MLG Dallas [Day 3] - Page 129
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power-overwhelming
Canada306 Posts
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The KY
United Kingdom6252 Posts
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pt
United States813 Posts
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Seeker
Where dat snitch at?37058 Posts
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Havik_
United States5585 Posts
So we added a spell where Infestors can spawn Infestors + Show Spoiler + ![]() | ||
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KristofferAG
Norway25712 Posts
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lorestarcraft
United States1049 Posts
Not really imbalance as much as skill! | ||
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Maloreon
United States911 Posts
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StarStruck
25339 Posts
On November 05 2012 03:39 Fischbacher wrote: Man, one foreigner in the top 16. Kind of disappointing... What did you honestly expect? This is the strongest lineup of Koreans that we've seen at a MLG. | ||
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Anonymous_Coward
United Kingdom1347 Posts
On November 05 2012 03:39 Gladiator333 wrote: It's the same thing in ZvP, and I think they're watching. But don't expect anything to happen in WoL, more likely they're doing everything they can in HotS. I can't wait for HotS to be honest! That's the spirit. They've left the game broken for months, and you're happy to pay them more money to fix their mess? Expect the same thing when they're getting ready to sell you LotV. | ||
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Day9notdead
Russian Federation501 Posts
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TimENT
United States1425 Posts
Mass ghost for a month ---> NERF OMG NERF TO OBLIVION Mass infestor for a year ----> Balance is where we want it right now in SC2 | ||
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vthree
Hong Kong8039 Posts
On November 05 2012 03:38 TheHova wrote: I actually think it will never come. They'd have done something by now if they were going to nerf it. they've been clearly overpowered for so long. Probably going to have to wait until HotS to get a change if we get one. Problem is that they can't just straight up nerf the infestor. They need to buff some Zerg units to compensation. It isn't like ghost where they were just a unit that affected late game. Zerg need infestors in the early game to survive. It is when they get high in numbers that the problems occur. Couple things that could be looked at is probably supply cost, infested Terran mana cost, chain fungal immunity. | ||
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Sumahi
Guam5609 Posts
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Talack
Canada2742 Posts
On November 05 2012 03:40 Gatored wrote: Do you know how big the infestor unit is in size? A lot bigger than hts. You cannot just blanket EMP infestors like you can hts. Not to mention infestors move insanely fast while templars are really really slow. YOu have to be ALOT more precise with templars and ghosts where infestors move fast, have a large hitbox and can burrow to get away. There is so much more room for error when using infestors compared to any of the other caster units in this game. | ||
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Diks
Belgium1880 Posts
On November 05 2012 03:39 Holgerius wrote: Just tuned in: did Apollo just say Leenock had 40 Infestors? O_o He even called him Infestor gadget <3 Apollo | ||
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Dodgin
Canada39254 Posts
On November 05 2012 03:40 S_SienZ wrote: Fuck, if the argument against Mvp's mass ghosts "Ghosts aren't supposed to be massed like that herpderp" counted, it should count against Infestors too. It works too well against everything in every matchup. Blizzard actually just nerfed Ghosts so Mvp would stop winning everything and ruining esports. | ||
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Cainam
United States421 Posts
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KristofferAG
Norway25712 Posts
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Noocta
France12578 Posts
On November 05 2012 03:41 veKtory wrote: How about don't let the Zerg build 37 Infestors? That's 5500 gas lol. They first 10 infestors help you be safe to make the next 10, and the next 10, and the next 10 :< | ||
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