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[NASL] Season 4 Grand Finals Day 2 - Page 30

Forum Index > StarCraft 2 Tournaments
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MangoMountain
Profile Joined June 2011
Norway2044 Posts
December 09 2012 22:08 GMT
#581
On December 10 2012 07:06 Vindicate wrote:
Not to say anything about balance, but suddenly I'm really concerned about "turtle on 3-4 bases until deathball" is making a return, just with air units. Who needs to attack when you can oracles to slow down a zerg down, then mass air units against a race with notoriously weak anti-air?
That said, it might be that's not the case at all. Beta is still early, hard to tell given the amount of time people have had to play the game. Time to wait and see! Just a concern of mine.

The zerg will just expand and kill you with hydra viper, ret just let that army get unmanageable through cost inefficient attacks
Roachu
Profile Joined June 2011
Sweden692 Posts
December 09 2012 22:08 GMT
#582
I didn't even see what the Oracles did on the worker lines, they just flew in, started to glow and then the drones died.
Don't be asshats
kaokentake
Profile Joined July 2012
383 Posts
December 09 2012 22:08 GMT
#583


protoss air army, oracle voidray carrier tempest mcore pheonix all of those shoot and are combat units

zerg air combat units that shoot, mutalisk corrupter broodlord


toss has double the units. ugh not saying protoss imba but zerg still feels like an incomplete race. more units should solve problems
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
December 09 2012 22:08 GMT
#584
On December 10 2012 07:06 PhoenixVoid wrote:
How ironic, Protoss complains about Zerg air army, now Zergs will complain about SkyProtoss.

What's next, LotV will have imba SkyTerran?


I can only hope. :3
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
PhoenixVoid
Profile Blog Joined December 2011
Canada32740 Posts
December 09 2012 22:08 GMT
#585
Probably more of White-Ra's style for Skytoss, I doubt it will be the only composition for PvZ in the future, though I feel it will be the dominant style for late-game.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
aghull
Profile Joined November 2010
46 Posts
December 09 2012 22:09 GMT
#586
great job rotterday[9]! really enjoyed.
_Galad_
Profile Joined September 2011
Greece184 Posts
December 09 2012 22:09 GMT
#587
In the 1-9 defeat from Idra guess how White Ra won that one game
Channel the Light of Aiur...
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
December 09 2012 22:09 GMT
#588
Don't know if awesome is the word I would use for that but yea I guess it's kinda lolzy.
Cackle™
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
December 09 2012 22:09 GMT
#589
On December 10 2012 07:07 Zorgaz wrote:
Show nested quote +
On December 10 2012 07:06 mprs wrote:
I think this toss army is like a mech army, slightly immobile but you can never engage it head on.


That's the new Brood/Infestor/Corrupter army......


Probally, but infestor corruptor hydra might do fun things to it as well

but.. WHite-ra was up by a huge amount during the early game, the super early third, repelling rets attempt to damage him.

Ret was just behind by alot, dont call this the new thing till you seen it vs the new thing
In the woods, there lurks..
Callynn
Profile Joined December 2010
Netherlands917 Posts
December 09 2012 22:09 GMT
#590
With the corruptor being as weak as it looked in game 1, how the hell can zerg counter that sick protoss sky army as was seen in game 3 now?
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
Wein
Profile Joined March 2011
Brazil452 Posts
December 09 2012 22:10 GMT
#591
Who is this girl?
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
Last Edited: 2012-12-09 22:10:53
December 09 2012 22:10 GMT
#592
On December 10 2012 07:09 Callynn wrote:
With the corruptor being as weak as it looked in game 1, how the hell can zerg counter that sick protoss sky army as was seen in game 3 now?

pump hydras pretty much,tho you can't let toss turtle to max high templar/carrier
Cackle™
PhoenixVoid
Profile Blog Joined December 2011
Canada32740 Posts
December 09 2012 22:10 GMT
#593
On December 10 2012 07:09 Callynn wrote:
With the corruptor being as weak as it looked in game 1, how the hell can zerg counter that sick protoss sky army as was seen in game 3 now?


I think Vipers, Infestors and a decent amount of Hydras would have worked well.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
Plansix
Profile Blog Joined April 2011
United States60190 Posts
December 09 2012 22:10 GMT
#594
On December 10 2012 07:08 Roachu wrote:
I didn't even see what the Oracles did on the worker lines, they just flew in, started to glow and then the drones died.


Well just think of 4 banshees flying into a mineral line, because thats what it would be like.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Havik_
Profile Joined November 2011
United States5585 Posts
December 09 2012 22:10 GMT
#595
All I'm hoping for is some decent macro games during the finals.
"An opinion is only as good as the evidence that backs it up."- William O'Malley, S.J.
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
December 09 2012 22:10 GMT
#596
On December 10 2012 07:10 Wein wrote:
Who is this amazingly stunning and intelligentgirl?


Soe. Also, fixed that for you.
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
Godwrath
Profile Joined August 2012
Spain10126 Posts
December 09 2012 22:10 GMT
#597
On December 10 2012 07:08 Stiluz wrote:
Show nested quote +
On December 10 2012 07:06 Vindicate wrote:
Not to say anything about balance, but suddenly I'm really concerned about "turtle on 3-4 bases until deathball" is making a return, just with air units. Who needs to attack when you can oracles to slow down a zerg down, then mass air units against a race with notoriously weak anti-air?


Yep, after watching these games I'm not gonna waste my time on the beta until it's more balanced, doesn't look like any fun from the Zerg's perspective.


Ret played poorly (like leagues and leagues below Ra, it was so obvious he didn't really prepare), and that's the point of a beta. Waste some people time so others can benefit from it later.
Vindicate
Profile Joined January 2011
United States169 Posts
December 09 2012 22:11 GMT
#598
On December 10 2012 07:08 blade55555 wrote:
Show nested quote +
On December 10 2012 07:06 Vindicate wrote:
Not to say anything about balance, but suddenly I'm really concerned about "turtle on 3-4 bases until deathball" is making a return, just with air units. Who needs to attack when you can oracles to slow down a zerg down, then mass air units against a race with notoriously weak anti-air?
That said, it might be that's not the case at all. Beta is still early, hard to tell given the amount of time people have had to play the game. Time to wait and see! Just a concern of mine.


Nah I don't think this will become that way. Ret made a ton of mistakes, didn't scout enough and didn't see stargates till he had swarmhosts out.

Also he never went hive until like 20+ minutes which is bad. To prevent this a zerg is going to want to be aggressive with roach/hydra/viper so you can chip down the air and being aggressive consistently. Adding in corruptors with 3-3 upgrades to if it gets that late.

Dunno lots of mistakes by ret but he doesn't have a ton of experience so I am not to surprised he got 3-0d.


Yeah Ret did not look very effective in this showmatch. I don't play HotS so I don't know anything about the openings or balance, so I'll defer to others with more knowledge. Was just an initial thought.
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
December 09 2012 22:11 GMT
#599
Soe 4-0 still undefeated so far
TY <3 Cure <3 Inno <3 Special <3
Zebb
Profile Joined March 2011
United States834 Posts
December 09 2012 22:11 GMT
#600
Does blinding cloud hit air units?
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