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[Code S] RO32 Group F 2013 GSL Season 1 - Page 102

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 100 101 102 103 104 116 Next
liberate71
Profile Joined October 2011
Australia10252 Posts
January 30 2013 13:10 GMT
#2021
On January 30 2013 22:09 StrinterN wrote:
Show nested quote +
On January 30 2013 22:08 DoNotDisturb wrote:
Damnit Artosis

I laughed way harder than I should have at that T_T


Im confident that you were not alone! ;p


hahah it was just as good as "hes not one step ahead, hes dubstep! look at those bases!'
Minelord Stimfestor, also known as karma.
brassmonkey1211
Profile Joined December 2010
United States68 Posts
January 30 2013 13:10 GMT
#2022
HHHAHAHAHA ADEBISI
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
January 30 2013 13:10 GMT
#2023
On January 30 2013 22:07 nomyx wrote:
Show nested quote +
On January 30 2013 22:06 Waxangel wrote:
RorO's playing like a 80% Life

70%?


If 70% life can beat down MVP so easily I'm wondering what the minimum % of life can win the GSL


whatever % sniper is
ThePlayer33
Profile Joined October 2011
Australia2378 Posts
January 30 2013 13:10 GMT
#2024
PLS POST ARTOSIS JOKE THANKS LR THREAD!
| Idra | YuGiOh | Leenock | Coca |
bittman
Profile Joined February 2011
Australia8759 Posts
January 30 2013 13:11 GMT
#2025
On January 30 2013 22:09 MrCon wrote:
Show nested quote +
On January 30 2013 22:03 Noocta wrote:
On January 30 2013 22:02 MrCon wrote:
Most times a zerg met a terran in final match the terran had a pretty awful starting map, between daybreak (33% in the last 6 months) and whirlwind (41%), tough luck.


Don't worry, zergs of the world are still convincing people that Daybreak is the most balanced map of the pool.

Well it was at first (pre zergpatch), stereotypes on maps are hard to change, people still think crossfire was a bad zerg map.
Daybreak was the most balanced map but it has changed by a lot xD


Crossfire was a great map. Some great games on there.

But it was "imba" so it had to go and we were never allowed to see any map that worked the same way again.

Daybreak was a great map that was balanced. So then we had to see every map that worked the same way.

Thus now Daybreak is boring to me. As are most maps. Because they're daybreak.

Whirlwind maybe an exception.
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
Ingusstarcraft
Profile Joined January 2013
45 Posts
January 30 2013 13:11 GMT
#2026
Tasteless plays the game professionally? Since when lol
dreamseller
Profile Blog Joined August 2006
Australia914 Posts
January 30 2013 13:11 GMT
#2027
On January 30 2013 21:58 Alpina wrote:
Show nested quote +
On January 30 2013 21:51 dreamseller wrote:
one fungal to catch the units, two fungals, three fungals, same thing really, fungals have a huge radius and a decent casting range, it's rare to ever need to have your infestors really far away from each other. anyway it's only the first fungal that counts, is the issue with the mechanic. thor shots don't lock the mutas in place if you make the (rarely seen) blunder of putting a clump of mutas in range of them for a split second.


If you won't spread marines vs. banelings you'll lose them in no time, just like if you won't spread units vs. fungals you'll lose them. So, just spread your units, simple as that.


lol yes this is basic sc2 knowledge, don't split in tvz you gonna have a bad time, thanks for the reminder there. the problem i had was with the thor/muta vs fungal analogy. which was ridiculous. i would go further to say that you chose such a ridiculous example for your tvz "point" because terran doesn't have a single mechanic in tvz which punishes mistakes in such a consistently game ending fashion the way that fungal does, and the choice of "point" could be because you haven't admitted this to yourself yet. personally i'm not sure how i feel about this, i still think terran design is pretty cool and there are lots of nice punishment mechanics early game like hellion vs drones, stutter step vs lings, maybe we can talk about nukes late game if they don't see the user interface alert or have their sound muted or something. but you get so many chances to correct your errors against these mechanics in comparison to fungal.
PGtour admin
Zane
Profile Joined January 2011
Romania3916 Posts
January 30 2013 13:11 GMT
#2028
On January 30 2013 22:10 Dodgin wrote:
Show nested quote +
On January 30 2013 22:07 nomyx wrote:
On January 30 2013 22:06 Waxangel wrote:
RorO's playing like a 80% Life

70%?


If 70% life can beat down MVP so easily I'm wondering what the minimum % of life can win the GSL


whatever % sniper is

Then what % is Mvp at compared to 2011 Mvp?
tshi
Profile Joined September 2012
United States2495 Posts
January 30 2013 13:11 GMT
#2029
On January 30 2013 22:11 Ingusstarcraft wrote:
Tasteless plays the game professionally? Since when lol

YEAHHHHHHHHHHHHHH

I heard that too. Ignore it.
scrub - inexperienced player with relatively little skill and excessive arrogance
nomyx
Profile Joined June 2012
United States2205 Posts
January 30 2013 13:12 GMT
#2030
On January 30 2013 22:11 bittman wrote:
Show nested quote +
On January 30 2013 22:09 MrCon wrote:
On January 30 2013 22:03 Noocta wrote:
On January 30 2013 22:02 MrCon wrote:
Most times a zerg met a terran in final match the terran had a pretty awful starting map, between daybreak (33% in the last 6 months) and whirlwind (41%), tough luck.


Don't worry, zergs of the world are still convincing people that Daybreak is the most balanced map of the pool.

Well it was at first (pre zergpatch), stereotypes on maps are hard to change, people still think crossfire was a bad zerg map.
Daybreak was the most balanced map but it has changed by a lot xD


Crossfire was a great map. Some great games on there.

But it was "imba" so it had to go and we were never allowed to see any map that worked the same way again.

Daybreak was a great map that was balanced. So then we had to see every map that worked the same way.

Thus now Daybreak is boring to me. As are most maps. Because they're daybreak.

Whirlwind maybe an exception.


Was crossfire the map where Moon detonated all his banelings and missed EVERY single marine?
Deckard_Cain
Profile Joined February 2012
493 Posts
January 30 2013 13:12 GMT
#2031
On January 30 2013 22:11 dreamseller wrote:
Show nested quote +
On January 30 2013 21:58 Alpina wrote:
On January 30 2013 21:51 dreamseller wrote:
one fungal to catch the units, two fungals, three fungals, same thing really, fungals have a huge radius and a decent casting range, it's rare to ever need to have your infestors really far away from each other. anyway it's only the first fungal that counts, is the issue with the mechanic. thor shots don't lock the mutas in place if you make the (rarely seen) blunder of putting a clump of mutas in range of them for a split second.


If you won't spread marines vs. banelings you'll lose them in no time, just like if you won't spread units vs. fungals you'll lose them. So, just spread your units, simple as that.


lol yes this is basic sc2 knowledge, don't split in tvz you gonna have a bad time, thanks for the reminder there. the problem i had was with the thor/muta vs fungal analogy. which was ridiculous. i would go further to say that you chose such a ridiculous example for your tvz "point" because terran doesn't have a single mechanic in tvz which punishes mistakes in such a consistently game ending fashion the way that fungal does, and the choice of "point" could be because you haven't admitted this to yourself yet. personally i'm not sure how i feel about this, i still think terran design is pretty cool and there are lots of nice punishment mechanics early game like hellion vs drones, stutter step vs lings, maybe we can talk about nukes late game if they don't see the user interface alert or have their sound muted or something. but you get so many chances to correct your errors against these mechanics in comparison to fungal.

Flying clutchted up Mutas over Thors maybe...
love can change what we want
Olli
Profile Blog Joined February 2012
Austria24422 Posts
January 30 2013 13:13 GMT
#2032
On January 30 2013 22:11 Zane wrote:
Show nested quote +
On January 30 2013 22:10 Dodgin wrote:
On January 30 2013 22:07 nomyx wrote:
On January 30 2013 22:06 Waxangel wrote:
RorO's playing like a 80% Life

70%?


If 70% life can beat down MVP so easily I'm wondering what the minimum % of life can win the GSL


whatever % sniper is

Then what % is Mvp at compared to 2011 Mvp?


Probably 20% or something. Mvp of 2011 didn't lose series
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Yello
Profile Blog Joined July 2010
Germany7411 Posts
January 30 2013 13:13 GMT
#2033
On January 30 2013 22:12 nomyx wrote:
Show nested quote +
On January 30 2013 22:11 bittman wrote:
On January 30 2013 22:09 MrCon wrote:
On January 30 2013 22:03 Noocta wrote:
On January 30 2013 22:02 MrCon wrote:
Most times a zerg met a terran in final match the terran had a pretty awful starting map, between daybreak (33% in the last 6 months) and whirlwind (41%), tough luck.


Don't worry, zergs of the world are still convincing people that Daybreak is the most balanced map of the pool.

Well it was at first (pre zergpatch), stereotypes on maps are hard to change, people still think crossfire was a bad zerg map.
Daybreak was the most balanced map but it has changed by a lot xD


Crossfire was a great map. Some great games on there.

But it was "imba" so it had to go and we were never allowed to see any map that worked the same way again.

Daybreak was a great map that was balanced. So then we had to see every map that worked the same way.

Thus now Daybreak is boring to me. As are most maps. Because they're daybreak.

Whirlwind maybe an exception.


Was crossfire the map where Moon detonated all his banelings and missed EVERY single marine?


Nope, that was Jungle Basin
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
liberate71
Profile Joined October 2011
Australia10252 Posts
January 30 2013 13:13 GMT
#2034
On January 30 2013 22:10 ThePlayer33 wrote:
PLS POST ARTOSIS JOKE THANKS LR THREAD!


Artosis: "Ohh ohhh... DJ Keen is dropping the base (bass) - wubwubwubwub"

as a medivac drops Roros base - waaaaaaay better when its not typed out due to the double meaning of the term base/bass
Minelord Stimfestor, also known as karma.
bittman
Profile Joined February 2011
Australia8759 Posts
January 30 2013 13:13 GMT
#2035
On January 30 2013 22:11 Zane wrote:
Show nested quote +
On January 30 2013 22:10 Dodgin wrote:
On January 30 2013 22:07 nomyx wrote:
On January 30 2013 22:06 Waxangel wrote:
RorO's playing like a 80% Life

70%?


If 70% life can beat down MVP so easily I'm wondering what the minimum % of life can win the GSL


whatever % sniper is

Then what % is Mvp at compared to 2011 Mvp?


25%

When he plays well.

50~70% during season 2 and 4.
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
Scrubwave
Profile Joined July 2010
Poland1786 Posts
January 30 2013 13:14 GMT
#2036
--- Nuked ---
nomyx
Profile Joined June 2012
United States2205 Posts
January 30 2013 13:14 GMT
#2037
On January 30 2013 22:13 Yello wrote:
Show nested quote +
On January 30 2013 22:12 nomyx wrote:
On January 30 2013 22:11 bittman wrote:
On January 30 2013 22:09 MrCon wrote:
On January 30 2013 22:03 Noocta wrote:
On January 30 2013 22:02 MrCon wrote:
Most times a zerg met a terran in final match the terran had a pretty awful starting map, between daybreak (33% in the last 6 months) and whirlwind (41%), tough luck.


Don't worry, zergs of the world are still convincing people that Daybreak is the most balanced map of the pool.

Well it was at first (pre zergpatch), stereotypes on maps are hard to change, people still think crossfire was a bad zerg map.
Daybreak was the most balanced map but it has changed by a lot xD


Crossfire was a great map. Some great games on there.

But it was "imba" so it had to go and we were never allowed to see any map that worked the same way again.

Daybreak was a great map that was balanced. So then we had to see every map that worked the same way.

Thus now Daybreak is boring to me. As are most maps. Because they're daybreak.

Whirlwind maybe an exception.


Was crossfire the map where Moon detonated all his banelings and missed EVERY single marine?


Nope, that was Jungle Basin


Hah, forgot about that map.

All I remember was idra vs jinro when idra 6 pooled and jinro heard the crowd so he made a bunker. He managed to get only 1 marine in it with 5 hp too

kubiks
Profile Blog Joined March 2011
France1328 Posts
January 30 2013 13:15 GMT
#2038
I liked the Keen's move. It looks like he killed a lto of infestors and banelings, wihtout all his sh*t diying...
Juanald you're my hero I miss you -> best troll ever on TL <3
aksfjh
Profile Joined November 2010
United States4853 Posts
January 30 2013 13:15 GMT
#2039
Roro's up 2 bases. Time for him to attempt to throw the game.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19299 Posts
January 30 2013 13:15 GMT
#2040
That CC was almost a hero.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
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