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United Kingdom12022 Posts
On March 14 2013 20:44 opterown wrote: i don't get why pulling battlecruisers to you is a good thing mid-fight?
all your corrupters can instantly focus fire it down and it can't retreat. ^^
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Lategame TvZ is now t3skymech vs zergdeathball+viper. And it's pretty darn interesting.
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Engine's English stream is really cool, I like it.
And damn, new Seeker Missiles are really good Oo
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opterown
Australia54784 Posts
On March 14 2013 20:50 Qikz wrote:Show nested quote +On March 14 2013 20:44 opterown wrote: i don't get why pulling battlecruisers to you is a good thing mid-fight? all your corrupters can instantly focus fire it down and it can't retreat. ^^ but lucky was pulling pretty much all the BCs at the same time, and the corruptors can't focus them down that fast. it wouldn't be that hard to focus down BCs that much in a fight anyway, i think lucky had enough to easily one-shot them
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On March 14 2013 20:46 Lunareste wrote:Show nested quote +On March 14 2013 20:44 opterown wrote: i don't get why pulling battlecruisers to you is a good thing mid-fight? Doesn't it stun the unit it pulls for 1 second? I don't know whether that's worth it APM wise, but what else is there to do in that situation?
it does in the campaign.. not sure about multiplayer
as for the interrupting on the yamato.. it didnt seem like it was
edit: Abducting a caster while it's casting a channeled spell will cancel the spell if its target gets out of casting range. (from liquipedia)
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The death animations and corpse physics are pretty great.
Must say I was hyped before but it's only grown.
Great job on the English cast btw; really enjoying it.
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Wash face..... Good habit tbh.
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On March 14 2013 20:54 jmack wrote: The death animations and corpse physics are pretty great.
Must say I was hyped before but it's only grown.
Great job on the English cast btw; really enjoying it.
I'm getting a continued simple joy from ragdolls working in sc2. I've always said that if I can find the first man to do ragdolls in a game I'll buy him a lot of drinks.
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Lategame TvZ looks quite interesting in HotS, also it looks like it is pretty balanced. - Corruptor splits against Seeker Missiles for Zerg vs Viking splits against Fungals for Terran - Yamato Cannon vs Abduct for the single-target spells - playing the chess game, trying to force your opponent out of position with run-bys, knowing the exact composition of the opponent and knowing where exactly he got his units, trying to outsmart your opponent
I'm looking forward to see more of HotS lategame TvZ
Edit: also stuff exploding and dieing in a huge battle looks really awesome with the new physics :D
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On March 14 2013 20:57 bittman wrote:Show nested quote +On March 14 2013 20:54 jmack wrote: The death animations and corpse physics are pretty great.
Must say I was hyped before but it's only grown.
Great job on the English cast btw; really enjoying it. I'm getting a continued simple joy from ragdolls working in sc2. I've always said that if I can find the first man to do ragdolls in a game I'll buy him a lot of drinks.
I like the ragdoll physics too, just need moar blue blood now and I'll be happy.
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opterown
Australia54784 Posts
On March 14 2013 21:01 Yello wrote: Lategame TvZ looks quite interesting in HotS, also it looks like it is pretty balanced. - Corruptor splits against Seeker Missiles for Zerg vs Viking splits against Fungals for Terran - Yamato Cannon vs Abduct for the single-target spells - playing the chess game, trying to force your opponent out of position with run-bys, knowing the exact composition of the opponent and knowing where exactly he got his units, trying to outsmart your opponent
I'm looking forward to see more of HotS lategame TvZ
Edit: also stuff exploding and dieing in a huge battle looks really awesome with the new physics :D personally i thought lucky had a really hard time dealing with lategame ZvT compositions, never quite doing well in the final engagements, but i'll chalk that down to suno being a superior player. it was pretty fun, but i hope not all the games reach that level haha
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Physics alone would have been worth HoTS
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On March 14 2013 21:02 opterown wrote:Show nested quote +On March 14 2013 21:01 Yello wrote: Lategame TvZ looks quite interesting in HotS, also it looks like it is pretty balanced. - Corruptor splits against Seeker Missiles for Zerg vs Viking splits against Fungals for Terran - Yamato Cannon vs Abduct for the single-target spells - playing the chess game, trying to force your opponent out of position with run-bys, knowing the exact composition of the opponent and knowing where exactly he got his units, trying to outsmart your opponent
I'm looking forward to see more of HotS lategame TvZ
Edit: also stuff exploding and dieing in a huge battle looks really awesome with the new physics :D personally i thought lucky had a really hard time dealing with lategame ZvT compositions, never quite doing well in the final engagements, but i'll chalk that down to suno being a superior player. it was pretty fun, but i hope not all the games reach that level haha
in the last engagement he could only hit one fungal on the vikings, he abducted all the battlecruisers at once instead of trying to pull one after another and focusing it down and he didn't split his corruptors. Supernova didn't split his Vikings either but since Lucky couldn't hit the fungals it was okay for him. I think lategame TvZ has huge potential when the players practiced it enough so that they can control their units better. I think they need more experience.
Also lol at Engine "Infernal ... euh.... infernal...euhhhhhhhhh...Infernal Hellions!"
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Supernova should change his ID to Azubunova ^_^
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opterown
Australia54784 Posts
hrmm widow mines seem a bit underwhelming; i think a good, well practiced player can easily counter them (e.g. run zergling or overlord in)
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On March 14 2013 21:09 opterown wrote: hrmm widow mines seem a bit underwhelming; i think a good, well practiced player can easily counter them (e.g. run zergling or overlord in)
yep, but when the mines are with the army, it gets more difficult
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On March 14 2013 21:09 opterown wrote: hrmm widow mines seem a bit underwhelming; i think a good, well practiced player can easily counter them (e.g. run zergling or overlord in)
By comparison MVP had this one game in IEM vs zerg (forget who) where the moment he buried the mines the opponent gg'd in the midst of battle. I only got to see that because of state of the game.
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United Kingdom12022 Posts
On March 14 2013 21:10 Ketch wrote:Show nested quote +On March 14 2013 21:09 opterown wrote: hrmm widow mines seem a bit underwhelming; i think a good, well practiced player can easily counter them (e.g. run zergling or overlord in) yep, but when the mines are with the army, it gets more difficult
They were with it there :p
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On March 14 2013 21:10 Ketch wrote:Show nested quote +On March 14 2013 21:09 opterown wrote: hrmm widow mines seem a bit underwhelming; i think a good, well practiced player can easily counter them (e.g. run zergling or overlord in) yep, but when the mines are with the army, it gets more difficult
then you need overlords instead of zerglings as Lucky showed. Quick Overlordspeed seems to fully negate Widow Mines.
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On March 14 2013 21:09 opterown wrote: hrmm widow mines seem a bit underwhelming; i think a good, well practiced player can easily counter them (e.g. run zergling or overlord in) It depends on how you use the mines tough. If you use them either in or behind your army as safe retreat they are dangerous as hell if you don't pull back instantly.
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