[Code S] RO32 Group E 2013 GSL Season 1 - Page 71
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dainbramage
Australia1442 Posts
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Waxangel
United States33087 Posts
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Hall0wed
United States8486 Posts
On January 29 2013 21:54 pdd wrote: And Ryung's like zero fucks given. No reason to be happy, he still has to win another series now. I might even be mad if I were him. | ||
DusTerr
2520 Posts
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Disarmed
Austria721 Posts
On January 29 2013 21:54 Douillos wrote: Still the best matchup totally. no other mirror could ever produce this level of epicness. | ||
Qwerty85
Croatia5536 Posts
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Kreb
4834 Posts
On January 29 2013 21:55 rblstr wrote: So, why didn't Byun pickup all the buildings he doesn't need and use them to soak damage? MINDGAMES Dude, that would be totally cool. Imagine Byuns charge that game backed up by 20 rax/factories/starports. Would be hilarious, and possibly actually useful. | ||
Grovbolle
Denmark3804 Posts
On January 29 2013 21:55 Noocta wrote: I think there's never been a better occasion to say " If you have time" about that serie. There was that one game that wolf and khaldor tore up about.. Up'N'Down match, can't remember who played | ||
pdd
Australia9933 Posts
On January 29 2013 21:55 rblstr wrote: So, why didn't Byun pickup all the buildings he doesn't need and use them to soak damage? MINDGAMES Because SC2's AI has priority for combat units. The only thing those buildings would have done was to make it hard for Ryung to click on Byun's units when Seeker Missiling. | ||
MasterOfPuppets
Romania6942 Posts
On January 29 2013 21:55 Noocta wrote: I think there's never been a better occasion to say " If you have time" about that serie. Clearly you did not watch HerO vs ByuN. | ||
Noocta
France12578 Posts
On January 29 2013 21:56 Waxangel wrote: pretty hard to theorycraft how either player coulda played it different, prolly a few dozen different things -_-; That replay whould be golden for the new "take over replay" feature lol | ||
Yello
Germany7411 Posts
(I really want to see another long series where Ryung takes the win in the end) | ||
Glubschauge
Austria1216 Posts
On January 29 2013 21:56 Grovbolle wrote: There was that one game that wolf and khaldor tore up about.. Up'N'Down match, can't remember who played byun and hero ![]() | ||
Swiipii
2195 Posts
On January 29 2013 21:56 Grovbolle wrote: There was that one game that wolf and khaldor tore up about.. Up'N'Down match, can't remember who played Hero vs Byun 1h game :d | ||
Timerly
Germany511 Posts
When a-clicking the first enemy in range is attacked first and this attack lock doesn't change until new a-clicks are done with higher priority targets in range. With a building getting in range first your units will stop to attack the building, whether it's floating or not therefore creating a small buffer against the massive a-click that comes with these armies. As the fighting potential diminishes quickly in the beginning of the battle (one free volley wins you these fights) it's a pretty good idea. It's also harder to target when there are buildings blocking the view. | ||
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Shellshock
United States97274 Posts
1 hour 32 min | ||
Noocta
France12578 Posts
On January 29 2013 21:56 MasterOfPuppets wrote: Clearly you did not watch HerO vs ByuN. Oh I did, but these scenario in TvP are a bit less fun than in TvT imo | ||
Hall0wed
United States8486 Posts
On January 29 2013 21:54 GrazerRinge wrote: zero supply - you dont see that often in code s XD You see it everytime MKP plays, in fact Byun likely learned this skill from MKP. Though this was different I guess since Byun really didn't have any SCVs even before his army got destroyed, MKP would have had workers and let them all die before gg'ing. | ||
Dodgin
Canada39254 Posts
1:32:02 in-game | ||
Die4Ever
United States17588 Posts
On January 29 2013 21:55 Noocta wrote: I think there's never been a better occasion to say " If you have time" about that serie. Byun vs Hero.... | ||
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