[GSTL] Pre Season Grand Finals - Page 35
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Weavel
Finland9213 Posts
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Vindicare605
United States15761 Posts
On February 25 2013 20:14 sitromit wrote: Nydus adds nothing to that push aside from wasting gas, not on that map in those positions. Did you watch the same game I did? Did you watch Queens try and walk back to the base off creep and force engagements in the middle that First took advantage of? Nydus Worms change that completely. | ||
Olli
Austria24413 Posts
On February 25 2013 20:15 Irratonalys wrote: how do burrowed units and air units that move slightly slower than tectonic plates dodge storms? Except he ran his brood lords and hydras with speed upgrade back and forth through storms without attacking. On creep too, lol | ||
Qikz
United Kingdom12011 Posts
On February 25 2013 20:14 McBengt wrote: Turtle skytoss with storm is considered more or less unbeatable by zerg in the late game atm. It may be underdeveloped metagame or it may be balance issues, I don't know, but right now there doesn't seem to be a very good answer to that composition. Good control could probably help (after seeing sleeps terrible control in the last game). Seriously getting all your corrupters and hydras stormed at the same time as they're stood on the same spot is just dumb. Fungal would kill vikings/bio like that in WoL and does so even now. | ||
tuestresfat
2555 Posts
On February 25 2013 20:15 Irratonalys wrote: how do burrowed units and air units that move slightly slower than tectonic plates dodge storms? you spread. | ||
liberate71
Australia10252 Posts
ie: can you blinding cloud templars then be free from storms/feedback? | ||
AxionSteel
United States7754 Posts
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Daralii
United States16991 Posts
On February 25 2013 20:15 Irratonalys wrote: how do burrowed units and air units that move slightly slower than tectonic plates dodge storms? He had his corruptors, hydras, and broods stacked, and was indecisively dancing the former as though he was debating just sacrificing the broods and running. | ||
Vindicare605
United States15761 Posts
On February 25 2013 20:15 Weavel wrote: Is there some trick to spread your locusts against colossi or do you have to do it manually? Interesting game. You have to do it manually. You can control Locusts just like any other unit, if you just let them rally they'll walk in a straight line. | ||
Arco
United States2090 Posts
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Elite_
United States4259 Posts
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Taefox
1533 Posts
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Brandisimo
15 Posts
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Thrillz
4313 Posts
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Vindicare605
United States15761 Posts
On February 25 2013 20:16 liberate71 wrote: Does vipers cloud thing reduce the range of spell casters or just default attacks? ie: can you blinding cloud templars then be free from storms/feedback? Blinding Cloud does not work on spells which is why it doesn't work on Widow Mines (sentinel missile counts as a spell) | ||
nihlon
Sweden5581 Posts
On February 25 2013 20:14 Schelim wrote: that was so entertaining. very different from WoL ZvP. The problem is that it's entertaining because it's different, not because it's a better match-up imo. | ||
Dodgin
Canada39254 Posts
On February 25 2013 20:17 nihlon wrote: The problem is that it's entertaining because it's different, not because it's a better match-up imo. I'm not sure if It's possible to get something worse than WoL PvZ where you either all in or you die | ||
tuestresfat
2555 Posts
On February 25 2013 20:17 nihlon wrote: The problem is that it's entertaining because it's different, not because it's a better match-up imo. Wayyyyyy too early to determine something like that. | ||
ZenithM
France15952 Posts
On February 25 2013 20:16 Vindicare605 wrote: You have to do it manually. You can control Locusts just like any other unit, if you just let them rally they'll walk in a straight line. Does setting individual spread rally points for each swarm host work? | ||
Vanadiel
France961 Posts
On February 25 2013 20:12 DarkLordOlli wrote: Not getting your drones murdered by 4 zealots, not running through storms. Actually you don't win whatever the economy and tech once there is enough air Army on protoss side because no matter how you look at it, Zerg Anti Air is not strong enough. Personnaly, I'm okay with it though, as long as I have enough possibility to attack in mid game to win or gain enough of an advantage, and it seems there is more possibility with mutalisk/roach hydra viper/ swarm host. | ||
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