SC2, so there is no TCP fix for SC2.
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Hehe EU challenger league to hard for tails
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On May 05 2013 01:43 Roman666 wrote:Show nested quote +On May 05 2013 01:37 Nimic wrote:On May 05 2013 01:34 Roman666 wrote:On May 05 2013 01:30 CoR wrote:On May 03 2013 07:39 Wintex wrote:On May 03 2013 07:17 Shellshock1122 wrote:On May 03 2013 07:13 -IeZaeL- wrote:Who will stop the korean invasion now? o_o  Welmu is probably the best player in the qualifiers (so close so many times in the other ones). Maybe some others can step up. LatencyfOukoreans will slaughter everyone. stop whine about lag guys ... i can play on kr no problem from euro, sure its laggy but for a pro who decide to play on eu it cant be TO hard otherwise he wouldnt choosen eu ... I wonder if Koreans have their machines setup with that registry trick that lowers latency in games. If not they are in a world of pain when playing from KR. I don't think there's a trick that can possibly lower the actual latency from KR to EU. I mean, there are physical reasons at play here. No sir, there is a trick that will significantly lower the latency in games. Of course it will not be as playing EU from EU, but you can read this: http://en.wikipedia.org/wiki/Nagle's_algorithmIt is enabled in windows 7 by default, and disabling it allows you to get lower latencies in games.
Ah, i see, interesting page, thx
Edit: apparently SC2 uses UDP, still quite an interesting read :p
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Is there stream for Bischu vs Starbuck game anywhere?
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On May 05 2013 01:46 Benjamin99 wrote:Hehe EU challenger league to hard for tails 
One might actually say that this one is harder than the earlier qualifiers. It's at least higher quality of players overall.
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On May 05 2013 01:46 grs wrote:Show nested quote +On May 05 2013 01:43 Roman666 wrote:On May 05 2013 01:37 Nimic wrote:On May 05 2013 01:34 Roman666 wrote:On May 05 2013 01:30 CoR wrote:On May 03 2013 07:39 Wintex wrote:On May 03 2013 07:17 Shellshock1122 wrote:On May 03 2013 07:13 -IeZaeL- wrote:Who will stop the korean invasion now? o_o  Welmu is probably the best player in the qualifiers (so close so many times in the other ones). Maybe some others can step up. LatencyfOukoreans will slaughter everyone. stop whine about lag guys ... i can play on kr no problem from euro, sure its laggy but for a pro who decide to play on eu it cant be TO hard otherwise he wouldnt choosen eu ... I wonder if Koreans have their machines setup with that registry trick that lowers latency in games. If not they are in a world of pain when playing from KR. I don't think there's a trick that can possibly lower the actual latency from KR to EU. I mean, there are physical reasons at play here. No sir, there is a trick that will significantly lower the latency in games. Of course it will not be as playing EU from EU, but you can read this: http://en.wikipedia.org/wiki/Nagle's_algorithmIt is enabled in windows 7 by default, and disabling it allows you to get lower latencies in games. Not this *again* please. We had that 2 years ago. SC2 does *not* use TCP, but UDP If you don't believe me, maybe you believe RICH http://www.teamliquid.net/forum/viewmessage.php?topic_id=117158. This was changed in the beta and for the better. There is not a TCP problem with SC2, so there is no TCP fix for SC2. Find it hard to believe that you can afford packet drops in RTS game. How the game is in sync between two clients then, when you have no idea if your data ever reached the second client?
EDIT: Whatever, I give up, maybe it is true afterall. Sorry for little bit of a derail.
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France7248 Posts
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On May 05 2013 01:51 Roman666 wrote:Show nested quote +On May 05 2013 01:46 grs wrote:On May 05 2013 01:43 Roman666 wrote:On May 05 2013 01:37 Nimic wrote:On May 05 2013 01:34 Roman666 wrote:On May 05 2013 01:30 CoR wrote:On May 03 2013 07:39 Wintex wrote:On May 03 2013 07:17 Shellshock1122 wrote:On May 03 2013 07:13 -IeZaeL- wrote:Who will stop the korean invasion now? o_o  Welmu is probably the best player in the qualifiers (so close so many times in the other ones). Maybe some others can step up. LatencyfOukoreans will slaughter everyone. stop whine about lag guys ... i can play on kr no problem from euro, sure its laggy but for a pro who decide to play on eu it cant be TO hard otherwise he wouldnt choosen eu ... I wonder if Koreans have their machines setup with that registry trick that lowers latency in games. If not they are in a world of pain when playing from KR. I don't think there's a trick that can possibly lower the actual latency from KR to EU. I mean, there are physical reasons at play here. No sir, there is a trick that will significantly lower the latency in games. Of course it will not be as playing EU from EU, but you can read this: http://en.wikipedia.org/wiki/Nagle's_algorithmIt is enabled in windows 7 by default, and disabling it allows you to get lower latencies in games. Not this *again* please. We had that 2 years ago. SC2 does *not* use TCP, but UDP If you don't believe me, maybe you believe RICH http://www.teamliquid.net/forum/viewmessage.php?topic_id=117158. This was changed in the beta and for the better. There is not a TCP problem with SC2, so there is no TCP fix for SC2. Find it hard to believe that you can afford packet drops in RTS game. How the game is in sync between two clients then, when you have no idea if your data ever reached the second client? The same way as with TCP. TCP is built on top of UDP and avoids lost data via buffering a window of sent data and resending if it gets lost. Presumably whatever network algorithm SC2 is using uses a system of data windows and acknowledgements like TCP does, but it can be specialized for SC2's needs. (And avoid things in specific platform's TCP implementations like Nagle's algorithm...)
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On May 05 2013 01:55 Tobon wrote:Show nested quote +On May 05 2013 01:51 Roman666 wrote:On May 05 2013 01:46 grs wrote:On May 05 2013 01:43 Roman666 wrote:On May 05 2013 01:37 Nimic wrote:On May 05 2013 01:34 Roman666 wrote:On May 05 2013 01:30 CoR wrote:On May 03 2013 07:39 Wintex wrote:On May 03 2013 07:17 Shellshock1122 wrote:On May 03 2013 07:13 -IeZaeL- wrote:Who will stop the korean invasion now? o_o  Welmu is probably the best player in the qualifiers (so close so many times in the other ones). Maybe some others can step up. LatencyfOukoreans will slaughter everyone. stop whine about lag guys ... i can play on kr no problem from euro, sure its laggy but for a pro who decide to play on eu it cant be TO hard otherwise he wouldnt choosen eu ... I wonder if Koreans have their machines setup with that registry trick that lowers latency in games. If not they are in a world of pain when playing from KR. I don't think there's a trick that can possibly lower the actual latency from KR to EU. I mean, there are physical reasons at play here. No sir, there is a trick that will significantly lower the latency in games. Of course it will not be as playing EU from EU, but you can read this: http://en.wikipedia.org/wiki/Nagle's_algorithmIt is enabled in windows 7 by default, and disabling it allows you to get lower latencies in games. Not this *again* please. We had that 2 years ago. SC2 does *not* use TCP, but UDP If you don't believe me, maybe you believe RICH http://www.teamliquid.net/forum/viewmessage.php?topic_id=117158. This was changed in the beta and for the better. There is not a TCP problem with SC2, so there is no TCP fix for SC2. Find it hard to believe that you can afford packet drops in RTS game. How the game is in sync between two clients then, when you have no idea if your data ever reached the second client? The same way as with TCP. TCP is built on top of UDP and avoids lost data via buffering a window of sent data and resending if it gets lost. Presumably whatever network algorithm SC2 is using uses a system of data windows and acknowledgements like TCP does, but it can be specialized for SC2's needs. (And avoid things in specific platform's TCP implementations like Nagle's algorithm...) Yeah, they could implement their own acknowledgement system over UDP, I got tunnel vision for a bit there.
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