[Code A] RO48 Day 1 2012 GSL Season 4 - Page 58
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Kasaraki
Denmark7115 Posts
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Tsubbi
Germany7967 Posts
On September 18 2012 20:42 Maitolasi wrote: 3 fungals on the sentries and all 17 of them would've died. And people whine about forcefields :D a nuke hitting those sentries that got lost in another game is more likely than having fungal in time for this push | ||
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Shellshock
United States97274 Posts
On September 18 2012 20:42 Shellshock1122 wrote: 2:00 Pool first from Jaedong probe blocking the natural hatch 2:30 nexus first from finale hatch goes down for Jaedong forge follows the nexus 3:30 gate before cannon for finale to finish his wall off 4:00 2 gas for finale 3rd hatch for Jaedong | ||
jellyjello
Korea (South)664 Posts
On September 18 2012 20:42 Maitolasi wrote: 3 fungals on the sentries and all 17 of them would've died. And people whine about forcefields :D can't, because zerg would just roll over before even having a chance to fire one single fungal. that's why it's called a "timing push". | ||
dainbramage
Australia1442 Posts
On September 18 2012 20:43 Tsubbi wrote: a nuke hitting those sentries that got lost in another game is more likely than having fungal in time for this push The push arrived (in Jaedong's natural) significantly later than 80s after the infestation pit completed. | ||
kyllinghest
Norway1607 Posts
On September 18 2012 20:41 Salteador Neo wrote: Sick good Forcefields tbh. Very spot on with a strong allin. Though I like your positive spin on the situation, I really disagree. Several times before the main engagement he missed his forcefields; the game would have been over way earlier if he hit them like he should have. | ||
ImNightmare
1575 Posts
On September 18 2012 20:42 jellyjello wrote: yeah, you just need lots of forcefields and 3 immortals vs infinite amount of roaches. it's so boring, really. That is why I created a +1/+1 ling/muta build. Love the rage when protoss players see mutas. | ||
Zer atai
United States691 Posts
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Maitolasi
Finland441 Posts
On September 18 2012 20:43 Tsubbi wrote: a nuke hitting those sentries that got lost in another game is more likely than having fungal in time for this push That was a really really late push though | ||
ImNightmare
1575 Posts
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Akhee
Brazil811 Posts
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Darneck
Sweden1394 Posts
On September 18 2012 20:43 Maitolasi wrote: That was a really really late push though Indeed, he had the infestor pit for quite a while he should have built 3-4 infestors and kept them in the back to save up energy instead | ||
Dosey
United States4505 Posts
On September 18 2012 20:43 Tsubbi wrote: a nuke hitting those sentries that got lost in another game is more likely than having fungal in time for this push Finale actually stalled out long enough for JD to have it... He just didn't research the upgrade. | ||
bgx
Poland6595 Posts
On September 18 2012 20:44 ImNightmare wrote: ...fucking hell he is going for immortal sentry again. If it works dont fix? | ||
Fragile51
Netherlands15767 Posts
On September 18 2012 20:44 Akhee wrote: anyone knows how the maps are decided? Randomly, afaik. | ||
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Waxangel
United States33075 Posts
On September 18 2012 20:44 ImNightmare wrote: ...fucking hell he is going for immortal sentry again. It's Ohana, it would be dumb of him not to | ||
Akhee
Brazil811 Posts
On September 18 2012 20:43 Maitolasi wrote: That was a really really late push though yea it was very late, he needed either tunneling claws or fungal, he had the chance but decided massing units were better than spending it, well, not really... | ||
TsGBruzze
Sweden1190 Posts
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Shellshock
United States97274 Posts
On September 18 2012 20:43 Shellshock1122 wrote: 3:30 gate before cannon for finale to finish his wall off 4:00 2 gas for finale 3rd hatch for Jaedong 6:00 finale going up to 6 gas 6:30 robo from finale Jaedong getting 3 gas +1 started for finale 7:30 Lair started for Jaedong roach warren and evo chamber ling speed robo scouted by jaedong immortal production underway for Finale | ||
jellyjello
Korea (South)664 Posts
On September 18 2012 20:43 ImNightmare wrote: That is why I created a +1/+1 ling/muta build. Love the rage when protoss players see mutas. sure, but the problem is that most zergs have a hard time scouting what protoss is doing, like JD did in this game. | ||
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