[WCS EU] RO32 Group A Premier Season 1 2013 - Page 22
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DOUDOU
Wales2940 Posts
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Kasaraki
Denmark7115 Posts
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Yunarc
United States314 Posts
On April 24 2013 01:47 stuchiu wrote: Needs more hellbats. and scv kills | ||
MasterOfPuppets
Romania6942 Posts
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FakeDeath
Malaysia6060 Posts
On April 24 2013 01:47 TheDwf wrote: Please 11/11 for the next game. Anything but this. Spectator wise from my zerg perspective,it look intense and fun. Watching so many hellbat barbeque so nice. I am serious. X) | ||
KoRStarvid
Sweden767 Posts
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SpikeStarcraft
Germany2095 Posts
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Fusilero
United Kingdom50293 Posts
On April 24 2013 01:47 TheDwf wrote: Please 11/11 for the next game. Anything but this. 11/11 hellbat drops? YOU ARE A GENIUS. | ||
Drake
Germany6146 Posts
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TheDwf
France19747 Posts
Yes they're fine. They just refuse to build proper defences. | ||
EmilA
Denmark4618 Posts
Well...played Also comeon, don't call hellbats ridiculous. We're not used to handling them. | ||
AlternativeEgo
Sweden17309 Posts
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Drake
Germany6146 Posts
On April 24 2013 01:48 KoRStarvid wrote: When did ForGG become this bad? What a terrible game... dropping 50min nonstop ? sure hes TERRIBLE ... | ||
Greendotz
United Kingdom2053 Posts
On April 24 2013 01:47 Undead1993 wrote: well, i didn't like it that much neither most of the time it was very boring, and it took only so long becaus forgg was throwing away army after army. the only good thing in this game were the missiles. Also Hellbat drops are pretty fun to watch, but they are a huge problem. Over 250 workers killed between the two player is ridiculous for a unit that only costs minerals and can be double produced. The whole thing just seems so chaotic, I was so stressed out just as a spectator, lord knows how the players feel ![]() | ||
m0ck
4194 Posts
On April 24 2013 01:48 TheDwf wrote: Yes they're fine. They just refuse to build proper defences. Yeah, watching ultra turtle with 50 turrets is going to be amazing | ||
Zheryn
Sweden3653 Posts
On April 24 2013 01:46 Extenz wrote: bunny basically had the game with the push he did in the "start" but then he moved back while he could have killed him... Also when Bunny had like 0 workers and ForGG sacrificed his whole army by walking straight into a siege line... "I better go back home to my non-existing economy instead of killing my opponent off". | ||
vult
United States9399 Posts
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MasterOfPuppets
Romania6942 Posts
Poll: Recommend fOrGG vs Bunny Game 1? If you have time (8) If you have time (3) 11 total votes Your vote: Recommend fOrGG vs Bunny Game 1? | ||
SpikeStarcraft
Germany2095 Posts
On April 24 2013 01:48 TheDwf wrote: Yes they're fine. They just refuse to build proper defences. speed medivacs dont care that much about turrets. | ||
Godwrath
Spain10107 Posts
On April 24 2013 01:50 Greendotz wrote: Also Hellbat drops are pretty fun to watch, but they are a huge problem. Over 250 workers killed between the two player is ridiculous for a unit that only costs minerals and can be double produced. It's fine, it leads to scrappy games when it's hard to max out. On April 24 2013 01:50 SpikeStarcraft wrote: speed medivacs dont care that much about turrets. Because constantly loosing medivacs doesn't matter when playing mech ![]() /sarcasm | ||
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