• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:14
CET 06:14
KST 14:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups A & B Preview1TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation10Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
RSL Season 3 - RO16 Groups A & B Preview [TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time?
Tourneys
RSL Revival: Season 3 Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle Brood War web app to calculate unit interactions [ASL20] Ask the mapmakers — Drop your questions BW General Discussion Terran 1:35 12 Gas Optimization
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta Simple Questions, Simple Answers PvZ map balance How to stay on top of macro?
Other Games
General Games
Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Clair Obscur - Expedition 33 Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine Artificial Intelligence Thread US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1637 users

[WCS EU] Challenger League Qualifiers - Page 16

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 14 15 16 17 18 84 Next
Drake
Profile Joined October 2010
Germany6146 Posts
May 04 2013 16:30 GMT
#301
On May 03 2013 07:39 Wintex wrote:
Show nested quote +
On May 03 2013 07:17 Shellshock1122 wrote:
On May 03 2013 07:13 -IeZaeL- wrote:
Who will stop the korean invasion now? o_o

Welmu is probably the best player in the qualifiers (so close so many times in the other ones). Maybe some others can step up.

LatencyfOukoreans will slaughter everyone.


stop whine about lag guys ... i can play on kr no problem from euro, sure its laggy but for a pro who decide to play on eu it cant be TO hard otherwise he wouldnt choosen eu ...
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
YoungTyTy
Profile Joined November 2011
United States801 Posts
May 04 2013 16:33 GMT
#302
You may notice that post was made hours ago and no one is complaining at all right now :p
Any fool can ask more questions than a wise man can answer.
Roman666
Profile Joined April 2012
Poland1440 Posts
May 04 2013 16:34 GMT
#303
On May 05 2013 01:30 CoR wrote:
Show nested quote +
On May 03 2013 07:39 Wintex wrote:
On May 03 2013 07:17 Shellshock1122 wrote:
On May 03 2013 07:13 -IeZaeL- wrote:
Who will stop the korean invasion now? o_o

Welmu is probably the best player in the qualifiers (so close so many times in the other ones). Maybe some others can step up.

LatencyfOukoreans will slaughter everyone.


stop whine about lag guys ... i can play on kr no problem from euro, sure its laggy but for a pro who decide to play on eu it cant be TO hard otherwise he wouldnt choosen eu ...

I wonder if Koreans have their machines setup with that registry trick that lowers latency in games. If not they are in a world of pain when playing from KR.
Scrubwave
Profile Joined July 2010
Poland1786 Posts
May 04 2013 16:35 GMT
#304
--- Nuked ---
Nimic
Profile Joined September 2010
Norway1360 Posts
May 04 2013 16:37 GMT
#305
On May 05 2013 01:34 Roman666 wrote:
Show nested quote +
On May 05 2013 01:30 CoR wrote:
On May 03 2013 07:39 Wintex wrote:
On May 03 2013 07:17 Shellshock1122 wrote:
On May 03 2013 07:13 -IeZaeL- wrote:
Who will stop the korean invasion now? o_o

Welmu is probably the best player in the qualifiers (so close so many times in the other ones). Maybe some others can step up.

LatencyfOukoreans will slaughter everyone.


stop whine about lag guys ... i can play on kr no problem from euro, sure its laggy but for a pro who decide to play on eu it cant be TO hard otherwise he wouldnt choosen eu ...

I wonder if Koreans have their machines setup with that registry trick that lowers latency in games. If not they are in a world of pain when playing from KR.


I don't think there's a trick that can possibly lower the actual latency from KR to EU. I mean, there are physical reasons at play here.
deus.machinarum
Profile Joined September 2011
Austria658 Posts
May 04 2013 16:40 GMT
#306
On May 05 2013 01:34 Roman666 wrote:
Show nested quote +
On May 05 2013 01:30 CoR wrote:
On May 03 2013 07:39 Wintex wrote:
On May 03 2013 07:17 Shellshock1122 wrote:
On May 03 2013 07:13 -IeZaeL- wrote:
Who will stop the korean invasion now? o_o

Welmu is probably the best player in the qualifiers (so close so many times in the other ones). Maybe some others can step up.

LatencyfOukoreans will slaughter everyone.


stop whine about lag guys ... i can play on kr no problem from euro, sure its laggy but for a pro who decide to play on eu it cant be TO hard otherwise he wouldnt choosen eu ...

I wonder if Koreans have their machines setup with that registry trick that lowers latency in games. If not they are in a world of pain when playing from KR.

What trick are you referring to?
Nothing worth having comes easy.
govie
Profile Blog Joined November 2012
9334 Posts
May 04 2013 16:41 GMT
#307
level of play is at same hieght as other qualifiers. Just look at who are still in this
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
Yhamm
Profile Blog Joined December 2012
France7248 Posts
May 04 2013 16:42 GMT
#308
finale - Minimath : http://www.twitch.tv/wcs_europe_fr
LiquipediaWe will have only each other at the last
grs
Profile Blog Joined April 2011
Germany2339 Posts
May 04 2013 16:43 GMT
#309
On May 05 2013 01:40 deus.machinarum wrote:
Show nested quote +
On May 05 2013 01:34 Roman666 wrote:
On May 05 2013 01:30 CoR wrote:
On May 03 2013 07:39 Wintex wrote:
On May 03 2013 07:17 Shellshock1122 wrote:
On May 03 2013 07:13 -IeZaeL- wrote:
Who will stop the korean invasion now? o_o

Welmu is probably the best player in the qualifiers (so close so many times in the other ones). Maybe some others can step up.

LatencyfOukoreans will slaughter everyone.


stop whine about lag guys ... i can play on kr no problem from euro, sure its laggy but for a pro who decide to play on eu it cant be TO hard otherwise he wouldnt choosen eu ...

I wonder if Koreans have their machines setup with that registry trick that lowers latency in games. If not they are in a world of pain when playing from KR.

What trick are you referring to?

None. There is not a fix. He might be refering to the TCPAck fix (Leatrix), but that does do nothing for sc2.
myRZeth
Profile Joined June 2011
Germany1047 Posts
May 04 2013 16:43 GMT
#310
glad bischu made it
Roman666
Profile Joined April 2012
Poland1440 Posts
May 04 2013 16:43 GMT
#311
On May 05 2013 01:37 Nimic wrote:
Show nested quote +
On May 05 2013 01:34 Roman666 wrote:
On May 05 2013 01:30 CoR wrote:
On May 03 2013 07:39 Wintex wrote:
On May 03 2013 07:17 Shellshock1122 wrote:
On May 03 2013 07:13 -IeZaeL- wrote:
Who will stop the korean invasion now? o_o

Welmu is probably the best player in the qualifiers (so close so many times in the other ones). Maybe some others can step up.

LatencyfOukoreans will slaughter everyone.


stop whine about lag guys ... i can play on kr no problem from euro, sure its laggy but for a pro who decide to play on eu it cant be TO hard otherwise he wouldnt choosen eu ...

I wonder if Koreans have their machines setup with that registry trick that lowers latency in games. If not they are in a world of pain when playing from KR.


I don't think there's a trick that can possibly lower the actual latency from KR to EU. I mean, there are physical reasons at play here.

No sir, there is a trick that will significantly lower the latency in games. Of course it will not be as playing EU from EU, but you can read this:

http://en.wikipedia.org/wiki/Nagle's_algorithm

It is enabled in windows 7 by default, and disabling it allows you to get lower latencies in games.
grs
Profile Blog Joined April 2011
Germany2339 Posts
Last Edited: 2013-05-04 16:47:08
May 04 2013 16:46 GMT
#312
On May 05 2013 01:43 Roman666 wrote:
Show nested quote +
On May 05 2013 01:37 Nimic wrote:
On May 05 2013 01:34 Roman666 wrote:
On May 05 2013 01:30 CoR wrote:
On May 03 2013 07:39 Wintex wrote:
On May 03 2013 07:17 Shellshock1122 wrote:
On May 03 2013 07:13 -IeZaeL- wrote:
Who will stop the korean invasion now? o_o

Welmu is probably the best player in the qualifiers (so close so many times in the other ones). Maybe some others can step up.

LatencyfOukoreans will slaughter everyone.


stop whine about lag guys ... i can play on kr no problem from euro, sure its laggy but for a pro who decide to play on eu it cant be TO hard otherwise he wouldnt choosen eu ...

I wonder if Koreans have their machines setup with that registry trick that lowers latency in games. If not they are in a world of pain when playing from KR.


I don't think there's a trick that can possibly lower the actual latency from KR to EU. I mean, there are physical reasons at play here.

No sir, there is a trick that will significantly lower the latency in games. Of course it will not be as playing EU from EU, but you can read this:

http://en.wikipedia.org/wiki/Nagle's_algorithm

It is enabled in windows 7 by default, and disabling it allows you to get lower latencies in games.

Not this *again* please. We had that 2 years ago. SC2 does *not* use TCP, but UDP
If you don't believe me, maybe you believe RICH http://www.teamliquid.net/forum/viewmessage.php?topic_id=117158. This was changed in the beta and for the better. There is not a TCP problem with SC2, so there is no TCP fix for SC2.
Benjamin99
Profile Joined April 2012
4176 Posts
May 04 2013 16:46 GMT
#313
Hehe EU challenger league to hard for tails
Stephano & Jaedong <-- The Pain Train. Polt and Innovation to EG plz
deus.machinarum
Profile Joined September 2011
Austria658 Posts
Last Edited: 2013-05-04 16:47:33
May 04 2013 16:46 GMT
#314
On May 05 2013 01:43 Roman666 wrote:
Show nested quote +
On May 05 2013 01:37 Nimic wrote:
On May 05 2013 01:34 Roman666 wrote:
On May 05 2013 01:30 CoR wrote:
On May 03 2013 07:39 Wintex wrote:
On May 03 2013 07:17 Shellshock1122 wrote:
On May 03 2013 07:13 -IeZaeL- wrote:
Who will stop the korean invasion now? o_o

Welmu is probably the best player in the qualifiers (so close so many times in the other ones). Maybe some others can step up.

LatencyfOukoreans will slaughter everyone.


stop whine about lag guys ... i can play on kr no problem from euro, sure its laggy but for a pro who decide to play on eu it cant be TO hard otherwise he wouldnt choosen eu ...

I wonder if Koreans have their machines setup with that registry trick that lowers latency in games. If not they are in a world of pain when playing from KR.


I don't think there's a trick that can possibly lower the actual latency from KR to EU. I mean, there are physical reasons at play here.

No sir, there is a trick that will significantly lower the latency in games. Of course it will not be as playing EU from EU, but you can read this:

http://en.wikipedia.org/wiki/Nagle's_algorithm

It is enabled in windows 7 by default, and disabling it allows you to get lower latencies in games.


Ah, i see, interesting page, thx

Edit: apparently SC2 uses UDP, still quite an interesting read :p
Nothing worth having comes easy.
scsnow
Profile Joined April 2010
Slovenia515 Posts
May 04 2013 16:47 GMT
#315
Is there stream for Bischu vs Starbuck game anywhere?
AlternativeEgo
Profile Joined August 2011
Sweden17309 Posts
May 04 2013 16:49 GMT
#316
On May 05 2013 01:46 Benjamin99 wrote:
Hehe EU challenger league to hard for tails


One might actually say that this one is harder than the earlier qualifiers. It's at least higher quality of players overall.
Mark Munoz looks like Gretorp
Roman666
Profile Joined April 2012
Poland1440 Posts
Last Edited: 2013-05-04 16:53:55
May 04 2013 16:51 GMT
#317
On May 05 2013 01:46 grs wrote:
Show nested quote +
On May 05 2013 01:43 Roman666 wrote:
On May 05 2013 01:37 Nimic wrote:
On May 05 2013 01:34 Roman666 wrote:
On May 05 2013 01:30 CoR wrote:
On May 03 2013 07:39 Wintex wrote:
On May 03 2013 07:17 Shellshock1122 wrote:
On May 03 2013 07:13 -IeZaeL- wrote:
Who will stop the korean invasion now? o_o

Welmu is probably the best player in the qualifiers (so close so many times in the other ones). Maybe some others can step up.

LatencyfOukoreans will slaughter everyone.


stop whine about lag guys ... i can play on kr no problem from euro, sure its laggy but for a pro who decide to play on eu it cant be TO hard otherwise he wouldnt choosen eu ...

I wonder if Koreans have their machines setup with that registry trick that lowers latency in games. If not they are in a world of pain when playing from KR.


I don't think there's a trick that can possibly lower the actual latency from KR to EU. I mean, there are physical reasons at play here.

No sir, there is a trick that will significantly lower the latency in games. Of course it will not be as playing EU from EU, but you can read this:

http://en.wikipedia.org/wiki/Nagle's_algorithm

It is enabled in windows 7 by default, and disabling it allows you to get lower latencies in games.

Not this *again* please. We had that 2 years ago. SC2 does *not* use TCP, but UDP
If you don't believe me, maybe you believe RICH http://www.teamliquid.net/forum/viewmessage.php?topic_id=117158. This was changed in the beta and for the better. There is not a TCP problem with SC2, so there is no TCP fix for SC2.

Find it hard to believe that you can afford packet drops in RTS game. How the game is in sync between two clients then, when you have no idea if your data ever reached the second client?

EDIT: Whatever, I give up, maybe it is true afterall. Sorry for little bit of a derail.
Yhamm
Profile Blog Joined December 2012
France7248 Posts
Last Edited: 2013-05-04 16:52:28
May 04 2013 16:52 GMT
#318
(P)finale 1-0 (Z)MiNiMaTh : http://www.twitch.tv/wcs_europe_fr
LiquipediaWe will have only each other at the last
Tobon
Profile Joined March 2011
United States372 Posts
May 04 2013 16:55 GMT
#319
On May 05 2013 01:51 Roman666 wrote:
Show nested quote +
On May 05 2013 01:46 grs wrote:
On May 05 2013 01:43 Roman666 wrote:
On May 05 2013 01:37 Nimic wrote:
On May 05 2013 01:34 Roman666 wrote:
On May 05 2013 01:30 CoR wrote:
On May 03 2013 07:39 Wintex wrote:
On May 03 2013 07:17 Shellshock1122 wrote:
On May 03 2013 07:13 -IeZaeL- wrote:
Who will stop the korean invasion now? o_o

Welmu is probably the best player in the qualifiers (so close so many times in the other ones). Maybe some others can step up.

LatencyfOukoreans will slaughter everyone.


stop whine about lag guys ... i can play on kr no problem from euro, sure its laggy but for a pro who decide to play on eu it cant be TO hard otherwise he wouldnt choosen eu ...

I wonder if Koreans have their machines setup with that registry trick that lowers latency in games. If not they are in a world of pain when playing from KR.


I don't think there's a trick that can possibly lower the actual latency from KR to EU. I mean, there are physical reasons at play here.

No sir, there is a trick that will significantly lower the latency in games. Of course it will not be as playing EU from EU, but you can read this:

http://en.wikipedia.org/wiki/Nagle's_algorithm

It is enabled in windows 7 by default, and disabling it allows you to get lower latencies in games.

Not this *again* please. We had that 2 years ago. SC2 does *not* use TCP, but UDP
If you don't believe me, maybe you believe RICH http://www.teamliquid.net/forum/viewmessage.php?topic_id=117158. This was changed in the beta and for the better. There is not a TCP problem with SC2, so there is no TCP fix for SC2.

Find it hard to believe that you can afford packet drops in RTS game. How the game is in sync between two clients then, when you have no idea if your data ever reached the second client?

The same way as with TCP. TCP is built on top of UDP and avoids lost data via buffering a window of sent data and resending if it gets lost. Presumably whatever network algorithm SC2 is using uses a system of data windows and acknowledgements like TCP does, but it can be specialized for SC2's needs. (And avoid things in specific platform's TCP implementations like Nagle's algorithm...)
Roman666
Profile Joined April 2012
Poland1440 Posts
May 04 2013 16:58 GMT
#320
On May 05 2013 01:55 Tobon wrote:
Show nested quote +
On May 05 2013 01:51 Roman666 wrote:
On May 05 2013 01:46 grs wrote:
On May 05 2013 01:43 Roman666 wrote:
On May 05 2013 01:37 Nimic wrote:
On May 05 2013 01:34 Roman666 wrote:
On May 05 2013 01:30 CoR wrote:
On May 03 2013 07:39 Wintex wrote:
On May 03 2013 07:17 Shellshock1122 wrote:
On May 03 2013 07:13 -IeZaeL- wrote:
Who will stop the korean invasion now? o_o

Welmu is probably the best player in the qualifiers (so close so many times in the other ones). Maybe some others can step up.

LatencyfOukoreans will slaughter everyone.


stop whine about lag guys ... i can play on kr no problem from euro, sure its laggy but for a pro who decide to play on eu it cant be TO hard otherwise he wouldnt choosen eu ...

I wonder if Koreans have their machines setup with that registry trick that lowers latency in games. If not they are in a world of pain when playing from KR.


I don't think there's a trick that can possibly lower the actual latency from KR to EU. I mean, there are physical reasons at play here.

No sir, there is a trick that will significantly lower the latency in games. Of course it will not be as playing EU from EU, but you can read this:

http://en.wikipedia.org/wiki/Nagle's_algorithm

It is enabled in windows 7 by default, and disabling it allows you to get lower latencies in games.

Not this *again* please. We had that 2 years ago. SC2 does *not* use TCP, but UDP
If you don't believe me, maybe you believe RICH http://www.teamliquid.net/forum/viewmessage.php?topic_id=117158. This was changed in the beta and for the better. There is not a TCP problem with SC2, so there is no TCP fix for SC2.

Find it hard to believe that you can afford packet drops in RTS game. How the game is in sync between two clients then, when you have no idea if your data ever reached the second client?

The same way as with TCP. TCP is built on top of UDP and avoids lost data via buffering a window of sent data and resending if it gets lost. Presumably whatever network algorithm SC2 is using uses a system of data windows and acknowledgements like TCP does, but it can be specialized for SC2's needs. (And avoid things in specific platform's TCP implementations like Nagle's algorithm...)

Yeah, they could implement their own acknowledgement system over UDP, I got tunnel vision for a bit there.
Prev 1 14 15 16 17 18 84 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 46m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 148
Nina 135
NeuroSwarm 102
StarCraft: Brood War
Leta 696
Bale 51
Noble 19
Icarus 11
ivOry 5
Dota 2
monkeys_forever404
XaKoH 404
League of Legends
JimRising 563
Super Smash Bros
Mew2King109
Other Games
summit1g20244
shahzam326
C9.Mang0231
ViBE170
Organizations
Other Games
gamesdonequick995
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21618
League of Legends
• Scarra1325
• Lourlo752
• Stunt411
Upcoming Events
RSL Revival
4h 46m
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
6h 46m
GuMiho vs MaNa
herO vs ShoWTimE
Classic vs TBD
WardiTV Korean Royale
6h 46m
CranKy Ducklings
1d 4h
RSL Revival
1d 4h
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
1d 6h
Cure vs Reynor
IPSL
1d 11h
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
1d 14h
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
2 days
RSL Revival
2 days
Reynor vs sOs
Maru vs Ryung
[ Show More ]
Kung Fu Cup
2 days
WardiTV Korean Royale
2 days
BSL 21
2 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
2 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
WardiTV Korean Royale
4 days
BSL: GosuLeague
4 days
The PondCast
5 days
Replay Cast
5 days
RSL Revival
6 days
BSL: GosuLeague
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.