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£10k ESET UK Masters Grand Finals - HotS - Page 54

Forum Index > StarCraft 2 Tournaments
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AlternativeEgo
Profile Joined August 2011
Sweden17309 Posts
Last Edited: 2013-03-24 20:57:52
March 24 2013 20:57 GMT
#1061
On March 25 2013 05:52 Glubschauge wrote:
Show nested quote +
On March 25 2013 05:51 AlternativeEgo wrote:
Woah, look at that overcharge range. Is it 9?



liquipedia says 13


http://wiki.teamliquid.net/starcraft2/Mothership_Core


That's really good. Only outmatched by the Tempest?

Edit: And Swarm Host, I guess
Mark Munoz looks like Gretorp
xyzz
Profile Joined January 2012
567 Posts
March 24 2013 20:57 GMT
#1062
BabyKnight definitely threw that one away...

Ye it was a mystery to me why a guy with 1500-2300 gas kept warping rounds of Zealots when he had Templar Archives up the whole time. 4 Archons in that big engagement at the bottom of the natural's ramp would've crushed the Terran army.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
March 24 2013 20:57 GMT
#1063
On March 25 2013 05:26 m0ck wrote:
Show nested quote +
On March 25 2013 05:23 Ramiz1989 wrote:
On March 25 2013 05:21 nihlon wrote:
On March 25 2013 05:20 Ramiz1989 wrote:
Impressive, I must say, very good game. HeroMarine should drop a lot more though, he isn't abusing Medivacs at all. :/

Are there any foreign terrans that does that well atm?

Don't know, but they at least try. Didn't watch many of HeroMarine's games, but the ones that I've watched, it is not like that he is bad at dropping, he just doesn't use it at all. He is grouping Medivacs and Bio ball and attack.

From what I've seen, he's actually a fairly aggressive player who utilizes drop-play quite a bit. Hell, he did against Sting..


I agree, wasn't there even games which he lost because he dropped too much and his opponent coped with it too well?
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
March 24 2013 21:00 GMT
#1064
Btw constructive critism: The taller caster needs to stop repeating what the other caster says. It's a rather annoying way to get ready with your next sentence.
FeyFey
Profile Joined September 2010
Germany10114 Posts
March 24 2013 21:00 GMT
#1065
On March 25 2013 05:54 Azhrei16 wrote:
Show nested quote +
On March 25 2013 05:52 schaf wrote:
On March 25 2013 05:48 Azhrei16 wrote:
I dislike how a Widow Mine just instantly destroys an Oracle, it just discourages harass... which is the opposite of what Blizzard was going for.



But an Oracle needs like 5 seconds to kill like 15 SCVs, I think it's still fair


I understand, it would be nice to see a way to micro away from the Widow Mine missile if a unit is one-on-one with it. You have a good point, though.


Widow mine gets visible if it targets, if you lose an Oracle to it you were not paying attention. And if you follow it up with a Phoenix you can pick of the mine (is unburrowed after the lift, so the oracle can kill it before its ready again).

So the Mine doesn't discourage anything it encourage active unit control. But shift clicking something is discouraged. Imo far better then nerving it to the ground like Hellbats and Blueflame.
StarVe
Profile Joined June 2011
Germany13591 Posts
Last Edited: 2013-03-24 21:01:42
March 24 2013 21:01 GMT
#1066
Jesus fucking Christ, at least learn how teams are actually pronounced(one of the biggest ones in Europe at that).
Loxley
Profile Blog Joined April 2011
Netherlands2480 Posts
March 24 2013 21:01 GMT
#1067
On March 25 2013 05:54 Azhrei16 wrote:
Show nested quote +
On March 25 2013 05:52 schaf wrote:
On March 25 2013 05:48 Azhrei16 wrote:
I dislike how a Widow Mine just instantly destroys an Oracle, it just discourages harass... which is the opposite of what Blizzard was going for.



But an Oracle needs like 5 seconds to kill like 15 SCVs, I think it's still fair


I understand, it would be nice to see a way to micro away from the Widow Mine missile if a unit is one-on-one with it. You have a good point, though.


And what if you open up with a hallucinated phoenix + real oracle? I have yet to see Terrans use more than 1 widow mine in their mineral lines.
월요 날 재미있
Azhrei16
Profile Joined August 2011
United States284 Posts
March 24 2013 21:03 GMT
#1068
On March 25 2013 06:00 FeyFey wrote:
Show nested quote +
On March 25 2013 05:54 Azhrei16 wrote:
On March 25 2013 05:52 schaf wrote:
On March 25 2013 05:48 Azhrei16 wrote:
I dislike how a Widow Mine just instantly destroys an Oracle, it just discourages harass... which is the opposite of what Blizzard was going for.



But an Oracle needs like 5 seconds to kill like 15 SCVs, I think it's still fair


I understand, it would be nice to see a way to micro away from the Widow Mine missile if a unit is one-on-one with it. You have a good point, though.


Widow mine gets visible if it targets, if you lose an Oracle to it you were not paying attention. And if you follow it up with a Phoenix you can pick of the mine (is unburrowed after the lift, so the oracle can kill it before its ready again).

So the Mine doesn't discourage anything it encourage active unit control. But shift clicking something is discouraged. Imo far better then nerving it to the ground like Hellbats and Blueflame.


Are you able to leave it's range and not get hit once it becomes visible from targeting? If so, I was not aware of that, so thank you for letting me know.
Azhrei16
Profile Joined August 2011
United States284 Posts
Last Edited: 2013-03-24 21:13:22
March 24 2013 21:03 GMT
#1069
On March 25 2013 06:01 Loxley wrote:
Show nested quote +
On March 25 2013 05:54 Azhrei16 wrote:
On March 25 2013 05:52 schaf wrote:
On March 25 2013 05:48 Azhrei16 wrote:
I dislike how a Widow Mine just instantly destroys an Oracle, it just discourages harass... which is the opposite of what Blizzard was going for.



But an Oracle needs like 5 seconds to kill like 15 SCVs, I think it's still fair


I understand, it would be nice to see a way to micro away from the Widow Mine missile if a unit is one-on-one with it. You have a good point, though.


And what if you open up with a hallucinated phoenix + real oracle? I have yet to see Terrans use more than 1 widow mine in their mineral lines.


That is an extremely good point! Very creative, that will probably become the norm once the game is played a bit more.

EDIT: I actually just read in the Widow Mine Mechanics thread that it will NOT automatically fire onto Hallucinations. Very interesting.
FeyFey
Profile Joined September 2010
Germany10114 Posts
March 24 2013 21:03 GMT
#1070
On March 25 2013 05:57 AlternativeEgo wrote:
Show nested quote +
On March 25 2013 05:52 Glubschauge wrote:
On March 25 2013 05:51 AlternativeEgo wrote:
Woah, look at that overcharge range. Is it 9?



liquipedia says 13


http://wiki.teamliquid.net/starcraft2/Mothership_Core


That's really good. Only outmatched by the Tempest?

Edit: And Swarm Host, I guess


Nukes ! If you count swarmhosts you could also Count Infestors and Broodlords. Broodlords can kill tumors or changelings to create broodlings and then attack move them somewhere
Loxley
Profile Blog Joined April 2011
Netherlands2480 Posts
March 24 2013 21:06 GMT
#1071
On March 25 2013 06:00 Zarahtra wrote:
Btw constructive critism: The taller caster needs to stop repeating what the other caster says. It's a rather annoying way to get ready with your next sentence.


And Lyrlian apparently loves casting for the blind. Too often I am hearing what I am looking at, now I know that you can't dodge that fact entirely but a little less descriptive casting and a bit more overview wouldn't hurt. Too much captain obvious, too little insight.
월요 날 재미있
FeyFey
Profile Joined September 2010
Germany10114 Posts
March 24 2013 21:09 GMT
#1072
On March 25 2013 06:03 Azhrei16 wrote:
Show nested quote +
On March 25 2013 06:00 FeyFey wrote:
On March 25 2013 05:54 Azhrei16 wrote:
On March 25 2013 05:52 schaf wrote:
On March 25 2013 05:48 Azhrei16 wrote:
I dislike how a Widow Mine just instantly destroys an Oracle, it just discourages harass... which is the opposite of what Blizzard was going for.



But an Oracle needs like 5 seconds to kill like 15 SCVs, I think it's still fair


I understand, it would be nice to see a way to micro away from the Widow Mine missile if a unit is one-on-one with it. You have a good point, though.


Widow mine gets visible if it targets, if you lose an Oracle to it you were not paying attention. And if you follow it up with a Phoenix you can pick of the mine (is unburrowed after the lift, so the oracle can kill it before its ready again).

So the Mine doesn't discourage anything it encourage active unit control. But shift clicking something is discouraged. Imo far better then nerving it to the ground like Hellbats and Blueflame.


Are you able to leave it's range and not get hit once it becomes visible from targeting? If so, I was not aware of that, so thank you for letting me know.


The Mine has a lock on of 1.5 seconds if you leave the range within that time it won't fire. There is a thread explaining it quiet well. You can even targetfire with the mines if you know how.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=403618
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
March 24 2013 21:10 GMT
#1073
Is it just lagging on the stream or is it really lagging like that ingame? I just saw the mouse move while everything else was static... O.O
n0ise
Profile Joined April 2010
3452 Posts
March 24 2013 21:10 GMT
#1074
storms? oO
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
March 24 2013 21:10 GMT
#1075
This stargate into hts with obs seems quite fragile on 2 base, just not enough storms
FeyFey
Profile Joined September 2010
Germany10114 Posts
March 24 2013 21:11 GMT
#1076
Woooo HeroMarine 3rd ! Epic
Loxley
Profile Blog Joined April 2011
Netherlands2480 Posts
March 24 2013 21:11 GMT
#1077
On March 25 2013 06:10 JustPassingBy wrote:
Is it just lagging on the stream or is it really lagging like that ingame? I just saw the mouse move while everything else was static... O.O


Both, they got some ingame lag and enough streamlag to supply all their viewers. Tho the streamlag seems to dissolve as we speak.
월요 날 재미있
Awesomeness
Profile Joined October 2008
Germany1361 Posts
March 24 2013 21:11 GMT
#1078
That wasn't even close.

heromarine's tvp is impressive.
xlord 5:0
Azhrei16
Profile Joined August 2011
United States284 Posts
March 24 2013 21:11 GMT
#1079
On March 25 2013 06:09 FeyFey wrote:
Show nested quote +
On March 25 2013 06:03 Azhrei16 wrote:
On March 25 2013 06:00 FeyFey wrote:
On March 25 2013 05:54 Azhrei16 wrote:
On March 25 2013 05:52 schaf wrote:
On March 25 2013 05:48 Azhrei16 wrote:
I dislike how a Widow Mine just instantly destroys an Oracle, it just discourages harass... which is the opposite of what Blizzard was going for.



But an Oracle needs like 5 seconds to kill like 15 SCVs, I think it's still fair


I understand, it would be nice to see a way to micro away from the Widow Mine missile if a unit is one-on-one with it. You have a good point, though.


Widow mine gets visible if it targets, if you lose an Oracle to it you were not paying attention. And if you follow it up with a Phoenix you can pick of the mine (is unburrowed after the lift, so the oracle can kill it before its ready again).

So the Mine doesn't discourage anything it encourage active unit control. But shift clicking something is discouraged. Imo far better then nerving it to the ground like Hellbats and Blueflame.


Are you able to leave it's range and not get hit once it becomes visible from targeting? If so, I was not aware of that, so thank you for letting me know.


The Mine has a lock on of 1.5 seconds if you leave the range within that time it won't fire. There is a thread explaining it quiet well. You can even targetfire with the mines if you know how.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=403618


I really appreciate it, thanks for the information =)
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
March 24 2013 21:12 GMT
#1080
Really enjoyed this 2 guys casting!
Head Coach Park: "They should buff tanks!"
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