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Wohoo, gogo pizza!
On October 21 2012 20:20 AlternativeEgo wrote: I predict 3 confortable 2-0's by Bly, Nerchio and monchi. Don't know about MaNa vs Sage. How are their pvp?
Two down, one to go.
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On October 21 2012 23:26 pmp10 wrote:Show nested quote +On October 21 2012 23:23 Bromazepam wrote:On October 21 2012 23:14 pmp10 wrote:On October 21 2012 23:12 Dodgin wrote:On October 21 2012 23:11 Shibunbundit wrote: Hey we are about to witness a ZvZ right now @DH Bucharest. I have a question for you: What do you think about early game ZvZ(R) map starting location disbalance? Example: Cloud Kingdom - The zerg spawned bottom left has advantage over his opponent, because of the larva - mineral patches distance? I don't know what you could possibly do about it other than make maps where the mineral patches are always south of the hatchery. I suppose it would be possible to code workers and larva to spawn on the side that points towards the nearest mineral patch. That would unbalance the map for air-harassment. There is no removing rotational imbalance in a game that doesn't allow building rotation. The fix would be to have larvae always spawn towards the minerals. That's even worse as it would mean sometimes putting them behind the building where they cannot be seen. Lack of rotation was sadly done to death and it plays far bigger role in the way wall-offs work but that's the game design and I bet Blizzard will stick to it.
Why would the larvae behind the hatchery be a problem? For targeting purposes?
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Those post-match interviews... stuff of nightmares....
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Hoping for a Nerchio vs Mana final, these 2 are the best EU players atm. (not counting american korean french star player Stephano ) I'll root for Mana, I like his personality as much as I dislike Nerchio's one !
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ah, tlo making some mistakes in the second game and nerchio just being the sickest punisher.
edit: setting himself up for the sickest dh winter run through byoc though! nerchio for winning entire thing! fighting.
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On October 21 2012 23:38 hewley wrote: I don't get TLO's playstyle. He always tries to force small skirmishes on the map, but loses them inefficiently with no economy to backup. Whether ZvZ or ZvP, it is always the same. Yeah, it was kinda strange.
He ran into his forth and killed it after he made the mistake of losing his own. It almost seemed like he was so angry because of that, that he wanted to kill Nerchio´s forth at all cost.
Very emotional play from TLO. He should just have accepted that and rebuild and protect his forth again while teching up.
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TLO is so classy in defeat, even asking Nerchio about whether he was correct about why he lost.
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Only way TLO can beats Nerchio would be blings and get lucky. No way TLO can beat him in a straight game.
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On October 21 2012 23:40 Ylrahc wrote:Hoping for a Nerchio vs Mana final, these 2 are the best EU players atm. (not counting american korean french star player Stephano  ) I'll root for Mana, I like his personality as much as I dislike Nerchio's one !
I think Nerchio has come a long way with his personality. I personaly don't know why people keep on about it.
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On October 21 2012 23:41 eieio wrote: TLO is so classy in defeat, even asking Nerchio about whether he was correct about why he lost.
Well considering the practise he have got he should be very good at it
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On October 21 2012 23:42 MosART wrote: Only way TLO can beats Nerchio would be blings and get lucky. No way TLO can beat him in a straight game. no foreigner has better zvz than nerchio, so thats no shame.
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On October 21 2012 23:42 Benjamin99 wrote:Show nested quote +On October 21 2012 23:41 eieio wrote: TLO is so classy in defeat, even asking Nerchio about whether he was correct about why he lost. Well considering the practise he have got he should be very good at it 
ahhhhhh sick burn
fu I can't help but fanboy him D:
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if mana gets to the final, who gets the seed? 3rd/4th play a game to decide who get the seed? highest ranked player in open points gets the seed?
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On October 21 2012 23:40 Bromazepam wrote:Show nested quote +On October 21 2012 23:26 pmp10 wrote:On October 21 2012 23:23 Bromazepam wrote:On October 21 2012 23:14 pmp10 wrote:On October 21 2012 23:12 Dodgin wrote:On October 21 2012 23:11 Shibunbundit wrote: Hey we are about to witness a ZvZ right now @DH Bucharest. I have a question for you: What do you think about early game ZvZ(R) map starting location disbalance? Example: Cloud Kingdom - The zerg spawned bottom left has advantage over his opponent, because of the larva - mineral patches distance? I don't know what you could possibly do about it other than make maps where the mineral patches are always south of the hatchery. I suppose it would be possible to code workers and larva to spawn on the side that points towards the nearest mineral patch. That would unbalance the map for air-harassment. There is no removing rotational imbalance in a game that doesn't allow building rotation. The fix would be to have larvae always spawn towards the minerals. That's even worse as it would mean sometimes putting them behind the building where they cannot be seen. Lack of rotation was sadly done to death and it plays far bigger role in the way wall-offs work but that's the game design and I bet Blizzard will stick to it. Why would the larvae behind the hatchery be a problem? For targeting purposes? That too but also far more importantly for simple counting. The whole reason we have no rotation in game is so that it can be played from a single camera angle. If you put larva behind the hatchery they cannot be counted visually.
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On October 21 2012 23:42 Benjamin99 wrote:Show nested quote +On October 21 2012 23:41 eieio wrote: TLO is so classy in defeat, even asking Nerchio about whether he was correct about why he lost. Well considering the practise he have got he should be very good at it 
LOL. Now that is what i call a punchline.
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This commercial is hilarious lol
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WTF is that for a sick video? :D
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