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On April 24 2013 01:48 FakeDeath wrote:Show nested quote +On April 24 2013 01:47 TheDwf wrote: Please 11/11 for the next game. Anything but this. Spectator wise from my zerg perspective,it look intense and fun. Watching so many hellbat barbeque so nice. I am serious. X) Personally I am blasé, already saw this kind of game again and again and again on ForGG's stream.
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What that game taught me was that Hellbat drops require way more effort to defend than to execute, and that low econ SC2 is better to watch as a spectator than high econ SC2. Not going to say that the former is too strong, but the latter may indicate that the things that Blizzard did to speed up the econ game wasn't really worth it.
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On April 24 2013 01:49 CoR wrote:Show nested quote +On April 24 2013 01:48 KoRStarvid wrote: When did ForGG become this bad? What a terrible game... dropping 50min nonstop ? sure hes TERRIBLE ... He lost 100 workers. That's pretty damn awful.
The fact that Bunny's 200 lost is even worse isn't an excuse for a korean progamer.
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On April 24 2013 01:49 CoR wrote:Show nested quote +On April 24 2013 01:48 KoRStarvid wrote: When did ForGG become this bad? What a terrible game... dropping 50min nonstop ? sure hes TERRIBLE ... I could drop 50 min non stop. I could also have terrible control with a mech army. But I'm still a noob.
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good thing i didnt see the game judging from the comments there have been alot of hellbats :>
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Really great game for both players, constant agression from both sides for 30 minutes. In the end Forgg's multitask was too much.
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On April 24 2013 01:48 KoRStarvid wrote: When did ForGG become this bad? What a terrible game...
forGG is definitely not bad.
Like what Tod said,forGG is a cyborg send from Skynet.
Bunny should have continue dropping. forGG was relentless in his drops.
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what is the number of viewers on twitch?
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United States97274 Posts
They should just use the same approach they are using to counter mutas in ZvZ. Give missile turrets +10000 damage to terran mechanical units
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On April 24 2013 01:48 TheDwf wrote:Show nested quote +On April 24 2013 01:47 m0ck wrote:On April 24 2013 01:47 TheDwf wrote: Please 11/11 for the next game. Anything but this. It's no problem, hellbats are fine Yes they're fine. They just refuse to build proper defences.
defending hellbats is easy... speedboost medivacs on the other hand
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On April 24 2013 01:50 m0ck wrote:Show nested quote +On April 24 2013 01:48 TheDwf wrote:On April 24 2013 01:47 m0ck wrote:On April 24 2013 01:47 TheDwf wrote: Please 11/11 for the next game. Anything but this. It's no problem, hellbats are fine Yes they're fine. They just refuse to build proper defences. Yeah, watching ultra turtle with 50 turrets is going to be amazing You don't need "50 turrets" but whatever.
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On April 24 2013 01:50 Greendotz wrote:Show nested quote +On April 24 2013 01:47 Undead1993 wrote:On April 24 2013 01:44 TritaN wrote:On April 24 2013 01:43 SSVnormandy wrote: This is a such bad game. This mech vs Mech shit is quite boring Surely you are trolling. well, i didn't like it that much neither most of the time it was very boring, and it took only so long becaus forgg was throwing away army after army. the only good thing in this game were the missiles. Also Hellbat drops are pretty fun to watch, but they are a huge problem. Over 250 workers killed between the two player is ridiculous for a unit that only costs minerals and can be double produced.
I think it forces you to improve your macro immensely. If you are not constantly producing SCV's then you will simply me out mined and out produced. I think it raises the skill of the game by a lot.
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Fuck yeah forGG ! Scared me a lot during this game ! personally i would have lost hope at some points but really came back from hell and did an awesome finish.
Now please cheese and get some rest for next games.
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What's with this interface? It's so weird and they don't even have a scoreboard.
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On April 24 2013 01:48 KoRStarvid wrote: When did ForGG become this bad? What a terrible game...
![[image loading]](http://puu.sh/2FEgh.png)
U wot m8?
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On April 24 2013 01:48 KoRStarvid wrote: When did ForGG become this bad? What a terrible game... Europe man ;D
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BEST TvT. Soo good ^_^.
1) Low Econ = Every Unit counts 2) Positioning 3) Comebacks 4) More then 1A Stim into tanks. 5) Action EVERYWHERE
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On April 24 2013 01:51 TheDwf wrote:Show nested quote +On April 24 2013 01:50 m0ck wrote:On April 24 2013 01:48 TheDwf wrote:On April 24 2013 01:47 m0ck wrote:On April 24 2013 01:47 TheDwf wrote: Please 11/11 for the next game. Anything but this. It's no problem, hellbats are fine Yes they're fine. They just refuse to build proper defences. Yeah, watching ultra turtle with 50 turrets is going to be amazing You don't need "50 turrets" but whatever. no, you need like 75, specially if you want to defend two bases against a 2-3 medivac drop full of hellbats.
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On April 24 2013 01:51 KoRStarvid wrote:Show nested quote +On April 24 2013 01:49 CoR wrote:On April 24 2013 01:48 KoRStarvid wrote: When did ForGG become this bad? What a terrible game... dropping 50min nonstop ? sure hes TERRIBLE ... I could drop 50 min non stop. I could also have terrible control with a mech army. But I'm still a noob. this made me laugh :D
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That game was extremely entertaining, but so incredibly sloppy by both players. -Bunny could have probably finished it fairly early if he had instantly attacked after defending Forgg's first attack. -Forgg could have easily won after he killed two of Bunny's bases if he hadn't suicided his whole army into a few sieged tanks. -Bunny had an ernormous advantage after Forgg's army suicide.
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