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That's really good. Only outmatched by the Tempest?
Edit: And Swarm Host, I guess
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BabyKnight definitely threw that one away... Ye it was a mystery to me why a guy with 1500-2300 gas kept warping rounds of Zealots when he had Templar Archives up the whole time. 4 Archons in that big engagement at the bottom of the natural's ramp would've crushed the Terran army.
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On March 25 2013 05:26 m0ck wrote:Show nested quote +On March 25 2013 05:23 Ramiz1989 wrote:On March 25 2013 05:21 nihlon wrote:On March 25 2013 05:20 Ramiz1989 wrote: Impressive, I must say, very good game. HeroMarine should drop a lot more though, he isn't abusing Medivacs at all. :/ Are there any foreign terrans that does that well atm? Don't know, but they at least try. Didn't watch many of HeroMarine's games, but the ones that I've watched, it is not like that he is bad at dropping, he just doesn't use it at all. He is grouping Medivacs and Bio ball and attack. From what I've seen, he's actually a fairly aggressive player who utilizes drop-play quite a bit. Hell, he did against Sting..
I agree, wasn't there even games which he lost because he dropped too much and his opponent coped with it too well?
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Btw constructive critism: The taller caster needs to stop repeating what the other caster says. It's a rather annoying way to get ready with your next sentence.
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On March 25 2013 05:54 Azhrei16 wrote:Show nested quote +On March 25 2013 05:52 schaf wrote:On March 25 2013 05:48 Azhrei16 wrote: I dislike how a Widow Mine just instantly destroys an Oracle, it just discourages harass... which is the opposite of what Blizzard was going for. But an Oracle needs like 5 seconds to kill like 15 SCVs, I think it's still fair I understand, it would be nice to see a way to micro away from the Widow Mine missile if a unit is one-on-one with it. You have a good point, though.
Widow mine gets visible if it targets, if you lose an Oracle to it you were not paying attention. And if you follow it up with a Phoenix you can pick of the mine (is unburrowed after the lift, so the oracle can kill it before its ready again).
So the Mine doesn't discourage anything it encourage active unit control. But shift clicking something is discouraged. Imo far better then nerving it to the ground like Hellbats and Blueflame.
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Jesus fucking Christ, at least learn how teams are actually pronounced(one of the biggest ones in Europe at that).
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On March 25 2013 05:54 Azhrei16 wrote:Show nested quote +On March 25 2013 05:52 schaf wrote:On March 25 2013 05:48 Azhrei16 wrote: I dislike how a Widow Mine just instantly destroys an Oracle, it just discourages harass... which is the opposite of what Blizzard was going for. But an Oracle needs like 5 seconds to kill like 15 SCVs, I think it's still fair I understand, it would be nice to see a way to micro away from the Widow Mine missile if a unit is one-on-one with it. You have a good point, though.
And what if you open up with a hallucinated phoenix + real oracle? I have yet to see Terrans use more than 1 widow mine in their mineral lines.
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On March 25 2013 06:00 FeyFey wrote:Show nested quote +On March 25 2013 05:54 Azhrei16 wrote:On March 25 2013 05:52 schaf wrote:On March 25 2013 05:48 Azhrei16 wrote: I dislike how a Widow Mine just instantly destroys an Oracle, it just discourages harass... which is the opposite of what Blizzard was going for. But an Oracle needs like 5 seconds to kill like 15 SCVs, I think it's still fair I understand, it would be nice to see a way to micro away from the Widow Mine missile if a unit is one-on-one with it. You have a good point, though. Widow mine gets visible if it targets, if you lose an Oracle to it you were not paying attention. And if you follow it up with a Phoenix you can pick of the mine (is unburrowed after the lift, so the oracle can kill it before its ready again). So the Mine doesn't discourage anything it encourage active unit control. But shift clicking something is discouraged. Imo far better then nerving it to the ground like Hellbats and Blueflame.
Are you able to leave it's range and not get hit once it becomes visible from targeting? If so, I was not aware of that, so thank you for letting me know.
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On March 25 2013 06:01 Loxley wrote:Show nested quote +On March 25 2013 05:54 Azhrei16 wrote:On March 25 2013 05:52 schaf wrote:On March 25 2013 05:48 Azhrei16 wrote: I dislike how a Widow Mine just instantly destroys an Oracle, it just discourages harass... which is the opposite of what Blizzard was going for. But an Oracle needs like 5 seconds to kill like 15 SCVs, I think it's still fair I understand, it would be nice to see a way to micro away from the Widow Mine missile if a unit is one-on-one with it. You have a good point, though. And what if you open up with a hallucinated phoenix + real oracle? I have yet to see Terrans use more than 1 widow mine in their mineral lines.
That is an extremely good point! Very creative, that will probably become the norm once the game is played a bit more.
EDIT: I actually just read in the Widow Mine Mechanics thread that it will NOT automatically fire onto Hallucinations. Very interesting.
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On March 25 2013 05:57 AlternativeEgo wrote:That's really good. Only outmatched by the Tempest? Edit: And Swarm Host, I guess
Nukes ! If you count swarmhosts you could also Count Infestors and Broodlords. Broodlords can kill tumors or changelings to create broodlings and then attack move them somewhere
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On March 25 2013 06:00 Zarahtra wrote: Btw constructive critism: The taller caster needs to stop repeating what the other caster says. It's a rather annoying way to get ready with your next sentence.
And Lyrlian apparently loves casting for the blind. Too often I am hearing what I am looking at, now I know that you can't dodge that fact entirely but a little less descriptive casting and a bit more overview wouldn't hurt. Too much captain obvious, too little insight.
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On March 25 2013 06:03 Azhrei16 wrote:Show nested quote +On March 25 2013 06:00 FeyFey wrote:On March 25 2013 05:54 Azhrei16 wrote:On March 25 2013 05:52 schaf wrote:On March 25 2013 05:48 Azhrei16 wrote: I dislike how a Widow Mine just instantly destroys an Oracle, it just discourages harass... which is the opposite of what Blizzard was going for. But an Oracle needs like 5 seconds to kill like 15 SCVs, I think it's still fair I understand, it would be nice to see a way to micro away from the Widow Mine missile if a unit is one-on-one with it. You have a good point, though. Widow mine gets visible if it targets, if you lose an Oracle to it you were not paying attention. And if you follow it up with a Phoenix you can pick of the mine (is unburrowed after the lift, so the oracle can kill it before its ready again). So the Mine doesn't discourage anything it encourage active unit control. But shift clicking something is discouraged. Imo far better then nerving it to the ground like Hellbats and Blueflame. Are you able to leave it's range and not get hit once it becomes visible from targeting? If so, I was not aware of that, so thank you for letting me know.
The Mine has a lock on of 1.5 seconds if you leave the range within that time it won't fire. There is a thread explaining it quiet well. You can even targetfire with the mines if you know how. http://www.teamliquid.net/forum/viewmessage.php?topic_id=403618
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Is it just lagging on the stream or is it really lagging like that ingame? I just saw the mouse move while everything else was static... O.O
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This stargate into hts with obs seems quite fragile on 2 base, just not enough storms
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Woooo HeroMarine 3rd ! Epic
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On March 25 2013 06:10 JustPassingBy wrote: Is it just lagging on the stream or is it really lagging like that ingame? I just saw the mouse move while everything else was static... O.O
Both, they got some ingame lag and enough streamlag to supply all their viewers. Tho the streamlag seems to dissolve as we speak.
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That wasn't even close.
heromarine's tvp is impressive.
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On March 25 2013 06:09 FeyFey wrote:Show nested quote +On March 25 2013 06:03 Azhrei16 wrote:On March 25 2013 06:00 FeyFey wrote:On March 25 2013 05:54 Azhrei16 wrote:On March 25 2013 05:52 schaf wrote:On March 25 2013 05:48 Azhrei16 wrote: I dislike how a Widow Mine just instantly destroys an Oracle, it just discourages harass... which is the opposite of what Blizzard was going for. But an Oracle needs like 5 seconds to kill like 15 SCVs, I think it's still fair I understand, it would be nice to see a way to micro away from the Widow Mine missile if a unit is one-on-one with it. You have a good point, though. Widow mine gets visible if it targets, if you lose an Oracle to it you were not paying attention. And if you follow it up with a Phoenix you can pick of the mine (is unburrowed after the lift, so the oracle can kill it before its ready again). So the Mine doesn't discourage anything it encourage active unit control. But shift clicking something is discouraged. Imo far better then nerving it to the ground like Hellbats and Blueflame. Are you able to leave it's range and not get hit once it becomes visible from targeting? If so, I was not aware of that, so thank you for letting me know. The Mine has a lock on of 1.5 seconds if you leave the range within that time it won't fire. There is a thread explaining it quiet well. You can even targetfire with the mines if you know how. http://www.teamliquid.net/forum/viewmessage.php?topic_id=403618
I really appreciate it, thanks for the information =)
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Really enjoyed this 2 guys casting!
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