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On December 10 2012 07:06 Vindicate wrote: Not to say anything about balance, but suddenly I'm really concerned about "turtle on 3-4 bases until deathball" is making a return, just with air units. Who needs to attack when you can oracles to slow down a zerg down, then mass air units against a race with notoriously weak anti-air? That said, it might be that's not the case at all. Beta is still early, hard to tell given the amount of time people have had to play the game. Time to wait and see! Just a concern of mine. The zerg will just expand and kill you with hydra viper, ret just let that army get unmanageable through cost inefficient attacks
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I didn't even see what the Oracles did on the worker lines, they just flew in, started to glow and then the drones died.
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protoss air army, oracle voidray carrier tempest mcore pheonix all of those shoot and are combat units
zerg air combat units that shoot, mutalisk corrupter broodlord
toss has double the units. ugh not saying protoss imba but zerg still feels like an incomplete race. more units should solve problems
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On December 10 2012 07:06 PhoenixVoid wrote: How ironic, Protoss complains about Zerg air army, now Zergs will complain about SkyProtoss.
What's next, LotV will have imba SkyTerran?
I can only hope. :3
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Probably more of White-Ra's style for Skytoss, I doubt it will be the only composition for PvZ in the future, though I feel it will be the dominant style for late-game.
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great job rotterday[9]! really enjoyed.
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In the 1-9 defeat from Idra guess how White Ra won that one game
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Don't know if awesome is the word I would use for that but yea I guess it's kinda lolzy.
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On December 10 2012 07:07 Zorgaz wrote:Show nested quote +On December 10 2012 07:06 mprs wrote: I think this toss army is like a mech army, slightly immobile but you can never engage it head on. That's the new Brood/Infestor/Corrupter army...... Probally, but infestor corruptor hydra might do fun things to it as well
but.. WHite-ra was up by a huge amount during the early game, the super early third, repelling rets attempt to damage him.
Ret was just behind by alot, dont call this the new thing till you seen it vs the new thing
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With the corruptor being as weak as it looked in game 1, how the hell can zerg counter that sick protoss sky army as was seen in game 3 now?
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On December 10 2012 07:09 Callynn wrote: With the corruptor being as weak as it looked in game 1, how the hell can zerg counter that sick protoss sky army as was seen in game 3 now? pump hydras pretty much,tho you can't let toss turtle to max high templar/carrier
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On December 10 2012 07:09 Callynn wrote: With the corruptor being as weak as it looked in game 1, how the hell can zerg counter that sick protoss sky army as was seen in game 3 now?
I think Vipers, Infestors and a decent amount of Hydras would have worked well.
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On December 10 2012 07:08 Roachu wrote: I didn't even see what the Oracles did on the worker lines, they just flew in, started to glow and then the drones died.
Well just think of 4 banshees flying into a mineral line, because thats what it would be like.
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All I'm hoping for is some decent macro games during the finals.
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On December 10 2012 07:10 Wein wrote: Who is this amazingly stunning and intelligentgirl?
Soe. Also, fixed that for you.
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On December 10 2012 07:08 Stiluz wrote:Show nested quote +On December 10 2012 07:06 Vindicate wrote: Not to say anything about balance, but suddenly I'm really concerned about "turtle on 3-4 bases until deathball" is making a return, just with air units. Who needs to attack when you can oracles to slow down a zerg down, then mass air units against a race with notoriously weak anti-air?
Yep, after watching these games I'm not gonna waste my time on the beta until it's more balanced, doesn't look like any fun from the Zerg's perspective.
Ret played poorly (like leagues and leagues below Ra, it was so obvious he didn't really prepare), and that's the point of a beta. Waste some people time so others can benefit from it later.
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On December 10 2012 07:08 blade55555 wrote:Show nested quote +On December 10 2012 07:06 Vindicate wrote: Not to say anything about balance, but suddenly I'm really concerned about "turtle on 3-4 bases until deathball" is making a return, just with air units. Who needs to attack when you can oracles to slow down a zerg down, then mass air units against a race with notoriously weak anti-air? That said, it might be that's not the case at all. Beta is still early, hard to tell given the amount of time people have had to play the game. Time to wait and see! Just a concern of mine. Nah I don't think this will become that way. Ret made a ton of mistakes, didn't scout enough and didn't see stargates till he had swarmhosts out. Also he never went hive until like 20+ minutes which is bad. To prevent this a zerg is going to want to be aggressive with roach/hydra/viper so you can chip down the air and being aggressive consistently. Adding in corruptors with 3-3 upgrades to if it gets that late. Dunno lots of mistakes by ret but he doesn't have a ton of experience so I am not to surprised he got 3-0d.
Yeah Ret did not look very effective in this showmatch. I don't play HotS so I don't know anything about the openings or balance, so I'll defer to others with more knowledge. Was just an initial thought. 
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Soe 4-0 still undefeated so far
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Does blinding cloud hit air units?
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