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[GSTL] Pre Season Grand Finals - Page 35

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Weavel
Profile Joined January 2010
Finland9222 Posts
February 25 2013 11:15 GMT
#681
Is there some trick to spread your locusts against colossi or do you have to do it manually? Interesting game.
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
February 25 2013 11:15 GMT
#682
On February 25 2013 20:14 sitromit wrote:
Show nested quote +
On February 25 2013 20:13 Vindicare605 wrote:
On February 25 2013 20:11 RowdierBob wrote:
Haha, what just happened? Swarm hosts looks pretty weak once P moves past gateway units.


Easier said than done. First's midgame defense was pretty solid, although as a lot of us were saying that the Zerg really needed a Nydus added in with that midgame push. It helps so much with that kind of push.

Nydus adds nothing to that push aside from wasting gas, not on that map in those positions.


Did you watch the same game I did?

Did you watch Queens try and walk back to the base off creep and force engagements in the middle that First took advantage of?

Nydus Worms change that completely.
aka: KTVindicare the Geeky Bartender
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2013-02-25 11:16:17
February 25 2013 11:16 GMT
#683
On February 25 2013 20:15 Irratonalys wrote:
Show nested quote +

Not getting your drones murdered by 4 zealots, not running through storms.


how do burrowed units and air units that move slightly slower than tectonic plates dodge storms?


Except he ran his brood lords and hydras with speed upgrade back and forth through storms without attacking. On creep too, lol
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Qikz
Profile Blog Joined November 2009
United Kingdom12027 Posts
February 25 2013 11:16 GMT
#684
On February 25 2013 20:14 McBengt wrote:
Show nested quote +
On February 25 2013 20:12 Arco wrote:
On February 25 2013 20:11 avilo wrote:
Now imagine if he were maxed on same comp with mass tempest and those templar. Zerg cannot win vs this lol.

I heard mobile static defense and Vipers are good units.


Turtle skytoss with storm is considered more or less unbeatable by zerg in the late game atm. It may be underdeveloped metagame or it may be balance issues, I don't know, but right now there doesn't seem to be a very good answer to that composition.


Good control could probably help (after seeing sleeps terrible control in the last game).

Seriously getting all your corrupters and hydras stormed at the same time as they're stood on the same spot is just dumb. Fungal would kill vikings/bio like that in WoL and does so even now.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
tuestresfat
Profile Joined December 2010
2555 Posts
February 25 2013 11:16 GMT
#685
On February 25 2013 20:15 Irratonalys wrote:
Show nested quote +

Not getting your drones murdered by 4 zealots, not running through storms.


how do burrowed units and air units that move slightly slower than tectonic plates dodge storms?

you spread.
liberate71
Profile Joined October 2011
Australia10252 Posts
February 25 2013 11:16 GMT
#686
Does vipers cloud thing reduce the range of spell casters or just default attacks?

ie: can you blinding cloud templars then be free from storms/feedback?
Minelord Stimfestor, also known as karma.
AxionSteel
Profile Joined January 2011
United States7754 Posts
February 25 2013 11:16 GMT
#687
Why is Wolf continually surprised about First's good play, he's very talented ^_^
Daralii
Profile Joined March 2010
United States16991 Posts
February 25 2013 11:16 GMT
#688
On February 25 2013 20:15 Irratonalys wrote:
Show nested quote +

Not getting your drones murdered by 4 zealots, not running through storms.


how do burrowed units and air units that move slightly slower than tectonic plates dodge storms?

He had his corruptors, hydras, and broods stacked, and was indecisively dancing the former as though he was debating just sacrificing the broods and running.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
February 25 2013 11:16 GMT
#689
On February 25 2013 20:15 Weavel wrote:
Is there some trick to spread your locusts against colossi or do you have to do it manually? Interesting game.


You have to do it manually. You can control Locusts just like any other unit, if you just let them rally they'll walk in a straight line.
aka: KTVindicare the Geeky Bartender
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2013-02-25 11:17:36
February 25 2013 11:16 GMT
#690
You can't just all in with your Hive tech army any more and win. Split the map with static defense and add Vipers and/or Infestors. Stop complaining about something that is beatable. It's unbeatable if you just do the old WoL Hive tech A-move "cuz I got Broodlords" style.
Elite_
Profile Joined June 2012
United States4259 Posts
February 25 2013 11:16 GMT
#691
So if I'm not mistaken, Mvp is in the booth preparing... First better lose.
Taefox
Profile Joined March 2010
1533 Posts
February 25 2013 11:16 GMT
#692
I hope SuperNova will play Mech in this game ToT
@taefoxy
Brandisimo
Profile Joined April 2012
15 Posts
February 25 2013 11:17 GMT
#693
Man I am sorry but I hate this announcer guy, what happened to the Korean one?
Thrillz
Profile Joined May 2012
4313 Posts
February 25 2013 11:17 GMT
#694
Felt like Sleep could of taken that if he had better control and didn't get everything clumped and stormed...
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
February 25 2013 11:17 GMT
#695
On February 25 2013 20:16 liberate71 wrote:
Does vipers cloud thing reduce the range of spell casters or just default attacks?

ie: can you blinding cloud templars then be free from storms/feedback?


Blinding Cloud does not work on spells which is why it doesn't work on Widow Mines (sentinel missile counts as a spell)
aka: KTVindicare the Geeky Bartender
nihlon
Profile Joined April 2010
Sweden5581 Posts
February 25 2013 11:17 GMT
#696
On February 25 2013 20:14 Schelim wrote:
that was so entertaining. very different from WoL ZvP.

The problem is that it's entertaining because it's different, not because it's a better match-up imo.
Banelings are too cute to blow up
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
February 25 2013 11:18 GMT
#697
On February 25 2013 20:17 nihlon wrote:
Show nested quote +
On February 25 2013 20:14 Schelim wrote:
that was so entertaining. very different from WoL ZvP.

The problem is that it's entertaining because it's different, not because it's a better match-up imo.


I'm not sure if It's possible to get something worse than WoL PvZ where you either all in or you die
tuestresfat
Profile Joined December 2010
2555 Posts
February 25 2013 11:18 GMT
#698
On February 25 2013 20:17 nihlon wrote:
Show nested quote +
On February 25 2013 20:14 Schelim wrote:
that was so entertaining. very different from WoL ZvP.

The problem is that it's entertaining because it's different, not because it's a better match-up imo.

Wayyyyyy too early to determine something like that.
ZenithM
Profile Joined February 2011
France15952 Posts
February 25 2013 11:18 GMT
#699
On February 25 2013 20:16 Vindicare605 wrote:
Show nested quote +
On February 25 2013 20:15 Weavel wrote:
Is there some trick to spread your locusts against colossi or do you have to do it manually? Interesting game.


You have to do it manually. You can control Locusts just like any other unit, if you just let them rally they'll walk in a straight line.

Does setting individual spread rally points for each swarm host work?
Vanadiel
Profile Joined April 2012
France961 Posts
February 25 2013 11:18 GMT
#700
On February 25 2013 20:12 DarkLordOlli wrote:
Show nested quote +
On February 25 2013 20:11 Irratonalys wrote:
how do you beat this as zerg?


Not getting your drones murdered by 4 zealots, not running through storms.


Actually you don't win whatever the economy and tech once there is enough air Army on protoss side because no matter how you look at it, Zerg Anti Air is not strong enough. Personnaly, I'm okay with it though, as long as I have enough possibility to attack in mid game to win or gain enough of an advantage, and it seems there is more possibility with mutalisk/roach hydra viper/ swarm host.
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