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The usual: Don't flame casters or players. Don't discuss balance in this or any LR thread. Don't call your fellow posters idiots. Be excited, happy and entertained. |
On March 17 2013 07:31 Bam Lee wrote: seriously people know since WoL that you need HT+cannons to defend against drops and creator still refused to do it. He would have even lost to nonspeed medivacs this way Creator had one of the best drop defenses in WOL. Problem is he's playing everything like WOL.
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On March 17 2013 07:31 Zenbrez wrote: God Husky. Stop talking.
Dead air must be avoided at all costs during a cast.
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On March 17 2013 07:32 MCXD wrote: What happened that was embarrassing?
Thorzain and Killer could see/hear the stream for their game
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On March 17 2013 07:30 rpgalon wrote:lol, like cannons can do shit Terran used to drop 1-2 medivacs because of the risk of losing everything. now without a risk, the drops are almost always like 4 medivacs, you need a big army with collossus to defeat that kind of firepower, but a 4 medivac army can be anywhere, there is no way protoss can spread half his army just because maybe he is going to get dropped there...
Yes,and because of that when you are floating 2K minerals you make cannons to buy time and defend better and easier.
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On March 17 2013 07:32 AgentW wrote:Show nested quote +On March 17 2013 07:31 Zealously wrote: Hey guys let's all be nice so the mods can enjoy the games First guy after you post this trashes Husky. What I give for a report button. I'll trade you mine for a dollar.
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United Kingdom12022 Posts
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Good guy Thorzain is good
I would be able to pull off that leather jacket that DOES look fly.
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On March 17 2013 07:32 Aando wrote:If they turned on the stream on a screen close to T-Zain so he could see the game, that's a good reason to pause imo.
of course, It's just the only time I've ever seen this happen.
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On March 17 2013 07:32 Mensol wrote: Thorzain is playing the most methodical style i've ever seen from foreigner. It's so beatiful to watch.
it's the spoon.
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On March 17 2013 07:32 revel8 wrote:Show nested quote +On March 17 2013 07:31 Kieofire wrote:On March 17 2013 07:29 Makro wrote: dustin browder waited more than 8 month to see an evolution of the meta game, according to this logic medivac won't be nerf Way too soon to nerf, not all possibilities to stop it have been used yet, people calling for a nerf a week after the game launches need to remember this. Actually I think the next few months will see many patches.
Actually i think Blizzard has said time and time again that they are going to give it a bit more time to play out. Which is the right thing to do.
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I am dashing out for some food. I reckon Polt has got this easy. He's a smart guy, he'll use drop-play and win again.
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Again, leave medivac speed alone, remove dead space from maps instead. Would help against the new mutas as well. I still don't understand why there needs to be so much of it on SC2 maps, this wasn't at all the case in BW.
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On March 17 2013 07:31 Kieofire wrote:Show nested quote +On March 17 2013 07:29 Makro wrote: dustin browder waited more than 8 month to see an evolution of the meta game, according to this logic medivac won't be nerf Way too soon to nerf, not all possibilities to stop it have been used yet, people calling for a nerf a week after the game launches need to remember this.
It should have been fixed in beta. Didn't the beta testers realize the new medevacs were like this?
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On March 17 2013 07:33 revel8 wrote: I am dashing out for some food. I reckon Polt has got this easy. He's a smart guy, he'll use drop-play and win again.
Anything could happen, man.
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Killer refusing to micro away from those seeker missiles and loses all his corruptors again xD
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These games are actually pretty enjoyable. I didn't expect HoTS to look this good this early.
Too bad there aren't any really groundbreaking mech use with helbat and mines.
EDIT: mech only compositions.
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Thorzain was definitely ready for those 30 void rays
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a year later, terrans discover seeker missile do work
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On March 17 2013 07:31 Emzeeshady wrote:Show nested quote +On March 17 2013 07:30 Tzuborg wrote: Preeeetty sure ignite afterburners cooldown will get extended next patch. hopefully Widow Mines and Voids Rays too (praying to the SC2 Gods)
Yeah, because Widowmines are so imbalanced /facepalm.
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