• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:18
CET 02:18
KST 10:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!11[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down16ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League81Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? Team Liquid Map Contest #22: Results and Winners No more SC2 streamers on team liquid?
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
[ASL22] Finals Preview: Sweet Victory! Recent recommended BW games [Megathread] Daily Funny Videos Hands of Pluto Oceanic Brood War - Join and chat!
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues [ASL22] Grand Finals [BSL23] RO24 Group C
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread European Politico-economics QA Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9708 users

[Code A] RO48 Day 1 2012 GSL Season 4 - Page 58

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 56 57 58 59 60 70 Next
Kasaraki
Profile Blog Joined May 2012
Denmark7115 Posts
September 18 2012 11:43 GMT
#1141
Don't compare Finale to Tails please. -_-
Tsubbi
Profile Joined September 2010
Germany7997 Posts
September 18 2012 11:43 GMT
#1142
On September 18 2012 20:42 Maitolasi wrote:
3 fungals on the sentries and all 17 of them would've died.
And people whine about forcefields :D


a nuke hitting those sentries that got lost in another game is more likely than having fungal in time for this push
Shellshock
Profile Blog Joined March 2011
United States97277 Posts
September 18 2012 11:43 GMT
#1143
On September 18 2012 20:42 Shellshock1122 wrote:
Show nested quote +
On September 18 2012 20:40 Shellshock1122 wrote:
Jaedong vs Finale
Game 2
Map: Ohana

0:00
Jaedong spawns in the bottom right
Finale spawns in the top left

2:00
Pool first from Jaedong
probe blocking the natural hatch

2:30
nexus first from finale
hatch goes down for Jaedong
forge follows the nexus

3:30
gate before cannon for finale to finish his wall off

4:00
2 gas for finale
3rd hatch for Jaedong
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
jellyjello
Profile Joined March 2011
Korea (South)664 Posts
September 18 2012 11:43 GMT
#1144
On September 18 2012 20:42 Maitolasi wrote:
3 fungals on the sentries and all 17 of them would've died.
And people whine about forcefields :D


can't, because zerg would just roll over before even having a chance to fire one single fungal. that's why it's called a "timing push".
dainbramage
Profile Joined August 2011
Australia1442 Posts
Last Edited: 2012-09-18 11:44:20
September 18 2012 11:43 GMT
#1145
On September 18 2012 20:43 Tsubbi wrote:
Show nested quote +
On September 18 2012 20:42 Maitolasi wrote:
3 fungals on the sentries and all 17 of them would've died.
And people whine about forcefields :D


a nuke hitting those sentries that got lost in another game is more likely than having fungal in time for this push

The push arrived (in Jaedong's natural) significantly later than 80s after the infestation pit completed.
kyllinghest
Profile Joined December 2011
Norway1607 Posts
September 18 2012 11:43 GMT
#1146
On September 18 2012 20:41 Salteador Neo wrote:
Sick good Forcefields tbh. Very spot on with a strong allin.

Though I like your positive spin on the situation, I really disagree. Several times before the main engagement he missed his forcefields; the game would have been over way earlier if he hit them like he should have.
"NO" -Has
ImNightmare
Profile Joined May 2012
1575 Posts
September 18 2012 11:43 GMT
#1147
On September 18 2012 20:42 jellyjello wrote:
Show nested quote +
On September 18 2012 20:39 Yello wrote:
Ok, doesn't matter how bad the forcefields are if you have so damn many of them.


yeah, you just need lots of forcefields and 3 immortals vs infinite amount of roaches. it's so boring, really.

That is why I created a +1/+1 ling/muta build. Love the rage when protoss players see mutas.
Zer atai
Profile Joined September 2011
United States691 Posts
September 18 2012 11:43 GMT
#1148
i agree, fungals completely destroy sentries
Want to sport eSports? Disable adblock. P.S. En Taro Adun!!
Maitolasi
Profile Joined December 2010
Finland441 Posts
September 18 2012 11:43 GMT
#1149
On September 18 2012 20:43 Tsubbi wrote:
Show nested quote +
On September 18 2012 20:42 Maitolasi wrote:
3 fungals on the sentries and all 17 of them would've died.
And people whine about forcefields :D


a nuke hitting those sentries that got lost in another game is more likely than having fungal in time for this push


That was a really really late push though
ImNightmare
Profile Joined May 2012
1575 Posts
September 18 2012 11:44 GMT
#1150
...fucking hell he is going for immortal sentry again.
Akhee
Profile Joined January 2011
Brazil811 Posts
September 18 2012 11:44 GMT
#1151
anyone knows how the maps are decided?
Darneck
Profile Joined September 2010
Sweden1394 Posts
September 18 2012 11:44 GMT
#1152
On September 18 2012 20:43 Maitolasi wrote:
Show nested quote +
On September 18 2012 20:43 Tsubbi wrote:
On September 18 2012 20:42 Maitolasi wrote:
3 fungals on the sentries and all 17 of them would've died.
And people whine about forcefields :D


a nuke hitting those sentries that got lost in another game is more likely than having fungal in time for this push


That was a really really late push though

Indeed, he had the infestor pit for quite a while he should have built 3-4 infestors and kept them in the back to save up energy instead
Dosey
Profile Joined September 2010
United States4505 Posts
September 18 2012 11:45 GMT
#1153
On September 18 2012 20:43 Tsubbi wrote:
Show nested quote +
On September 18 2012 20:42 Maitolasi wrote:
3 fungals on the sentries and all 17 of them would've died.
And people whine about forcefields :D


a nuke hitting those sentries that got lost in another game is more likely than having fungal in time for this push

Finale actually stalled out long enough for JD to have it... He just didn't research the upgrade.
bgx
Profile Joined August 2010
Poland6595 Posts
September 18 2012 11:45 GMT
#1154
On September 18 2012 20:44 ImNightmare wrote:
...fucking hell he is going for immortal sentry again.

If it works dont fix?
Stork[gm]
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
September 18 2012 11:45 GMT
#1155
On September 18 2012 20:44 Akhee wrote:
anyone knows how the maps are decided?


Randomly, afaik.
Waxangel
Profile Blog Joined September 2002
United States33711 Posts
September 18 2012 11:45 GMT
#1156
On September 18 2012 20:44 ImNightmare wrote:
...fucking hell he is going for immortal sentry again.


It's Ohana, it would be dumb of him not to
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Akhee
Profile Joined January 2011
Brazil811 Posts
September 18 2012 11:45 GMT
#1157
On September 18 2012 20:43 Maitolasi wrote:
Show nested quote +
On September 18 2012 20:43 Tsubbi wrote:
On September 18 2012 20:42 Maitolasi wrote:
3 fungals on the sentries and all 17 of them would've died.
And people whine about forcefields :D


a nuke hitting those sentries that got lost in another game is more likely than having fungal in time for this push


That was a really really late push though


yea it was very late, he needed either tunneling claws or fungal, he had the chance but decided massing units were better than spending it, well, not really...
TsGBruzze
Profile Blog Joined April 2012
Sweden1190 Posts
September 18 2012 11:45 GMT
#1158
If Its imortal all in agian i puke...
''you got to yolo things up to win''
Shellshock
Profile Blog Joined March 2011
United States97277 Posts
September 18 2012 11:45 GMT
#1159
On September 18 2012 20:43 Shellshock1122 wrote:
Show nested quote +
On September 18 2012 20:42 Shellshock1122 wrote:
On September 18 2012 20:40 Shellshock1122 wrote:
Jaedong vs Finale
Game 2
Map: Ohana

0:00
Jaedong spawns in the bottom right
Finale spawns in the top left

2:00
Pool first from Jaedong
probe blocking the natural hatch

2:30
nexus first from finale
hatch goes down for Jaedong
forge follows the nexus

3:30
gate before cannon for finale to finish his wall off

4:00
2 gas for finale
3rd hatch for Jaedong

6:00
finale going up to 6 gas

6:30
robo from finale
Jaedong getting 3 gas
+1 started for finale

7:30
Lair started for Jaedong
roach warren and evo chamber
ling speed
robo scouted by jaedong
immortal production underway for Finale
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
jellyjello
Profile Joined March 2011
Korea (South)664 Posts
September 18 2012 11:45 GMT
#1160
On September 18 2012 20:43 ImNightmare wrote:
Show nested quote +
On September 18 2012 20:42 jellyjello wrote:
On September 18 2012 20:39 Yello wrote:
Ok, doesn't matter how bad the forcefields are if you have so damn many of them.


yeah, you just need lots of forcefields and 3 immortals vs infinite amount of roaches. it's so boring, really.

That is why I created a +1/+1 ling/muta build. Love the rage when protoss players see mutas.


sure, but the problem is that most zergs have a hard time scouting what protoss is doing, like JD did in this game.
Prev 1 56 57 58 59 60 70 Next
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
09:30
#105
PiGStarcraft466
davetesta30
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft466
RuFF_SC2 180
Nina 178
ViBE123
CosmosSc2 58
trigger 24
StarCraft: Brood War
Britney 8850
Rain 2876
GuemChi 1686
Artosis 616
910 51
Noble 15
Terrorterran 13
EG.Machine 11
Dota 2
syndereN594
League of Legends
Doublelift5870
Other Games
summit1g12248
shahzam544
C9.Mang0286
minikerr9
Organizations
Other Games
gamesdonequick2024
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 82
• RyuSc2 28
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki18
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2421
Upcoming Events
IntoTheTV X SOOP
42m
The PondCast
8h 42m
Kung Fu Cup
9h 42m
IntoTheTV X SOOP
1d 9h
SHIN vs GuMiho
Clem vs Classic
OSC
1d 20h
WardiTV Invitational
2 days
GSL
2 days
Epic.LAN
2 days
Replay Cast
2 days
Sparkling Tuna Cup
3 days
[ Show More ]
Epic.LAN
3 days
Yamato Cup
4 days
Map Test Tournament
4 days
WardiTV Weekly
5 days
Replay Cast
5 days
Rogue vs Classic
Patches Events
6 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-10-27
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.