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[Code A] RO48 Day 1 2012 GSL Season 4 - Page 58

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 56 57 58 59 60 70 Next
Kasaraki
Profile Blog Joined May 2012
Denmark7115 Posts
September 18 2012 11:43 GMT
#1141
Don't compare Finale to Tails please. -_-
Tsubbi
Profile Joined September 2010
Germany7996 Posts
September 18 2012 11:43 GMT
#1142
On September 18 2012 20:42 Maitolasi wrote:
3 fungals on the sentries and all 17 of them would've died.
And people whine about forcefields :D


a nuke hitting those sentries that got lost in another game is more likely than having fungal in time for this push
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
September 18 2012 11:43 GMT
#1143
On September 18 2012 20:42 Shellshock1122 wrote:
Show nested quote +
On September 18 2012 20:40 Shellshock1122 wrote:
Jaedong vs Finale
Game 2
Map: Ohana

0:00
Jaedong spawns in the bottom right
Finale spawns in the top left

2:00
Pool first from Jaedong
probe blocking the natural hatch

2:30
nexus first from finale
hatch goes down for Jaedong
forge follows the nexus

3:30
gate before cannon for finale to finish his wall off

4:00
2 gas for finale
3rd hatch for Jaedong
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
jellyjello
Profile Joined March 2011
Korea (South)664 Posts
September 18 2012 11:43 GMT
#1144
On September 18 2012 20:42 Maitolasi wrote:
3 fungals on the sentries and all 17 of them would've died.
And people whine about forcefields :D


can't, because zerg would just roll over before even having a chance to fire one single fungal. that's why it's called a "timing push".
dainbramage
Profile Joined August 2011
Australia1442 Posts
Last Edited: 2012-09-18 11:44:20
September 18 2012 11:43 GMT
#1145
On September 18 2012 20:43 Tsubbi wrote:
Show nested quote +
On September 18 2012 20:42 Maitolasi wrote:
3 fungals on the sentries and all 17 of them would've died.
And people whine about forcefields :D


a nuke hitting those sentries that got lost in another game is more likely than having fungal in time for this push

The push arrived (in Jaedong's natural) significantly later than 80s after the infestation pit completed.
kyllinghest
Profile Joined December 2011
Norway1607 Posts
September 18 2012 11:43 GMT
#1146
On September 18 2012 20:41 Salteador Neo wrote:
Sick good Forcefields tbh. Very spot on with a strong allin.

Though I like your positive spin on the situation, I really disagree. Several times before the main engagement he missed his forcefields; the game would have been over way earlier if he hit them like he should have.
"NO" -Has
ImNightmare
Profile Joined May 2012
1575 Posts
September 18 2012 11:43 GMT
#1147
On September 18 2012 20:42 jellyjello wrote:
Show nested quote +
On September 18 2012 20:39 Yello wrote:
Ok, doesn't matter how bad the forcefields are if you have so damn many of them.


yeah, you just need lots of forcefields and 3 immortals vs infinite amount of roaches. it's so boring, really.

That is why I created a +1/+1 ling/muta build. Love the rage when protoss players see mutas.
Zer atai
Profile Joined September 2011
United States691 Posts
September 18 2012 11:43 GMT
#1148
i agree, fungals completely destroy sentries
Want to sport eSports? Disable adblock. P.S. En Taro Adun!!
Maitolasi
Profile Joined December 2010
Finland441 Posts
September 18 2012 11:43 GMT
#1149
On September 18 2012 20:43 Tsubbi wrote:
Show nested quote +
On September 18 2012 20:42 Maitolasi wrote:
3 fungals on the sentries and all 17 of them would've died.
And people whine about forcefields :D


a nuke hitting those sentries that got lost in another game is more likely than having fungal in time for this push


That was a really really late push though
ImNightmare
Profile Joined May 2012
1575 Posts
September 18 2012 11:44 GMT
#1150
...fucking hell he is going for immortal sentry again.
Akhee
Profile Joined January 2011
Brazil811 Posts
September 18 2012 11:44 GMT
#1151
anyone knows how the maps are decided?
Darneck
Profile Joined September 2010
Sweden1394 Posts
September 18 2012 11:44 GMT
#1152
On September 18 2012 20:43 Maitolasi wrote:
Show nested quote +
On September 18 2012 20:43 Tsubbi wrote:
On September 18 2012 20:42 Maitolasi wrote:
3 fungals on the sentries and all 17 of them would've died.
And people whine about forcefields :D


a nuke hitting those sentries that got lost in another game is more likely than having fungal in time for this push


That was a really really late push though

Indeed, he had the infestor pit for quite a while he should have built 3-4 infestors and kept them in the back to save up energy instead
Dosey
Profile Joined September 2010
United States4505 Posts
September 18 2012 11:45 GMT
#1153
On September 18 2012 20:43 Tsubbi wrote:
Show nested quote +
On September 18 2012 20:42 Maitolasi wrote:
3 fungals on the sentries and all 17 of them would've died.
And people whine about forcefields :D


a nuke hitting those sentries that got lost in another game is more likely than having fungal in time for this push

Finale actually stalled out long enough for JD to have it... He just didn't research the upgrade.
bgx
Profile Joined August 2010
Poland6595 Posts
September 18 2012 11:45 GMT
#1154
On September 18 2012 20:44 ImNightmare wrote:
...fucking hell he is going for immortal sentry again.

If it works dont fix?
Stork[gm]
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
September 18 2012 11:45 GMT
#1155
On September 18 2012 20:44 Akhee wrote:
anyone knows how the maps are decided?


Randomly, afaik.
Waxangel
Profile Blog Joined September 2002
United States33627 Posts
September 18 2012 11:45 GMT
#1156
On September 18 2012 20:44 ImNightmare wrote:
...fucking hell he is going for immortal sentry again.


It's Ohana, it would be dumb of him not to
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Akhee
Profile Joined January 2011
Brazil811 Posts
September 18 2012 11:45 GMT
#1157
On September 18 2012 20:43 Maitolasi wrote:
Show nested quote +
On September 18 2012 20:43 Tsubbi wrote:
On September 18 2012 20:42 Maitolasi wrote:
3 fungals on the sentries and all 17 of them would've died.
And people whine about forcefields :D


a nuke hitting those sentries that got lost in another game is more likely than having fungal in time for this push


That was a really really late push though


yea it was very late, he needed either tunneling claws or fungal, he had the chance but decided massing units were better than spending it, well, not really...
TsGBruzze
Profile Blog Joined April 2012
Sweden1190 Posts
September 18 2012 11:45 GMT
#1158
If Its imortal all in agian i puke...
''you got to yolo things up to win''
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
September 18 2012 11:45 GMT
#1159
On September 18 2012 20:43 Shellshock1122 wrote:
Show nested quote +
On September 18 2012 20:42 Shellshock1122 wrote:
On September 18 2012 20:40 Shellshock1122 wrote:
Jaedong vs Finale
Game 2
Map: Ohana

0:00
Jaedong spawns in the bottom right
Finale spawns in the top left

2:00
Pool first from Jaedong
probe blocking the natural hatch

2:30
nexus first from finale
hatch goes down for Jaedong
forge follows the nexus

3:30
gate before cannon for finale to finish his wall off

4:00
2 gas for finale
3rd hatch for Jaedong

6:00
finale going up to 6 gas

6:30
robo from finale
Jaedong getting 3 gas
+1 started for finale

7:30
Lair started for Jaedong
roach warren and evo chamber
ling speed
robo scouted by jaedong
immortal production underway for Finale
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
jellyjello
Profile Joined March 2011
Korea (South)664 Posts
September 18 2012 11:45 GMT
#1160
On September 18 2012 20:43 ImNightmare wrote:
Show nested quote +
On September 18 2012 20:42 jellyjello wrote:
On September 18 2012 20:39 Yello wrote:
Ok, doesn't matter how bad the forcefields are if you have so damn many of them.


yeah, you just need lots of forcefields and 3 immortals vs infinite amount of roaches. it's so boring, really.

That is why I created a +1/+1 ling/muta build. Love the rage when protoss players see mutas.


sure, but the problem is that most zergs have a hard time scouting what protoss is doing, like JD did in this game.
Prev 1 56 57 58 59 60 70 Next
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